Learn To Use Damage Information
A lot of info is conveyed to you the first time you hit an opposing player with a shot. When you hit someone with your first bullet, you see how much damage you’ve inflicted–but Apex Legends also shows you exactly what kind of damage you’re inflicting. If your opponent is wearing a body shield, you’ll see an armor icon next to the damage number, and the color of the icon and numbers will tell you what kind of armor they’re wearing. Knowing how much damage you’re doing to an enemy can give you essential insights into how a fight is going, and whether you’re likely to win it.
When you engage someone and shoot them, note the damage you’ve done and the armor they’re wearing–white armor protects them for 50 damage points, blue armor for 75 points, and purple and gold armor for 100 points. If your armor is worse than theirs, you’ll want to think seriously about disengaging until you can get the upper hand by breaking their armor or otherwise out-damaging them. When damage numbers turn red, you know you’re through an enemy’s armor and damaging them directly–and if you see red numbers outlined in yellow, you know you’re dealing headshot damage. Getting used to recognizing how much damage you’ve done to an enemy and what kind of damage you’re doing will help you make key decisions, like whether to press the attack or fall back to heal.
You can change how damage information is displayed in Apex Legends to help you make those decisions. By default, damage info is set to “Stacking,” which adds up all the damage together. You can change it to “Floating,” which shows you how much damage each shot does individually, or “Both.” Pick the one that helps you the most–Stacking or Both should give you enough information to gauge how close to death anyone you’re fighting actually is.