Argus the Unmaker Mythic Model and Secret Phase


With the addition of this ability, the data strongly points to a special Mythic phase. There are also different descriptions for Phase 3 and Phase 4 on Mythic difficulty vs Normal/Heroic/LFR.

Mythic

Regular

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  • NEW  
  • NEW  
  • NEW   Grasps players with overwhelming power, stunning them.

Sargeras’ Rage   Inflicts a player with Sargeras’ Rage, causing them to release Unleashed Rage if any other players come nearby.

  • Unleashed Rage   Inflicts 200000 Shadow damage every 0.5 sec. for 30 sec to both the player with Sargeras’ Rage and to any players who come nearby.
    This effect stacks.

Sentence of Sargeras   Lashes a player to a stake with a deadly chain, inflicting 500000 Shadow damage every 0.5 sec. for 30 sec.
Players can break the chain by moving 35 yards away from the stake. When the chain breaks, the player will trigger Shattered Bonds.

The Encounter Journal is relatively unchanged, with several mentions of Taeshalach Technique removed from the journal.

  • The Unmaking of Creation: The Speaker has heard the anguished whispers of the Unmaker, an emerald star calling out from the darkness. Little is known of him, only that his once-noble soul has been twisted by ages of endless torment.

  • Stage One: Storm and Sky

    • Cone of Death: When Argus reaches 100 Titanic Essence, he cleaves the fabric of reality, creating a cone of Death Fog in front of him.
    • Blight Orb: Summons a Blight Orb which applies Wasting Plague to players before dissipating.
      • Wasting Plague: Inflicts 1250000 Shadow damage and creates a pool of Death Fog at the affected player’s location every 4 sec. for 8 sec.
    • Death Fog: Inflicts 2500000 Shadow damage to players every 1 sec.
    • Tortured Rage: Argus strikes the ground in rage, inflicting 2437500 to 2562500 Shadow damage to all players.
    • Sweeping Scythe: Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 200% for 30 sec. This effect stacks.
    • Golganneth’s Aid

      • Sky and Sea: Golganneth channels his fury to empower players, creating a Gift of the Sky and a Gift of the Sea.
        • Gift of the Sky: A swirling essence of storms that lasts for 10 sec, granting any player who enters it the Strength of the Sky.
          Players may only gain Strength of the Sky once from each Gift of the Sky.
          • Strength of the Sky: Increases Critical Strike and Mastery by 1500 for 30 sec. This effect stacks.
            This effective is mutually exclusive with Strength of the Sea. Gaining Strength of the Sea will cancel Strength of the Sky.
    • Gift of the Sea: A torrential mass of water that lasts for 10 sec, granting any player who enters it the Strength of the Sea.
      Players may only gain Strength of the Sea once from each Gift of the Sea.
      • Strength of the Sea: Increases Haste and Versatility by 1500 for 30 sec. This effect stacks.
        This effective is mutually exclusive with Strength of the Sky. Gaining Strength of the Sky will cancel Strength of the Sea.
  • Stage Two: The Protector Redeemed:
    When Argus reaches 70% health, Golganneth begins to cast [Golganneth’s Wrath], clearing away any [Death Fog] on the platform.
    • Volatile Soul: At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one.
      The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.
      • Soulburst: Inflicts 500000 Shadow damage every 3 sec. for 15 sec.
        When Soulburst wears off, a Soulburst Detonation is triggered from the afflicted players location.
        • Soulburst Detonation: Inflicts up to 2000000 Shadow damage to all players. This amount is reduced the further away players are from the blast, up to a maximum of 45 yards.
      • Soulbomb: Inflicts 750000 Shadow damage every 3 sec. for 15 sec.
        When Soulbomb wears off, a Soulbomb Detonation is triggered from the afflicted players location.
        • Soulbomb Detonation: Inflicts up to 10000000 Shadow damage to all players. This amount is dramatically reduced the further away players are from the blast, up to a maximum of 45 yards.
    • Edge of Obliteration: Manifests a scythe of dark energy which travels in a line, inflicting 1250000 Physical damage every 2 sec. for 12 sec, and knocking back any players it comes into contact with.
    • Tortured Rage: Argus strikes the ground in rage, inflicting 2437500 to 2562500 Shadow damage to all players.
    • Sweeping Scythe: Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 200% for 30 sec. This effect stacks.
    • Aggramar’s Aid

      • Avatar of Aggramar: Aggramar grants a player a measure of his strength, increasing health by 200% and movement speed by 200% for 1 min.
        The Avatar of Aggramar also grants Agrammar’s Boon to all nearby players, redirecting damage taken to nearby players to themselves.
        Any damage taken while a player is the Avatar of Aggramar grants Titanic Essence, and the Avatar of Aggramar also gains access to the ability Taehsalach Technique.
        • Aggramar’s Boon: Players who stand near the Avatar of Aggramar have any damage they take redirected to the Avatar.
  • Stage Three: The Arcane Masters:
    When Argus reaches 40% health, he is sufficiently weakened such that Aman’thul is able to subdue him with a [Temporal Blast]. However, the players must then contend with Argus’ Constellar Designtaes. (Normal, Heroic, Raid Finder)
  • Norgannon’s Aid

    • The Discs of Norgannon: Exposes elemental weaknesses in the Constellar Designates. Each Designate takes 200% increased damage from a single school for until cancelled.
  • Stage Three: The Arcane Masters:
    When Argus reaches 40% health, he is sufficiently weakened such that Aman’thul is able to subdue him with a [Temporal Blast]. Or – so it seems… (Mythic)
  • Stage Four: The Gift of Life, The Forge of Loss:
    His Constellar Designates buying him the time to regain his strength, Argus kills the players with [Reap Soul]. All hope would be lost, were it not for the titans… (Normal, Heroic, Raid Finder)
    • Ember of Rage: Argus’ pure rage manifests as burning embers of titanic energy, which fall to the platform and detonate, inflicting 3000000 Shadow damage immediately and 1000000 Shadow damage every 2 sec. for 20 sec to any players hit. This effect stacks.
    • Tortured Rage: Argus strikes the ground in rage, inflicting 2437500 to 2562500 Shadow damage to all players.
    • Volatile Soul: At 100 Titanic Essence, Argus exposes the volatility in living souls, applying Soulburst to two players and Soulbomb to one.
      The lingering corruption will then again apply Soulburst to two players when Argus reaches 50 Titanic Essence.
    • Sweeping Scythe: Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Sweeping Scythes by 200% for 30 sec. This effect stacks. (Normal, Raid Finder)
    • Deadly Scythe: Cleaves players in a half-circle in front of him, inflicting 6000000 Physical damage and increasing damage taken by subsequent Deadly Scythes by 200%. This effect lasts forever and stacks. (Heroic)
    • Reorigination Modules: Reorigination Modules will begin an Initialization Sequence when created.
      When their health is consumed, they will cast Reorigination Pulse.

      • Initialization Sequence: Drains the Reorigination Module’s health over 15 sec, increasing the radius of Reorigination Pulse the longer the Initialiation Sequence is channeled.
      • Reorigination Pulse: Inflicts 0 Arcane damage to all players and 15000000 Arcane damage to players within area of the Reorigination Pulse.
    • The Spirit World

      • Hungering Souls: Hungering Souls stalk the spirit world, released by Argus’ wrath. If they come into contact with any ghosts they will burst, applying Drained Soul to any nearby ghosts.

        • Soul Detonation: Knocks back nearby ghosts and reduces their movement speed by 60% for 8 sec.
      • Motes of Titanic Power: When Reorigination Modules complete a Reorigination Pulse, their Titanic energy is released into the Spirit World as Motes of Titanic power. Players can walk into these to collect them, granting Khaz’goroth Titanic Essence that he can use to fule his Titanforging ability.

    • Eonar’s Aid

      • Gift of the Lifebinder: Eonar causes the Gift of the Lifebinder to spring forth to save the players. While the Gift of the Lifebinder lives, players may freely Release Spirit after dying. If players move to the tree as ghosts, they will be returned to life, at the cost of some of the Gift of the Lifebinder’s Life Energy.
        When the Gift of the Lifebinder’s Life Energy is depleted, it becomes the Withered Gift of the Lifebinder.
        • Withered Gift of the Lifebinder: Players may heal the Withered Gift of the Lifebinder. Additionally, when they use it to resurrect, it is afflicted by Withering Roots.
          • Withering Roots: Inflicts 850000 Nature damage every 2 sec. This effect stacks.
    • Khaz’goroth’s Aid: When Khaz’goroth has at least 20 Titanic Essence, he will begin to channel Titanforging.
      Players can collect Motes of Titanic Power within the Spirit World to grant Khaz’goroth Titanic Energy.

      • Titanforging: Channels, draining 1 Titanic Essence every 1 sec., to grant all living players Titanforged.
        • Titanforged: Khaz’goroth reforges players in his image, granting them 15% increased damage and healing and 15% increased movement speed as long as he is able to channel Titanforging.



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