Artifact Power Requirements and Artifact Knowledge Increased in Rise of Azshara



Comment by AlakeiThancan

on 2019-06-20T01:53:03-05:00

Still don’t understand why since Legion they think it’s mandatory to have an artifact grind. It doesn’t feel like a game, it feels like a job, something you do because it’s a requirement for the rest.r
r
I don’t know, everytime I think about this I think back on Wotlk, where gear was the only grind necessary, and it was enough to keep us untertained. The other forms of grind, like the argent turnament, weren’t mandatory, they were only there for fun and cosmetic rewards.

Comment by abris1995

on 2019-06-20T02:11:56-05:00

Still don’t understand why since Legion they think it’s mandatory to have an artifact grind. It doesn’t feel like a game, it feels like a job, something you do because it’s a requirement for the rest.r
r
I don’t know, everytime I think about this I think back on Wotlk, where gear was the only grind necessary, and it was enough to keep us untertained. The other forms of grind, like the argent turnament, weren’t mandatory, they were only there for fun and cosmetic rewards.r
r
Doing like 4 wqs a day and the island cap every week feels like a job? Your job seems quite easy to me.

Comment by Peredhil

on 2019-06-20T02:21:59-05:00

Still don’t understand why since Legion they think it’s mandatory to have an artifact grind. It doesn’t feel like a game, it feels like a job, something you do because it’s a requirement for the rest.r
r
I don’t know, everytime I think about this I think back on Wotlk, where gear was the only grind necessary, and it was enough to keep us untertained. The other forms of grind, like the argent turnament, weren’t mandatory, they were only there for fun and cosmetic rewards.r
r
Because at some point something slipped in their head and forgot that players who loves the game will log in and play because they enjoy it. Now they think is mandatory to develop systems targeted to make players feel like they have to log in if they want to keep a certain amount of progress. Might have something to do with shifting the metric from sub numbers to some fancy evaluation of /played.

Comment by JaceDraccus

on 2019-06-20T02:22:30-05:00

Still don’t understand why since Legion they think it’s mandatory to have an artifact grind. It doesn’t feel like a game, it feels like a job, something you do because it’s a requirement for the rest.r
r
I don’t know, everytime I think about this I think back on Wotlk, where gear was the only grind necessary, and it was enough to keep us untertained. The other forms of grind, like the argent turnament, weren’t mandatory, they were only there for fun and cosmetic rewards.r
r
They want us to have something to work towards, that’s all. r
r
How you approach it is what makes it feel more like a job.

Comment by linktoheaven

on 2019-06-20T02:22:58-05:00

Still don’t understand why since Legion they think it’s mandatory to have an artifact grind. It doesn’t feel like a game, it feels like a job, something you do because it’s a requirement for the rest.r
r
I don’t know, everytime I think about this I think back on Wotlk, where gear was the only grind necessary, and it was enough to keep us untertained. The other forms of grind, like the argent turnament, weren’t mandatory, they were only there for fun and cosmetic rewards.r
r
Doing like 4 wqs a day and the island cap every week feels like a job? Your job seems quite easy to me.r
r
Some people like to take a break in between raid tiers, with AP grind you will fall behind and have to catch up, while catching up you will play harder than usual and burn out faster. It’s counter intuitive system, they didnt make it because its “fun” they made it so people will play whole expansion and not take breaks, but it’s one of game systems that causes people to burn out so it fails to do what they designed it to do. That’s why many people (myself included) would like it gone next expansion. Not to mention that it’s even worse now than in Legion, in Legion you were awarded AP in spades no matter what content you did, now you are being spoon fed and Blizzard controls it to insane degree, making sure you are not falling too much behind and that you are not getting ahead too much.

Comment by JaceDraccus

on 2019-06-20T02:33:37-05:00

r
r
Because at some point something slipped in their head and forgot that players who loves the game will log in and play because they enjoy it. Now they think is mandatory to develop systems targeted to make players feel like they have to log in if they want to keep a certain amount of progress. Might have something to do with shifting the metric from sub numbers to some fancy evaluation of /played.r
r
Or from all the people who complained about ‘content drought’ in the past, so now there’s something to keep them occupied. *shrug*r
r
I mean, it’s pretty clear that players DON’T log in just for love of the game. I do. Maybe you do too. But there’s a whole bunch who just seem to sub long enough to clear the latest raid or pvp milestone or whatever, then unsub and complain about lack of content. r
r
So, now we have a system that takes longer to ‘finish’.

Comment by talonzor

on 2019-06-20T02:37:02-05:00

The necklace is still a thing in game?

Comment by Mightylorddk

on 2019-06-20T02:39:46-05:00

Still don’t understand why since Legion they think it’s mandatory to have an artifact grind. It doesn’t feel like a game, it feels like a job, something you do because it’s a requirement for the rest.r
r
I don’t know, everytime I think about this I think back on Wotlk, where gear was the only grind necessary, and it was enough to keep us untertained. The other forms of grind, like the argent turnament, weren’t mandatory, they were only there for fun and cosmetic rewards.r
r
Because at some point something slipped in their head and forgot that players who loves the game will log in and play because they enjoy it. Now they think is mandatory to develop systems targeted to make players feel like they have to log in if they want to keep a certain amount of progress. Might have something to do with shifting the metric from sub numbers to some fancy evaluation of /played.r
r
Nobody is forcing you to do this “job”. If you’re casual then you are in no rush to reach level 70. Just play as you like, none will be harmed.

Comment by Loare

on 2019-06-20T02:39:49-05:00

Still don’t understand why since Legion they think it’s mandatory to have an artifact grind. It doesn’t feel like a game, it feels like a job, something you do because it’s a requirement for the rest.r
r
I don’t know, everytime I think about this I think back on Wotlk, where gear was the only grind necessary, and it was enough to keep us untertained. The other forms of grind, like the argent turnament, weren’t mandatory, they were only there for fun and cosmetic rewards.r
r
Doing like 4 wqs a day and the island cap every week feels like a job? Your job seems quite easy to me.r
r
It’s mostly in the beginning. There’s quite a lot to do in the first month:r
r
r
Clearing Heroic EP for the first few weeks, in parallel with mythic raidsr
Unlocking the AP required major+minor essence traits, much more time consuming than just 4 wqs+weekly islandr
On a similar note, unlocking specific Essences. I know a lot of them are easy, but some (like Blood of the Enemy)r
will take extra time.r
Grinding Nazjatar and Mechagon for key recipes, pathfinder, some new trinkets or enchants etcr
Re-doing a lot of M+ to upgrade trinketsr
r
r
Don’t get me wrong, I’m excited to do most of this content, it’s just the AP grind that’s really exhausting while I’m trying to focus on the other actually fun things. Mainly because the best sources of it come from totally trivial content. It’s mind boggling that I’ve been clearing M BoD and a few M13-15s each week and they provide literally no AP compared to WQs or islands.

Comment by Mightylorddk

on 2019-06-20T02:42:15-05:00

Still don’t understand why since Legion they think it’s mandatory to have an artifact grind. It doesn’t feel like a game, it feels like a job, something you do because it’s a requirement for the rest.r
r
I don’t know, everytime I think about this I think back on Wotlk, where gear was the only grind necessary, and it was enough to keep us untertained. The other forms of grind, like the argent turnament, weren’t mandatory, they were only there for fun and cosmetic rewards.r
r
Doing like 4 wqs a day and the island cap every week feels like a job? Your job seems quite easy to me.r
r
Some people like to take a break in between raid tiers, with AP grind you will fall behind and have to catch up, while catching up you will play harder than usual and burn out faster. It’s counter intuitive system, they didnt make it because its “fun” they made it so people will play whole expansion and not take breaks, but it’s one of game systems that causes people to burn out so it fails to do what they designed it to do. That’s why many people (myself included) would like it gone next expansion. Not to mention that it’s even worse now than in Legion, in Legion you were awarded AP in spades no matter what content you did, now you are being spoon fed and Blizzard controls it to insane degree, making sure you are not falling too much behind and that you are not getting ahead too much.r
r
Many people maxed out their neck 4-5 weeks ago. If you want a break, that was your time. If haven’t maxed out by now then you’re not putting much effort to complain about the game.

Comment by JaceDraccus

on 2019-06-20T02:48:38-05:00

Still don’t understand why since Legion they think it’s mandatory to have an artifact grind. It doesn’t feel like a game, it feels like a job, something you do because it’s a requirement for the rest.r
r
I don’t know, everytime I think about this I think back on Wotlk, where gear was the only grind necessary, and it was enough to keep us untertained. The other forms of grind, like the argent turnament, weren’t mandatory, they were only there for fun and cosmetic rewards.r
r
Doing like 4 wqs a day and the island cap every week feels like a job? Your job seems quite easy to me.r
r
Some people like to take a break in between raid tiers, with AP grind you will fall behind and have to catch up, while catching up you will play harder than usual and burn out faster. It’s counter intuitive system, they didnt make it because its “fun” they made it so people will play whole expansion and not take breaks, but it’s one of game systems that causes people to burn out so it fails to do what they designed it to do. That’s why many people (myself included) would like it gone next expansion. Not to mention that it’s even worse now than in Legion, in Legion you were awarded AP in spades no matter what content you did, now you are being spoon fed and Blizzard controls it to insane degree, making sure you are not falling too much behind and that you are not getting ahead too much.r
r
I don’t know really what to tell you, but I don’t think it’s as bad as that. r
r
I levelled all my toons to 120, now I’m going back and working on gearing them thru WQs and invasions and emissaries. It IS getting a bit tedious, I admit. But, most of my toons got to cap with ilvl of maybe 310-320, and Heart at about 12-15.r
r
After a week or two my lock is ilvl 367 and Heart is 42.r
r
And that’s not even going particularly hard at it. I haven’t even done islands at all on that toon.r
r
So I’m dubious that you need to push yourself to burn out to get anywhere right now.

Comment by abris1995

on 2019-06-20T03:20:22-05:00

Still don’t understand why since Legion they think it’s mandatory to have an artifact grind. It doesn’t feel like a game, it feels like a job, something you do because it’s a requirement for the rest.r
r
I don’t know, everytime I think about this I think back on Wotlk, where gear was the only grind necessary, and it was enough to keep us untertained. The other forms of grind, like the argent turnament, weren’t mandatory, they were only there for fun and cosmetic rewards.r
r
Doing like 4 wqs a day and the island cap every week feels like a job? Your job seems quite easy to me.r
r
It’s mostly in the beginning. There’s quite a lot to do in the first month:r
r
r
Clearing Heroic EP for the first few weeks, in parallel with mythic raidsr
Unlocking the AP required major+minor essence traits, much more time consuming than just 4 wqs+weekly islandr
On a similar note, unlocking specific Essences. I know a lot of them are easy, but some (like Blood of the Enemy)r
will take extra time.r
Grinding Nazjatar and Mechagon for key recipes, pathfinder, some new trinkets or enchants etcr
Re-doing a lot of M+ to upgrade trinketsr
r
r
Don’t get me wrong, I’m excited to do most of this content, it’s just the AP grind that’s really exhausting while I’m trying to focus on the other actually fun things. Mainly because the best sources of it come from totally trivial content. It’s mind boggling that I’ve been clearing M BoD and a few M13-15s each week and they provide literally no AP compared to WQs or islands.r
r
I kinda understand what you saying but it’s really not taht bad, i got 6 level 50 neck and 2 level 49 and i didnt really feel that it’s such a big deal. You probably wont be able to unlock the first minor trait by the time the raid comes anyways so there is point to go into insane grinding mode. It would be nice tho if raids and m+ gave better ap. I can see why the weekly island cap and the emissarys give a huge amount but the rest shouldn’t be so bad.



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