Azerite Armor UI Update in Battle for Azeroth Beta Build 26707 – News


An overview of all Azerite traits added in this week’s Beta Build 26624.

Our preview of Beta Build 26624 covers Class Changes, Kul Tiran Druid Aquatic Forms, Flying in Battle for Azeroth & the Brutosaur Mount.

Note: Some tooltips may be slightly off, displaying incorrect values.

New Azerite Traits (Beta Build 26624)

Below is a list of the latest Azerite traits that have been added to the game in this week’s Beta Build 26624.

Death Knight

Bones of the Damned – Marrowrend has a chance to grant an extra charge of Bone Shield. Bone Shield increases your Armor by 156.

Cankerous Wounds – Festering Strike deals 622 additional damage and has a 10% increased chance of applying 3 Festering Wounds.

Eternal Rune Weapon – Dancing Rune Weapon grants you 156 Strength, and each rune spent increases its duration by 0.5 sec, up to a maximum of 5 sec.

Killer Frost – Frost Strike deals 622 additional damage with each hit and has a 15% chance on critical strikes to grant Killing Machine.

Tier 1 – Death Knight – Frost – Remorseless Winter <DNT> – Remorseless Winter deals an additional 156 damage. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.

Tier 1 – Death Knight – Unholy – Ghouls <DNT> – When your ghouls expire, they explode in viscera dealing 0 Shadow damage to nearby enemies.

Demon Hunter

Cycle of Binding – Afflicting an enemy with a Sigil grants you 0 Agility for 6 sec and reduces the cooldown of your other Sigils by 6 sec.

Essence Sever – Shear has a chance to rip Lesser Soul Fragments from up to 4 nearby enemies, dealing 400 Fire damage to each.

Eyes of Rage – Eye Beam deals an additional 500 damage. Consuming a Soul Fragment reduces the cooldown of Eye Beam by 1.0 sec.

Thirsting Blades – Every 1 sec, increase the damage of Chaos Strike by 0 and reduce its cost by 1 Fury. This effect stacks.


Blood Mist – Rake deals 100 additional damage over its duration, and has a chance to grant you Berserk for 6 sec. Cannot occur while Berserk is active.

Gushing Lacerations – Rip deals 240 additional damage per combo point, and has a 8% chance to award a combo point each time it deals damage.

High Noon – Sunfire’s radius is increased by 3, and it deals 622 additional damage to its primary target.

Rampant Growth – Regrowth heals for 300 more over its duration, and its healing over time effect also applies to the target of your Lifebloom.

Tier 1 – Druid – Balance – Starfall <DNT> – Starfall’s stars deal an additional 622 damage to nearby enemies when they damage an enemy afflicted by Moonfire.

Tier 1 – Druid – Guardian – Frenzied Regeneration <DNT> – Mangle extends the duration of Frenzied Regeneration by an additional 1 sec, and causes Frenzied Regeneration to restore an additional 622 health every sec.

Tier 1 – Druid – Guardian – Maul <DNT> – Maul deals an additional 622 damage and reduces the cost of Ironfur by 622 Rage. This effect stacks up to 5 times.

Waking Dream – Ysera’s Gift now heals every 4 sec, and heals for an additional 100 for each of your active Rejuvenations.

Wild Fleshrending – Shred deals 400 additional damage, and Swipe deals 150 additional damage, to enemies suffering from your Thrash.


Pack Alpha – Your primary pet’s Basic Attack deals 308 more damage for each other pet you have active.

Rapid Reload – Multi-Shots that damage more than 3 targets fire an additional wave of bullets, dealing 238 damage and reducing the cooldown of your Aspects by 1 sec.

Tier 1 – Hunter – Beast Mastery – Barbed Shot <DNT> – Increases the damage of Barbed Shot by 466 and duration to 2 sec.

Tier 1 – Hunter – Marksmanship – Rapid Fire <DNT> – Rapid Fire deals an additional 373 damage and each shot has a 40% chance to generate 2 additional focus.

Tier 1 – Hunter – Survival – Harpoon <DNT> – Harpoon causes your next Raptor Strike to deal an additional 1,555 damage and reduces its focus cost by 20.

Wilderness Survival – Raptor Strike deals an additional 140 damage and reduces the remaining cooldown of Wildfire Bomb by 1 sec.


Chain Reaction – Your Ice Lances against frozen targets increase the damage of your Ice Lances by 3% for 10 sec, stacking up to 5 times.

Duplicative Incineration – Fireball deals an additional 684 damage, and has a 20 chance to launch a second Fireball.

Galvanizing Spark – Arcane Blast deals an additional 277 damage and has a 20 chance to generate a second Arcane Charge.

Tier 1 – Mage – Arcane – Arcane Explosion <DNT> – Arcane Explosion deals an additional 140 damage. When it damages at least 3 targets, it has a 10% chance to deal an additional 1,244 Arcane damage to them.

Tier 1 – Mage – Fire – Hot Streak <DNT> – Consuming Hot Streak grants you a 202 Intellect for until cancelled. This effect stacks up to 20 times.

Tier 1 – Mage – Frost – Icy Veins <DNT> o/ – Icy Veins grants you a charge of Fingers of Frost and increases your Intellect by 233 for until cancelled.

Whiteout – Ice Lance deals an additional 233 damage and reduces the cooldown of Frozen Orb by 0.5 sec.


Pressure Point – Tiger Palm’s chance to make your next Blackout Kick free is increased to 15% and Tiger Palm deals an additional 311 damage.

Tier 1 – Monk – Brewmaster – Blackout Strike <DNT> – Blackout Strike deals an additional 684 damage. Blackout Strike critical hits grant an additional 1 Lstack;stacks; of Elusive Brawler.

Tier 1 – Monk – Mistweaver – Vivify <DNT> – Your Vivify heals for an additional 342. Vivify critical strikes reduce the cooldown of your Revival by 1 sec.

Tier 1 – Monk – Windwalker – Combo Strikes <DNT> – When you Combo Strike, the coolldown of Fists of Fury is reduced by 0 sec. Fists of Fury deals an additional 205 damage.

Training of Niuzao – Gain up to 615 Mastery based on your current level of Stagger.


Breaking Dawn – Increases the healing done by Light of Dawn by 311 and its range to 40 yards.

Grace of the Justicar – Judging a foe heals all allies within 8 yards of that enemy for 389.

Inspiring Vanguard – Grand Crusader’s chance is increased by 5% and it grants you 249 Strength for until cancelled.

Relentless Inquisitor – Spending Holy Power grants you 31 haste for 10 sec per Holy Power spent, stacking up to 20 times.

Second Sunrise – Light of Dawn has a 5% chance to cast a second time for no additional mana cost.

Share the Burden – Reduces the damage you take from Blessing of Sacrifice by 10%.

Soaring Shield – Avenger’s Shield now strikes 4 enemies and grants 1,244 Mastery per enemy struck for until cancelled.

Zealotry – Casting Crusader Strike increases the damage of your Crusader Strike by 124 for 20 sec, stacking up to 10 times.


Contemptuous Homily – Penance deals an additional 126 damage and extends your Shadow Word: Pain by 1 sec per bolt.

Death Throes – Shadow Word: Pain deals an additional 160 damage. When an enemy dies while afflicted by your Shadow Word: Pain, you gain 5 Insanity.

Enduring Luminescence – Power Word: Radiance restores 250 additional health, and applies Atonement for 70% of its normal duration.

Lenience’s Reward – Atonement reduces damage taken by 0.5%.

Power of the Dark Side – Shadow Word: Pain has a chance to increase damage or healing done by your next Penance by 0%. Purge the Wicked has a chance to increase damage dealt by your next Penance by 0%.

Sacred Flame – Holy Fire deals an additional 500 damage instantly, and restores 446 mana each time it deals damage.

Tier 1 – Priest – Shadow – Voidform <DNT> –  When you leave Voidform, gain 207 critical strike for until cancelled for each stack of Voidform active when you exited.

Word of Mending – Prayer of Mending heals for an additional 200 and reduces Holy Word: Sanctify’s cooldown by 2 sec.


Fan of Blades – Fan of Knives’ radius is increased to 15 yds and damage is increased by 311 if it hits at least 3 targets.

Paradise Lost – Take control of the dice of fate, granting yourself 622 Agility if Roll the Bones only provides you with one combat enhancement.

The First Dance – Shadow Dance grants an additional 1,866 critical strike rating to the first Eviscerate, Shadowstrike, or Shuriken Storm used during it.

Tier 1 – Rogue – Assassination – Garrote <DNT> – Garrote cast from Stealth generates 2 additional Combo Points and deals 1,866 additional damage.

Tier 1 – Rogue – Outlaw – Between the Eyes <DNT> – Each combo point spent on Between the Eyes increases damage an additional 1,866 and grants a 2% chance to gain 1,866 Combo Points.

Tier 1 – Rogue – Subtlety – Backstab <DNT> – Backstab deals an additional 249 damage and extends the duration of your Symbols of Death by 0.5 sec.


Roiling Storm – Every 1 second, reduce the cost of your next Stormstrike by 2 Maelstrom and increase its damage by 31. This effect stacks up to 15 times.

Rumbling Tremors – Your Earth Elemental spawns Tremors that deal 933 Physical damage every 2 seconds. Earth Elemental’s auto attack damage is increased by 933.

Spouting Spirits – Spirit Link Totem also heals all nearby allies for 2,488 1 second after it is dropped.

Surging Tides – If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 2,332 damage, lasting until cancelled sec.


Demonic Meteor – Hand of Gul’dan deals 778 additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard.

Rolling Havoc – Each time your spells duplicate to a Havoc target, gain 47 Intellect for 10 sec. This effect stacks.

Sudden Agony – Agony deals up to an additional 564 damage and starts with 4 stacks.

Tier 1 – Warlock – Affliction – Unstable Affliction <DNT> – Increases the damage of Unstable Affliction and causes it to reduce the cooldown of Summon Darkglare by 4 sec.

Tier 1 – Warlock – Demonology – Call Dreadstalkers <DNT> – Call Dreadstalkers has a 15% chance to make your next non-instant Demonbolt deal 1,088 additional damage.

Tier 1 – Warlock – Destruction – Chaos Bolt <DNT> – Chaos Bolt deals 389 additional damage and has a 25% chance to make your next Incinerate instant.


Bloodsport – Ignore Pain prevents 350 additional damage, and grants you 127 Leech for 8 sec.

Callous Reprisal – Revenge deals 140 additional damage and reduces the damage enemies deal to you by 0.5% for 8 sec, stacking up to 3 times.

Crushing Assault – Your melee abilities have a chance to increase the damage of your next Slam by 1,000 and reduce its Rage cost by 20.

Iron Fortress – Increases Block by 250, and blocking an attack deals 300 Physical damage to the attacker. Critical blocks deal double damage.

Lord of War – Colossus Smash deals an additional 1,000 damage and generates 10 Rage.

Simmering Rage – Rampage deals an additional 500 damage and generates 1 Rage per strike.

Tier 1 – Warrior – Fury – Recklessness <DNT> – Auto attacks deal 81 additional damage and reduce the cooldown of Recklessness by 0.5 sec.

Full List of Azerite Traits

“Reveal hidden contents” for a full list of Azerite traits that have been added to the game so far throughout Alpha/Beta testing of Battle for Azeroth. Generic Azerite traits may be used for trinkets or leveling Azerite armor.

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