Battle for Azeroth Build 26522 Class Changes, Azerite Traits, Glyphs – Unholy DK Talents



We’re continuing our Build 26231 coverage with class changes including a large number of Talent Changes to Unholy Death Knights.

Specialization (3)

  • Death and Decay  
    Blood:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area. Whilearea.
    While you remain within the area, your Heart Strike will hit up to 3 additional targets.Scourge Strike will hit all enemies near the target.
    Unholy:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area. Whilearea.
    While you remain within the area, your Scourge Strike will hit all enemies near the target.
  • Marrowrend   Smash the target, dealing (37.557% of Attack power) Physical damage and generating 3 charges of Bone Shield.
    Bone Shield
    Surrounds you with a barrier of whirling bones, increasing Armor by (40% of your Strength40 * Strength / 100), and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
  • Wraith Walk   Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 3 sec. Any action will cancel the effect.
    While active, your movement speed cannot be reduced below 170%.4 sec. Taking any action cancels the effect.
    While active, your movement speed cannot be reduced below 170%.
    Cooldown changed from 45 sec cooldown to 1 min cooldown

Talents (2)

  • March of the Damned   Wraith Walk lasts 100% longer and breaks stun, snare, and root effects when cast.
    Removed
  • Ossuary   Your Bone Shield stores up to an additional 5 charges.
    Your maximum Runic Power is increased by 25.

Specialization (2)

  • Dark Succor   When you kill an enemy that yields experience or honor, your next Death Strike within 20 sec is free and its healing is increased by 100%.heals for 100% more.
  • Wraith Walk   Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 3 sec. Any action will cancel the effect.
    While active, your movement speed cannot be reduced below 170%.4 sec. Taking any action cancels the effect.
    While active, your movement speed cannot be reduced below 170%.
    Cooldown changed from 45 sec cooldown to 1 min cooldown

Talents (1)

  • Volatile Shielding   Your Anti-Magic Shell absorbs 35% more damage, and generates 100% additional Runic Power.
    Removed

Specialization (13)

Wraith Walk   Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 3 sec. Any action will cancel the effect.
While active, your movement speed cannot be reduced below 170%.4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
Cooldown changed from 45 sec cooldown to 1 min cooldown

Talents (24)

  • All Will Serve   Your Raise Dead spell summons an additional skeletal minion.and its cooldown is removed.
  • Blighted Rune Weapon   Your next 5 auto attacks infect your target with 2 Festering Wounds.
    Removed
  • Bursting Sores   Festering Wounds deal 50%25% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer (14.742%20% of Attack power) Shadow damage.
    Unholy: Now requires Level 58, up from 56
    Tier 3 Talent, in place of Unholy Frenzy
  • Castigator   Each Festering Strike critical strike applies 2 additional Festering Wounds.
    Each Scourge Strike critical strike bursts 1 additional Festering Wound.
    Removed
  • Clawing Shadows   Deals (27.0816%30% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
    Effect #2 School Damage
    Value: 0 (AP mod: 0.2708160.3)

Unholy: Now requires Level 56, down from 58
Tier 1 Talent, in place of All Will Serve
NEW   Ghouls summoned by your Army of the Dead and Apocalypse explode when they die, dealing (35% of Attack power) Shadow damage to nearby enemies.
Tier 6 Talent, in place of Shadow Infusion
Corpse Shield   For the next 10 sec, 90% of all damage you take is transferred to your
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul.
If your
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds.
Removed
Dark Arbiter   Summon a Val’kyr to attack the target for 20 sec. The Val’kyr will gain 1% increased damage for every 1 Runic Power you spend.
Removed
Death Pact   Heals the Death KnightCreate a death pact that heals you for 50% of max health, andyour maximum health, but absorbs incoming healing equal to 25% of30% of your max health for 15 sec.
Now a Unholy spell
NEW   Increases the range of Death Grip by 5 yds.
Killingl an enemy that yields experience or honor reset the cooldown of Death Grip.
Tier 4 Talent, in place of Sludge Belcher
Defile   Defile the targeted ground, dealing 9.1728%8% of Attack power) * (11) / 1)] ShadowfrostShadow damage to all enemies over 10 sec.
Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 14, stacking up to 10 times.sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
If any enemies are standing in the Defile, it grows in size every sec.
Unholy: Now requires Level 90, down from 100
Tier 6 Talent, in place of Necrosis
Cooldown changed from 30 sec cooldown to 25 sec cooldown
Ebon Fever   Virulent Plague deals 20%15% more damage over time in half the duration.
Unholy: Now requires Level 58, up from 56
Tier 3 Talent, in place of Castigator
Epidemic   Causes each of your Virulent Plagues within 100 yds to flare up, dealing (16.38%20% of Attack power) Shadow damage to the infected enemy, and an additional (3.4398%8% of Attack power) Shadow damage to all other enemies near them.
Unholy: Now requires Level 90, up from 57
Tier 6 Talent, in place of Infected Claws
Cost changed from None to 30 Runic Power
Cooldown changed from 10 sec recharge to None
Charges changed from 3 Charges to None
NEW   Sudden Doom now triggers 15% more often and stacks up to 2 times.
Tier 2 Talent, in place of Epidemic
Infected Claws   Your
Sludge Belcher
abomination’s Cleaver
ghoul’s Claw attack has a 35% chance to cause a Festering Wound on the target.
Unholy: Now requires Level 56, down from 90
Tier 1 Talent, in place of Ebon Fever
Lingering Apparition   You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec.
Removed
Necrosis   Dealing damage with Death Coil causes your next
Clawing Shadows
Clawing Shadows
Scourge Strike to deal 40% increased damage.35% increased damage.
Removed
Pestilent Pustules   Every 8 Festering Wounds you burst, you gain 1 Rune.Bursting a Festering Wound has a 10% chance to grant you Runic Corruption.

Shadow Infusion   While your
Sludge Belcher
abomination
ghoul is not transformed, Death Coil will also reduceDark Transformation lasts 5 sec longer.
Epidemic
Death Coil and Epidemic reduce
Death Coil reduces the remaining cooldown of Dark Transformation by 7 sec.an additional 3 sec.
Name changed from Shadow Infusion to Dark Infusion
Unholy: Now requires Level 100, up from 90
Tier 7 Talent, in place of Dark Arbiter
Sludge Belcher   Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
Removed
Soul Reaper   Strike an enemy’s soul, for 126% Shadow damage, afflicting them with Soul Reaper for 5 sec.
Bursting a Festering Wound on an enemydealing Shadow damage over 6 sec.
If the enemy dies while afflicted by Soul Reaper, grants 7% Haste for 15 sec, stacking up to 3 times.gain 10% Haste for 8 sec.
Generates 1 Rune.
Unholy: Now requires Level 57, down from 100
Tier 2 Talent, in place of Blighted Rune Weapon
Spell Eater   Your Anti-Magic Shell is 20% largerAnti-Magic Shell absorbs 30% more magic damage and lasts 5 sec longer.

Unholy Blight   Surrounds the Death Knightyourself with a vile swarm of unholy insects for 10insects for 6 sec, stinging all enemies within 10 yardsnearby enemies and infecting them with Blood Plague and Frost Fever.an unholy disease that deals (100% of Attack power) damage over 15 sec.
Now a Unholy spell
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Unholy Frenzy   WhenIncites you into a killing frenzy for 12 sec, increasing Haste by 20% and causing your auto attacks to infect the target with a Festering Wound.bursts, you gain 40% increased attack speed for 2.50 sec.
Name changed from Unholy Frenzy to Unholy Frenzy
Unholy: Now requires Level 100, up from 58
Tier 7 Talent, in place of Defile
Cast Time changed from None to Instant
Cooldown changed from None to 1.25 min cooldown

Honor Talents (2)

  • Necrotic Strike   A vicious strike that deals (16.4424% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (900225 / 100 * Attack power) healing received by the target.
  • Unholy Mutation   When your Virulent Plague is dispelled or ends its duration, a Slime spawns dealing (10003% of Attack power) Plague damage and slowing all enemies within 8 yards by 50% for 3 sec.
    The Slime lasts for 8 sec.

Artifact Traits (1)

  • Fleshsearer   The darkened blade sears flesh on contact, leaving victims in agony.
    Increases all damage by 5%.

Spells (2)

  • Corpse Explosion   Cause a target corpse to explode in a shower of gore. Does not affect mechanical or elemental corpses.
    Name changed from Corpse Explosion to Corpse Exploder
  • Death’s Advance   For 10 sec8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, you resist forced movement effects by 80%, and you are immune to external knockbacks.
    Passive: You cannot be slowed below 70% of normal speed.forced movement effects and knockbacks.
    Passive: You cannot be slowed below 70% of normal speed.
    Cooldown changed from 30 sec cooldown to 45 sec cooldown

Tier 3 Azerite Powers (3)

  • NEW   When empowered by Rime, Howling Blast causes a secondary burst of icy wind around you that deals 216 Frost damage to nearby enemies.
  • NEW   When Vampiric Blood expires, your Leech is increased by 0 for 10 sec.
  • NEW   Death Coil infects the target with Harrowing Decay, dealing Shadow damage over 4 sec.

Related Azerite Power Spells (2)

  • NEW   Death Coil infects the target with Harrowing Decay, dealing (39 * 4) Shadow damage over 4 sec.
  • NEW   Death Coil infects the target with Harrowing Decay, dealing (39 * 4) Shadow damage over 4 sec.

Specialization (1)

  • Demon Spikes   Surge with fel power, increasing your Armor by (100% of your Agility100 * Agility / 100), and your Parry chance by 15%, for 6 sec.

Talents (1)

  • Soul Barrier   Shield yourself for 12 sec, absorbing (1 / 1006 * Attack power * Percent health) damage.
    Consumes all Soul Fragments within 25 yds to add (120 / 1001.2 * Attack power * Percent health) to the shield per fragment.

Spells (1)

  • Chaos Brand  
    Havoc:
    Your Chaos damage brands the target, increasing magic damage taken by 5%.

    (Duration reduced to 1 min against players)
    Vengeance:
    Your Fire damage brands the target, increasing magic damage taken by 5%.
    (Duration reduced to 1 min against players)Vengeance:
    Your Fire damage brands the target, increasing magic damage taken by 5%.

Tier 3 Azerite Powers (3)

  • Devour   UsingAttacking with Demon’s Bite 3 times in a row grants you 23 Mastery for 412 sec.
  • NEW   Soul Cleave grants you a shield that absorbs 360 damage, increased by up to 100% based on your missing health.
  • NEW   Chaos Strike increases your Agility by 16 for 12 sec. Stacking this effect does not extend its duration.

Related Azerite Power Spells (10)

  • NEW   Soul Cleave grants you a shield that absorbs 360 damage, increased by up to 100% based on your missing health.
  • NEW   Soul Cleave grants you a shield that absorbs 360 damage, increased by up to 100% based on your missing health.
  • REMOVED   Lesser Soul Fragments heal for 3% more, and Soul Cleave deals 97 additional damage.
    Vengeance
  • NEW   Demon Spikes increases your Armor by 0 every 1 sec, for 10 sec.
  • REMOVED   Chaos Strike generates 3 Fury over 3 sec, and increases your Critical Strike by 0 for 9 sec.
    Havoc
  • REMOVED   Chaos Strike generates 3 Fury over 3 sec, and increases your Critical Strike by 0 for 9 sec.
    Havoc
  • REMOVED   Chaos Strike generates 3 Fury over 3 sec, and increases your Critical Strike by 0 for 9 sec.
    Havoc
  • REMOVED   Chaos Strike generates 3 Fury over 3 sec, and increases your Critical Strike by 0 for 9 sec.
    Havoc
  • NEW   Chaos Strike increases your Agility by 16 for 12 sec. Stacking this effect does not extend its duration.
  • NEW   Your inner demon slams into nearby enemies at the end of your Fel Rush, dealing 125 Chaos damage.

Honor Talents (1)

  • Prickling Thorns   When your Entangling Roots is removed, dispelled, or ends, the target will take (175% of Spell power) damage.

Glyphs (1)

  • Travel Form   You gain an additional 60% movement speed while in the land version of Travel Form. This movement speed bonus will not be granted if Travel Form is activated while in combat.
    This effect is disabled in battlegrounds and arenas.

Glyphs (1)

  • Travel Form   You gain an additional 60% movement speed while in the land version of Travel Form. This movement speed bonus will not be granted if Travel Form is activated while in combat.
    This effect is disabled in battlegrounds and arenas.

Specialization (1)

  • Ironfur   Increases armor by (70% of your Agility70 * Agility / 100) for 7 sec.
    Guardian (Level 55)
    Multiple uses of this ability may overlap

Glyphs (1)

  • Travel Form   You gain an additional 60% movement speed while in the land version of Travel Form. This movement speed bonus will not be granted if Travel Form is activated while in combat.
    This effect is disabled in battlegrounds and arenas.

Talents (1)

  • Photosynthesis   While your Lifebloom is on yourself, your Rejuvenations heal 20% faster.30% faster.
    While your Lifebloom is on an ally, your periodic heals on them have a 5%4% chance to cause it to bloom.

Glyphs (1)

  • Travel Form   You gain an additional 60% movement speed while in the land version of Travel Form. This movement speed bonus will not be granted if Travel Form is activated while in combat.
    This effect is disabled in battlegrounds and arenas.

Spells (3)

  • NEW   Your Travel Form increases your swimspeed by 100% and allows you to breathe underwater.
  • NEW   Your Travel Form allows you to fly and increases your movement speed by 150%.
    Requires Riding to be trained.
  • Shred  
    Feral:
    Shred the target, causing Physical damage to the target. Deals 20% increased damage against bleeding targets.
    While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike.

    Awards 0 combo point.
    Balance, Guardian, Restoration:
    Shred the target, causing Physical damage to the target.
    Awards 0 combo point.Balance, Guardian, Restoration:
    Shred the target, causing Physical damage to the target.

Tier 3 Azerite Powers (4)

  • NEW   Ferocious Bite has a 4% chance per combo point to increase the base damage of your next Maim by 324.
  • Long Night   Increases the duration of Moonfire by 1.0 sec, and Moonfire grants 0 Mastery for 15 sec.
    Druid
  • REMOVED   Mangle deals an additional 3% damage against bleeding targets, and grants you an absorb shield that prevents 385 damage for 6 sec.
    Guardian
  • NEW   Thrash’s direct damage has a 50% chance to grant you 13 Agility for 12 sec, stacking up to 5 times.

Related Azerite Power Spells (12)

  • NEW   Barkskin reduces melee attacks against you by 51 damage.
  • NEW   Barkskin reduces melee attacks against you by 51 damage.
  • NEW   Barkskin reduces melee attacks against you by 51 damage.
  • NEW   Lunar Strike increases the damage of your Solar Wrath by 154 for 8 sec.
  • NEW   Lunar Strike increases the damage of your Solar Wrath by 154 for 8 sec.
  • NEW   Lunar Strike increases the damage of your Solar Wrath by 154 for 8 sec.
  • Long Night   Increases the duration of Moonfire by 1.0 sec, and Moonfire grants 0 Mastery for 15 sec.
    Druid
  • Long Night   Increases the duration of Moonfire by 1.0 sec, and Moonfire grants 0 Mastery for 15 sec.
    Druid
  • REMOVED   Mangle deals an additional 3% damage against bleeding targets, and grants you an absorb shield that prevents 385 damage for 6 sec.
    Guardian
  • REMOVED   Mangle deals an additional 3% damage against bleeding targets, and grants you an absorb shield that prevents 385 damage for 6 sec.
    Guardian
  • NEW   Thrash’s direct damage has a 50% chance to grant you 13 Agility for 12 sec, stacking up to 5 times.
  • NEW   Thrash’s direct damage has a 50% chance to grant you 13 Agility for 12 sec, stacking up to 5 times.

Glyphs (5)

  • NEW   Your Aquatic Form now appears as a Dolphin.
  • NEW   Your Swift Flight Travel Form appears as your more humble racial flyer.
  • Glyph of the Orca   Your Aquatic Form now appears as an Orca.
  • Glyph of the Sentinel   Your Swift Flight Travel Form appears as a Sentinel Owl.
  • NEW   Your Aquatic Form now appears as a Tideskipper Dolphin.

Specialization (2)

  • Disengage   Disengage’s cooldown is reduced by 10 sec.
    Specializations changed from Beast Mastery/Marksmanship to Beast Mastery/Marksmanship/Survival
  • Exotic Beasts   You master the art of beast training, teaching you the ability to tame Exotic pets.

Specialization (1)

  • Disengage   Disengage’s cooldown is reduced by 10 sec.
    Specializations changed from Beast Mastery/Marksmanship to Beast Mastery/Marksmanship/Survival

Specialization (1)

  • Disengage   The cooldown of Disengage is reduced by 10 sec.

Glyphs (2)

  • REMOVED   Your Hunter’s Mark ability now places a bullseye on your target instead of its usual visual.
  • REMOVED   Your Hunter’s Mark ability now places a skull on your target instead of its usual visual.

Specialization (1)

  • Mastery: Savant   Increases your Mana regeneration rate and maximum Mana by 9.6%.
    Arcane Charges increase the damage of affected spellsArcane Blast by an additional 4.80%.4.8% and Arcane Barrage by 2.4%.

Talents (1)

  • Slipstream   Clearcasting allows Arcane Missiles to be channeled while moving, and Evocationmoving.
    Evocation can be channeled while moving.

Specialization (1)

  • Mastery: Icicles   When you castCasting Frostbolt or Flurry you gain an Icicle for 1 min.
    Castinggrants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing (0.1% of Spell power) Frost damage.
    Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched.
    Increases the damage of Frozen Orb by 16.4271%.

Talents (1)

  • Glacial Spike   Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (350% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
    Requires 5 Icicles to cast.
    Passive:
    IcePassive: Ice Lance no longer launches Icicles.

Spells (1)

  • Polymorph   Transforms the enemy into a sheep, wandering around incapacitated for 1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.
    Only works on Beasts, Humanoids and Critters.
    Glyph of Crittermorph
    When critters are affected, can affect multiple targets, and has a duration of 1 day

    Now a Frost spell

Related Azerite Power Spells (7)

  • Arcane Pummeling   Each wave of Arcane Missiles deals 14 more damage than the previous one.
    Arcane
  • Arcane Pummeling   Each wave of Arcane Missiles deals 14 more damage than the previous one.
    Arcane
  • Arcane Pummeling   Each wave of Arcane Missiles deals 14 more damage than the previous one.
    Arcane
  • NEW   Each Frostbolt you cast while Frozen Orb is active grants you 19 Intellect for 10 sec.
  • NEW   Each Frostbolt you cast while Frozen Orb is active grants you 19 Intellect for 10 sec.
  • NEW   Each Frostbolt you cast while Frozen Orb is active grants you 19 Intellect for 10 sec.
  • REMOVED   Frostbolt has 5% additional critical strike chance, and deals 139 additional damage.
    Frost

Talents (2)

  • Essence Well   For every 6 sec Essence Font spends off cooldown, your next Essence Font may be channeled for 1 additional second.
    The duration of Essence Font’s heal over time is increased by 4 sec.
    Name changed from Essence Well to Upwelling
  • Invoke Chi-Ji, the Red Crane   Summons an effigy of Chi-Ji, the Red Crane for 4525 sec. Chi-Ji heals nearby allies with Crane Heal for (30%45% of Attack power).

Spells (1)

  • Mystic Touch   Your damage weakens the target, increasing Physical damage taken by 5%.
    (Duration reduced to 1 min against players)

Talents (2)

  • Celerity   Reduces the cooldown of
    Chi Torpedo
    Chi Torpedo
    RollRoll by 5 sec and increases its maximum number of charges by 1.
  • Ring of Peace   Form a Ring of Peace at the target location for 85 sec. Enemies that enter will be ejected from the Ring.

Related Azerite Power Spells (5)

  • REMOVED   Keg Smash clears 3% of your damage delayed with Stagger, and Keg Smash deals an additional 69 damage.
    Brewmaster
  • REMOVED   Keg Smash clears 3% of your damage delayed with Stagger, and Keg Smash deals an additional 69 damage.
    Brewmaster
  • NEW   When your Renewing Mists jumps, you have a 10% chance to gain 128 Haste for 8 seconds.
  • Sunrise Technique   Attacking a target with Rising Sun Kick causes your melee attacks against that targetdamaging melee abilities to deal 154 additional Physical damage to that target for 15 sec.
  • Sunrise Technique   Attacking a target with Rising Sun Kick causes your melee attacks against that targetdamaging melee abilities to deal 154 additional Physical damage to that target for 15 sec.

Specialization (10)

  • Avenging Wrath   Increases theCall upon the Light to become an avatar of retribution, increasing your damage, healing, and critical chance of your abilitiesstrike chance by 20% for 20 sec.
  • Beacon of Light   Places a Beacon of Light on a friendly targetWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
    Holy (Level 52)
    YourTargeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 20% of their Mana cost
    or Holy Light also refunds 20% of Mana spent on those heals
  • Blessing of Protection   Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
    Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
  • Blessing of Sacrifice   Places a Blessing onBlesses a party or raid member, transferring 30% of damage taken to you forreducing their damage taken by 30%, but you suffer 100% of damage prevented.
    Last 12 sec, or until transferred damage would cause you to fall below 20% health.
  • Flash of Light   A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (120% of Spell power).
    Cost changed from 18.0% of base mana to 20.0% of base mana
  • Holy Light   An efficient spell, healing a friendly target for (140% of Spell power).
    Cost changed from 12.0% of base mana to 13.0% of base mana
  • NEW   Judges the target, dealing (112.5% of Spell power) Holy damage
    Holy (Level 42)
    and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
  • Light’s Beacon   Places a Beacon of Light on a friendly targetWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
    Holy (Level 52)
    YourTargeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 20% of their Mana cost
    or Holy Light also refunds 20% of Mana spent on those heals
  • Mastery: Lightbringer   Proximity to your target causes your spells to heal for up to 12.0% more.Increases healing done by up to 12.00%, based on the proximity of your target.
  • REMOVED   Your maximum health is increased by 15%.

Artifact Traits (1)

  • Share the Burden   Reduces the damage you take from Blessing of Sacrifice by 10%.
    Name changed from Share the Burden to Blessing of Sacrifice
    Range changed from 100 yd range to None

Specialization (7)

  • Ardent Defender   Reduces all damage you take by 20% for 8 sec. Whilesec.
    While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 12% of your maximum health.
  • Avenging Wrath   Increases theCall upon the Light to become an avatar of retribution, increasing your damage, healing, and critical chance of your abilitiesstrike chance by 20% for 20 sec.
  • Blessing of Protection   Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
    Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
  • Blessing of Sacrifice   Places a Blessing onBlesses a party or raid member, transferring 30% of damage taken to you forreducing their damage taken by 30%, but you suffer 100% of damage prevented.
    Last 12 sec, or until transferred damage would cause you to fall below 20% health.
  • Flash of Light   A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (120% of Spell power).
    Cost changed from 18.0% of base mana to 20.0% of base mana
  • NEW   Judges the target, dealing (112.5% of Spell power) Holy damage
    Protection (Level 42)
    and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike
  • Shield of the Righteous   Slams enemies in front of you with your shield, causing (42.5% of Attack power) Holy damage, and increasing your Armor by (150% of your Strength150 * Strength / 100) for 5 sec.
    Protection
    While you are standing in your Consecration, Shield of the Righteous’ effects are increased by 20%

Specialization (11)

  • Avenging Wrath   Increases theCall upon the Light to become an avatar of retribution, increasing your damage, healing, and critical chance of your abilitiesstrike chance by 20% for 20 sec.
  • Blade of Justice   StrikesPierces an enemy with the Blade of Justicea blade of light, dealing Physical damage.
    Generates 2 Holy Power.
  • Blessing of Protection   Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
    Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
  • Flash of Light   A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (120% of Spell power).
    Cost changed from 18.0% of base mana to 20.0% of base mana
  • Greater Blessing of Kings   Places a blessing on an ally that grants them an absorption shield. It powerful blessing on a single ally for 1 hour, granting a shield that absorbs up to (0.675 * Spell power) damage and will be refreshed to full strength every 6 sec.even if fully consumed. Limit 1.
  • Greater Blessing of Wisdom   Places a blessing on an ally that causes them to regenerate 1% of powerful blessing on a single ally for 1 hour, restoring 1% of their maximum health and mana per 10 sec. Limit 1.every 10 sec.
  • Hand of Hindrance   Places a Hand onBurdens an enemy target with the weight of their misdeeds, reducing movement speed by 70% for 10 sec.
  • Judgment   Judgment increases damage taken from your Holy Power spenders by 10% for 15 sec.causes the target to take 25% increased damage from your next Holy Power spender.
  • Mastery: Hand of Light   Increases the damage of your Holy damage abiilites by 13.0%. Holy damage done by 13.00%.
  • Shield of Vengeance   Creates a barrier of holy light that absorbs (30% of your maximum health in30 / 100 * Total health) damage for 15 sec.
    When the barrier fades or is fully consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 yds.shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
  • Templar’s Verdict   Unleashes a powerful weapon strike that deals Holy damage to an enemy target.

Talents (9)

  • Consecration   Consecrates the land beneath you, causing Holy damage over 6 sec to enemies who enter the area.
    Generates 0 Holy Power.1 Holy Power.
  • Divine Judgment   Each enemy hit by your Holy Power spendersan ability that consumes Holy Power increases the damage of your next Judgment by 15%, stacking up to 15 times.
  • Divine Purpose   Your Holy Power spending abilities abilities that consume Holy Power have a 20% chance to make your next Holy Power spending ability free.ability that consumes Holy Power free.
  • Execution Sentence   Deliver an execution sentenceCalls down the Light’s punishment upon an enemy target, dealing (120% of Attack power) Holy damage.
    Your Holy damage done against the target is increaseddamage and increasing the target’s Holy damage taken from your attacks by 20% for 12 sec.
  • Eye for an Eye   Reduces Physical damage you takeSurround yourself with a bladed bulwark, reducing Physical damage taken by 35% and instantly counterattacks any enemy that strikes you in melee combat fordealing (35.3028% of Attack power)% Physical damage Lasts 10 sec.to any melee attackers for 10 sec.
  • Fires of Justice   Reduces the cooldown of Crusader StrikeYour Crusader Strike’s cooldown is reduced by 1 sec and gives itCrusader Strike has a 15% chance to reduce the cost of your next Holy Power spender by 1.make your next ability consume 1 less Holy Power.
  • Hammer of Wrath   Hurls a magicaldivine hammer that strikes an enemy for (80% of Attack power) Holy damage. Only usable on enemies that have less than 20% health, or during while you are empowered by
    Crusade
    Crusade
    Avenging Wrath.
    Generates 1 Holy Power.
  • Justicar’s Vengeance   AFocuses Holy energy to deliver a powerful weapon strike that deals (100% of Attack power) Holy damage, and restores health equal to the damage done.
    Deals 50% additional damage and healingDamage is increased by 50% when used against a stunned target.
  • Zeal   Judgment grants youJudging a foe empowers you with holy zeal, causing your next 3 auto attacks to attackoccur 50% faster and deal an additional (10% of Attack power) Holy damage.

Spells (7)

  • Beacon of Light  
    Holy:
    Places a Beacon of Light on a friendly targetWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed. Your
    Targeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 20% of their Mana cost.
    Protection, Retribution:
    Places a Beacon of Light on a friendly targetor Holy Light also refunds 20% of Mana spent on those heals.
    Protection, Retribution:
    Wrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
  • Blessing of Freedom   Places a blessing onBlesses a party or raid member, granting immunity to movement impairing and forced movement effects effects
    Unbound Freedom
    and increasing movement speed by 30%
    for 8 sec.
    Cooldown changed from 45 sec recharge to 25 sec recharge
  • Divine Shield   Protects you fromGrants immunity to all damage and spellsharmful effects for 8 sec.
    Cannot be used if you have Forbearance. Causes Forbearance for 30 sec.
  • Divine Steed   Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  • Hand of Reckoning   Taunts the targetCommands the attention of an enemy target, forcing them to attack you.and increases threat that you generate against the target for 3 sec.
  • Heart of the Crusader   Increases your mounted speed by 20%You move 20% faster while mounted. This does not stack with other movement speed increasing effects.
  • Judgment   Judges the target, dealing (112.5% of Spell power) Holy damage
    Holy (Level 42)Retribution (Level 42)
    and causing the target to take 30%them to take 25% increased damage from your next Crusader Strike or Holy Shock
    Protection (Level 42)
    and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strikeability that costs Holy Power
    Retribution
    Generates 1 Holy Power

    Now a Retribution spell

Related Azerite Power Spells (2)

  • NEW   Healing an ally with Holy Light while empowered by Infusion of Light refunds 208 mana.
  • NEW   Healing an ally with Holy Light while empowered by Infusion of Light refunds 208 mana.

Specialization (3)

  • Mastery: Reverence   Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by 11.0%12.0%.
  • Penance   Launches a volley of holy light at the target, causing
    Castigation
    47.5%40% of Spell power) * 4]
    47.5%40% of Spell power) * 3] Holy damage to an enemy or healing to an ally over 2 sec. Castable while moving.
    Cost changed from 2.8% of base mana to 2.2% of base mana
  • Power Word: Shield   Shields an ally for 15 sec, absorbing damage, and preventing damage from delaying spellcasting.
    Cost changed from 2.3% of base mana to 2.5% of base mana

Talents (1)

  • Luminous Barrier   Create a shield on all allies within 40 yards, absorbing 1.52 * (1 + Versatility)] damage on each of them for 10 sec.

Honor Talents (1)

  • Strength of Soul   Your Power Word: Shield instantly heals targets for (187.5% of Spell power) and reduces all Physical damage taken by 20% while the shield persists.

Artifact Traits (1)

  • Power of the Dark Side   Purge the Wicked
    Purge the Wicked
    Shadow Word: Pain has a chance to increase damage or healing done byempower your next Penance by 50%.with Shadow, increasing is effectiveness by 50%.
    Range changed from 100 yd range to None
    Procs per minute changed from 1.5 to 1

Talents (1)

  • Cosmic Ripple   When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for (30%50% of Spell power).

Specialization (1)

  • Power Word: Shield   Shields an ally for 15 sec, absorbing damage, and preventing damage from delaying spellcasting.
    Cost changed from 2.3% of base mana to 2.5% of base mana

Spells (2)

  • Penance   Launches a volley of holy light at the target, causing
    Castigation
    47.5%40% of Spell power) * 4]
    47.5%40% of Spell power) * 3] Holy damage to an enemy or healing to an ally over 2 sec. Castable while moving.
    Effect #1 School Damage
    Value: 0 (SP mod: 0.4750.4)

Penance   Launches a volley of holy light at the target, causing
Castigation
47.5%40% of Spell power) * 4]
47.5%40% of Spell power) * 3] Holy damage to an enemy or healing to an ally over 2 sec. Castable while moving.

Related Azerite Power Spells (7)

  • NEW   Each time Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 8, up to a maximum of (8 * 30).
  • NEW   Each time Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 8, up to a maximum of (8 * 30).
  • NEW   Each time Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 8, up to a maximum of (8 * 30).
  • NEW   Void Bolt increases the damage of Mind Blast by 58 for 6 sec, stacking up to 6 times.
  • NEW   Void Bolt increases the damage of Mind Blast by 58 for 6 sec, stacking up to 6 times.
  • NEW   Void Bolt increases the damage of Mind Blast by 58 for 6 sec, stacking up to 6 times.
  • NEW   Prayer of Healing restores an additional 27 health to the most injured ally it affects.

Glyphs (1)

  • Glyph of Angels   Triggering Serendipity grantsCasting healing spells has a chance to grant you angelic wings.

Specialization (1)

  • Shuriken Storm   Sprays shurikens at all targets within 10 yards, dealing (18% of Attack power) Physical damage.
    Damage increased by 50% while Stealth or Shadow Dance is active.
    Awards 10 combo points per target hit.

Talents (1)

  • Death from Above  
    Outlaw:

    Assassination:
    Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
    You whirl around, dealing up to (57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Dispatch your target on the way back down, with such force that it has a 50% stronger effect.
    Assassination:
    Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
    You whirl around, dealing up to (57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Envenom your target on the way back down, with such force that it has a 50% stronger effect.
    Removed

Related Azerite Power Spells (5)

  • NEW   Garrote increases the critical strike rating of your next Mutilate by 94.
  • NEW   Garrote increases the critical strike rating of your next Mutilate by 94.
  • NEW   Garrote increases the critical strike rating of your next Mutilate by 94.
  • NEW   For each combo point spent on Roll the Bones, it causes your next Sinister Strike to deal 39 additional damage.
  • NEW   For each combo point spent on Roll the Bones, it causes your next Sinister Strike to deal 39 additional damage.

Specialization (1)

  • Thunderstorm   Calls down a bolt of lightning, dealing (10.4485% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned.
    Effect #1 School Damage
    Value: 0 (SP mod: 0.1044850.104485)

Specialization (1)

  • Stormstrike   Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 25% of Spell power + 89.505% of Attack power)%] Nature damage.

Talents (1)

  • Downpour   A burst of water at the target location heals up to six injured allies within 12 yards for (150%120% of Spell power). Cooldown increased by 5 sec for each target effectively healed.
    Effect #1 Heal
    Value: 0 (SP mod: 1.51.2)

Spells (3)

  • Capacitor Totem   Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec, to stunstunning all enemies within 8 yards for 3 sec.
  • Stormstrike   Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 25% of Spell power + 89.505% of Attack power)%] Nature damage.
  • Stormstrike Off-Hand   Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 25% of Spell power + 89.505% of Attack power)%] Nature damage.
    Effect #1 School Damage
    Value: 0 (AP mod: 0.895050.89505)

Tier 3 Azerite Powers (3)

  • NEW   When your
    Storm Elemental
    Storm Elemental
    Fire Elemental expires, it leaves behind a
    Storm Elemental
    Spark Elemental
    Ember Elemental to continue attacking your enemies for 20 sec.
  • NEW   Stormstrike makes the target as a Lightning Conduit for 30 sec. Stormstrike deals 31 Nature damage to all enemies you’ve marked as Conduits.
  • Lightningburn   Increases the damage of Chain Lightning by 77 and causes your Fire spells to deal an additional 231 damage for 4 sec.
    Elemental/Restoration

Related Azerite Power Spells (4)

  • NEW   Stormstrike makes the target as a Lightning Conduit for 30 sec. Stormstrike deals 31 Nature damage to all enemies you’ve marked as Conduits.
  • NEW   Stormstrike makes the target as a Lightning Conduit for 30 sec. Stormstrike deals 31 Nature damage to all enemies you’ve marked as Conduits.
  • NEW   Stormstrike makes the target as a Lightning Conduit for 30 sec. Stormstrike deals 31 Nature damage to all enemies you’ve marked as Conduits.
  • Serene Spirit   When you cast Astral Shift and when Astral Shift ends, heal for 433.

Specialization (1)

  • Drain Life   Drains life from the target, causing 636 Shadow damage over 6 sec, and healing you for 600% of the damage done.

Specialization (1)

  • Drain Life   Drains life from the target, causing 636 Shadow damage over 6 sec, and healing you for 600% of the damage done.

Specialization (1)

  • Drain Life   Drains life from the target, causing 636 Shadow damage over 6 sec, and healing you for 600% of the damage done.

Related Azerite Power Spells (1)

  • NEW   Casting Unstable Affliction on a target affected by your Unstable Affliction increases your Haste by 208 for 15 sec

Specialization (2)

  • Berserker Rage   Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
  • Intimidating Shout   Menace
    Causes the targeted enemy and up to 5 additional enemies within 8 yards to cower in fear
    Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
    Specializations changed from Arms/Fury to Arms/Fury/Protection

Talents (2)

  • Anger Management  
    Protection:
    Every 10 Rage you spend reduces the remaining cooldown on RecklessnessAvatar, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.
  • In For The Kill   Warbreaker
    Warbreaker
    Colossus Smash increases your critical strike chanceHaste by 10%, or by 20% if
    Warbreaker
    any
    the target is below 20% health. Lasts 10 sec.

Specialization (3)

  • Berserker Rage   Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
  • Intimidating Shout   Menace
    Causes the targeted enemy and up to 5 additional enemies within 8 yards to cower in fear
    Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
    Specializations changed from Arms/Fury to Arms/Fury/Protection
  • Recklessness   Lets loose a battle cry, granting your abilities 100% increased critical strike chance for 6 sec.
    Specializations changed from Fury/Protection to Fury

Specialization (3)

  • Berserker Rage   Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
  • Recklessness   Lets loose a battle cry, granting your abilities 100% increased critical strike chance for 6 sec.
    Specializations changed from Fury/Protection to Fury
  • Shield Block   Raise your shield, blocking all melee attacks against you for 4 sec.6 sec.
    Protection (Level 78)
    These blocks can be critical blocks
    Increases Shield Slam damage by 30% while active.
    Cooldown changed from 13 sec recharge to 18 sec recharge

Talents (16)

  • Anger Management  
    Protection:
    Every 10 Rage you spend reduces the remaining cooldown on RecklessnessAvatar, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.
  • Best Served Cold   Revenge deals 5% more damage per target hit, up to 525%.
  • NEW   Increases armor by 40% of your Strength for 10 sec.
    Tier 4 Talent, in place of Crackling Thunder
  • Coming Soon   Despite all our rage, this talent’s just NYI on the page.
    Protection: Now requires Level 45, up from 30
    Tier 3 Talent, in place of Avatar
    Protection: Now requires Level 45, down from 75
    Tier 3 Talent, in place of Avatar
    Protection: No change in required level 45
  • Crackling Thunder   Increases the radius of Thunder Clap by 50%.
    Protection: Now requires Level 30, down from 60
    Tier 2 Talent, in place of Safeguard
  • Devastator   Your auto attacks deal an additional Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam.
    Protection: Now requires Level 90, up from 75
    Tier 6 Talent, in place of Vengeance
  • Indomitable   Increases your maximum health by 20%10%.
    Protection: Now requires Level 60, down from 75
    Tier 4 Talent, in place of Warlord’s Challenge
  • Into the Fray   You gain 3% Haste for each enemy within 15or ally within 10 yards, up to 5 enemies.15% Haste.
    Protection: Now requires Level 15, down from 90
    Tier 1 Talent, in place of Shockwave
  • NEW   Intimidating Shout disorients enemies for an additional 4 sec, and it causes all enemies to cower in fear instead of fleeing.
    Tier 5 Talent, in place of Indomitable
  • Never Surrender   Ignore Pain will ignore an additional 20% damage.Your block chance is increased by up to 30%, based on your missing health.
    Now a Protection spell
  • NEW   Shield Slam deals 30% increased damage, and reduces enemies’ damage against you by 5% for 9 sec.
    Tier 1 Talent, in place of Storm Bolt
  • NEW   When Shockwave strikes at least 3 targets, its cooldown is reduced by 10 sec.
    Tier 5 Talent, in place of Devastator
  • Shockwave   Sends a wave of force in a frontal cone, causing (7.7805% of Attack power) damage and stunning all enemies within 10 yards for 2 sec.
  • NEW   Avatar increases the damage of Thunder Clap by 100%, and reduces its cooldown by 50%.
    Tier 3 Talent, in place of Best Served Cold
  • Warbringer  
    Arms, Fury:
    Charge now deals (17.6904% of Attack power) additional damage to the target, and stuns them for 2.50 sec.
    Removed
  • Warlord’s Challenge   Reduces the cooldown on Berserker Rage by 15 sec, and while Berserker Rage is active you may use Taunt with no cooldown and Taunted enemies move 50% faster towards you.
    Removed

Talents (2)

  • Avatar   Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.
    Generates 20 Rage.
    Now a Protection spell
  • Bounding Stride   Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.
    Now a Arms/Fury/Protection spell

Tier 3 Azerite Powers (3)

  • NEW   Raging Blow causes every strike of your next Rampage to deal an additional 6 damage. Stacks up to 5 times.
  • NEW   Blocking an attack increases your Strength by 8 for 5 sec, stacking up to 5 times.
  • NEW   When Colossus Smash expires, your Strength is increased by 9 for every 10 Rage you spent during Colossus Smash. Lasts 12 sec.

Related Azerite Power Spells (5)

  • NEW   Raging Blow causes every strike of your next Rampage to deal an additional 6 damage. Stacks up to 5 times.
  • NEW   Raging Blow causes every strike of your next Rampage to deal an additional 6 damage. Stacks up to 5 times.
  • NEW   Blocking an attack increases your Strength by 8 for 5 sec, stacking up to 5 times.
  • NEW   When Colossus Smash expires, your Strength is increased by 9 for every 10 Rage you spent during Colossus Smash. Lasts 12 sec.
  • NEW   When Colossus Smash expires, your Strength is increased by 9 for every 10 Rage you spent during Colossus Smash. Lasts 12 sec.
  • Meticulous Scheming   Your spells and abilities have a chance to grant you Meticulous Scheming for 8 sec, which transforms into SiezeSeize the Moment! after you cast 3 different spells, granting you 55 Haste for 20 sec seconds.
  • Mote in the Eye   Your abilities have a chance to grant you (77 * 6) Critical Strike, rating, decreasing by 77 every 2 sec.
  • Sandstorm   Your spells and abilities have a chance to summon a cylone of piercing winds. Enemies inside the cyclone take 69369 damage every 2, and deal 231 less damage to you.
  • Sunrise Technique   Attacking a target with Rising Sun Kick causes your melee attacks against that targetdamaging melee abilities to deal 154 additional Physical damage to that target for 15 sec.

  • Serene Spirit   When you cast Astral Shift and when Astral Shift ends, heal for 433.

  • NEW   When you Shadowstrike and reach 4 or more Combo Points, deal 208 additional damage.
  • NEW   Casting Unstable Affliction on a target affected by your Unstable Affliction increases your Haste by 208 for 15 sec
  • NEW   Casting Unstable Affliction on a target affected by your Unstable Affliction increases your Haste by 208 for 15 sec
  • NEW   Healing an ally with Holy Light while empowered by Infusion of Light refunds 208 mana.
  • NEW   Healing an ally with Holy Light while empowered by Infusion of Light refunds 208 mana.
  • NEW   When your Implosion consumes 3 or more Imps, gain 208 Haste for 6 sec.
  • NEW   Drinking Purifying Brew while at Heavy Stagger causes your next 3 melee abilities to heal you for 360.
  • NEW   When your Immolate deals periodic damage to a target above 80% health, gain 208 Haste for 8 sec.
  • NEW   Judgment deals additional damage when your health exceeds the target’s health, up to 208 damage.
  • NEW   When Shield of the Righteous expires, gain 193 Block and deal 154 Holy damage to all attackers for 4 sec.
  • Meticulous Scheming   Your spells and abilities have a chance to grant you Meticulous Scheming for 8 sec, which transforms into SiezeSeize the Moment! after you cast 3 different spells, granting you 55 Haste for 20 sec seconds.
  • Meticulous Scheming   Your spells and abilities have a chance to grant you Meticulous Scheming for 8 sec, which transforms into SiezeSeize the Moment! after you cast 3 different spells, granting you 55 Haste for 20 sec seconds.
  • Meticulous Scheming   Your spells and abilities have a chance to grant you Meticulous Scheming for 8 sec, which transforms into SiezeSeize the Moment! after you cast 3 different spells, granting you 55 Haste for 20 sec seconds.
  • NEW   Blocking an attack increases your Strength by 8 for 5 sec, stacking up to 5 times.
  • Sandstorm   Your spells and abilities have a chance to summon a cylone of piercing winds. Enemies inside the cyclone take 69369 damage every 2, and deal 231 less damage to you.
  • Sandstorm   Your spells and abilities have a chance to summon a cylone of piercing winds. Enemies inside the cyclone take 69369 damage every 2, and deal 231 less damage to you.
  • NEW   Chaos Strike increases your Agility by 16 for 12 sec. Stacking this effect does not extend its duration.
  • Serene Spirit   When you cast Astral Shift and when Astral Shift ends, heal for 433.
  • NEW   For each combo point spent on Roll the Bones, it causes your next Sinister Strike to deal 39 additional damage.
  • Soulmonger   Spell description. This does 208 extra damage. Consuming a Soul Fragment shields you, granting 173 Absorb for 3 sec
  • NEW   Attacking a target with Rising Sun Kick causes your damaging melee abilities to deal 154 additional Physical damage to that target for 15 sec.
  • Sunrise Technique   Attacking a target with Rising Sun Kick causes your melee attacks against that targetdamaging melee abilities to deal 154 additional Physical damage to that target for 15 sec.
  • NEW   Every 5 sec a wave of water flows from your Healing Stream Totem to an injured ally, restoring 82 health to allies in its wake.

  • Berserking   Increases your haste by 15% for 10 sec.20% for 12 sec.
  • Blood Fury   Increases your attack power by 102198 for 15 sec.
  • Blood Fury   Increases your spell powerIntellect by 0 for 15 sec.
  • Blood Fury   Increases your melee attack power by 0 and your spell power attack power and Intellect by 0 for 15 sec.

  • NEW   Summons and dismisses your Armored White Pterrordax.
  • NEW   Summons and dismisses your Armored Cobalt Pterrordax.
  • NEW   Summons and dismisses your Armored Orange Pterrordax.
  • Divine Steed   Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  • NEW   Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  • Divine Steed   Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  • NEW   Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  • Divine Steed   Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  • Divine Steed   Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  • Divine Steed   Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  • Divine Steed   Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  • Divine Steed   Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  • Divine Steed   Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  • NEW   Summons and dismisses your Dusky Waycrest Gryphon.
  • NEW   Summons and dismisses your Expedition Bloodswarmer.
  • Hyena Mount Snow (PH)   Summons and dismisses your Hyena Mount White (PH).Alabaster Hyena.
    Name changed from Hyena Mount Snow (PH) to Alabaster Hyena
  • NEW   Summons and dismisses your Nazjatar Blood Serpent.
  • PH Horse (Black)   Summons and dismisses your PH Horse.Pearl Admiralty Stallion.
    Name changed from PH Horse (Black) to Pearl Admiralty Stallion
  • PH Horse (Stormsong )   Summons and dismisses your PH Horse.Storm’s Wake Dapple Gray.
    Name changed from PH Horse (Stormsong ) to Storm’s Wake Dapple Gray
  • PH Horse (Waycrest )   Summons and dismisses your PH Horse.Waycrest Smoky Black Charger.
    Name changed from PH Horse (Waycrest ) to Waycrest Smoky Black Charger
  • PH Pterrordax Mount   Summons and dismisses your PH Pterrordax Mount.Armored Ebony Pterrordax.
    Name changed from PH Pterrordax Mount to Armored Ebony Pterrordax
  • NEW   Summons and dismisses your Proudmoore Sea Scout.
  • NEW   Summons and dismisses your Stormsong Coastwatcher.

  • NEW   apply aura to the pad that ranzomizes weather at the end of the round.
  • Aura of Team Heal   100%200% Hit Chance

    Gain the Aura of Team Heal, causing your pets to heal for 6 based on the last damage dealt at the end of the round for 30 rounds.

  • NEW   100% Hit Chance

    Deals 25 Elemental damage to the enemy.

  • NEW   100% Hit Chance

    Impales the target with pure Azerite, dealing 40 Elemental damage.

  • NEW   Chitara’s shell has been broken!

    Damage taken increased by 250.

    Damage dealt increased by 100.

  • NEW   Chitara’s busted up, but still unbreakable shell grows more brittle every time it takes damage.

    Damage taken reduced by 100% until at least 2 more attacks are made against Chitana’s shell.

  • NEW   Chitara’s shell hardens and becomes nearly unbreakable, reducing damage taken by 0.

    Lasts -1 rounds.

  • Cyclone   Creates a cyclone which has a 35% chance to deal 76 Flying damage to the enemy team each round.

    Lasts 5 rounds.

  • Cyclone   Deals 76 Flying damage to your team each round.

    35% Hit Chance

  • NEW   100% Hit Chance

    Call forth the Megalodon from the deep ocean, dealing 20 Aquatic damage to all enemy pets.

  • NEW   Chitara’s mostly unbreakable shell grows more brittle every time it takes damage.

    Damage taken reduced by 100% until at least 4 more attacks are made against Chitana’s shell.

  • NEW   Chitara’s nearly shattered, but still unbreakable shell grows more brittle every time it takes damage.

    Damage taken reduced by 100% until 1 more attack is made against Chitana’s shell.

  • NEW   Weather changes randomly at the end of the round.
  • NEW   Chitara’s slightly cracked but still unbreakable shell grows more brittle every time it takes damage.

    Damage taken reduced by 100% until at least 3 more attacks are made against Chitana’s shell.

  • NEW   100% Hit Chance

    Plunge your stinger straight into the enemy’s chest, dealing 35 Flying damage.

    Then die a horrible death.

  • NEW   Deals 7 Critter damage to the current pet every round.
  • NEW   100% Hit Chance

    A swarm of bees attacks the enemy’s active pet, dealing 7 Critter damage every round for 5 rounds. Persists through pet swaps.

  • NEW   100% Hit Chance

    Instantly deals 10 Beast damage and causes harmful damage over time effects to deal 7 more damage each time they deal damage for 5 rounds.

  • NEW   Harmful damage over time effects deal 7 more damage each time they deal damage.
  • NEW   Chitara’s unbreakable shell grows more brittle every time it takes damage.

    Damage taken reduced by 100% until 5 attacks are made against Chitana’s shell.

  • NEW   Creates a cyclone which has a 35% chance to deal 6 Magic damage to the enemy team each round.

    Lasts 5 rounds.

  • NEW   Deals 6 Magic damage to your team each round.

    35% Hit Chance

  • Contract: House Proudmoore   Reduces the materials required to craft a Contract: House Proudmore.Proudmoore Admiralty.
    Name changed from Contract: House Proudmoore to Contract: Proudmoore Admiralty
  • Contract: House Proudmoore   Craft a Contract: House Proudmore.Proudmoore Admiralty.
    Name changed from Contract: House Proudmoore to Contract: Proudmoore Admiralty
  • Contract: House Proudmoore   Greatly reduces the materials required to craft a Contract: House Proudmore.Proudmoore Admiralty.
    Name changed from Contract: House Proudmoore to Contract: Proudmoore Admiralty
  • Contract: House Stormsong   Craft a Contract: House Stormsong.Storm’s Wake.
    Name changed from Contract: House Stormsong to Contract: Storm’s Wake
  • Contract: House Stormsong   Reduces the materials required to craft a Contract: House Stormsong.Storm’s Wake.
    Name changed from Contract: House Stormsong to Contract: Storm’s Wake
  • Contract: House Stormsong   Greatly reduces the materials required to craft a Contract: House Stormsong.Storm’s Wake.
    Name changed from Contract: House Stormsong to Contract: Storm’s Wake
  • Contract: House Waycrest   Craft a Contract: House Waycrest.Order of Embers.
    Name changed from Contract: House Waycrest to Contract: Order of Embers
  • Contract: House Waycrest   Reduces the materials required to craft a Contract: House Waycrest.Order of Embers.
    Name changed from Contract: House Waycrest to Contract: Order of Embers
  • Contract: House Waycrest   Greatly reduces the materials required to craft a Contract: House Waycrest.Order of Embers.
    Name changed from Contract: House Waycrest to Contract: Order of Embers
  • Contract: Nazmir Expedition   Reduces the materials required to craft a Contract: NazmirTalanji’s Expedition.
    Name changed from Contract: Nazmir Expedition to Contract: Talanji’s Expedition
  • Contract: Nazmir Expedition   Greatly reduces the materials required to craft a Contract: NazmirTalanji’s Expedition.
    Name changed from Contract: Nazmir Expedition to Contract: Talanji’s Expedition
  • Contract: Nazmir Expedition   Craft a Contract: NazmirTalanji’s Expedition.
    Name changed from Contract: Nazmir Expedition to Contract: Talanji’s Expedition
  • Contract: Tortollan   Reduces the materials required to craft a Contract: Tortollan Seekers.
    Name changed from Contract: Tortollan to Contract: Tortollan Seekers
  • Contract: Tortollan   Greatly reduces the materials required to craft a Contract: Tortollan Seekers.
    Name changed from Contract: Tortollan to Contract: Tortollan Seekers
  • Contract: Tortollan   Craft a Contract: Tortollan Seekers.
    Name changed from Contract: Tortollan to Contract: Tortollan Seekers
  • Contract: Voice of Azeroth   Craft a Contract: VoiceChampions of Azeroth.
    Name changed from Contract: Voice of Azeroth to Contract: Champions of Azeroth
  • Contract: Voice of Azeroth   Reduces the materials required to craft a Contract: VoiceChampions of Azeroth.
    Name changed from Contract: Voice of Azeroth to Contract: Champions of Azeroth
  • Contract: Voice of Azeroth   Greatly reduces the materials required to craft a Contract: VoiceChampions of Azeroth.
    Name changed from Contract: Voice of Azeroth to Contract: Champions of Azeroth
  • Contract: Vulpera   Reduces the materials required to craft a Contract: VulperaVoldunai.
    Name changed from Contract: Vulpera to Contract: Voldunai
  • Contract: Vulpera   Greatly reduces the materials required to craft a Contract: VulperaVoldunai.
    Name changed from Contract: Vulpera to Contract: Voldunai
  • Contract: Vulpera   Craft a Contract: VulperaVoldunai.
    Name changed from Contract: Vulpera to Contract: Voldunai
  • Contract: Zandalari   Reduces the materials required to craft a Contract: Zandalari Empire.
    Name changed from Contract: Zandalari to Contract: Zandalari Empire
  • Contract: Zandalari   Craft a Contract: Zandalari Empire.
    Name changed from Contract: Zandalari to Contract: Zandalari Empire
  • Contract: Zandalari   Greatly reduces the materials required to craft a Contract: Zandalari Empire.
    Name changed from Contract: Zandalari to Contract: Zandalari Empire
  • NEW   Craft a Glyph of the Dolphin.
  • NEW   Craft a Glyph of the Humble Flyer.
  • NEW   Craft a Glyph of the Tideskipper.
  • Hooked Deep Sea Net   Craft a Hooked Deep Sea Net.
    Reagent removed: Embroidered Deep Sea Satin.
    New reagent required: Deep Sea Satin x10.
  • Sun-Bleached Linen Bandage   Craft a Sun-BleachedTidespray Linen Bandage.
    Name changed from Sun-Bleached Linen Bandage to Tidespray Linen Bandage
  • Sun-Bleached Linen Belt   Create Sun-BleachedTidespray Linen Belt.
    Name changed from Sun-Bleached Linen Belt to Tidespray Linen Belt
  • Sun-Bleached Linen Boots   Create Sun-BleachedTidespray Linen Boots.
    Name changed from Sun-Bleached Linen Boots to Tidespray Linen Boots
  • Sun-Bleached Linen Bracers   Create Sun-BleachedTidespray Linen Bracers.
    Name changed from Sun-Bleached Linen Bracers to Tidespray Linen Bracers
  • Sun-Bleached Linen Cloak of Discretion   Create Sun-BleachedTidespray Linen Cloak of Discretion.
    Name changed from Sun-Bleached Linen Cloak of Discretion to Tidespray Linen Cloak of Discretion
  • Sun-Bleached Linen Cloak of Resilience   Create Sun-BleachedTidespray Linen Cloak of Resilience.
    Name changed from Sun-Bleached Linen Cloak of Resilience to Tidespray Linen Cloak of Resilience
  • Sun-Bleached Linen Cloak of the Feather   Create Sun-BleachedTidespray Linen Cloak of the Feather.
    Name changed from Sun-Bleached Linen Cloak of the Feather to Tidespray Linen Cloak of the Feather
  • Sun-Bleached Linen Hood   Create Sun-BleachedTidespray Linen Hood.
    Name changed from Sun-Bleached Linen Hood to Tidespray Linen Hood
  • Sun-Bleached Linen Mittens   Create Sun-BleachedTidespray Linen Mittens.
    Name changed from Sun-Bleached Linen Mittens to Tidespray Linen Mittens
  • Sun-Bleached Linen Net   Craft a Sun-BleachedTidespray Linen Net.
    Name changed from Sun-Bleached Linen Net to Tidespray Linen Net
  • Sun-Bleached Linen Pants   Create Sun-BleachedTidespray Linen Pants.
    Name changed from Sun-Bleached Linen Pants to Tidespray Linen Pants
  • Sun-Bleached Linen Robe   Create Sun-BleachedTidespray Linen Robe.
    Name changed from Sun-Bleached Linen Robe to Tidespray Linen Robe
  • Sun-Bleached Linen Spaulders   Create Sun-BleachedTidespray Linen Spaulders.
    Name changed from Sun-Bleached Linen Spaulders to Tidespray Linen Spaulders
  • Claw   Claw the enemy, dealing (11.1384%30% of Attack power) % of normal meleePhysical damage.
    Effect #1 School Damage
    Value: 0 (AP mod: 0.1113840.3)

Claw   Claw the enemy, dealing (11.1384%30% of Attack power) % of normal meleePhysical damage.

Gnaw  
Unholy:
Bite and tear at a target’s limbs, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing (11.1384% of Attack power) % of normal meleePhysical damage and stunning for 2 sec.

Meteor   Transform into a molten meteor and charge at your target, dealing (175% of Spell power) damage to all enemies within 10 yards of your target, then reform back at your original position.

Molten Hide   When the core hound takes melee attacks, it infuses its hide with molten lava, causing (1 to 18.19% of Attack power) Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec.

Monstrous Blow   Strike an enemy with a smashing attack, dealing (11.1384% of Attack power) % of normal meleePhysical damage and stunning for 2 sec.

Shadow Bite   Bites the enemy, causing (1 Shadow damage.30% of Spell power) Shadow damage.
(Right – Click to toggle)

Sweeping Claws   Rakes an enemy with deformed claws, dealing 80% of normal damage as Shadow15% of Attack power) * 3.35] Shadow damage to the target and nearby enemies.

  • Effect #2 School Damage
    Value: 0 (AP mod: 0.0716040.15)

Tongue Lash   Lick the enemy, causing (1 Shadow damage.30% of Spell power) Shadow damage.
(Right – Click to toggle)

Void Shield   Encases the Voidlord in shadow energy, reducing physical damage taken by 60% for 30 sec.
Each time the Voidlord is struck, a blast of Shadow damage is released, dealing (125% of Spell power) Shadow damage and reducing the power of Void Shield by 20%.
Auto-Cast:
Use this ability when being attacked.
(Right – Click to toggle)

  • Aftershock   Deals 909 Fire damage to enemies within the aftershock and grants General Nazgrim 0 rage for each target struck.
    REMOVED Effect #1 School Damage
    Value: 38.1616

Amethyst Overload   The quilen overloads, inflicting 68 Shadow damage to all enemies and interrupting Amethyst Petrification. Does not free fully petrified enemies.

  • REMOVED Effect #1 School Damage
    Value: 32.7099

Annihilate   Inflicts 7950 Shadow damage to enemies within 50 yards in front of the caster and 797 to 838 Shadow damage to all enemies in the Realm of Y’Shaarj.

  • REMOVED Effect #2 School Damage
    Value: 54.5166
  • REMOVED Effect #2 School Damage
    Value: 76.3232
  • REMOVED Effect #2 School Damage
    Value: 109.033
  • REMOVED Effect #2 School Damage
    Value: 27.2583

Anti-Magic Shell   Surrounds the Death Knight in an Anti-Magic Shell, absorbing 100%0% of the damage dealt by the next harmful spell. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional runic power. Lasts 5 sec.

Arcane Explosion   Causes an explosion of arcane magic around the caster, causing 25 to 27 Arcane damage to all targets within 10 yards.

  • REMOVED Effect #1 School Damage
    Value: 4950

Arcane Shock   Shock a target, inflicting 315 to 366 Arcane damage and increasing Arcane damage dealt by the caster by 25% for 10 sec. Stacks up to 99 times.

  • REMOVED Effect #1 School Damage
    Value: 14.3106

Arcing Smash   Inflicts 97 to 102 Physical damage to enemy players in its path. This effect also knocks enemies back.

  • REMOVED Effect #1 School Damage
    Value: 38.1616 (SP mod: 1)

Awakening Roots   Throws spears at all nearby enemies, inflicting 03 to 4 Physical damage and rooting them in position until destroyed.

Backstab   Inflicts 1051 to 1221 Physical damage to an enemy, but only if attacking from behind.

  • REMOVED Effect #1 School Damage
    Value: 47.702

Ball Lightning   The Ball Lightning rushes towards an enemy, inflicting 33 to 35 Nature damage to the enemy.

  • REMOVED Effect #2 School Damage
    Value: 20.4437

Barbed Bite   The caster lashes out, biting at all enemies within 15 yards in front of them, inflicting 021 to 24 Physical damage to all players caught in their jaws.
Victims of this attack are afflicted with Hemoraging Barbs, bleeding the target for 01 every 2 sec for 10 sec.

Berserker Charge   Charges at an enemy, knocking it back and inflicting 42 to 47 Physical damage.

  • REMOVED Effect #3 School Damage
    Value: 147.434

Blades of Steel   Deals 21 to 23 Physical damage.

  • REMOVED Effect #1 School Damage
    Value: 73.9792

Blazing Sunlight   Inflicts 22 Fire damage instantly and 5 Fire damage every 1 sec. for 30 sec.

  • REMOVED Effect #1 School Damage
    Value: 13.084

Blind Cleave   Inflicts 16 to 18 Physical damage.

  • REMOVED Effect #1 School Damage
    Value: 0.201568

Bolt of Steel   Inflicts 8 to 9 Physical damage.

  • REMOVED Effect #1 School Damage
    Value: 29.513

Bombard   Inflicts 554 to 582 Physical damage and knocks down players inside the bombarded tower.

  • REMOVED Effect #1 School Damage
    Value: 23.851

Bombard   Inflicts 443 to 466 Physical damage and knocks down players inside the bombarded tower.

  • REMOVED Effect #1 School Damage
    Value: 27.2583

Bone Chomp   Gnaws enemy, inflicting 11 to 12 Physical damage on impact and an additional 3 to 4 Physical damage very 1 sec. for 8 sec.

  • REMOVED Effect #1 School Damage
    Value: 34.9129

Bone Storm   Attacks nearby enemies in a whirlwind of bone.

  • REMOVED Effect #1 School Damage
    Value: 49.2463

Breath of Corruption   Breathes a cone of acid, inflicting 1 to 157 to 63 Nature damage every 1 sec for 2 sec and reducing the armor of anyone hit by 5% for 6 sec.

  • REMOVED Effect #1 School Damage
    Value: 1.1288

Burst of Anger   Inflicts 114 Shadow damage to all players within the Quarantine zone.

  • REMOVED Effect #1 School Damage
    Value: 6.13312

Charged Shadows   Inflicts 27 to 28 Shadow damage to enemies within 8 yards of each other.

  • REMOVED Effect #1 School Damage
    Value: 16.0824

Cheep   Inflicts 37 to 45 Physical damage to the target.

  • REMOVED Effect #1 School Damage
    Value: 35.9821

Cobalt Overload   The quilen overloads, inflicting 68 Arcane damage to all enemies and interrupting Cobalt Petrification. Does not free fully petrified enemies.

  • REMOVED Effect #1 School Damage
    Value: 32.7099

Consuming Terror   Inflicts 53 to 56 Shadow damage and fears enemies in a 70 yard cone in front of the caster.

  • REMOVED Effect #1 School Damage
    Value: 24.5325

Corrupt   Corrupts the target, inflicting Shadow damage to the victim.

  • REMOVED Effect #1 School Damage
    Value: 35.7583

Corrupted Axion   Fires a gout of shadowy magic at a targeted location, inflicting 53 to 59 Shadow damage and absorbing 40 to 44 healing for 30 sec to targets within 5 yards of the impact location. If the axion strikes no targets, it explodes, applying Corrupted Axion to all players. This effect stacks.

  • REMOVED Effect #1 School Damage
    Value: 67.1707

Corrupted Brew   Hurls a keg of Corrupted Brew at a distant target, inflicting 270 to 298 Shadow damage to enemies within 5 yards and slowing targets hit by 50% for 15 sec.

  • REMOVED Effect #1 School Damage
    Value: 22.0338

Corruption Pool   The caster vomits forth 3 Nightmare Abomination that spread pools of corruption. Corruption pools inflict 04 Shadow damage every 2 sec to any enemy in it.

Crane Heal   Chi-Ji dashes to three allies, healing them for (30%45% of Attack power).

Crane Heal   Chi-Ji dashes to three allies, healing them for (30%45% of Attack power).

Crush   Garalon crushes his foes, inflicting 218 Physical damage to enemies within 14 yards and 41 Physical damage to all enemies. Garalon’s massive bulk also knocks enemies down for 2 sec.

  • REMOVED Effect #3 School Damage
    Value: 20.4437

Crush   Slams the ground, inflicting Physical damage to all nearby enemies.

  • REMOVED Effect #1 School Damage
    Value: 103.814

Crushing Grip   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

Crushing Grip   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

Curse of Isolation   Curses an enemy, reducing the target’s movement speed by 75% and inflicting 02 Shadow damage to enemies near the cursed target every 2 sec. for 12 sec.

Curse of Isolation   Curses an enemy, inflicting 02 Shadow damage to enemies near the cursed target every 2 sec. for 12 sec.

Dark Blood   Inflicts Shadow damage to minions of Y’Shaarj within 10 yards of the dying creature.

  • REMOVED Effect #1 School Damage
    Value: 90

Dark Hunt   Travels through the shadows attacking two enemies for 013 to 14 Shadow damage.

  • REMOVED Effect #1 School Damage
    Value: 0.605264

Darksoul Bite   Inflicts 0 to 06 Nature damage and drains 2 health from an enemy every 1.5 sec. over 15 sec., transferring it to the caster.

  • REMOVED Effect #1 School Damage
    Value: 0.268795

Darksoul Drain   Inflicts 0 to 06 Nature damage and drains 2 health from an enemy every 1.5 sec. over 15 sec., transferring it to the caster.

Death From Above   Slams into the ground, inflicting 998 to 1160 Physical damage to nearby enemies and knocking them back. Stuns the caster and increases their damage taken by 200% for 5 sec.

  • REMOVED Effect #1 School Damage
    Value: 45.3169

Decapitate   Lei Shen throws his axe with supernatural force, inflicting 818 Physical damage and increasing Physical damage taken by 100%. The damage inflicted decreases the farther away the target is from Lei Shen.

  • REMOVED Effect #1 School Damage
    Value: 190.808

Defile   Defile the targeted ground, dealing 9.1728%8% of Attack power) * 11 / 1)] ShadowfrostShadow damage to all enemies over 10 sec.
Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 14, stacking up to 10 times.sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
If any enemies are standing in the Defile, it grows in size every sec.

Defy Gravity   Inflicts 18 Shadow damage, and knocks the target upwards.

  • REMOVED Effect #2 School Damage
    Value: 45.038

Degeneration   Carves a swath of ruin, dealing 24 to 26 Shadow damage to all enemies in front of the caster, and afflicting them with dark energies that deal 8 Shadow damage every 2 sec for 1 min.

  • REMOVED Effect #1 School Damage
    Value: 71.3211

Descend   Xeri’tac descends from her web, looking for unsuspecting prey. Any Pale Orcs or Players in the vicinity will be bitten for significant Physical damage.

  • REMOVED Effect #2 School Damage
    Value: 102.312

Despair   Inflicts 013 to 14 Shadow damage and reduces healing taken by 2%.

  • REMOVED Effect #1 School Damage
    Value: 0.605264 (SP mod: 1)

Deteriorate   Deteriorates the living tissue of an enemy target, inflicting 554 to 582 Arcane damage and an additional 227 Arcane damage every second for 6 sec.

  • REMOVED Effect #2 School Damage
    Value: 23.851

Detonate   Inflicts 21 to 24 Fire damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 69.1498

Detonation   The Moonglaive detonates, unleashing a burst of Fel energy that inflicts 41 to 48 Fire damage to all enemies within 10 yards. All victims will take an additional 10% damage for the next 10 sec.

  • REMOVED Effect #1 School Damage
    Value: 138.384

Dissonance Field   Magic effects cannot penetrate the Dissonance Field.
Casting or receiving magical effects will deplete the Dissonance Field of resonance.

  • REMOVED Effect #2 School Damage
    Value: 5.45166

Divine Storm   An instant weapon attack that causes Holy damage to to all enemies and healing to all friends within 8 yards.

Down Draft   Dresaron aggressively flaps his wings, pushing enemies away and inflicting 07 Nature damage every 2 sec for 8 sec.

Dragon’s Breath   The caster breathes Fire outward in a cone in front of them. Any enemies caught in the cone suffer Fire damage and wander aimlessly for 4 sec.

  • REMOVED Effect #1 School Damage
    Value: 51.2083

Drain Soul   Drains the target’s soul, causing 636 Shadow damage over 6 sec, and healing you for 125% of the damage done.
Generates 1 Soul Shard if the target dies during this effect.

Dread Inferno   Creates a fiery explosion, inflicting 016 to 17 Fire damage to nearby enemies.

Dreary Bolt   Fires a bolt of moody energy, inflicting 21 Shadow damage to the target.

  • REMOVED Effect #1 School Damage
    Value: 472500
  • REMOVED Effect #1 School Damage
    Value: 52.8969

Earthshaking Roar   Dresaron roars, shaking the ground around him, inflicting 014 to 16 Nature damage to nearby enemies and causing a cave in, inflicting 019 Nature damage every 2 sec.

Electrified Ground   Electrifies the ground, inflicting 454 Nature damage to all enemies within 6 yards of the caster.

  • REMOVED Effect #2 School Damage
    Value: 27.2583

Electrostatic Charge   Inflicts 568 Nature damage to the current target. Increases damage taken from Electrostatic Charge by 100% and damage inflicted on targets with Reactive Armor by 200% for 1 min.
This ability stacks up to 10 times.

  • REMOVED Effect #1 School Damage
    Value: 23.851

Ember Swipe   Swipes with its claws, inflicting 20 Physical damage to enemies in front of the creature.

  • REMOVED Effect #1 School Damage
    Value: 62.4788

Embodied Despair   Inflicts 1107 to 1164 Shadow damage to all enemies within the realm of Y’shaarj.

  • REMOVED Effect #1 School Damage
    Value: 95.404
  • REMOVED Effect #1 School Damage
    Value: 42000
  • REMOVED Effect #1 School Damage
    Value: 40.8874

Embodied Doubt   Inflicts 221 to 233 Shadow damage to all enemies within the realm of Y’Shaarj.

  • REMOVED Effect #1 School Damage
    Value: 9.5404

Empowered Felseeker   Inflicts 64 to 68 Fire damage and knocking back enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.

  • REMOVED Effect #2 School Damage
    Value: 2e+06
  • REMOVED Effect #2 School Damage
    Value: 2e+06

Empowered Felseeker   Inflicts 57 to 60 Fire damage and knocking back enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.

  • REMOVED Effect #2 School Damage
    Value: 1.5e+06
  • REMOVED Effect #2 School Damage
    Value: 1.5e+06

Empowered Felseeker   Inflicts 95 to 100 Fire damage and knocking back enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.

  • REMOVED Effect #2 School Damage
    Value: 2.5e+06
  • REMOVED Effect #2 School Damage
    Value: 2.5e+06

Empowered Shock Vortex   Creates force vortices on all nearby enemies, inflicting 21 Physical damage and knocking enemies near the target away.

  • REMOVED Effect #1 School Damage
    Value: 4500
  • REMOVED Effect #1 School Damage
    Value: 4500

Engulfing Fire   Ragewing breathes a cone of fire, inflicting 33 to 37 Fire damage and disorienting enemies for 3 sec.

  • REMOVED Effect #1 School Damage
    Value: 118.052

Erupting Sha   Inflicts 166 to 175 Shadow damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 9.5404

Erupting Water   Inflicts 66 to 70 Frost damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 4.54305

Eruption   Flames erupt in a line in front of the caster, inflicting 22 to 24 Fire damage instantly and disorienting enemies, inflicting an additional 2 Fire damage every 1 sec for 3 sec.

  • REMOVED Effect #1 School Damage
    Value: 76.8649

Eye Gouge   Swoops to three targets, gouging their eyes inflicting 21 to 24 Physical damage and an additional 1 Physical damage every 1 sec for 30 sec or until fully healed.

  • REMOVED Effect #1 School Damage
    Value: 69.995

Falling Rocks   Dresaron roars, shaking the ground around him, inflicting 014 to 16 Nature damage to nearby enemies and causing a cave in, inflicting 019 Nature damage every 2 sec.

Feed on the Weak   Consumes an enemy’s soul, inflicting 013 Shadow damage every 1 sec for 5 sec.

Fel Detonation   Inflicts 19 to 21 Fire damage to nearby allies.

  • REMOVED Effect #1 School Damage
    Value: 62.9505

Fel Detonation   The caster self destructs, inflicting 62 to 72 Fire damage to all players.

  • REMOVED Effect #1 School Damage
    Value: 207.395

Fel Slash   The caster strikes with their axe so violently that a burst of Fel energy erupts in a cone in front of them. Players caught in the area suffer 72 to 84 Fire damage.

  • REMOVED Effect #2 School Damage
    Value: 242.475

Festering Rip   Rends the target, leaving an infected wound that inflicts 07 Nature damage every 2 sec and decreases healing taken by 15% for 8 sec.

Festering Swipe   Inflicting 011 to 13 Nature damage to all enemies in front of the caster.

  • REMOVED Effect #1 School Damage
    Value: 0.538373

Fire Orchid Pollen   Fire Orchid pollen burns victims in its path for 7 to 8 Fire damage.

  • REMOVED Effect #1 School Damage
    Value: 25.6304

Fireball   The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec.

  • REMOVED Effect #1 School Damage
    Value: 14.4023

Fireball   The caster hurls a ball of fire at the target, inflicting Fire damage.

  • REMOVED Effect #1 School Damage
    Value: 38.3538

Fireball   Hurls a ball of fire at the target for 164 to 200 Fire damage.

  • REMOVED Effect #1 School Damage
    Value: 11.5848

Fireball   The caster hurls a ball of fire at the target, inflicting Fire damage. Victims burn for additional Fire damage for 9 sec.

  • REMOVED Effect #1 School Damage
    Value: 25.6304

Firebolt   Shoots a bolt of flame at an enemy, inflicting 09 to 10 Fire damage.

  • REMOVED Effect #1 School Damage
    Value: 0.438009 (SP mod: 0.529)

Flame Chain   Hurls a beam of flame at the enemy, dealing 6 Fire damage and then jumping to additional nearby enemies. Affects 3 total targets.

  • REMOVED Effect #1 School Damage
    Value: 19.2031

Flames of Passion   Leaps at an enemy, inflicting 13 to 15 Fire damage and knocking all nearby enemies away.

  • REMOVED Effect #1 School Damage
    Value: 6.81571

Flamescowl   Burns the enemy with fire, causing 8 Fire damage and an additional 636 Fire damage over 18 sec.Shard. Increasess damage taken is increased by 10%.

Flashlight   Facing the Flashlight disorients all nearby enemies facing the caster for 3 sec and inflicts an additional 25 Holy damage.

  • REMOVED Effect #2 School Damage
    Value: 44.2067

Flashy Bolt   Launches a bolt of stupendous energy, inflicting 21 Arcane damage to the enemy.

  • REMOVED Effect #1 School Damage
    Value: 472500
  • REMOVED Effect #1 School Damage
    Value: 52.8969

Foul Venom   Inflicts 19 to 22 initial, and then 19 to 22 additional Nature damage every 2 seconds.

  • REMOVED Effect #1 School Damage
    Value: 2400.5 (SP mod: 1)

Frantic Rip   Leaps at an enemy, inflicting 026 to 28 Physical damage and causing a 0576 Physical damage every 2 sec for 8 sec.

  • REMOVED Effect #1 School Damage
    Value: 0.905909

Freezing Ground   Inflicts Frost damage to nearby enemies, immobilizing them for up to 5 sec.

  • REMOVED Effect #1 School Damage
    Value: 5000
  • REMOVED Effect #1 School Damage
    Value: 5000

Frostbolt   The caster hurls a bolt of Frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 20% for 10 sec.
This effect stacks up to 3 times.

  • REMOVED Effect #1 School Damage
    Value: 14.4023

Frostbolt   The caster hurls a bolt of frost at the target, inflicting Frost damage.

  • REMOVED Effect #1 School Damage
    Value: 38.3538

Frostbolt   The caster hurls a bolt of Frost at the target, inflicting Frost damage. Victims of this attacked have their movement speed slowed by 15% for 10 sec.
This effect stacks up to 2 times.

  • REMOVED Effect #1 School Damage
    Value: 25.6304

Fusion Slash   Lei Shen slashes at the target with his polearm, inflicting 106 to 112 Nature damage knocking the target back and increasing damage taken by Fusion Slash by 100% for 1 min.

  • REMOVED Effect #1 School Damage
    Value: 70.8716

Grasp of Y’Shaarj   Inflicts 332 to 349 Shadow damage to random enemies and creates a Manifestation.

  • REMOVED Effect #1 School Damage
    Value: 14.3106

Gravity Strike   Inflicts damage equal to 0% of an enemy’s current health and briefly reduces its Attack Power. Cannot be blocked, dodged, or parried.

  • REMOVED Effect #1 School Damage
    Value: 60
  • REMOVED Effect #1 School Damage
    Value: 60

Grievous Rip   Leaps at an enemy, inflicting 026 to 28 Physical damage and causing a 760000 Physical damage every 2 sec until healed past 90% of maximum health.

  • REMOVED Effect #1 School Damage
    Value: 1.21131

Grievous Tear   Inflicts 0 to 05 Physical damage every 3 sec until healed past 90% of maximum health.

Growing Paranoia   The Shade of Xavius heightens the fears of paranoia in his enemies. Enemies affected take 0 to 017 to 19 Shadow damage and are Horrified for 5 sec if they stand close to allies.

Healing Waters   Heals an ally for 37 to 41.

  • REMOVED Effect #1 Heal
    Value: 150000

Hemoraging Barbs   The caster lashes out, biting at all enemies within 15 yards in front of them, inflicting 021 to 24 Physical damage to all players caught in their jaws.
Victims of this attack are afflicted with Hemoraging Barbs, bleeding the target for 01 every 2 sec for 10 sec.

Heroic Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

Heroic Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

Heroic Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

Heroic Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

Heroic Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 2 sec.

Heroic Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

Heroic Shockwave   Inflicts 681 Physical damage within 10 yards of the impact location.

  • REMOVED Effect #1 School Damage
    Value: 28.6212

Hurl Corruption   The caster hurls a ball of Sha energy, inflicting 1576 to 1831 Shadow damage to the target. This attack cannot be absorbed.

  • REMOVED Effect #1 School Damage
    Value: 95.404

Immolate   Burns the enemy with fire, causing 25 Fire damage and an additional 636 Fire damage over 18 sec.
Immolate critical strikes generate a Soul Shard.

Impaling Shard   Impales the enemy with its amber stinger, inflicting 11 to 12 Physical damage on impact and an additional 4 Physical damage every 1 sec for 6 sec.

  • REMOVED Effect #1 School Damage
    Value: 34.9129

Incinerating Breath   Breathes a cone of fire, inflicting 10 Fire damage every 1 sec. and increases Fire damage taken by 100%. This effect stacks.

  • REMOVED Effect #1 School Damage
    Value: 34.4187

Induced Paranoia   The Shade of Xavius heightens the fears of paranoia in his enemies. Enemies affected take 0 to 017 to 19 Shadow damage and are Horrified for 5 sec if they stand close to allies.

Inferno Strike   Embodied Sorrow casts a massive Fire damage spell at his highest threat target. Inferno Blast divides (681.457 * 4) Fire damage among all targets within 8 yards.

  • REMOVED Effect #2 School Damage
    Value: 27.2583

Into the Fray   You gain 3% Haste for each enemy within 15or ally within 10 yards, up to 5 enemies.15% Haste.

Iron Star Impact   Inflicts 3322 to 3492 Fire damage, knocking them back.

  • REMOVED Effect #1 School Damage
    Value: 95.404

Jade Overload   The quilen overloads, inflicting 68 Nature damage to all enemies and interrupting Jade Petrification. Does not free fully petrified enemies.

  • REMOVED Effect #1 School Damage
    Value: 32.7099

Jasper Overload   The quilen overloads, inflicting 68 Fire damage to all enemies and interrupting Jasper Petrification. Does not free fully petrified enemies.

  • REMOVED Effect #1 School Damage
    Value: 32.7099

Lesser Spirit Bolt   Deals 11 Shadow damage to 8 random targets.

  • REMOVED Effect #1 School Damage
    Value: 7.08716

Light’s Hammer   Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for 14 sec.
Arcing Light
Deals (220.5% of Spell power) Holy damage to enemies and reduces their movement speed by (2%20.5% of Spell power)% for until cancelled. Heals allies for (12.5% of Spell power) every 2 sec.

Lightning Charge   A discharge of electrical energy deals 68 Nature damage to enemies caught within its path, stunning them.

  • REMOVED Effect #1 School Damage
    Value: 30000
  • REMOVED Effect #1 School Damage
    Value: 31.8922

Lightning Storm   Summons a storm at an enemy’s location that inflicts Nature damage to all enemies within 3 yards of the targeted location.

Lightning Whip   Lei Shen cracks a Lightning Whip across the floor, inflicting 159 to 168 Nature damage to enemies in front of him, creating a Lightning Bolt on the ground. The Lightning Bolt effect can be avoided by jumping over it.

  • REMOVED Effect #1 School Damage
    Value: 81.776

Lingering Gaze   Inflicts 20 Shadow damage to the target.

  • REMOVED Effect #1 School Damage
    Value: 27.2583
  • REMOVED Effect #1 School Damage
    Value: 13.6291

Maddening Roar   Deals 014 to 16 Shadow damage to nearby enemies and increases damage taken from Maddening Roar by 50% for 30 sec.

  • REMOVED Effect #1 School Damage
    Value: 0.509322

Magic Magnificent   Fills the area with magnificent energy, inflicting 112 Arcane damage.

  • REMOVED Effect #1 School Damage
    Value: 275.064

Magistrike   Calls down a burst of Arcane energy, inflicting 315 to 366 Arcane damage instantly and 68 Arcane damage every 1 sec. for 20 sec to enemies within 8 yards.

  • REMOVED Effect #1 School Damage
    Value: 14.3106

Mana Explosion   Detonates all mana in the room, inflicting 24 Arcane damage to all enemies within 80 yards.

  • REMOVED Effect #1 School Damage
    Value: 75.0925

Massive Explosion   Inflicts 227 to 239 Fire damage to all enemies on the floor.

  • REMOVED Effect #1 School Damage
    Value: 600000

Mocking Blast   Blasts an enemy with dark energy, inflicting 511 Shadow damage and giving them 5 Pride.

  • REMOVED Effect #1 School Damage
    Value: 28.0533

Molten Crash   After Landslide, The Underking swings Khaz’goroth and causes the ground to erupt from under his current target, inflicting 43 to 47 Nature damage.
Tanks not using their active mitigation suffer an additional 43 to 47 Nature damage and are knocked back.

  • REMOVED Effect #1 School Damage
    Value: 139.99

Molten Inferno   Inflicts 20 to 23 Fire damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 10.9033

Muck Spit   Inflicts 19 to 22 Nature damage to an enemy.

  • REMOVED Effect #1 School Damage
    Value: 9.54154 (SP mod: 1)

Multi-Shot   Fire a volley of arrows, inflicting 681 Physical damage to enemies within a 40-yard cone.

  • REMOVED Effect #1 School Damage
    Value: 106.762

Muzzle Spray   Unleashes a muzzle flare, inflicting 221 to 233 Physical damage multiple times per second, and knocking players back with each hit.

  • REMOVED Effect #1 School Damage
    Value: 10.9033

Negating Brand   Brands the target, inflicting 56 Shadow damage, and reducing healing taken by 10% for 8 sec.

  • REMOVED Effect #2 School Damage
    Value: 400000

Nightfall   Pulls a fragment of a Nightmare-corrupted star from the sky, creating an area of nightmare corruption that inflicts 014 to 16 Shadow damage to anyone in the area.

Nightfall   Pulls a nightmare corrupted star from the sky, creating an area of nightmare corruption that inflicts 014 to 16 Shadow damage to anyone in the area and summoning 3 Nightmare Abomination

Nightfall   Pulls a nightmare corrupted star from the sky, creating an area of nightmare corruption that inflicts 014 to 16 Shadow damage to anyone in the area.

Nightmare Bolt   Launches a bolt of Nightmare energy, inflicting 0 to 0 Shadow damage.24 to 26 Shadow damage.

Nightmare Bolt   Launches a bolt of Nightmare energy, inflicting 032 to 35 Shadow damage and applying Waking Nightmare.

  • REMOVED Effect #1 School Damage
    Value: 1.1358

Nightmare Breath   Inflicts 0 to 017 to 19 Fire damage in a cone in front of the caster and then burns the targets, inflicting 0961 Fire damage every 2 sec. for 6 sec.

  • REMOVED Effect #1 School Damage
    Value: 0.806328

Nightmare Toxin   Spits Nightmare Toxin at an enemy, inflicting 04 Nature damage every 2 sec for 6 sec.
Triggers a Nightmare Eruption upon expiring.

Noxious Spit   The caster spits out several globs of viscous bile at nearby targets.
Each impact leaves a pool of vile liquid that will inflict 03 Nature damage to all players that stand in the pool.

Noxious Spit   The caster spits out several globs of viscous bile at nearby targets.
Each impact leaves a pool of vile liquid that will inflict 03 Nature damage to all players that stand in the pool.

Overcharge   Inflicts 19 to 20 Nature damage, stunning the target for 3 sec.

  • REMOVED Effect #1 School Damage
    Value: 12.4025

Overload   Inflicts 454 Nature damage to all enemies, and increases damage dealt by 30%. Stacks up to 20 times.

  • REMOVED Effect #1 School Damage
    Value: 19.0808

Overwhelming Fear   Terrorizes an enemy, inflicting 55 Shadow damage and fearing them for 10 sec.

  • REMOVED Effect #1 School Damage
    Value: 32.7099

Overwhelming Terror   The Shade of Xavius heightens the fears of paranoia in his enemies. Enemies affected take 0 to 017 to 19 Shadow damage and are Horrified for 5 sec if they stand close to allies.

  • REMOVED Effect #1 School Damage
    Value: 0.806328

Penance   Launches a volley of holy light at the target, causing 444 to 51698 to 103 Holy damage to an enemy every 1 sec for 3 sec.

Petrified   Petrified, absorbing up to 28 of all damage recieved. If petrified breaks, the caster’s skin becomes brittle, increasing damage taken by 5000000%0%.

Petrified   Petrified, absorbing up to 12 of all damage recieved. If petrified breaks, the caster’s skin becomes brittle, increasing damage taken by 5000000%0%.

Piercing Shards   Hurls crystals in a frontal cone that inflict 37 to 41 Nature damage on impact and an additional 13 Nature damage every 1 sec for 10 sec.

  • REMOVED Effect #2 School Damage
    Value: 125.154

Poison Spear   Throws a poison spear at an enemy, reducing healing taken by 25% and inflicting 010 Nature damage every 5 sec for 12 sec.

Primal Rampage   Archdruid Glaidalis bashes all enemies in a cone in front of him, inflicting 1 to 157 to 63 Physical damage and knocking them back.
Archdruid Glaidalis then charges forward inflicting 1 to 135 to 39 Physical damage and knocking back anyone in his way.

Primal Rampage   Archdruid Glaidalis bashes all enemies in a cone in front of him, inflicting 1 to 157 to 63 Physical damage and knocking them back.
Archdruid Glaidalis then charges forward inflicting 1 to 135 to 39 Physical damage and knocking back anyone in his way.

  • REMOVED Effect #1 School Damage
    Value: 1.8814

Propelling Charge   Charges forward, inflicting 026 to 28 Physical damage and stunning for 2 sec.

  • REMOVED Effect #2 School Damage
    Value: 1.21131

Propelling Charge   Charges forward, inflicting 026 to 28 Physical damage and stunning for 2 sec.

Putrid Skies   Spews acid on the entire party when not engaged in melee combat, inflicting 11 to 12 Nature damage.

  • REMOVED Effect #1 School Damage
    Value: 34.9129

Ramming Charge   Charges forward, inflicting 026 to 28 Physical damage and stunning for 2 sec.

Reaper   Inflicts 886 to 931 Shadow damage, stunning the target and making them unthreatening for 6 sec.

  • REMOVED Effect #1 School Damage
    Value: 38.1616

Root Burst   Thorny roots erupt from the ground inflicting 021 to 24 Physical damage to enemies in the area.

  • REMOVED Effect #2 School Damage
    Value: 1.01008

Root Burst   Thorny roots erupt from the ground inflicting 021 to 24 Physical damage to enemies in the area.

Rot   Inflicts 53 to 56 damage to all enemies within 45 yards.

  • REMOVED Effect #1 School Damage
    Value: 27.2583

Rotting Earth   Creates an area of Rotting Earth, inflicting 030 Shadow damage every 3 sec decreasing movement by 50% for until cancelled.

Rotting Earth   Creates an area of Rotting Earth, inflicting 030 Shadow damage every 3 sec decreasing movement by 50% for until cancelled.

Scorched Earth   Fires a ball of Napalm at the enemy’s destination that does 332 to 349 Fire damage on impact and leaves a pool of burning Napalm.

  • REMOVED Effect #1 School Damage
    Value: 14.3106

Scorching Shot   Ignites an enemy, inflicting 03 fire damage every 2 sec for 14 sec.

Self-Reflection   Reflections explode out of the ground, inflicting 568 Shadow damage to all enemies within 2 yards.

  • REMOVED Effect #1 School Damage
    Value: 31.8013

Severed Essence   Rips the target’s soul from its body. The dark side of the soul forms a ghostly being bound to the caster’s will. Lasts until cancelled.

  • REMOVED Effect #1 School Damage
    Value: 4050
  • REMOVED Effect #1 School Damage
    Value: 4050

Shadow Bolt   Hurls a bolt of dark magic at an enemy, inflicting 015 to 16 Shadow damage.

  • REMOVED Effect #1 School Damage
    Value: 0.708091 (SP mod: 1)

Shadow Mend   Heals friendly target for 74 to 82.

  • REMOVED Effect #1 Heal
    Value: 300000

Shattered Earth   Shatters the ground around the caster, inflicting 025 to 27 Nature damage and knocking back enemies.

  • REMOVED Effect #1 School Damage
    Value: 0.82508

Shattering Roar   Inflicts 26 to 27 Physical damage to all enemies.

  • REMOVED Effect #2 School Damage
    Value: 374.091

Shock Pulse   A mighty seismic eruption knocks enemies back and inflicts 166 to 175 Nature damage.

  • REMOVED Effect #2 School Damage
    Value: 13.6291

Shocking Earth   Slams the ground, sending violent energy through the earth that inflicts 21 to 24 Nature damage to targets in a frontal cone and applies Static Shock.

  • REMOVED Effect #1 School Damage
    Value: 69.995

Shoot   Shoots at an enemy, inflicting 0 to 0 Physical damage.10 to 15 Physical damage.

  • REMOVED Effect #1 School Damage
    Value: 0.519342

Shrapnel Nova   Inflicts 20 to 22 Physical damage to nearby enemies, ignoring armor.

  • REMOVED Effect #1 School Damage
    Value: 70.8312

Skulker Shot   A ranged shot that causes Physical damage.

Smash   Inflicts 33 to 37 Physical damage to enemies in a cone in front of the caster and knocks them down for 2 sec.

  • REMOVED Effect #1 School Damage
    Value: 118.052

Spew Corruption   The caster vomits forth 3 Nightmare Abomination that spread pools of corruption. Corruption pools inflict 04 Shadow damage every 2 sec to any enemy in it.

Spirit Bolt   Deals 21 to 22 Shadow damage to 8 random targets.

  • REMOVED Effect #1 School Damage
    Value: 14.1743

Spore Breath   Spores expel themselves from their host in a cone. All enemies suffer 14 to 17 Nature damage from the spores.

  • REMOVED Effect #1 School Damage
    Value: 51.2083

Star Shower   Stars fall from the sky, inflicting 026 to 28 Arcane damage to nearby enemies.

Static Storm   Inflicts 227 to 28 Nature damage to all enemies within 8 yards of the impact, stunning them for 3 sec.

Static Storm   Inflicts 227 to 28 Nature damage to all enemies within 8 yards of the impact, stunning them for 3 sec.

Stone Bolt   Inflicts 22 to 23 Nature damage to the current target.

  • REMOVED Effect #1 School Damage
    Value: 70.6712

Stone Shatter   Smashes the ground, inflicting 20 Physical damage to all nearby enemies.

  • REMOVED Effect #1 School Damage
    Value: 62.4788

Strangling Roots   Roots emerge under nearby enemies, inflicting 03 to 4 Physical damage every 1 sec. and rooting them in position for 1 min or until destroyed.

Strangling Roots   Roots emerge under nearby enemies, inflicting 03 to 4 Physical damage every 1 sec. and rooting them in position for 1 min or until destroyed.

Strangling Roots   Roots emerge under nearby enemies, inflicting 03 to 4 Physical damage every 1 sec. and rooting them in position for 1 min or until destroyed.

Summon Ball Lightning   Inflicts 9 to 10 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location.

  • REMOVED Effect #1 School Damage
    Value: 2.86212

Swift Strike  

  • REMOVED Effect #1 School Damage
    Value: 24000.5
  • REMOVED Effect #1 School Damage
    Value: 24000.5

Swipe   The caster swipes the air in front of them with both hands, inflicting Physical damage to all players in front of the caster.

  • REMOVED Effect #1 School Damage
    Value: 51.2083

Tail Lash   A sweeping tail strike hits all enemies behind the caster, inflicting 443 to 466 damage and stunning them for 2 sec.

  • REMOVED Effect #1 School Damage
    Value: 27.2583

Throw “Stuff”   Throws random stuff at an enemy, inflicting 9 Nature damage.

  • REMOVED Effect #1 School Damage
    Value: 197100
  • REMOVED Effect #1 School Damage
    Value: 22.0656

Throw Spear   Throws a spear at an enemy, inflicting 0 to 0 Physical damage.10 to 15 Physical damage.

  • REMOVED Effect #1 School Damage
    Value: 0.534735

Throw Stalactite   Throws a stalactite at enemies, inflicting 41 Physical damage.

  • REMOVED Effect #1 School Damage
    Value: 18000

Titanic Smash   The caster reaches back and smashes down in front of them, inflicting 2272 Physical damage to all enemies in front of the caster.

  • REMOVED Effect #2 School Damage
    Value: 124.025

Tormenting Eye   Gaze at target enemy, inflicting 011 Shadow damage every 1.5 sec for 4.50 sec. If the channel completes, the target is feared for 4 sec.

Tormenting Fear   Gaze at target enemy, inflicting 011 Shadow damage every 1.5 sec for 4.50 sec. If the channel completes, the target is feared for 4 sec.

Toss Filth   Coats the target in filth, increasing damage taken by 11%5% for 30 sec. This effect stacks.

Toxic Bolt   The caster hurls a bolt of their toxic blood at the target, inflicting Nature damage.

  • REMOVED Effect #1 School Damage
    Value: 51.2083

Transfigure   Transforms the caster, unleashing the powers of nature upon all nearby enemies, dealing Nature damage.

  • REMOVED Effect #2 Heal
    Value: 1e+07
  • REMOVED Effect #2 Heal
    Value: 1e+07

Triumphant Rush   Inflicts Physical damage to enemies ahead of the target, knocking them back.

  • REMOVED Effect #1 School Damage
    Value: 68.1469

Twilight Bolt   Inflicts Shadow damage.

  • REMOVED Effect #1 School Damage
    Value: 246.5

Twilight Fireball   Inflicts Fire damage to an enemy.

  • REMOVED Effect #1 School Damage
    Value: 297 (SP mod: 1)

Unchecked Corruption   Inflicts 1136 Shadow damage to all enemies.
This attack is used by the Amalgam of Corruption whenever it is not actively engaged in melee combat.

  • REMOVED Effect #1 School Damage
    Value: 62.0126

Unnerving Screech   Screeches at a target, inflicting 0 to 022 to 24 Physical damage and disorienting them for 4 sec.

Unnerving Screech   Screeches at a target, inflicting 0 to 022 to 24 Physical damage and disorienting them for 4 sec.

  • REMOVED Effect #2 School Damage
    Value: 1.04652

Unstable Energy   Inflicts 5 Arcane damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 2.72583

Venom Spray   Inflicts 13 to 14 Nature damage and an additional 3 to 4 Nature damage every 3 sec for 12 sec.

  • REMOVED Effect #2 School Damage
    Value: 41.9574

Venom Spray   The caster hurls a bolt of their toxic blood at the target, inflicting Nature damage.

  • REMOVED Effect #1 School Damage
    Value: 25.5779

Ventral Sacs   Sacs located around the frill will periodically erupt, inflicting 5 Nature damage to all enemies every 1 sec.

  • REMOVED Effect #1 School Damage
    Value: 3.81616

Vile Mushroom   Creates a Vile Mushroom that explodes if disturbed, inflicting 032 to 35 Nature damage to nearby enemies.

Viny Grasp   Inflicts 022 to 23 Physical damage and pulls the target to the caster.

  • REMOVED Effect #1 School Damage
    Value: 1.02144

Void Bolt   Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.

  • REMOVED Effect #1 School Damage
    Value: 59.4342 (SP mod: 1)

Volley   Inflicts 53 to 56 Physical damage to enemies in a medium cone in front of the caster.

  • REMOVED Effect #1 School Damage
    Value: 27.2583

Volley   Inflicts 27 to 28 Physical damage to enemies in a large cone in front of the caster.

  • REMOVED Effect #1 School Damage
    Value: 13.6291

Volley   Inflicts 106 to 112 Physical damage to enemies in a small cone in front of the caster.

  • REMOVED Effect #1 School Damage
    Value: 54.5166

Wild Smash   Inflicts 48 to 50 Physical damage to enemy players in its path.

  • REMOVED Effect #2 School Damage
    Value: 40.8886 (SP mod: 1)

Wrath’s Shield   Inflicts 44 to 46 Physical damage and bounces to nearby enemies inflicting reduced damage.

  • REMOVED Effect #1 School Damage
    Value: 141.512
  • NEW   He’s covered in Azerite dust, so he’s got that going for him.
  • NEW  
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  • NEW  
  • NEW  
  • NEW   When summoned, Pepe will sometimes be dressed in a diving helmet.
  • NEW   When summoned, Pepe will sometimes be dressed in a Zandalari mask.
  • AI Cast – Give Weapon: Sethrak Kris  
  • NEW  
  • Absorb Mana   The Mana Devourer absorbs the dispersed mana, energizing itself and inflicting 10 to 12 Arcane damage to all enemies within 100 yards.
    REMOVED Effect #3 School Damage
    Value: 76614

Absorbed in Darkness   Standing within a Pool of Darkness inflicts 6140 Shadow damage every 2 sec.

Absorbed in Darkness   Standing within a Pool of Darkness inflicts 6140 Shadow damage every 2 sec.

NEW  
NEW  
Accelerated Mending   Increases spell power by 0154 for 20 sec.

NEW   Increases stamina by 100.

NEW   Chance on attack to drop an anchor on your target, dealing damage.

NEW   Chance on spell cast to apply a 2 second damaging debuff to your target.

NEW   Chance on heal to throw a card from your deck at a nearby ally, healing them.

Acid Surge   Spits acid at the target, dealing Nature damage in an area and empowering the caster, increasing damage dealt and Haste for until cancelled.

NEW   Deals Nature damage.

NEW  
Add Rep  
Add Rep  
NEW  
Agent Azerite   Fires a stream of Agent AzeriteAzerite Catalyst at an enemy for 5 sec, setting the ground ablaze. The flames inflict 20 Fire damage every 2 sec.

Agent Azerite  
Agent Azerite   Fires a stream of Agent AzeriteAzerite Catalyst at an enemy for 3 sec, setting the ground ablaze. The flames inflict 20 Fire damage every 2 sec.

Agent Azerite   Fires a stream of Agent AzeriteAzerite Catalyst at an enemy for 5 sec, setting the ground ablaze. The flames inflict 20 Fire damage every 2 sec.

Agent Azerite   Fires a stream of Agent AzeriteAzerite Catalyst at an enemy for 5 sec, setting the ground ablaze. The flames inflict 20 Fire damage every 2 sec.

Agent Azerite   Fires a stream of Agent AzeriteAzerite Catalyst at an enemy for 5 sec, setting the ground ablaze. The flames inflict 20 Fire damage every 2 sec.

Agent Azerite   Fires a stream of Agent AzeriteAzerite Catalyst at an enemy for 5 sec, setting the ground ablaze. The flames inflict 20 Fire damage every 2 sec.

Agent Azerite   Fires a stream of Agent AzeriteAzerite Catalyst at an enemy for 5 sec, setting the ground ablaze. The flames inflict 20 Fire damage every 2 sec.

Agent Azerite  
Agent Azerite  
Agent Azerite  
Agent Azerite   Fires a stream of Agent AzeriteAzerite Catalyst at an enemy for 5 sec, setting the ground ablaze. The flames inflict 20 Fire damage every 2 sec.

Agent Azerite   Fires a stream of Agent AzeriteAzerite Catalyst at an enemy for 5 sec, setting the ground ablaze. The flames inflict 20 Fire damage every 2 sec.

NEW  
Amber Volley   Launch a bolt of burning amber at the ground beneath a target, dealing 45 to 50 Fire damage to enemies within 5 yards of the impact point.

  • REMOVED Effect #1 School Damage
    Value: 27.2583

Angels   Triggering Serendipity grantsCasting healing spells has a chance to grant you angelic wings.

NEW   Stuns flying targets for 30 sec. If targets take 2 shots within 30 sec, they will be knocked from the sky.

NEW   Stuns flying targets for 30 sec. If targets take 2 shots within 30 sec, they will be knocked from the sky.

NEW   Stuns flying targets for 30 sec. If targets take 2 shots within 30 sec, they will be knocked from the sky.

NEW   Stuns flying targets for 30 sec. If targets take 2 shots within 30 sec, they will be knocked from the sky.

NEW   Stuns flying targets for 30 sec. If targets take 2 shots within 30 sec, they will be knocked from the sky.

Anti-Magic Shell   Surrounds the Death Knight in an Anti-Magic Shell, absorbing 100%0% of the damage dealt by harmful spells. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional Runic Power. Lasts 5 sec.

Anti-Magic Zone   Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 100%0% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage.

Apocalyptic Fire   The Shade of Xavius erupts with nightmare fire, igniting the Shaladrassil and inflicting 0 to 030 to 33 Fire damage to nearby enemies. The ensuing inferno will then rain fire from above, inflicting 011 to 12 Fire damage to anyone it hits.

  • REMOVED Effect #1 School Damage
    Value: 0.505739

Apocalyptic Nightmare   The Shade of Xavius erupts with nightmare fire, igniting the Shaladrassil and inflicting 0 to 030 to 33 Fire damage to nearby enemies. The ensuing inferno will then rain fire from above, inflicting 011 to 12 Fire damage to anyone it hits.

Apocalyptic Nightmare   Inflicts 0 to 030 to 33 Fire damage to all nearby enemies every 3 sec.

  • REMOVED Effect #1 School Damage
    Value: 1.42995

Apocalyptic Nightmare   The Shade of Xavius erupts with nightmare fire, igniting the Shaladrassil and inflicting 0 to 030 to 33 Fire damage to nearby enemies. The ensuing inferno will then rain fire from above, inflicting 011 to 12 Fire damage to anyone it hits.

NEW  
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NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW   You are in range of the Ar’gorok mortars.

NEW  
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NEW  
Arcane Energy   Increases spell power by 0104 for 15 sec.

Arcane Energy   Increases spell power by 0181 for 15 sec.

Arcane Energy   Increases spell power by 0162 for 15 sec.

Arcane Potency   Increases arcane spell power by 0416 for 20 sec.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
Argent Valor   Increases spell power by 0186 for 20 sec.

NEW  
NEW  
NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Increases all damage dealt by 0%.

NEW   Strike an enemy’s soul, dealing Shadow damage over 6 sec.
If the enemy dies while afflicted by Soul Reaper, gain 10% Haste for 8 sec.
Generates 1 Rune.

Army of the Dead   Summons a legion of ghouls over 4 sec who will fight for you for 40 sec, swarming the areawho swarms your enemies, fighting anything they can for 30 sec.

Army of the Dead   Summons a legion of ghouls over 4 sec who will fight for you for 40 sec, swarming the areawho swarms your enemies, fighting anything they can for 30 sec.

Army of the Dead   Summons a legion of ghouls over 4 sec who will fight for you for 40 sec, swarming the areawho swarms your enemies, fighting anything they can for 30 sec.

Army of the Dead   Summons a legion of ghouls over 4 sec who will fight for you for 40 sec, swarming the areawho swarms your enemies, fighting anything they can for 30 sec.

Artillery Strike   Inflicts 22 to 23 Fire damage to enemies within 6 yards.

Ascendance   Your next 5 damage or healing spells cast within 20 seconds will grant a bonus of 091 spell power, stacking up to 5 times. Expires after 6 damage or healing spells or 20 seconds, whichever occurs first.

Ascendance   Spell power increases by 091 with each spell cast.

NEW  
NEW  
REMOVED   While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you and reduced by half.
While Aura Mastery is active, 30% of damage is redirected and reduced by 75%.

Aura of the Crusade   Each time you deal melee or ranged damage to an opponent, you gain 4 attack power for the next 10 sec., stacking up to 20 times. Each time you land a harmful spell on an opponent, you gain 011 spell power for the next 10 sec., stacking up to 10 times.

Aura of the Crusader   Increases your spell power by 011. Effect lasts for 10 sec.

NEW  
Aviana’s Will   50% chance to increase your spell power by 0104 for 30 sec when you kill a target that gives experience or honor. This effect cannot occur more than once every 10 seconds.

NEW  
NEW   Grants honor.

NEW   Grants honor.

NEW  
NEW  
NEW  
NEW  
Azerite Cannon   Fire a beam of charged holy power at incoming attackers.projectile infused with Azerite. Dangerous and unpredictable!

NEW  
NEW  
NEW  
NEW   Melee attacks inflicting additional Fire damage.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW   Crack open the item to gain 1 Ancient Mana.

NEW  
NEW  
NEW  
NEW   Crack open the item to gain 1 Ancient Mana.

NEW  
NEW  
NEW  
NEW   Crack open the item to gain 1 Ancient Mana.

Azerite Infusion   Infuses an Earthrager with Azerite, freeing it from crowd control and increasing its damage taken by 150% and its damage inflicted by 50%.
Prefers targets not under the effects of Fracking Totem or other crowd control effects.

NEW   Blasts a player with a lance made of Azerite-infused stone, inflicting 31 to 35 Nature damage.

NEW  
NEW   Inflicts Fire damage to enemies within 12 yards and knocks them back.

NEW   Inflicts 20 Nature damage every 2 sec and confuses players within a 40 yard frontal cone.

NEW   Inflicts 20 Nature damage every 2 sec and confuses players within a 40 yard frontal cone.

NEW   Inflicts 20 Nature damage every 2 sec and confuses players within a 40 yard frontal cone.

Azerite Toxicity   Inflicts 20% Fire damage every 2 sec while immersed in liquid Azerite.

NEW   Inflicts Fire damage and knocks up enemies within 6 yards of the impact area.

NEW  
NEW   Inflicts Fire damage and knocks up enemies within 6 yards of the impact area.

NEW   Inflicts Fire damage and knocks enemies up within 3 yards of the impact.

Back Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec. This ability will remove any Immobilzation effects when used.

Ball Lightning   Unleashes a ball of lightning, dealing 113 to 11859 to 61 Physical damage to all enemies within a 50 yard radius.

NEW  
NEW   Heals damage.

NEW  
NEW   Curse that will explode and deal damage to all nearby non-player units in 4 sec.

NEW   Explode, dealing 23 to 27 damage to all nearby enemies. A spirit emerges from the exploded corpse to aid the player.

Barrage   Rapidly fires a spray of shots for 6 sec, dealing 1 Physical damage to all enemies in front of the caster every 0.2 sec.

Barrage   Rapidly fires a spray of shots for 6 sec, dealing 1 Physical damage to all enemies in front of the caster every 0.2 sec.

NEW   Inflicts Nature damage every 1 sec. for 5 sec.

NEW   Inflicts Nature damage every 1 sec. for 5 sec.

Barrel Through   Aka’ali charges a targeted player, hitting any players in between her and the targeted player for 25 Physical damage, and hitting the targeted player with Barreling Impact.

  • NEW Effect #1 School Damage
    Value: 44.6735

Barreling Charge   Charges towards a player and anyone in a frontal cone back, slowing their movement speed by 70% for until cancelled.

Barreling Charge   Charges towards a player and anyone in a frontal cone back, slowing their movement speed by 70% for until cancelled.

Barreling Impact   Inflicts 147 Physical damage to the target and knocks them back. The damage is reduced for every player hit by Barrel Through.

  • NEW Effect #1 School Damage
    Value: 268.381

NEW   Bashes the enemy, inflicting Physical damage and interrupting any spells being cast.

Battle Field Repair   The caster runs to the War Machine and begins repairing it, healing 1% of targets maximum health every 1 sec for 8 sec.

Battle Magic   Spell Power increased by 0229 for 15 sec.

Beacon of Light   Places a Beacon of Light on a friendly targetWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
Holy (Level 52)
YourTargeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 20% of their Mana cost
or Holy Light also refunds 20% of Mana spent on those heals

NEW  
Best Served Cold   Revenge deals 5% more damage per target hit, up to 525%.

Bestial Choke   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

NEW   Throws timed bombs at nearby players, inflicting 28 to 31 Fire damage instantly and 8 Fire damage every 2 sec for 6 sec.

NEW   Throws timed bombs at nearby players, inflicting 28 to 31 Fire damage instantly and 8 Fire damage every 2 sec for 6 sec.

NEW   Throws timed bombs at nearby players, inflicting 28 to 31 Fire damage instantly and 8 Fire damage every 2 sec for 6 sec.

NEW   Throws timed bombs at nearby players, inflicting 28 to 31 Fire damage instantly and 8 Fire damage every 2 sec for 6 sec.

NEW   Throws timed bombs at nearby players, inflicting 28 to 31 Fire damage instantly and 8 Fire damage every 2 sec for 6 sec.

NEW  
NEW  
NEW   Inflicts 62 to 72 Physical damage in a cone in front of the caster.

NEW  
NEW   Bites the target, inflicting Physical damage.

NEW   Bites the target, inflicting Physical damage.

NEW   Bites the target with vicious fangs, inflicting Physical damage.

Black Icicle   When you castCasting Frostbolt or Flurry you gain an Icicle for 1 min.
Castinggrants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched.
Increases the damage of Frozen Orb by 16.4271%.

Black Iron Cyclone   Zaela enters a combat frenzy, fixates on a random target, and starts dealing 17 Physical damage to all nearby enemies every 1.5 sec.

  • REMOVED Effect #1 School Damage
    Value: 57.7143

Blade of the High Exarch   Charges the caster’s weapon with holy energy and unleashes it in a wave of destruction, inflicting Holy damage instantly and additional Holy damage every 51 sec for 5 sec.

Bladestorm   Moves towards a targeted player in a whirl of blades, inflicting 23 to 2618 to 21 Physical damage every 0.5 sec. to nearby players.

Bladestorm   Moves towards a targeted player in a whirl of blades, inflicting 23 to 2618 to 21 Physical damage every 0.5 sec. to nearby players.

  • NEW Effect #1 School Damage
    Value: 35

Blast   Fires cannon balls that explode on impact.

Blaze of Glory   The caster explodes, dealing 909 Fire damage to enemies within 15 yards.

  • REMOVED Effect #1 School Damage
    Value: 38.1616

NEW   Fills the caster with a burning rush of adrenaline, increasing melee haste by 50% for 10 sec.

Blazing Radiance  

  • REMOVED Effect #1 School Damage
    Value: 600
  • REMOVED Effect #1 School Damage
    Value: 600

NEW   Let out a ear-piercing bleat, inflicting Physical damage to all enemies within 6 yards.

Blessed Banner   Plants a Blessed Banner, which increases the damage inflicted and reduces the damage taken by allies within 30 yards for 31 min.

Blessing of Elune   Increases spell power by 0101.

Blessing of Freedom   Places a blessing on a party or raid member, granting immunity to movement impairing and forced movement effects for 3 sec.

Blessing of Remulos   Increases spell power by 0136.

Blessing of Righteousness   Increases spell power by 0298.

Blessing of the Silver Crescent   Increases spell power by 0199 for 20 sec.

NEW  
NEW   Grants water breathing and increases sea floor movement speed by 100% while in Nazmir.

Blinding Light of Shattrath   Increases arcane, holy, and nature spell power by 049 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.

Blinding Peck   Peck at an enemy’s eyes, inflicting 238 to 263100 Physical damage and blinding the target for 2 sec.

  • REMOVED Effect #1 School Damage
    Value: 250

NEW   Throws a handful of sand, inflicting Physical damage and disorienting all enemies in a cone in front of the caster.

NEW   Increases stamina and heals you for health. Amount of stamina and health regained depends on the topmost card of the deck.

Blood Frenzy   The force of Thok’s roar of hunger knocks away frontal enemies, inflicting 886 to 931 damage.

  • REMOVED Effect #1 School Damage
    Value: 38.1616

NEW  
Bloodcursed Felblade   Your melee attacks have a chance to reduce the target’s damage by 0327 for 15 sec.

Blooded Leap  

  • NEW Effect #1 School Damage
    Value: 55.7995

Bloodstorm   InflictsLeeching 12 to 13 Physical damage tofrom enemies within 4 yards every 0.5 sec.

  • REMOVED Effect #1 School Damage
    Value: 12.2648

Bloodstorm   InflictsLeeching 12 to 13 Physical damage tofrom enemies within 4 yards every 0.5 sec.

Bloody Cleave   Inflicts 68 to 79112 to 118 Physical damage in a cone in front of the caster.

  • NEW Effect #1 School Damage
    Value: 61.6597
  • NEW Effect #1 School Damage
    Value: 155.253
  • NEW Effect #1 School Damage
    Value: 115
  • NEW Effect #1 School Damage
    Value: 82.128

Bloody Explosion   The victim’s blood explodes violently, inflicting 1363 Fire damage to all players.

  • REMOVED Effect #1 School Damage
    Value: 216.376
  • REMOVED Effect #1 School Damage
    Value: 57.2424

Bloody Mess   Rowdy spectators throw piles of meat into the arena creating slippery areas, slowing players movement by 50%. Any shark moving through the area consume the chum and have their movement slowed until they are picked up.

Boiling Rage   Increases his movement speed by 5% every 2 sec.
Leading the boss over Heavy Ordinance removes this buff for a short time.

Boiling Rage   Increases his movement speed by 5% every 2 sec.
Leading the boss over Heavy Ordinance removes this buff for a short time.

NEW   Reduces Physical damage taken by 11.2% for 10 sec.
This amount is increased by your Strength.

NEW   Bolsters their allies, reducing all damage they receive by 45% for 8 sec.

NEW  
NEW   Bombards enemy structure inflicting Siege Damage.

NEW   Bombards enemy structure inflicting Siege Damage.

NEW   Bombards enemy structure inflicting Siege Damage.

NEW   Bombards enemy structure inflicting Siege Damage.

NEW   Prepares to bombard a nearby structure.

NEW   Bombards enemy structure inflicting Siege Damage.

NEW   Bombards enemy structure inflicting Siege Damage.

NEW   Prepares to bombard a nearby structure.

NEW   Bombards enemy structure inflicting Siege Damage.

NEW   Prepares to bombard a nearby structure.

NEW   Bombards enemy structure inflicting Siege Damage.

NEW  
NEW   Drops a bomb directly below the caster, destroying any idols it hits.

Bone Grinder   Rapidly bites the target, inflicting 11 to 12 Physical damage every 5 sec for until cancelled.

  • REMOVED Effect #1 School Damage
    Value: 34.9129

Bone Shield   Surrounds you with a barrier of whirling bones, increasing Armor by (40% of your Strength40 * Strength / 100), and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.

NEW   Deals Physical damage.

Boon of Akunda   Attacks and Heals have a chance to cast

Boon of Bwonsamdi   Killing an enemy has a chance to cast

Boon of Gonk   When you gather at least 2 enemies within 10 yds, call a

NEW  
Boon of Kimbul   Chance to inflict

Boon of Krag’wa   When damaged below 25%, cast

Boon of Pa’ku   Killing a target procs

NEW   Inflicts 43 to 45 Physical damage to all enemies within 5 yards and knocks them down for 2 sec.

Boulder Throw   Throw a huge rock, dealing Physical damage and knocking enemies down.Inflicts 43 to 45 Physical damage to all enemies within 5 yards and knocks them down for 2 sec.

NEW  
NEW  
NEW   Lets out a blast of icy wind, inflicting Frost damage to all enemies in a cone in front of the caster.

NEW   Jumps.

Bouncing Bolt   Inflicts 20 to 21 Nature damage split among enemies within 6 yards. If the Bouncing Bolt does not impact with an enemy, an Unharnessed Power is formed, and the Bouncing Bolt will bounce again!

  • REMOVED Effect #1 School Damage
    Value: 13.6291

Bound by Shadow   Absorbs 25230 damage and increases damage done by 100%50%. Kills the target when removed.

Bramble Bolt   Hurls a jagged splinter of bone at the enemy, inflicting 49 Physical damage.

NEW  
Break Water   Roiling water erupts under random enemy destinations, inflicting 28 to 31 Nature damage to enemies within 5 yards and knocks them into the air as well as inflicting 8 to 9 Nature damage to everyone. Thiseveryone.
This ability also leaves brine pools at the destinations that continue to inflict 15 Nature damage every 1 to enemies within them.

Break Water   Roiling water erupts under random enemy destinations, inflicting 28 to 31 Nature damage to enemies within 5 yards and knocks them into the air as well as inflicting 8 to 9 Nature damage to everyone. Thiseveryone.
This ability also leaves brine pools at the destinations that continue to inflict 15 Nature damage every 1 to enemies within them.

Breath of Corruption   Breathes a cone of acid, inflicting 1 to 157 to 63 Nature damage every 1 sec for 2 sec and reducing the armor of anyone hit by 5% for 6 sec.

Breath of Corruption   Breathes a cone of acid, inflicting 1 to 157 to 63 Nature damage every 1 sec for 2 sec and reducing the armor of anyone hit by 5% for 6 sec.

Breath of Corruption   Breathes a cone of acid, inflicting 1 to 157 to 63 Nature damage every 1 sec for 2 sec and reducing the armor of anyone hit by 5% for 6 sec.

NEW   Breaths out solar energy, inflicting Fire damage to all enemies in a cone in front of the caster.

Brine Pool   Roiling water erupts under random enemy destinations, inflicting 28 to 31 Nature damage to enemies within 5 yards and knocks them into the air as well as inflicting 8 to 9 Nature damage to everyone. Thiseveryone.
This ability also leaves brine pools at the destinations that continue to inflict 15 Nature damage every 1 to enemies within them.

NEW  
NEW  
NEW   Forms a watery shield around the caster, absorbing 35 damage.

Bulwark of Juju   Calls upon the power of the loa charging the caster’s shield causing all nearby allies to have their damage taken reduced by 90% for 5 sec.

Bulwark of Juju   Calls upon the power of the loa charging the caster’s shield causing all nearby allies to have their damage taken reduced by 90% for 5 sec.

Bulwark of Juju   Calls upon the power of the loa charging the caster’s shield causing all nearby allies to have their damage taken reduced by 90% for 5 sec.

NEW  
Burn Corruption   Burns the ground, inflicting 82 to 9050 to 55 Fire damage to players within 10 yards and creating a patch of Burning Ground.

  • NEW Effect #1 School Damage
    Value: 96

Burning Blast   Inflicts 5 to 6 Fire damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 4.08988

Burning Bones   Burning bones surround a target, inflicting 45 Fire damage every 2 sec. Burning Bones periodically loses a bone and, upon being dispelled or removed, forms a Restless Bones for each remaining one.

  • REMOVED Effect #1 School Damage
    Value: 398757

Burning Cinders   Inflicts 7 Fire damage initially and then stacks 4 Fire damage every 1 second while standing in the area of effect.

  • REMOVED Effect #2 School Damage
    Value: 3240.5

Burning Spittle   Dresauron launches Burning Spittle that explodes on impact, burning nearby enemies for 022 Fire damage every 3 sec for 15 sec.

Burning Spittle   Dresauron launches Burning Spittle that explodes on impact, burning nearby enemies for 022 Fire damage every 3 sec for 15 sec.

Burst of Corruption   Inflicts 630 to 733 Shadow damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 38.6159

Bursting Lesions   Players with 10 stacks of Lingering Infection will gain Bursting Lesions whenever they are struck by Contagion.
Bursting Lesions inflicts 14 to 16 Nature damage to alland applies a stack of Lingering Infection to nearby players within 5 yards every 1 sec for 3 sec.

Bursting Lesions   Players with 10 stacks of Lingering Infection will gain Bursting Lesions whenever they are struck by Contagion.
Bursting Lesions inflicts 14 to 16 Nature damage to alland applies a stack of Lingering Infection to nearby players within 5 yards every 1 sec for 3 sec.

Bursting Pride   A mass of Sha energy forms at an enemy’s location that explodes after 3 seconds. The explosion inflicts 681 Shadow damage to all players within 4 yards.

  • REMOVED Effect #1 School Damage
    Value: 36.9123

Bursting Sores   Festering Wounds deal 50%25% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer (14.742%20% of Attack power) Shadow damage.

  • Effect #1 School Damage
    Value: 0 (AP mod: 0.147420.2)

NEW   Bury a bomb in the sand.

Bwonsamdi’s Word  
NEW  
NEW   Calls in an Azerite Grenade Airstrike, inflicting Fire damage in an area to enemies struck. This additionally inflicts Fire damage every 1 sec and causes victims to take critical damage for 10 sec.

NEW   Calls in an Azerite Grenade Airstrike, inflicting Fire damage in an area to enemies struck. This additionally inflicts Fire damage every 5 sec and causes victims to take critical damage for until cancelled.

NEW   Calls in an Azerite Grenade Airstrike, inflicting Fire damage in an area to enemies struck. This additionally inflicts Fire damage every 5 sec and causes victims to take critical damage for until cancelled.

NEW   Calls in an Azerite Grenade Airstrike, inflicting Fire damage in an area to enemies struck. This additionally inflicts Fire damage every 5 sec and causes victims to take critical damage for until cancelled.

NEW   Calls in an Azerite Grenade Airstrike, inflicting Fire damage in an area to enemies struck. This additionally inflicts Fire damage every 5 sec and causes victims to take critical damage for until cancelled.

NEW  
NEW   Calls in an Azerite Grenade Airstrike, inflicting Fire damage in an area to enemies struck. This additionally inflicts Fire damage every 5 sec and causes victims to take critical damage for until cancelled.

NEW  
Call of Dominance   Increases spell power by 0215 for 20 sec.

Call of Dominance   Increases spell power by 0203 for 20 sec.

Call of Dominance   Increases spell power by 0203 for 20 sec.

Call of Dominance   Increases spell power by 0215 for 20 sec.

Call of Dominance   Increases spell power by 0215 for 20 sec.

Call of Dominance   Increases spell power by 0215 for 20 sec.

NEW   Summons an exploding skeleton.

NEW  
NEW  
NEW   Summons skeletal minions.

NEW   Summons an exploding skeleton.

NEW  
Call of the Nexus   Chance on spell critical hit to increase your spell power by 0127 for 10 sec.

Call of the Nexus   Increases spell power by 0127 for 10 sec.

NEW   Self Heal and Escape Button

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
Cannon Barrage   Calls down a cannon barrage that inflicts Physical damage to all enemies in the targeted area.

NEW  
NEW  
NEW   Shoots at an enemy, inflicting Physical damage.

NEW  
Cannon Shot   Inflicts Physical damage.

  • NEW Effect #1 School Damage
    Value: 0.849307

NEW  
NEW  
Cannonball Hurdler   Your attacks have a chance to deploy a cannon battery at your side for until cancelled10 sec, dealing 347 Fire damage divided evenly among enemies in a cone in front of it.

Carrion Rush   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW   Cast a Bilgewater Fracker into the Void.

Cast the Line   Instantly attack the target causing 250%0% of normal weapon damage.

NEW  
NEW   Instantly attack the target causing 0% of normal weapon damage.

NEW   Instantly attack the target causing 0% of normal weapon damage.

NEW  
NEW   Inflicts 20 Nature damage to a random enemy.

NEW   Inflicts 20 Nature damage to a random enemy.

NEW   Inflicts 20 Nature damage to a random enemy.

Cave In   Dresaron roars, shaking the ground around him, inflicting 014 to 16 Nature damage to nearby enemies and causing a cave in, inflicting 019 Nature damage every 2 sec.

Cave In   Dresaron roars, shaking the ground around him, inflicting 014 to 16 Nature damage to nearby enemies and causing a cave in, inflicting 019 Nature damage every 2 sec.

Caw   Inflicts 74 to 90 Physical damage to all targets within 8.

  • REMOVED Effect #1 School Damage
    Value: 109.033
  • REMOVED Effect #1 School Damage
    Value: 40.8874

Cenarion Blessing   Increases your damage and healing by up to 0180.

NEW  
Channel Lightning  

  • NEW Effect #1 School Damage
    Value: 17.8354

Chaos Brand  
Havoc:
Your Chaos damage brands the target, increasing magic damage taken by 5%.

(Duration reduced to 1 min against players)
Vengeance:
Your Fire damage brands the target, increasing magic damage taken by 5%.
(Duration reduced to 1 min against players)Vengeance:
Your Fire damage brands the target, increasing magic damage taken by 5%.

Chaos Fire   Restores 0642 mana and increases the spell power of your next Fire spell by 0257. Effect lasts for 1 min.

Chaotic Engery   Chaotic energies arc from the caster to a random target, inflicting 31 to 36 Fire damage to all enemies within 5 yards of the target.

  • REMOVED Effect #1 School Damage
    Value: 106.475

NEW   Lunge towards your target, stunning it for 3 seconds.

NEW   Lunge towards your target, stunning it for 3 seconds.

NEW  
Chilling Knowledge   Increases spell power by 062 for 10 sec.

NEW   Suffering Nature damage every second and slowed movement.

NEW  
Chromatic Infusion   Increases your spell power by 0226 for 15 sec.

Cinderflame Orb   Launches an orb of swirling fire up to 0 yards forward which periodically launches cinders at nearby enemies, dealing up to 60)] Fire damage.

NEW  
NEW   Strikes the target with both claws, inflicting Physical damage.

NEW   Inflicts Physical damage every 0.4 sec. for 1.20 sec.

Cleave   The Butcher targets the largest clump of players in melee range and strikes them for massive Physical damage. The damage is split between all targets in the clump.
Victims of Cleave are afflicted with Gushing Wounds.

  • REMOVED Effect #1 School Damage
    Value: 27.7604

NEW   A massive strike clobbering the target, inflicting Physical damage

NEW  
NEW   Punches the target, inflicting Physical damage.

NEW   Inflicts 78 to 82 Shadow damage to all friendly players within 8 yards.

NEW   Taloc’s blood magic hardens and clogs his enemy’s arteries, slowing movement over 6 sec sec before exploding and inflicting 78 to 82 Shadow damage to players within 8 yards of each target.

NEW   Taloc’s blood magic hardens and clogs his enemy’s arteries, slowing movement over 6 sec sec before exploding and inflicting 78 to 82 Shadow damage to players within 8 yards of each target.

NEW  
NEW  
NEW  
Coastal Mana Potion   Restores 07850 mana.

Coliseum 5 CasterTrinket   Each time you cast a harmful spell, you have a chance to gain 0307 spell power for 10 sec.

NEW   Collecting Azerite.

NEW   Collecting Azerite.

NEW   Combine 20 Abyssal Fragments.

Combustible Fuel   Volatile Droplets detonate when they reach their target, inflicting 167 to 17659 to 62 Fire damage and knocking back all enemies within 5 yards.

Combustible Fuel   Volatile Droplets detonate when they reach their target, inflicting 167 to 17659 to 62 Fire damage and knocking back all enemies within 5 yards.

NEW   This talent is currently dead but will rise again soon!

NEW   Each rune you spend reduces the cooldown of Army of the Dead by 5 sec.

NEW  
NEW   Sprays molten slag on all enemies in a cone in front of the caster, inflicting Fire damage and disorienting them.

Contract: House Proudmoore   Enter a contract with House Proodmoorethe Proudmoore Admiralty that allows you to gain reputation with them every time you complete a world quest on Kul Tiras and Zandalar.

Contract: House Stormsong   Enter a contract with House StormsongStorm’s Wake that allows you to gain reputation with them every time you complete a world quest on Kul Tiras and Zandalar.

Contract: House Waycrest   Enter a contract with House Waycrestthe Order of Embers that allows you to gain reputation with them every time you complete a world quest on Kul Tiras and Zandalar.

Contract: Nazmir Expedition   Enter a contract with the NazmirTalanji’s Expedition that allows you to gain reputation with them every time you complete a world quest on Kul Tiras and Zandalar.

Contract: Voice of Azeroth   Enter a contract with the VoiceChampions of Azeroth that allows you to gain reputation with them every time you complete a world quest on Kul Tiras and Zandalar.

Contract: Vulpera   Enter a contract with the VulperaVoldunai that allows you to gain reputation with them every time you complete a world quest on Kul Tiras and Zandalar.

Contract: Zandalari   Enter a contract with the Zandalari Empire that allows you to gain reputation with them every time you complete a world quest on Kul Tiras and Zandalar.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW   Deals (35% of Attack power) Shadow damage to enemies within 8 yards.

NEW  
NEW   Damage taken reduced by 99%.

Corrosive Aura   Emanate waves of Amber energy, dealing 1 to 1 Nature damage every 2 sec to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 0.449762

Corrupted Blood   Inflicts 21 Shadow damage every 2 sec. This effect stacks and lasts until the end of the encounter.

NEW   Drain a targets soul, corrupting them to your will.

NEW  
Corruption: Unfathomable Reality   The Shade of Xavius erupts with nightmare fire, igniting the Shaladrassil and inflicting 0 to 030 to 33 Fire damage to nearby enemies. The ensuing inferno will then rain fire from above, inflicting 011 to 12 Fire damage to anyone it hits.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
Cosmic Ripple   When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for (30%50% of Spell power).

  • Effect #1 Heal
    Value: 0 (SP mod: 0.30.5)

NEW  
NEW  
Counterattack  
Protection:
One of your abilities is improved, based on the weapon you are wielding:
Maces allow you to cast Victory Rush without killing an enemy, and killing an enemy will reset its cooldown.
Sword bonus unlocked at Level 36.
Axe and Polearm bonus unlocked at Level 70.Axes and Polearms reduce the cooldown of Rallying Cry and Intimidating Shout by 20%, and increase their duration by 50%.

Crane Heal   Chi-Ji dashes to three allies, healing them for (30%45% of Attack power).

Crane Heal   Chi-Ji dashes to three allies, healing them for (30%45% of Attack power).

  • Effect #2 Heal
    Value: 0 (AP mod: 0.30.45)

Crane Rush   Inflicts 425 to 447 damage to enemies with which it comes into contact.

  • REMOVED Effect #1 School Damage
    Value: 192001
  • REMOVED Effect #1 School Damage
    Value: 600002
  • REMOVED Effect #1 School Damage
    Value: 600002

Crashing Thunder   Inflicts 27 to 28 Nature damage to enemies within 6 yards and an additional Lei 20 to 21 Nature damage every 1 sec for 45 sec.

  • REMOVED Effect #1 School Damage
    Value: 17.7179

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW   The caster lobs rot at an area, causing it to inflict Plague damage to enemies within it.

Cremate   Inflicts 0 to 017 to 19 Fire damage in a cone in front of the caster.

  • REMOVED Effect #1 School Damage
    Value: 0.806328

Crescendo of Suffering   Spell Power increased by 0229 for 10 sec.

Crescendo of Suffering   Your spells that damage a target below 35% health grant 0116 spell power for 10 sec. Cannot activate again for 10 sec after bonus expires.

Crescendo of Suffering   Your spells that damage a target below 35% health grant 0116 spell power for 10 sec. Cannot activate again for 10 sec after bonus expires.

Crimson Serpent   Increases spell power by 0158 for 20 sec.

Crit Proc Spell Damage   Your spell critical strikes have a chance to increase your spell power by 0195 for 15 sec.

NEW   Bites a chunk out of the target’s armor, inflicting Physical damage and increasing damage taken by 50% for 6 sec.

Crushing Grip   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

Crushing Grip   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

Crushing Grip   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

  • REMOVED Effect #1 School Damage
    Value: 1.01008

Crushing Grip   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

Crushing Grip   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

Crushing Grip   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

Crushing Grip   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

Crystal Spikes   Causes crystal spikes to erupt at the enemy destination that inflict 43 to 47 Nature damage to nearby targets and knocks them back.
Once formed, these spikes can be used as cover to protect the party from Magma Wave.

  • REMOVED Effect #2 School Damage
    Value: 139.99

NEW   Spits a chunk of undigested cud at the target, inflicting Nature damage.

Cultivated Power   Increases your spell power by 06. Effect lasts for 10 sec. Stacks up to 10 times.

Cultivated Power   Increases your spell power by 06. Effect lasts for 10 sec. Stacks up to 10 times.

Curse of Isolation   Curses an enemy, inflicting 02 Shadow damage to enemies near the cursed target every 2 sec. for 12 sec.

  • REMOVED Effect #1 School Damage
    Value: 0.10098

Curse of Timmy   Your melee attacks have a chance to lower the damage of the target by 0327 for 15 sec.

Curse of Weakness   Damage caused by the target is reduced by 032 for 2 min.

Dark Hunt   Travels through the shadows attacking two enemies for 013 to 14 Shadow damage.

  • REMOVED Effect #1 School Damage
    Value: 0.605264

NEW  
Dark Iron Pipeweed   Increases Spell Power by up to 0196 for 20 sec.

Dark Revelation   Unleashes a Dark Revelation after 10 sec, dealing 7441 Shadow damage to all players. This damage is reduced by distance from the affected player.

Dark Revelation   Unleashes a Dark Revelation after 10 sec, dealing 7441 Shadow damage to all players. This damage is reduced by distance from the affected player.

  • NEW Effect #1 School Damage
    Value: 26.8381
  • NEW Effect #1 School Damage
    Value: 67.435
  • NEW Effect #1 School Damage
    Value: 49.9393
  • NEW Effect #1 School Damage
    Value: 35.6709

Dark Revelation   Unleashes a Dark Revelation after 10 sec, dealing 7441 Shadow damage to all players. This damage decreases with distance from the affected player. Additionally, a Minion of Zul is created near the player’s location.

Dark Revelation   Unleashes a Dark Revelation after 10 sec, dealing 7441 Shadow damage to all players. This damage is reduced by distance from the affected player.

Dark Revelation   Unleashes a Dark Revelation after 10 sec, dealing 7441 Shadow damage to all players. This damage is reduced by distance from the affected player.

  • NEW Effect #1 School Damage
    Value: 75

Dark Revelation   Unleashes a Dark Revelation after 10 sec, dealing 7441 Shadow damage to all players. This damage is reduced by distance from the affected player.

Dark Succor   When you kill an enemy that yields experience or honor, your next Death Strike within 20 sec is free and its healing is increased by 100%.heals for 100% more.

Darkblood  
Darkened Blade   Imbues the caster’s weapon with a series of shadowy runes, causing melee attacks to inflict additional 11 Shadow damage.

Darkened Blade   Imbues the caster’s weapon with a series of shadowy runes, causing melee attacks to inflict additional 11 Shadow damage.

NEW   Fires dark energy at the enemy, inflicting Shadow damage.

Darkness   Hurls a bolt of dark magic at enemies, inflicting 7 to 8 Shadow damage.

  • REMOVED Effect #2 School Damage
    Value: 3360.5 (SP mod: 1)
  • REMOVED Effect #2 School Damage
    Value: 3600.5 (SP mod: 1)

Dead Winds   Your healing and damage periodic spells grant 02 spell power each time they heal or deal damage. Lasts 15 sec, stacking up to 20 times.

Dead Winds   Spell Power increased by 02 for 15 sec.

Dead Winds   Spell Power increased by 02 for 15 sec.

Deadeye Shot   Shoots at an enemy, inflicting 15 to 1723 to 27 Physical damage and knocking them back.

  • NEW Effect #1 School Damage
    Value: 45.0463

NEW  
NEW  
NEW  
NEW  
NEW   Drains 1 health from an enemy every 1 sec. over 8 sec., transferring it to the caster.

NEW  
NEW  
NEW  
Death and Decay  
Blood:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area. Whilearea.
While you remain within the area, your Heart Strike will hit up to 3 additional targets.Scourge Strike will hit all enemies near the target.
Frost, Unholy:
Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area. Whilearea.
While you remain within the area, your Scourge Strike will hit all enemies near the target.

Death from Above  
Outlaw:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and EviscerateDispatch your target on the way back down, with such force that it has a 50% stronger effect.
Assassination:
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and EviscerateEnvenom your target on the way back down, with such force that it has a 50% stronger effect.

Death from Above   Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Eviscerate
Assassination (Level 36)
Envenom
Outlaw (Level 10)
Dispatch
Subtlety
Eviscerate
<br /> your target on the way back down, with such force that it has a 50% stronger effect.

Death from Above   Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Eviscerate
Assassination (Level 36)
Envenom
Outlaw (Level 10)
Dispatch
Subtlety
Eviscerate
<br /> your target on the way back down, with such force that it has a 50% stronger effect.

NEW   If your Seed of Corruption detonates early, it deals 208 additional damage.

Deathly Chill   Inflicts 10 to 12 Shadowfrost damage.17 to 20 Shadowfrost damage.

  • NEW Effect #1 School Damage
    Value: 33

Deathstone   Summons a legion of ghouls over 4 sec who will fight for you for 40 sec, swarming the areawho swarms your enemies, fighting anything they can for 30 sec.

Deathstone   Summons a legion of ghouls over 4 sec who will fight for you for 40 sec, swarming the areawho swarms your enemies, fighting anything they can for 30 sec.

NEW   Fills a player with a Deathwish, causing them to walk towards the edge of the arena and jump off the platform to their death upon reaching it.
When the player jumps, or when Deathwish is dispelled, Deathwish inflicts 7 Shadow damage to all players. This damage is reduced by range. In addition, several Minions of Zul are created.

NEW  
Deathwish   Fills a player with a Deathwish, causing them to walk towards the edge of the arena and jump off the platform to their death upon reaching it.
When the player jumps, or when Deathwish is dispelled, Deathwish inflicts 7 Shadow damage to all players. This damage is reduced by range. In addition, several Minions of Zul are created.

Debilitating Backhand   Wallops her current target with a Debilitating Backhand, inflicting 98 Physical damage, knocking them back, confusing them for 2 sec, and applying Shattered Defenses to them.

  • NEW Effect #1 School Damage
    Value: 178.354

NEW  
REMOVED   You gain 10% Leech.

Defend Left   The caster defends his rearleft flank, absorbing up to 1226 damage from sources to his left.

Defend Right   The caster defends his rearright flank, absorbing up to 1226 damage from sources to his lrightright.

Defense Grid   Passing through a Defense Grid inflicts 29 to 30 Arcane damage to all players and increases damage taken from Defense Grid by 0% for 6 sec. This effect stacks.
Additionally, a Remnant of Corruption is summoned after 3 sec.

  • NEW Effect #1 School Damage
    Value: 15.8005
  • NEW Effect #1 School Damage
    Value: 39.8332
  • NEW Effect #1 School Damage
    Value: 29.4766
  • NEW Effect #1 School Damage
    Value: 21.0674

Defile   Defile the targeted ground, dealing 9.1728%8% of Attack power) * 11 / 1)] ShadowfrostShadow damage to all enemies over 10 sec.
Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 14, stacking up to 10 times.sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
If any enemies are standing in the Defile, it grows in size every sec.

Defile   Defile the targeted ground, dealing 9.1728%8% of Attack power) * 11 / 1)] ShadowfrostShadow damage to all enemies over 10 sec.
Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 14, stacking up to 10 times.sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
If any enemies are standing in the Defile, it grows in size every sec.

Defile   Defile the targeted ground, dealing 9.1728%8% of Attack power) * 11 / 1)] ShadowfrostShadow damage to all enemies over 10 sec.
Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 14, stacking up to 10 times.sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
If any enemies are standing in the Defile, it grows in size every sec.

  • Effect #1 School Damage
    Value: 0 (AP mod: 0.0917280.08)

Defile   Defile the targeted ground, dealing 9.1728%8% of Attack power) * 11 / 1)] ShadowfrostShadow damage to all enemies over 10 sec.
Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 14, stacking up to 10 times.sec.
While you remain within your Defile, your
Clawing Shadows
Clawing Shadows
Scourge Strike will hit all enemies near the target.
If any enemies are standing in the Defile, it grows in size every sec.

Defy Gravity  

  • REMOVED Effect #3 School Damage
    Value: 614250
  • REMOVED Effect #3 School Damage
    Value: 68.766

NEW   Restores 20% of your health per second for 5 sec. Must remain seated while eating.
Warning: Extremely decadent!

Demon Spikes   Surge with fel power, increasing your Armor by (100% of your Agility100 * Agility / 100), and your Parry chance by 15%, for 6 sec.

REMOVED  
Desecrate   Inflicts 332 to 349 Shadow damage to enemies within 15 yards and creates a Desecrated Weapon at the location.

  • REMOVED Effect #1 School Damage
    Value: 14.3106

Desecrating Stomp   Stomps the ground, inflicting 014 to 16 Nature damage damage, stunning enemies for 2 sec and creating Desecrated Ground.

  • REMOVED Effect #2 School Damage
    Value: 0.672994

NEW  
NEW  
Despawn Victoria  
Destruction   Increases spell critical chance by 2% and spell power by 073 for 15 sec.

Destructive Rampage   Thrashbite hurls his mighty cudgel around the outer ring of the library, dealing 896 Physical damage to all players in its path.

  • REMOVED Effect #1 School Damage
    Value: 1634.49

NEW   Inflicts Physical damage to all enemies in a cone in front of the caster every 1 sec for 4 sec.

NEW   Inflicts Physical damage to all enemies in a cone in front of the caster every 1 sec for 4 sec.

NEW  
NEW   Inflicts Physical damage to all enemies in a cone in front of the caster every 1 sec for 4 sec.

Devastator Cannon   Fires a cannon, inflicting 21 to 23 Fire damage in a 1510 yd radius.

Devastator Cannon   Fires a cannon, inflicting 21 to 23 Fire damage in a 1510 yd radius.

Devastator Cannon   Fires a cannon, inflicting 21 to 23 Fire damage in a 1510 yd radius.

Devour   Spell description. This does 208 extra damage. Attacking with Demon’s Bite 3 times in a row grants you 23 Mastery for 12 sec.

Diabolic Remedy   Increases spell power by 0206 for 20 sec.

NEW  
Dire Magic   Spell Power increased by 0229 for 20 sec.

Dire Magic   Spell Power increased by 0229 for 20 sec.

Discharge   Inflicts 9 Arcane damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 4.08874

Discombobulate   Transforms the target into a Leper Gnome, reducing its melee damage and spell power by 030 and its movement rate by 0%15% for 12 sec.

NEW   Tears at the enemy with diseased claws, inflicting Nature damage and additional Nature damage every 1 sec. for 4 sec.

Dispatch   Inflicts 18 to 21 Physical damage to an enemy.

  • REMOVED Effect #1 School Damage
    Value: 8.17749 (SP mod: 1)

Dispatch   Inflicts 26 to 29 Physical damage to an enemy.

  • REMOVED Effect #1 School Damage
    Value: 8.17749 (SP mod: 1)

NEW  
NEW  
Divine Blessing   Increases spell power by 0106.

Divine Judgment   Each enemy hit by your Holy Power spendersan ability that consumes Holy Power increases the damage of your next Judgment by 15%, stacking up to 15 times.

Divine Purpose   Your Holy Power spending abilities abilities that consume Holy Power have a 20% chance to make your next Holy Power spending ability free.ability that consumes Holy Power free.

Divine Star   Fires a Divine Star in front of you, traveling 24 yds, causing (140% of Spell power) Divine damage to all enemies and (140% of Spell power) healing to all allies within 6 yds of its path.
After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.

Divine Wrath   Increases spell power by 0199.

NEW  
NEW  
Doorway to Nowhere   Summons an effigy of Chi-Ji, the Red Crane for 15 sec. Chi-Ji heals nearby allies with Crane Heal for (30%45% of Attack power).

Down Draft   Dresaron aggressively flaps his wings, pushing enemies away and inflicting 07 Nature damage every 2 sec for 8 sec.

Down Draft   Dresaron aggressively flaps his wings, pushing enemies away and inflicting 07 Nature damage every 2 sec for 8 sec.

Down Draft   Dresaron aggressively flaps his wings, pushing enemies away and inflicting 07 Nature damage every 2 sec for 8 sec.

NEW  
NEW  
NEW  
NEW  
Dragging Harpoon   Throws a harpoon at an enemy, inflicting 27241638 to 40 Physical damage and pulling the enemy to the caster.

Dragging Harpoon   Throws a harpoon at an enemy, inflicting 27241638 to 40 Physical damage and pulling the enemy to the caster.

Drain Essence   The Shade of Xavius drains the essence of Malfurion, fully healing himself and inflicting 0 to 030 to 33 Fire damage to all nearby enemies every 3 sec.

Drain Soul   Drains the target’s soul, causing 636 Shadow damage over 6 sec, and healing you for 125% of the damage done.
Generates 1 Soul Shard if the target dies during this effect.

Drakefire   Inflicts 221 to 233 Fire damage to enemies within 5 yards of impact. Each time this ability is cast, the caster gains a 10% bonus to Fire damage dealt. This effect stacks.

  • REMOVED Effect #1 School Damage
    Value: 9.5404

Dread Inferno   Creates a fiery explosion, inflicting 016 to 17 Fire damage to nearby enemies.

  • REMOVED Effect #1 School Damage
    Value: 0.740725

Dread Screech Waves   Inflicts 21 to 22 Sonic damage to nearby allies within 5 yards.

  • REMOVED Effect #1 School Damage
    Value: 2.72583

Dreadburst   Explodes upon death, inflicting 0 to 0 Shadow damage.6 to 7 Shadow damage.

  • REMOVED Effect #1 School Damage
    Value: 0.301988

NEW  
NEW  
NEW  
NEW  
NEW  
Druid Tier 6 Trinket   Mangle has a 40% chance to grant 127 Strength for 8 sec, Starfire has a 25% chance to grant 0136 spell power for 8 sec, and Rejuvenation has a 25% chance to grant 0101 spell power for 8 sec.

NEW  
NEW  
NEW  
NEW  
Dying Curse   Increases spell power by 0353 for 10 sec.

Dying Curse   Your spells have a chance to increase your spell power by 0353 for 10 sec.

NEW   Hurls a rock at the enemy, inflicting Physical damage.

Earth Shaker   The caster smashes the ground, inflicting 5 Nature damage to all enemies within 5 yards. Earth Shaker also reduces all enemy’senemies’ movement speed by 40% for 8 sec.

Earth Shield   Protects the target with an earthen shield, reducing all damage the target receives by 10% and causes the target to be healed for 10% of maximum health when struck.

NEW   The caster stomps the ground, causing several stone pillars to erupt. Each pillar inflicts 25 Physical damage to all players within 2 yards and knocks them away.

NEW   The caster stomps the ground, causing several stone pillars to erupt. Each pillar inflicts 25 Physical damage to all players within 2 yards and knocks them away.

NEW   The caster stomps the ground, causing several stone pillars to erupt. Each pillar inflicts 25 Physical damage to all players within 2 yards and knocks them away.

NEW   The caster stomps the ground, causing several stone pillars to erupt. Each pillar inflicts 25 Physical damage to all players within 2 yards and knocks them away.

NEW  
NEW   A stone hand reaches up from underneath the target and grabs them, inflicting Physical damage every 1 sec and rooting them for 4 sec.

NEW   Deals Physical damage.

Earthshaking Roar  

  • REMOVED Effect #1 School Damage
    Value: 0.672994

NEW   Restores (14718 / 5 * 20) mana over 20 sec. Must remain seated while eating.

Eat Chum   Rowdy spectators throw piles of meat into the arena creating slippery areas, slowing players movement by 50%. Any shark moving through the area consume the chum and have their movement slowed until they are picked up.

NEW   When empowered by Rime, Howling Blast causes a secondary burst of icy wind around you that deals 216 Frost damage to nearby enemies.

NEW   Increases stamina by 345.

NEW   Chance on attack to drop an anchor on your target, dealing damage.

NEW   Chance on spell cast to apply a 16 second damaging debuff to your target.

NEW   Chance on heal to throw a card from your deck at a nearby ally, healing them.

NEW  
Electrical Charge   Inflicts 227 to 28 Nature damage to all enemies within 8 yards of the impact, stunning them for 3 sec.

Elusive Power   Increases spell power by 0206 for 20 sec.

Elusive Power   Increases spell power by 0307 for 10 sec.

NEW   Inflicts Fire damage to an enemy.

NEW   When your
Storm Elemental
Storm Elemental
Fire Elemental expires, it leaves behind a
Storm Elemental
Spark Elemental
Ember Elemental to continue attacking your enemies for 20 sec.

Embodied Doubt   Inflicts 332 to 349 Shadow damage to all enemies within the realm of Y’Shaarj. Increases damage taken by Embodied Doubt by 25%. Stacks.

  • REMOVED Effect #1 School Damage
    Value: 150000
  • REMOVED Effect #1 School Damage
    Value: 40.8874

NEW   When Vampiric Blood expires, your Leech is increased by 0 for 10 sec.

Eminence   When the Monk inflicts damage, she will heal herself for 0% of that amount.

  • REMOVED Effect #1 Heal
    Value: 150

Empowered Desecrate   Inflicts 332 to 349 Shadow damage to enemies within 15 yards and creates a Empowered Desecrated Weapon at the location.

  • REMOVED Effect #1 School Damage
    Value: 14.3106

Empowered Flame Rend   Inflicts 53180 Fire damage in a frontal cone, divided evenly among all players struck, and increasing damage taken by Flame Rend by 500%0% for 30 sec.
This attack also knocks all victims away, and the force of the knockback is also divided among all players struck.
If too few players are affected, Aggramar gains stacks of Burning Rage.

Empowered Gripping Despair   Inflicts 68 Shadow damage every 1 sec for 10 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair.

  • REMOVED Effect #1 School Damage
    Value: 2.86212

Empowered Whirling Corruption   Inflicts 443 to 466 Shadow damage to enemies within 8 yards and creates a Minion of Y’Shaarj at the location.

  • REMOVED Effect #1 School Damage
    Value: 13.6291

NEW  
NEW  
NEW  
NEW  
Endless Abyss   Warbringer Yenajz pulls all players to him and begins to open a portal to the void, inflicting 0125 Shadow damage to all players. The damage of this effect is reduced the further players are from Warbringer Yenajz.

NEW   Summons an orb of soul energy that periodically inflicts Shadow damage to all nearby enemies for 15 sec.

NEW  
NEW  
Energy Cascade   Inflicts 45 Arcane damage to all enemies within 5 yards.

  • REMOVED Effect #1 School Damage
    Value: 20.4437

Energy Conduit   Deals Arcane damage to nearby targets.

  • REMOVED Effect #1 School Damage
    Value: 34.0729

Energy Drain   Siphoning energy from the Scrubbers inflicts 11 to 12 Arcane damage every 0.5 sec.

  • REMOVED Effect #1 School Damage
    Value: 5.59756

NEW  
NEW   The Crawg ruptures, killing it and inflicting 49 to 51 Shadow damage to all players every 2 sec. for 10 sec.

Engorged Parasite   Players with 020 stacks of Lingering Infection will spawn an Engorged Parasite whenever they are struck by Contagion.

Engorged Parasites will cast Parasitic Discharge when they reach full energy.

Engorged Parasite   Players with 020 stacks of Lingering Infection will spawn an Engorged Parasite whenever they are struck by Contagion.

Engorged Parasites will cast Parasitic Discharge when they reach full energy.

Engorged Parasite   Players with 020 stacks of Lingering Infection will spawn an Engorged Parasite whenever they are struck by Contagion.

Engorged Parasites will cast Parasitic Discharge when they reach full energy.

Engulfed Explosion   The stomped crawler mine detonates underneath the ground, causing an earthy eruption at the feet of the player who stomped it. Inflicts 2768 to 2910 Physical damage and knocks players high into the air.

  • REMOVED Effect #1 School Damage
    Value: 113.576

NEW   Taloc overwhelms the very heart of an enemy, splitting 1000 Shadow damage among all players within 8 yards of the target.

NEW   Taloc overwhelms the very heart of an enemy, splitting 1000 Shadow damage among all players within 8 yards of the target.

NEW  
NEW   Lets out a guttural howl, increasing damage done by 25% for 8 sec.

NEW   Lets out a guttural howl, increasing damage done by 25% for 8 sec.

NEW   Open a portal into the Void that you and allies can travel through.

Entropic Force   Void winds flow out of the caster, inflicting 28 Shadow damage every 1 sec and additionally pushing all enemies away.

  • REMOVED Effect #2 School Damage
    Value: 162500

NEW   Creates a trap that lasts for 8 sec. Touching the trap causes it to explode inflicting Shadow damage to all enemies within 3 yards.

NEW   Creates a trap that lasts for 8 sec. Touching the trap causes it to explode inflicting Shadow damage to all enemies within 3 yards.

NEW  
Ephemeral Power   Increases spell power by 0355 for 15 sec.

Epidemic   Causes each of your Virulent Plagues within 100 yds to flare up, dealing (16.38%20% of Attack power) Shadow damage to the infected enemy, and an additional (3.4398%8% of Attack power) Shadow damage to all other enemies near them.

  • Effect #1 School Damage
    Value: 0 (AP mod: 0.16380.2)

Epidemic   Causes each of your Virulent Plagues within 100 yds to flare up, dealing (16.38%20% of Attack power) Shadow damage to the infected enemy, and an additional (3.4398%8% of Attack power) Shadow damage to all other enemies near them.

  • Effect #2 School Damage
    Value: 0 (AP mod: 0.0343980.08)

Erupting Darkness   Inflicts 4920 Shadow damage to players within 45 yards.

  • NEW Effect #1 School Damage
    Value: 27.008

Erupting Darkness   Inflicts 915 Shadow damage to players within 15 yards.

  • NEW Effect #1 School Damage
    Value: 27.3477

NEW   The caster submerges and erupts from the ground violently, inflicting Physical damage and knocking back all nearby enemies.

Escalating Power   Each time you cast a helpful spell, you gain 026 spell power. Stacks up to 8 times. Entire effect lasts 20 sec.

Escalating Power   Each time you cast a helpful spell, you gain 025 spell power. Stacks up to 8 times. Entire effect lasts 20 sec.

Escalation   Increases spell power by 026.

Escalation   Increases spell power by 025.

NEW  
NEW  
Essence Well   For every 6 sec Essence Font spends off cooldown, your next Essence Font may be channeled for 1 additional second.
The duration of Essence Font’s heal over time is increased by 4 sec.

Essence of Sapphiron   Increases spell power by 0193 for 20 sec.

Essence of the Martyr   Increases spell power by 0199 for 20 sec.

NEW  
Everybody Out!   The back doors open, unleashing Lion’s Engineers, Lion’s Shieldbearers and Lion’s Warcasters.

NEW   When you gain Demonic Core, the damage of your next Demonbolt is increased by 208

NEW   When you gain Demonic Core, the damage of your next Demonbolt is increased by 208

NEW  
Execution Sentence   Deliver an execution sentenceCalls down the Light’s punishment upon an enemy target, dealing (120% of Attack power) Holy damage.
Your Holy damage done against the target is increaseddamage and increasing the target’s Holy damage taken from your attacks by 20% for 12 sec.

Explode   Explodes, inflicting 58 to 6479 to 84 Fire damage to all players.

  • NEW Effect #1 School Damage
    Value: 110

Explosive Corruption   G’huun spreads corruption to a random player that explodes after 6 sec, inflicting 78 to 8237 to 38 Plague damage to all players within 5 yards.Creating a patch of Blighted Ground.
In addition, when expires, it creates 5 Virulent Corruption that radiate outward.

Explosive Corruption   G’huun spreads corruption to all players that explodes after 6 sec, inflicting 78 to 8237 to 38 Plague damage to all players within 5 yards. Creating a patch of Blighted Ground.
In addition, when Explosive Corruption expires, it creates 3 Virulent Corruption that radiate outward.

Explosive Corruption  
Explosive Corruption   G’huun spreads corruption to a random player that explodes after 6 sec, inflicting 78 to 8237 to 38 Plague damage to all players within 5 yards.Creating a patch of Blighted Ground.
In addition, when expires, it creates 5 Virulent Corruption that radiate outward.

NEW   G’huun spreads corruption to all players that explodes after 6 sec, inflicting 37 to 38 Plague damage to all players within 5 yards. Creating a patch of Blighted Ground.
In addition, when Explosive Corruption expires, it creates 3 Virulent Corruption that radiate outward.

NEW  
NEW  
NEW   When your Implosion consumes 3 or more Imps, gain 208 Haste for 6 sec.

Explosive Void   Coming in contact with the Awoken Void inflicts 36 to 3829 to 31 Shadow damage and stuns the target for 4 sec.

Eye Beam   The Eye of C’Thun penetrates the soul of the target, dealing 64 to 68 Shadow damage and leaping to any nearby allies for increased damage.

Eye for an Eye   Reduces Physical damage you takeSurround yourself with a bladed bulwark, reducing Physical damage taken by 35% and instantly counterattacks any enemy that strikes you in melee combat fordealing (35.3028% of Attack power)% Physical damage Lasts 10 sec.to any melee attackers for 10 sec.

NEW  
NEW  
NEW   Blasts frontal enemies with a superheated machine gun.

Falling Ash   Summons a core of smouldering ash that will fall over 15 sec. Deals 2272 Fire damage to enemies within 17 yards and 681 Fire damage to all enemies on impact.

  • REMOVED Effect #2 School Damage
    Value: 79.5033
  • REMOVED Effect #2 School Damage
    Value: 107.33
  • REMOVED Effect #2 School Damage
    Value: 36.3444

Falling Rocks   Dresaron roars, shaking the ground around him, inflicting 014 to 16 Nature damage to nearby enemies and causing a cave in, inflicting 019 Nature damage every 2 sec.

NEW   Deals 0 physical damage.

NEW   Drops an anchor on your current enemy target.

NEW   Chance on attack to drop an anchor on your target, dealing damage to them. Size and damage of anchor depends on the topmost card of the deck.

Fel Ache   Decreases spell power by 016.

Fel Mana   Restores 1472 mana over 24 sec, but at a cost. Also reduces Spell Power by 016 for 15 min.

Ferocity   The caster enrages, increasing damage dealt by 25%10% and reducing damage taken by 0%10% for 10 sec.

Fester Bloom   Heals a plant ally for 2 damage every 1.5 sec. for 6 sec. Every time the target is healed it inflicts 01 to 2 Nature damage to nearby enemies.

Fester Bloom   Heals a plant ally for 2 damage every 1.5 sec. for 6 sec. Every time the target is healed it inflicts 01 to 2 Nature damage to nearby enemies.

  • REMOVED Effect #1 School Damage
    Value: 0.0672827

NEW   Shoots a bolt of fire at the target, inflicting Fire damage.

NEW   The caster shrouds themselves in a fiery aura, dealing Fire damage to nearby enemies every 2 sec.

NEW   The caster shrouds themselves in a fiery aura, dealing Fire damage to nearby enemies every 2 sec.

Filthy Tricks   Vanish deals (165.52% of Attack power) Shadow damage to all enemies within 8 yards, and disorients them for 2 sec.

Filthy Tricks   Vanish deals (165.52% of Attack power) Shadow damage to all enemies within 8 yards, and disorients them for 2 sec.

Fire Bomb   The bomb explodes, damaging everyone around it for 1 Fire damage.

  • REMOVED Effect #1 School Damage
    Value: 0.388648

NEW  
NEW  
Fire Power   Increases Fire spell power by 08 for 1 hour. Battle Elixir.

NEW  
NEW  
NEW  
Fireball   Inflicts 19 to 21 Fire damage to an enemy.

  • NEW Effect #1 School Damage
    Value: 20.3834

NEW   Inflicts Fire damage to an enemy.

Fires of Justice   Reduces the cooldown of Crusader StrikeYour Crusader Strike’s cooldown is reduced by 1 sec and gives itCrusader Strike has a 15% chance to reduce the cost of your next Holy Power spender by 1.make your next ability consume 1 less Holy Power.

Fish Feast   Set out a great feast that will feed your party! Restores 10122 health and (869 / 5 * 30) mana over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 0 Attack Power, 016 Attack Power, 18 Spell Power and 016 Stamina for 1 hour.

NEW  
NEW   Drinking Purifying Brew while at Heavy Stagger causes your next 3 melee abilities to heal you for 360.

NEW   Drinking Purifying Brew while at Heavy Stagger causes your next 3 melee abilities to heal you for 360.

NEW   Increases stamina by 240.

NEW   Chance on attack to drop an anchor on your target, dealing damage.

NEW   Chance on spell cast to apply a 10 second damaging debuff to your target.

NEW   Chance on heal to throw a card from your deck at a nearby ally, healing them.

NEW   Fixated on a target.

NEW   Volatile Droplets fixate on a random player.

NEW  
NEW  
Flag Quest and Add Rep  
Flag Quest and Add Rep  
NEW  
NEW  
NEW   Swings at the enemy, inflicting Physical damage.

Flame Cap   Chance to strike a ranged or melee target for 0 fire damage. Also increases fire spell power by 049. Lasts 1 min.

Flames of Galakrond   Deals up to 1329 to 1397 Fire damage to all enemies, reduced depending on how many players the orb touched before exploding.

  • REMOVED Effect #1 School Damage
    Value: 57.2424

NEW   Blasts nearby enemies for Frost damage and freezes them in place for up to until cancelled.

Flash of Light   A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (120% of Spell power).

NEW   When your Immolate deals periodic damage to a target above 80% health, gain 208 Haste for 8 sec.

Flask of Blinding Light   Increases arcane, holy, and nature spell power by 049 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.

NEW   Shrouds the target in shadows.

Flask of Pure Death   Increases Shadow, Fire, and Frost spell power by 049 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.

Flask of the Frost Wyrm   Increases spell power by 050 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.

Flesh Golem   Transform your
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul into a powerful undead monstrosity for 20 sec. The 15 sec. The
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul’s abilities are empowered and take on new functions while the transformation is active.

NEW  
NEW  
Flow of Knowledge   Your spell casts have a chance to increase your spell power by 0307 for 10 sec.

NEW   Reduces damage dealt by 5%.

NEW   Thrusts upward, dealing damage to nearby enemies.

Focus   Your next 5 spells cast within 20 sec will grant a bonus of 054 spell power, stacking up to 5 times. Lasts 20 sec.

Focused Power   Increases spell power by 0146 for 20 sec.

Food   Restores 3456 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and increase Spell Power by 012 and Versatility by 012 for 30 min.

Food   Restores 3456 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 012 Spell Power and 012 Versatility for 30 min.

NEW   Throws an entirely magical bundle of “energy” at a player’s location which lasts for 10 sec. The bundle shoots off sparks of Azerite, inflicting 24 to 26 Fire damage to players within 2 yards.

NEW   Throws an entirely magical bundle of “energy” at a player’s location which lasts for 10 sec. The bundle shoots off sparks of Azerite, inflicting 24 to 26 Fire damage to players within 2 yards.

NEW   Throws an entirely magical bundle of “energy” at a player’s location which lasts for 10 sec. The bundle shoots off sparks of Azerite, inflicting 24 to 26 Fire damage to players within 2 yards.

NEW   Throws an entirely magical bundle of “energy” at a player’s location which lasts for 10 sec. The bundle shoots off sparks of Azerite, inflicting 24 to 26 Fire damage to players within 2 yards.

NEW   Throws an entirely magical bundle of “energy” at a player’s location which lasts for 10 sec. The bundle shoots off sparks of Azerite, inflicting 24 to 26 Fire damage to players within 2 yards.

NEW   Throws an entirely magical bundle of “energy” at a player’s location which lasts for 10 sec. The bundle shoots off sparks of Azerite, inflicting 24 to 26 Fire damage to players within 2 yards.

NEW   Throw it!

Forge Ember   Increases spell power by 0266 for 10 sec.

Forge Ember   Your damaging and healing spells have a chance to increase your spell power by 0266 for 10 sec.

Foul Geyser   Inflicts 681 Nature damage to enemies within 3.5 yards.

  • REMOVED Effect #1 School Damage
    Value: 36.91

Foulness   Inflicts 227 Nature damage to enemies within 3 yards every 1 sec.

  • REMOVED Effect #1 School Damage
    Value: 11.8119

NEW  
NEW   Increases stamina by 205.

NEW   Chance on attack to drop an anchor on your target, dealing damage.

NEW   Chance on spell cast to apply a 8 second damaging debuff to your target.

NEW   Chance on heal to throw a card from your deck at a nearby ally, healing them.

NEW  
Fracking Totem   Place a Fracking Totem, which stunsincapacitates your current target for 1 min. Can only be used against Earthragers. This effect breaks when the target is damaged.

Fracking Totem   Place a Fracking Totem, which stunsincapacitates your current target for 1 min. Can only be used against Earthragers. This effect breaks when the target is damaged.

Fracking Totem   Place a Fracking Totem, which stunsincapacitates your current target for 1 min. Can only be used against Earthragers. This effect breaks when the target is damaged.

Frantic Leap   Leaps at an enemy, inflicting 026 to 28 Physical damage and causing a 0576 Physical damage every 2 sec for 8 sec.

Free Sam Robinson  
Freezing Tempest   Lets out a massive blast of icicles in all directions, inflicting 020 Frost damage to all enemies in line of sight and freezing them.

Frost Power   Increases Frost spell power by 012 for 1 hour. Battle Elixir.

Frost Shock   Freezes the target, inflicting 18 to 2110 to 12 Frost damage and reducing their movement speed by 50% for 15 sec.

  • NEW Effect #1 School Damage
    Value: 20.6709

Frost Spike   A frost spike erupts fom the ground, dealing 40 to 42 Frost damage and knocking enemy targets within 4 yards into the air.

  • REMOVED Effect #1 School Damage
    Value: 18000.5

NEW   Inflicts Frost damage to an enemy and reduces its movement speed for 4 sec.

Frostforged Sage   Increases spell power by 062 for 10 sec.

NEW   Lets out a blast of icy wind, inflicting Frost damage to all enemies in a cone in front of the caster.

Frosty Spittle   Spits out an icy blast, inflicting 67 Frost damage to all enemies in a cone in front of the caster.

  • REMOVED Effect #1 School Damage
    Value: 90.6805

NEW   Deals Frost damage.

Frozen Blood   Deals 30 Frost damage instantly and slows the target’s movement, melee, ranged, and casting speeds by 25%. This effect stacks while standing within the area of frozen blood.

  • REMOVED Effect #1 School Damage
    Value: 13333

Fury of the Bogling   Increases physical damage by 01 for 10 min.

Fury of the Earthen   Increases your spell power by 0190 for 15 sec.

NEW  
NEW  
Gaze of G’huun   G’huun unleashes a wave of terror, causing all players facing him to flee in fear for 6 sec.

NEW   G’huun unleashes a wave of terror, causing all players facing him to flee in fear for 6 sec.

NEW   Submit to a creature from the void.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW   Free the will of a cursed raider.

Glacial Breath   Releases a breath of frozen air, inflicting 010 Frost damage and slowing all enemies in front of the caster. While casting Glacial Breath, the caster rotates in a random direction.

Glacial Spike   Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (350% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
IcePassive: Ice Lance no longer launches Icicles.

Glacial Spike   Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (350% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
IcePassive: Ice Lance no longer launches Icicles.

Glacial Spike!   Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (350% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
IcePassive: Ice Lance no longer launches Icicles.

NEW   Shoots at an enemy, inflicting Physical damage.

NEW   Shoots at an enemy, inflicting Physical damage.

Gleaming   Increases your spellpower by 0191 for 20 sec.

NEW   Your Aquatic Form now appears as a Dolphin.

NEW   Your Aquatic Form now appears as a Tideskipper Dolphin.

NEW   Headbutts the enemy target, inflicting Physical damage and knocking them away.

NEW  
Goin’ Bananas   In a whirlwind of firebanana knive the caster attack all enemies within 5 yards, inflicting 2 Fire3 Physical damage every 1 sec.

Goin’ Bananas   In a whirlwind of firebanana knive the caster attack all enemies within 5 yards, inflicting 2 Fire3 Physical damage every 1 sec.

NEW  
Grasp from the Depths   Slams tentacles into the ground, rooting a player in place and inflicting 3 Shadowfrost damage every 2 sec for 20 sec.

Grasp of the Abyss  

  • REMOVED Effect #2 School Damage
    Value: 0

NEW   Chews on some grass, restoring health every 1 sec for 5 sec.

Great Feast   Set out a great feast that will feed your party! Restores 10122 health and (869 / 5 * 30) mana over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 0 Attack Power, 012 Attack Power, 14 Spell Power and 012 Stamina for 1 hour.

Greater Arcane Elixir   Increases spell power by 028 and critical strike by 08 for 1 hour. Battle Elixir.

Greater Firepower   Increases spell power by 032 for 1 hour. Battle Elixir.

Grievious Leap   Leaps at an enemy, inflicting 021 to 24 Physical damage and causing a Grievous Tear.
Archdruid Glaidalis will then leap back, inflicting 021 to 24 Physical damage and causing a Grievous Tear.

Grievous Leap   Leaps at an enemy, inflicting 021 to 24 Physical damage and causing a Grievous Tear.
Archdruid Glaidalis will then leap back, inflicting 021 to 24 Physical damage and causing a Grievous Tear.

Grievous Leap   Leaps at an enemy, inflicting 021 to 24 Physical damage and causing a Grievous Tear.
Archdruid Glaidalis will then leap back, inflicting 021 to 24 Physical damage and causing a Grievous Tear.

  • REMOVED Effect #1 School Damage
    Value: 0.707028

Grievous Leap   Leaps at an enemy, inflicting 021 to 24 Physical damage and causing a Grievous Tear.
Archdruid Glaidalis will then leap back, inflicting 021 to 24 Physical damage and causing a Grievous Tear.

Grievous Leap   Leaps at an enemy, inflicting 021 to 24 Physical damage and causing a Grievous Tear.
Archdruid Glaidalis will then leap back, inflicting 021 to 24 Physical damage and causing a Grievous Tear.

Grievous Leap   Leaps at an enemy, inflicting 021 to 24 Physical damage and causing a Grievous Tear.
Archdruid Glaidalis will then leap back, inflicting 021 to 24 Physical damage and causing a Grievous Tear.

Ground Crush   Inflicts 33 to 38 Physical damage to nearby players and knocks them high into the air.

  • NEW Effect #2 School Damage
    Value: 64.8021

NEW   Causes the earth to erupt underneath nearby targets, inflicting Physical damage and knocking them back.

NEW   Causes the earth to erupt underneath nearby targets, inflicting Physical damage and knocking them back.

NEW  
NEW  
NEW   +25% Scale

NEW  
NEW  
NEW  
NEW  
NEW   Hold on for dear life.

Guise of Horror   Inflicts 14 Shadow damage every 2 sec. for 8 sec. This effect stacks.
At 5 stacks, this effect is removed and replaced with Pit of Despair.

NEW  
NEW  
NEW  
Gut Shot   Shoots at an enemyWhen not being melee attacked, shoots at random enemies inflicting 13 to 16 Physical damage on impact and an additional 12 to 15 Physical damage every 2 sec for 8 sec.

NEW  
NEW   The caster’s shell hardens, reducing damage taken by 50% for 5 sec.

NEW   The caster’s shell hardens, reducing damage taken by 50% for 5 sec.

NEW  
NEW   Fires a massive harpoon at the target, inflicting heavy Physical damage and ignoring armor.

NEW   Fires a massive harpoon at the target, inflicting heavy Physical damage and ignoring armor.

NEW   Harvests everything in the caster’s view, inflicting Physical damage to all enemies in a cone every 1 sec for 5 sec.

NEW   Harvests everything in the caster’s view, inflicting Physical damage to all enemies in a cone every 1 sec for 5 sec.

Has Kris  
Hatespawn Detonation   Hatespawn Welplings detonate upon death, inflicting 0 to 04 to 5 Shadow damage to all enemies within 8 yds.

  • REMOVED Effect #1 School Damage
    Value: 0.204815

NEW   Night Elf Sentinels heal their ally for 9% of their health every 1 seconds for 10 sec seconds.

Healing Focus   Increases spell power by 0160 for 20 sec.

Healing Power   Increases spell power by 0160 for 15 sec.

Healing Power   Increases spell power by 015 and Versatility by 015 for 1 hour. Battle Elixir.

Healing Purity   Increases spell power by 0113 for 20 sec.

NEW   Heals the caster for 5% of their maximum life.

Healing of the Ages   Increases spell power by 0349 for 15 sec.

NEW  
NEW   Use the Heart of Azeroth to absorb Azerite from within the Chamber of Heart.

NEW  
Heart of Fear   The Heart of Fear fires a beam of pain towards its marked enemies, inflicting 80 to 84 Shadow damage to the first player it collides with.

  • REMOVED Effect #2 School Damage
    Value: 9.81299

Heart’s Revelation   Spell Power increased by 09 for 15 sec.

Heart’s Revelation   Spell Power increased by 09 for 15 sec.

Heave Ho   Raoul lifts and strangles his target, inflicting 1073 Physical damage every 1 sec for 5 sec. Raoul then throws his target to the ground, inflicting 021 to 24 Physical damage to anyone in the area.

Heave Ho   Raoul lifts and strangles his target, inflicting 1073 Physical damage every 1 sec for 5 sec. Raoul then throws his target to the ground, inflicting 021 to 24 Physical damage to anyone in the area.

Heave Ho   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

Heave Ho   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

Heave Ho   Raoul lifts and strangles his target, inflicting 1073 Physical damage every 1 sec for 5 sec. Raoul then throws his target to the ground, inflicting 021 to 24 Physical damage to anyone in the area.

Heave Ho   Raoul lifts and strangles his target, inflicting 1073 Physical damage every 1 sec for 5 sec. Raoul then throws his target to the ground, inflicting 021 to 24 Physical damage to anyone in the area.

Heave Ho   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

Heave Ho   Oakheart picks up and crushes his target, inflicting 019 Nature damage every 1 sec for 5 sec. Oakheart then throws his target to the ground, inflicting 021 to 24 Nature damage to anyone in the area.

NEW   Inflicts 18 to 20 Physical damage and stuns all players in a cone in front of the Templar for 4 sec.

Heavy Ordinance   Inflicts 32 Fire damage, and stuns the targetstuns the target and increases all damage taken by 50% for 6 sec.

Heroic Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 2 sec.

Heroic Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for until cancelled.

Heroic Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

Heroic Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

NEW   Lets out a shrill hiss, inflicting Physical damage to all nearby enemies.

NEW  
NEW  
NEW  
NEW   Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, inflicting less Nature damage to each successive target.

NEW   Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 5 targets.

NEW   Leaps near the target.

Hopped Up   Increases your spell power by 0193 for 20 sec.

NEW  
NEW  
Hospitality   Increases spell power by 0206 for 20 sec.

NEW   Your Swift Flight Travel Form appears as your more humble racial flyer.

Hungering Maw   Whenever a Bloodthirsty Crawg deals damage, they heal for 100%200% of the damage dealt.

Hungering Maw   Whenever a Bloodthirsty Crawg deals damage, they heal for 100%200% of the damage dealt.

Hunting Leap   Jumps towards a targeted player and unleashes a series of gutripping attacks, inflicting 20 to 24 Physical to players in a cone with each attack.

  • NEW Effect #1 School Damage
    Value: 40.0436

Hunting Leap   Jumps towards a targeted player and unleashes a series of gutripping attacks, inflicting 20 to 24 Physical to players in a cone with each attack.

  • NEW Effect #1 School Damage
    Value: 40.1722

Hunting Leap   Jumps towards a targeted player and unleashes a series of gutripping attacks, inflicting 20 to 24 Physical to players in a cone with each attack.

NEW   Shoots at an enemy, inflicting Physical damage.

NEW  
NEW   Inflicts Physical damage.

NEW  
Hymn of Power   Spell Power increased by 0229 for 10 sec.

Hymn of Power   Spell Power increased by 0229 for 10 sec.

Hysteria   Strikes fear in the minds of enemies, inflicting Shadow damage and fearing targets within 8 yards of a targeted location for 3 sec.

Ice Comet   Inflicts 66 to 70 Frost damage to all enemies within 6 yards.

  • REMOVED Effect #1 School Damage
    Value: 14.9932

Icicle   When you castCasting Frostbolt or Flurry you gain an Icicle for 1 min.
Castinggrants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched.
Increases the damage of Frozen Orb by 16.4271%.

Icicles   When you castCasting Frostbolt or Flurry you gain an Icicle for 1 min.
Castinggrants you an Icicle. Casting Ice Lance causes all Icicles stored to begin launching at the target, each dealing (0.1% of Spell power) Frost damage.
Up to 5 Icicles can be stored. Any excess Icicles gained will be automatically launched.
Increases the damage of Frozen Orb by 16.4271%.

Icy Fear   Inflicts 170 Frost damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 9.5404

NEW   Spits ice cold spittle in a cone in front of the caster, inflicting Frost damage.

NEW   Throws a packed ball of ice at the target, inflicting Frost damage.

Ignite Soul   Ignites a target’s soul. After 9 sec, the target explodes, inflicting its current health as Fire damage to all other players.

  • REMOVED Effect #1 School Damage
    Value: 1

NEW   Creates a loa-blessed flame that can be seen across great distances.

Igniting…   Creates a loa-blessed flame that can be seen across great distances.

NEW   Fight through the pain, ignoring 50% of damage taken, up to total damage prevented (based on Rage spent).

Illustration of the Dragon Soul   Increases your spell power by 09. Effect lasts for 10 sec.

Illustration of the Dragon Soul   Each time you cast a damaging or healing spell you gain 09 spell power for the next 10 sec, stacking up to 10 times.

Imbued Poison   Deals 13 to 14 Nature damage.

  • REMOVED Effect #1 School Damage
    Value: 6000

NEW   Strikes the target with an intense ball of fire, inflicting Fire damage and additional Fire damage every 1 sec for 6 sec.

Impaling Spear   Launches a spear from a trap, impaling any players hit, inflicting 2122 Physical damage every 1 sec. and stunning them for 2 sec.

Improved Mana Gems   You gain 25% more mana when you use a mana gem. In addition, using a mana gem grants you 0231 spell power for 15 sec.

In For The Kill   Warbreaker
Warbreaker
Colossus Smash increases your critical strike chanceHaste by 10%, or by 20% if
Warbreaker
any
the target is below 20% health. Lasts 10 sec.

Increase Fire Dam 20   Increases fire spell power by 08.

Increase Fire/Arcane Dam 50   Increases fire and arcane spell power by 021.

Increase Ice Dam 20   Increases Frost spell power by 08.

Increase Shadow Dam 20   Increases shadow spell power by 08.

Increase Shadow/Frost Dam 54   Increases Shadow and Frost spell power by 021.

NEW   Block value increased by 100%.

Induce Regeneration  
NEW   Bites the target with diseased fangs, inflicting Nature damage.

Infected Thorn   Hurls a plagued thorn at the enemy, inflicting 9 Nature damage and an additional 2 Nature damage every 1 sec for 8 sec.

Infernal Power   The power flowing through Nightbane ignites the surrounding air, inflicting 15 to 16 Fire damage to all players every 2 sec for 10 sec.

  • REMOVED Effect #1 School Damage
    Value: 20.6893

Infiltrator’s Guile   Increases spell power by 0141 for 20 sec.

Infinite Power   Increases spell power by 0134 for 20 sec.

NEW   When Shield of the Righteous expires, gain 193 Block and deal 154 Holy damage to all attackers for 4 sec.

NEW   When Shield of the Righteous expires, gain 193 Block and deal 154 Holy damage to all attackers for 4 sec.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW   Ferocious Bite has a 4% chance per combo point to increase the base damage of your next Maim by 324.

Ironstorm   Whirl around in a storm of iron, inflicting 420 to 488 Physical damage to enemies within 6.5 yards every 1 sec. for 1 min.

  • REMOVED Effect #1 School Damage
    Value: 19.0808

Item – Chamber of Aspects 25 Heroic Nuker Trinket   Your damaging spells have a chance to grant 0205 spell power for 15 sec.

Item – Chamber of Aspects 25 Nuker Trinket   Your damaging spells have a chance to grant 0205 spell power for 15 sec.

Item – Icecrown 10 Heroic Caster Trinket   Each time you deal spell damage to an opponent, you gain 06 spell power for the next 10 sec, stacking up to 10 times.

Item – Icecrown 10 Normal Caster Trinket   Each time you deal spell damage to an opponent, you gain 06 spell power for the next 10 sec, stacking up to 10 times.

Item – Icecrown 25 Heroic Caster Trinket 1 Base   Your harmful spells have a chance to increase your spell power by 031 and an additional 031 every 2 sec for 20 sec.

Item – Icecrown 25 Heroic Caster Trinket 2   Each time one of your spells deals periodic damage, you have a chance to gain 0308 spell power for 20 sec.

Item – Icecrown 25 Normal Caster Trinket 1 Base   Your harmful spells have a chance to increase your spell power by 030 and an additional 030 every 2 sec for 20 sec.

Item – Icecrown 25 Normal Caster Trinket 2   Each time one of your spells deals periodic damage, you have a chance to gain 0309 spell power for 20 sec.

Item – Icecrown Reputation Ring Caster Trigger   Your offensive spells have a chance on hit to increase your spell power by 062 for 10 sec.

Item – Icecrown Reputation Ring Healer Trigger   Your helpful spells have a chance to increase your spell power by 062 for 10 sec.

Item – Proc Spell Power   Your spells have a chance to grant 0231 spell power for 10 sec.

Item – Proc Spell Power   Your harmful spells have a chance to grant 0229 spell power for 15 sec.

Item – Proc Spell Power   Your spells have a chance to grant 0229 spell power for 10 sec.

Item – Proc Spell Power   Your spells have a chance to grant 0229 spell power for 10 sec.

Item – Proc Spell Power   Your spells have a chance to grant 0228 spell power for 15 sec.

Item – Proc Spell Power On Dmg   Your harmful spells have a chance to grant 0229 spell power for 20 sec.

Item – Proc Spell Power On Dmg   Your harmful spells have a chance to grant 0229 spell power for 20 sec.

Item – Proc Stacking Spell Power   Your healing and damage periodic spells grant 02 spell power each time they heal or deal damage. Lasts 15 sec, stacking up to 20 times.

Item – Proc Stacking Spell Power   Your damage spells grant Heart’s Revelation, increasing spell power by 09 for 15 sec and stacking up to 5 times.

Item – Proc Stacking Spell Power   Your damage spells grant Heart’s Revelation, increasing spell power by 09 for 15 sec and stacking up to 5 times.

Item – Stacking Spell Power   Your spells grant 08 spell power for 15 sec, stacking up to 6 times.

Jade Pendant of Blasting   Increases spell power of all nearby party members by 058 for 30 min.

Jagged Mandible   The Qiraji Warrior’s melee attacks maim the target, inflicting 10 to 11 Physical damage every 2 sec.This effect stacks.

NEW   The caster whirls around, inflicting Physical damage to all nearby enemies.

NEW   The caster whirls around, inflicting Physical damage to all nearby enemies.

NEW  
NEW  
Jasper Chains   Chains two enemy targets together. While the targets are over (10 / 0.962891) yds apart the chains inflict 35000 Fire damage every 1 sec. This damage increases by 15% each second they remain apart. The chains will break if the targets remain apart for 15 total seconds.

  • REMOVED Effect #1 School Damage
    Value: 4200 (SP mod: 1)
  • REMOVED Effect #1 School Damage
    Value: 5.45166 (SP mod: 1)

Jeremy’s Test Spell  
NEW  
Jeweled Serpent   Increases your spell power by 0191 for 20 sec.

NEW   Spits a gem-encrusted rock at the enemy, inflicting Physical damage.

NEW   Spits a rock at the enemy, inflicting Physical damage.

Judgment  
Holy:
Judges the target, dealing (112.5% of Spell power) Holy damage, and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
Protection:

Protection:
Judges the target, dealing (112.5% of Spell power) Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike
Retribution:

Retribution:
Judges the target, dealing (112.5% of Spell power) Holy damage
Generates 1 Holy Power., and causing them to take 25% increased damage from your next ability that costs Holy Power.
Generates 1 Holy Power.

Judgment  
Holy:
Judges the target, dealing (112.5% of Spell power) Holy damage, and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
Protection:

Protection:
Judges the target, dealing (112.5% of Spell power) Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike
Retribution:

Retribution:
Judges the target, dealing (112.5% of Spell power) Holy damage
Generates 1 Holy Power., and causing them to take 25% increased damage from your next ability that costs Holy Power.
Generates 1 Holy Power.

Judgment  
Holy:
Judges the target, dealing (112.5% of Spell power) Holy damage, and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
Protection:

Protection:
Judges the target, dealing (112.5% of Spell power) Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike
Retribution:

Retribution:
Judges the target, dealing (112.5% of Spell power) Holy damage
Generates 1 Holy Power., and causing them to take 25% increased damage from your next ability that costs Holy Power.
Generates 1 Holy Power.

Judgment  
Holy:
Judges the target, dealing (112.5% of Spell power) Holy damage, and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
Protection:

Protection:
Judges the target, dealing (112.5% of Spell power) Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike
Retribution:

Retribution:
Judges the target, dealing (112.5% of Spell power) Holy damage
Generates 1 Holy Power., and causing them to take 25% increased damage from your next ability that costs Holy Power.
Generates 1 Holy Power.

Judgment  
Holy:
Judges the target, dealing (112.5% of Spell power) Holy damage, and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
Protection:

Protection:
Judges the target, dealing (112.5% of Spell power) Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike
Retribution:

Retribution:
Judges the target, dealing (112.5% of Spell power) Holy damage
Generates 1 Holy Power., and causing them to take 25% increased damage from your next ability that costs Holy Power.
Generates 1 Holy Power.

Judgment  
Holy:
Judges the target, dealing (112.5% of Spell power) Holy damage, and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
Protection:

Protection:
Judges the target, dealing (112.5% of Spell power) Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike
Retribution:

Retribution:
Judges the target, dealing (112.5% of Spell power) Holy damage
Generates 1 Holy Power., and causing them to take 25% increased damage from your next ability that costs Holy Power.
Generates 1 Holy Power.

Kali Test Spell   Beep boop

NEW   Beep boop

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
Kill Shredder Aura  
NEW  
Landslide   Slams the ground, causing granite spikes to erupt from the ground in a line, inflicting 32 to 35 Nature damage and knocking back enemies nearby.

  • REMOVED Effect #1 School Damage
    Value: 105.049

NEW   Deals damage to enemies in front of the caster.

NEW   Deals damage to enemies in front of the caster.

NEW  
NEW  
Laser Burn   Inflicts 554 to 582 Fire damage to random players, and sears their flesh for an additional 122 to 128 Fire damage every 2 seconds.

  • REMOVED Effect #1 School Damage
    Value: 29.5298

Launch   The backflips, inflicting 41 to 48 Physical damage to the target and knocking them back. This damage is not mitigated by armor.

  • REMOVED Effect #1 School Damage
    Value: 138.384

NEW  
Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for until cancelled.

Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

Leap   Leap through the air and slam down on all enemies within 8 yards of the target area, causing (1%10.2211% of Attack power)% weapon damage and stunning them for 0.10 sec.

NEW  
Leviathan   Increases your spell power by 0104 for 20 sec.

Leviathan   Increases your spell power by 0146 for 20 sec.

NEW  
Light’s Beacon  
Holy:
Places a Beacon of Light on a friendly targetWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed. Your
Targeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 20% of their Mana cost.
Protection, Retribution:
Places a Beacon of Light on a friendly targetor Holy Light also refunds 20% of Mana spent on those heals.
Protection, Retribution:
Wrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.

Light’s Hammer   Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for 14 sec.
Arcing Light
Deals (220.5% of Spell power) Holy damage to enemies and reduces their movement speed by (2%20.5% of Spell power)% for until cancelled. Heals allies for (12.5% of Spell power) every 2 sec.

Lightning Bolt   Inflicts 29 to 32 Nature damage.

  • NEW Effect #1 School Damage
    Value: 55.7995

NEW   Stormstrike makes the target as a Lightning Conduit for 30 sec. Stormstrike deals 31 Nature damage to all enemies you’ve marked as Conduits.

NEW   Suffering Nature damage every second and slowed movement.

NEW  
NEW  
NEW  
NEW  
Limitless Power   Increases spell power by 0257 for 15 sec.

Lingering Gaze   Inflicts 20 Shadow damage to the target.

  • REMOVED Effect #1 School Damage
    Value: 27.2583
  • REMOVED Effect #1 School Damage
    Value: 14.9921

Lingering Void   The caster reaches through the void and strikes the target, causing the victim to suffer Shadow damage every 3 sec for 12 sec. This effect stacks up to 3 times.

Living Poison   Inflicts 20 to 23 Nature damage to enemies within 4 yards every 1 sec.

  • REMOVED Effect #1 School Damage
    Value: 9600

Living Ruby Serpent   Increases spell power by 0183 for 20 sec.

NEW  
Lunar Blessing   Increases your spell power by 0215.

NEW  
NEW   Blasts frontal enemies with a superheated machine gun.

NEW  
NEW  
NEW   Walls of paranoia encircle your mind, whispering of conspiracy…

Magnet Scrap Collector   Activate to search for metalcoins.

NEW  
Major Firepower   Increases your Fire spell power by 034 for 1 hour. Battle Elixir.

Major Frost Power   Increases Frost spell power by 034 for 1 hour. Battle Elixir.

Major Shadow Power   Increases shadow spell power by 034 for 1 hour. Battle Elixir.

NEW  
NEW  
Mana Surge   Spell damage increased by up to 0231.

March of the Damned Immunity   Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 3 sec. Any action will cancel the effect.
While active, your movement speed cannot be reduced below 170%.4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.

NEW   Eat to give your attacks a chance to grant 10 Versatility for 15 sec.

Marie’s Fresh Baked Cookies   Your attacks haveEat to give your attacks a chance to grant you 10 Versatility for 15 sec.

Mark of the War Prisoner   Increases spell power by 0180 for 20 sec.

NEW  
NEW   Signal which targets are safe for Lorash to attack.

REMOVED   Your Judgment spell affects all enemies within 8 yds of the target and increases the duration of Judgment by 100%.

NEW   Fires a blast of energy from an experimental Azerite cannon, inflicting 23 to 26 Arcane damage and knocking down players caught in the blast.

NEW   Fires a blast of energy from an experimental Azerite cannon, inflicting 23 to 26 Arcane damage and knocking down players caught in the blast.

NEW   Hurls a hook at his current target that will catch the first enemy in front of the boss and inflicts 23 to 26 Physical damage, pulls the target to the boss and stuns them for 6 sec.

Meteor Slam   The caster slams the ground, knocking all enemies back and inflicting 39 Fire damage.

  • REMOVED Effect #1 School Damage
    Value: 89.3958

Meteor Storm   Calls down several small meteors which lands near the target location over 3 sec, dealing (1260% of Spell power) Fire damage, and burning the ground.

Meticulous Scheming   Your spells and abilities have a chance to grant you Meticulous Scheming for 8 sec, which transforms into SiezeSeize the Moment! after you cast 3 different spells, granting you 55 Haste for 20 sec seconds.

Meticulous Scheming   Your spells and abilities have a chance to grant you Meticulous Scheming for 8 sec, which transforms into SiezeSeize the Moment! after you cast 3 different spells, granting you 55 Haste for 20 sec seconds.

NEW   A B.O.O.M.B.A. drone launches a salvo of Micro Missiles, inflicting 0 Fire damage to players within 6 yards of each missile’s impact.

NEW   A B.O.O.M.B.A. drone launches a salvo of Micro Missiles, inflicting 0 Fire damage to players within 6 yards of each missile’s impact.

NEW   A B.O.O.M.B.A. drone launches a salvo of Micro Missiles, inflicting 0 Fire damage to players within 6 yards of each missile’s impact.

Mind Daggers   The caster hurls bolts of arcane energy at the victim, inflicting 7 to 9 Arcane damage.

  • REMOVED Effect #1 School Damage
    Value: 1.36405

NEW   Crawls toward a player and detonates when nearby, inflicting 24 to 26 Fire damage on impact and 25 Fire damage every 2 sec for 6 sec.

NEW   Crawls toward a player and detonates when nearby, inflicting 105 to 116 Fire damage on impact and 7 Fire damage every 2 sec for 6 sec.

Mining Flurry   Swing claws rapidly, inflicingAttacks rapidly, inflicting Physical damage in a cone in front of the caster.

NEW  
NEW  
NEW   When your Renewing Mists jumps, you have a 10% chance to gain 128 Haste for 8 seconds.

Mojo Madness   Increases spell power by 0206 for 20 sec.

NEW   Covers the caster’s body in a fiery aura, inflicting Fire damage to all nearby enemies every 2 sec.

NEW   Covers the caster’s body in a fiery aura, inflicting Fire damage to all nearby enemies every 2 sec.

NEW   Deals Fire damage.

NEW   Fires a bolt of molten lava at the enemy, inflicting Fire damage.

Molten Crash   Tanks not using their active mitigation suffer an additional 43 to 47 Nature damage and are knocked back.

  • REMOVED Effect #1 School Damage
    Value: 139.99

Molten Eruption   The giant’s molten corpse surges with magma, inflicting 5 to 6 Fire damage every 1 sec. to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 17.4901

Molten Gold   Inflicts 516 Fire damage every 2 sec. to players who touch the molten gold.

Molten Hide   When the core hound takes melee attacks, it infuses its hide with molten lava, causing (1 to 18.19% of Attack power) Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec.

Molten Hide   When the core hound takes melee attacks, it infuses its hide with molten lava, causing (1 to 18.19% of Attack power) Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec.

NEW   Bites the target with fiery jaws, inflicting Fire damage and additional Fire damage every 1 sec for 6 sec.

Molten Slug   Shoots at a random enemy, inflicting 15 Fire damage.

Monstrous Swipe   Attacks have a chance to cleave enemies for 13 Physical damage.

  • REMOVED Effect #1 School Damage
    Value: 45.7255

NEW  
NEW  
NEW  
NEW  
NEW  
Mother’s Roar   Roars, inflicting 21 to 24 Nature damage to the party and awakening sleeping basilisk.

  • REMOVED Effect #1 School Damage
    Value: 69.995

NEW   Increases swim speed significantly for 3 sec.

NEW  
Mystic Touch   Your damage weakens the target, increasing Physical damage taken by 5%.
(Duration reduced to 1 min against players)

Nature Aligned   Increases spell power by 0438, and increases mana cost of spells by 20% for 20 sec.

NEW  
NEW  
NEW  
NEW   Leaves flowers in your wake for 15 sec.

NEW  
NEW  
NEW  
Nature’s Guardian   Whenever a damaging attack brings you below 30% healthWhen your health is brought below 35%, you instantly heal for 20% of your maximum health. is increased for until cancelled and your threat level towards the attacker is reduced. 30 second cooldown.Cannot occur more than once every 45 sec.

Necrosis   Dealing damage with Death Coil causes your next
Clawing Shadows
Clawing Shadows
Scourge Strike to deal 40% increased damage.35% increased damage.

Necrotic Wound   A vicious strike that deals (16.4424% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (900225 / 100 * Attack power) healing received by the target.

Necrotic Wound   A vicious strike that deals (16.4424% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (900225 / 100 * Attack power) healing received by the target.

NEW   Roots the target.

NEW   Breaths out energy, inflicting Shadow damage to all enemies in a cone in front of the caster.

Nightmare Breath   The caster vomits forth 3 Nightmare Abomination that spread pools of corruption. Corruption pools inflict 04 Shadow damage every 2 sec to any enemy in it.

Nightmare Eruption   Cause a burst of Nightmare Venom within an enemy, inflicting 22 to 2515 to 17 Nature damage to nearby allies and causing the target to hallucinate spiders.

  • REMOVED Effect #1 School Damage
    Value: 0.698575

Now is the Time!   Your harmful spells have a chance to increase your spell power by 0229 for 10 sec. (10% chance, 55 sec cooldown)

Now is the Time!   Your harmful spells have a chance to increase your spell power by 0307 for 10 sec.

Now is the Time!   Your harmful spells have a chance to increase your spell power by 0229 for 10 sec.

Now is the time!   Increases spell power by 0229 for 10 sec.

Now is the time!   Increases spell power by 0307 for 10 sec.

Now is the time!   Increases spell power by 0229 for 10 sec.

NEW  
NEW   Emits a cloud of noxious smoke, inflicting Physical damage every 5 sec to anyone standing in it.

Noxious Spit   The caster spits out several globs of viscous bile at nearby targets.
Each impact leaves a pool of vile liquid that will inflict 03 Nature damage to all players that stand in the pool.

Noxious Spit   The caster spits out several globs of viscous bile at nearby targets.
Each impact leaves a pool of vile liquid that will inflict 03 Nature damage to all players that stand in the pool.

Nuclear Inferno   The caster channels a nuclear inferno, blasting the raid for 27 to 28 damage every 5 seconds.
While she is channeling this effect, her ranged and spell deflection is increased by 100%. Her dodge chance is increased by 100% as well.

  • REMOVED Effect #1 School Damage
    Value: 18000.5

Nuclear Inferno   Deals 27 to 28 Nature damage, scaling based on how close the target is to the epicenter of the quake. The blinding dust reduces your chance to hit by 75%.

  • REMOVED Effect #1 School Damage
    Value: 12000
  • REMOVED Effect #1 School Damage
    Value: 12000

NEW   Your hands sting from having the Eye of Sethraliss knocked out of your hands. You are unable to pick up the Eye again and your attack and casting speeds are reduced by 30% for 10 sec.

NEW   Sting the target with a mind-numbing poison, inflicting Nature damage, reducing movement speed by 25% and reducing haste by 10% for 8 sec. This effect stacks.

NEW  
Obsidian Insight   Increases spell power by 090, and decreases the magical resistances of your spell targets by 0179 for 30 sec.

NEW  
NEW  
Open Coffin   Opens one of the crypts, releasing the occupant. Each open coffin reduces the time required to open subsequent coffins.

NEW  
NEW  
Opening Blackrock Holding Pen   Unlocks Blackrock Holding Pen.Make offering to the Abyssal Flame.

Order Blast (DNT)   Order the Gob Squad to blast an area using the A.M.O.D.

Ossuary   Your Bone Shield stores up to an additional 5 charges.
Your maximum Runic Power is increased by 25.

Outbreak   Deals (8.19% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infectedinfects nearby enemies with Virulent Plague.
Virulent Plague
A disease that deals Shadow damage over 21 sec. It erupts when the infected target dies, dealing (17.3628% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage.

NEW  
NEW  
NEW  
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NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
Paper of Fate   Wipes out all nearby enemies with the power of paper, which always beats rock.

NEW   Protects the caster from falling damage for 30 sec.

NEW   A portable parachute, automatically activates when the caster begins falling.

NEW  
NEW   Protects the caster from falling damage.

NEW   Bites the target with fangs infused with a paralyzing toxin, inflicting Physical damage and stunning them for 5 sec.

NEW  
NEW   Inflicts 40 Shadow damage and applies a stack of Lingering Infection to all players.

Penance   Launches a volley of holy light at the target, causing 47.5%40% of Spell power) * 3] Holy damage over 2 sec. Castable while moving.

Penance   Launches a volley of holy light at the target, causing 47.5%40% of Spell power) * 3] Holy damage over 2 sec. Castable while moving.

Penance   Launches a volley of holy light at the target, causing 444 to 51698 to 103 Holy damage to an enemy every 1 sec for 3 sec.

Penance   Launches a volley of holy light at the target, causing
Castigation
47.5%40% of Spell power) * 4]
47.5%40% of Spell power) * 3] Holy damage to an enemy or healing to an ally over 2 sec. Castable while moving.

Penance   Launches a volley of holy light at the target, causing 444 to 51698 to 103 Holy damage to an enemyevery 1 sec for 3 sec.

Penance   Launches a volley of holy light at the target, causing
Castigation
47.5%40% of Spell power) * 4]
47.5%40% of Spell power) * 3] Holy damage to an enemy or healing to an ally over 2 sec. Castable while moving.

Penance   Launches a volley of holy light at the target, causing 47.5%40% of Spell power) * 3] Holy damage to an enemy or healing to an ally over 2 sec.

Penance   Launches a volley of holy light at the target, causing
Castigation
47.5%40% of Spell power) * 4]
47.5%40% of Spell power) * 3] Holy damage to an enemy or healing to an ally over 2 sec. Castable while moving.

Penance   Launches a volley of holy light at the target, causing
Castigation
47.5%40% of Spell power) * 4]
47.5%40% of Spell power) * 3] Holy damage to an enemy or healing to an ally over 2 sec. Castable while moving.

Penance   Launches a volley of holy light at the target, causing 47.5%40% of Spell power) * 3] Holy damage over 2 sec. Castable while moving.

Penance   Launches a volley of holy light at the target, causing 444 to 51698 to 103 Holy damage to an enemyevery 1 sec for 3 sec.

Penance   Launches a volley of holy light at the target, causing 47.5%40% of Spell power) * 3] Holy damage over 2 sec. Castable while moving.

NEW  

NEW  
NEW   Calls forth Pepe to ride on your head as you adventure together.

NEW   Calls forth Pepe to ride on your head as you adventure together.

Permafrost Spike   Causes the frozen ground below random targets to rupture, inflicting 010 Frost damage and knocking them back. Additionally, a Permafrost Spike is left behind.

Permafrost Spike   Causes the frozen ground below random targets to rupture, inflicting 010 Frost damage and knocking them back. Additionally, a Permafrost Spike is left behind.

NEW  
NEW  
Pestilent Pustules   Every 8 Festering Wounds you burst, you gain 1 Rune.Bursting a Festering Wound has a 10% chance to grant you Runic Corruption.

Pheromones   Garalon surrounds the target with powerful Pheromones, fixating on the target. Every 2 seconds, Pheromones inflicts 4 Nature damage to allies within 50000 yards and increases damage dealt by Pheromones by 10% for 2 min. Pheromones can be passed to allies in close proximity.

  • REMOVED Effect #2 School Damage
    Value: 2.72583

Photosynthesis   While your Lifebloom is on yourself, your Rejuvenations heal 20% faster.30% faster.
While your Lifebloom is on an ally, your periodic heals on them have a 5%4% chance to cause it to bloom.

Piercing Corruption   The caster strikes at the target, inflicting a piercing strike of 1363 Physical damage. This attack bypasses absorption effects but can be avoided and blocked.

  • REMOVED Effect #1 School Damage
    Value: 73.8245

Piercing Shards   Crystal shards explode into fragments, inflicting 37 to 41 Nature damage to enemies within 2.5 yards of impact and additional 13 Nature damage every 1 sec for 10 sec.

  • REMOVED Effect #1 School Damage
    Value: 350000

NEW   Put on a pig nose, allowing you to sniff out rare truffles in Stormsong Valley.

NEW  
NEW  
NEW  
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Pit of Despair   The target runsWhen a Minion of Zul reaches its target, it causes a wave of terror, making players within 5 yards run in fear for 12 sec.

NEW   The target runs in fear for 6 sec.

Platinum Disks of Sorcery   Increases spell power by up to 0203 for 20 sec.

Play Scene  
NEW  
NEW  
NEW  
NEW  
NEW  
Poison Spit   Deals Nature damage.

NEW  
NEW   The caster’s fangs drip with poison, causing melee attacks to have a chance to inflict additional Nature damage.

NEW   The caster’s fangs drip with poison, causing melee attacks to have a chance to inflict additional Nature damage.

NEW   The caster’s fangs drip with poison, causing melee attacks to have a chance to inflict additional Nature damage.

NEW   The caster’s fangs drip with poison, causing melee attacks to have a chance to inflict additional Nature damage.

NEW   Use the Portable Revealing Ocular to see blood trolls sneaking around in Primal Wetlands.

NEW  
NEW  
NEW   Grants the imbiber greater restorative focus, increasing healing by 20% but reducing health by 20% for 10 min.

Power Circle   Conjures a Power Circle lasting for 15 sec. While standing in this circle, the caster gains 0257 spell power.

Power Surge   Releases the energy stored within the Power Core, increasing spell power by 015 for 30 sec.

Power Surge   Releases the energy stored within the Power Core, increasing spell power by 09 for 30 sec.

Power of Prayer   Increases spell power by 0147 for 20 sec.

Power of the Ashtongue   Increases spell power by 0199.

Power of the Dark Side   Purge the Wicked
Purge the Wicked
Shadow Word: Pain has a chance to increase damage or healing done byempower your next Penance by 50%.with Shadow, increasing is effectiveness by 50%.

Power of the Dark Side   Purge the Wicked
Purge the Wicked
Shadow Word: Pain has a chance to increase damage or healing done byempower your next Penance by 50%.with Shadow, increasing is effectiveness by 50%.

Power of the Guardian   Increases spell power of all party members within 30 yards by 034.

Power of the Guardian   Increases spell power of all party members within 30 yards by 034.

Prayer Beads Blessing   Increases spell power by 0259 for 20 sec.

NEW  
Prickling Thorns   When your Entangling Roots is removed, dispelled, or ends, the target will take (175% of Spell power) damage.

Priest Tier 6 Trinket   Each time your Shadow Word: Pain deals damage, it has a 10% chance to grant you 0199 spell power for 10 sec and each time your Renew heals, it has a 10% chance to grant you 0106 spell power for 5 sec.

NEW   The caster goes into a Primal Rage, unleashing a sequence of devastating attacks.

Primal Rampage   Archdruid Glaidalis bashes all enemies in a cone in front of him, inflicting 1 to 157 to 63 Physical damage and knocking them back.
Archdruid Glaidalis then charges forward inflicting 1 to 135 to 39 Physical damage and knocking back anyone in his way.

  • REMOVED Effect #1 School Damage
    Value: 2.77275

Primal Rampage   Archdruid Glaidalis bashes all enemies in a cone in front of him, inflicting 1 to 157 to 63 Physical damage and knocking them back.
Archdruid Glaidalis then charges forward inflicting 1 to 135 to 39 Physical damage and knocking back anyone in his way.

Primal Rampage   Archdruid Glaidalis bashes all enemies in a cone in front of him, inflicting 1 to 157 to 63 Physical damage and knocking them back.
Archdruid Glaidalis then charges forward inflicting 1 to 135 to 39 Physical damage and knocking back anyone in his way.

Prismatic   Spell Power increased by 0231 for 10 sec.

Projection   Causes an enemy’s pride to project at a nearby location. The projection explodes, inflicting 511 Shadow damage to all players after 8 seconds unless the creator of the projection is standing within it.

  • REMOVED Effect #1 School Damage
    Value: 28.0533

NEW  
Propellant Blast   Fires a burst of sprayer propellant at a player’s location for 4 sec, inflicting 12 Nature damage every 1 sec and pushing them away from the caster.
Patches of Agent AzeriteAzerite Catalyst will also be pushed away.

Propellant Blast   Fires a burst of sprayer propellant at a player’s location for 4 sec, inflicting 12 Nature damage every 1 sec and pushing them away from the caster.
Patches of Agent AzeriteAzerite Catalyst will also be pushed away.

Propellant Blast   Fires a burst of sprayer propellant at a player’s location for 4 sec, inflicting 12 Nature damage every 1 sec and pushing them away from the caster.
Patches of Agent AzeriteAzerite Catalyst will also be pushed away.

Propellant Blast   Fires a burst of sprayer propellant at a player’s location for 4 sec, inflicting 12 Nature damage every 1 sec and pushing them away from the caster.
Patches of Agent AzeriteAzerite Catalyst will also be pushed away.

Propelling Charge   Charges forward, inflicting 026 to 28 Physical damage and stunning for 2 sec.

Propelling Charge   Charges forward, inflicting 026 to 28 Physical damage and stunning for 2 sec.

NEW   Raging Blow causes every strike of your next Rampage to deal an additional 6 damage. Stacks up to 5 times.

NEW   Shield Slam deals 30% increased damage, and reduces enemies’ damage against you by 5% for 9 sec.

Pure Death of Shattrath   Increases Shadow, Fire and Frost spell power by 049 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.

Purified Renew   Heals the target for (16.875% of Spell power) and then an additional 416 over 8 sec.

Purified Renew   Removing harmful effects with Purify will grant the target Purified Renew, healing them instantly for (16.875% of Spell power), and an addtional 416 over 8 sec.

NEW  
Putrid Blood   Inflicts 65 Plague damage every 1.5 sec. This effect stacks.

Putrid Blood   Inflicts 65 Plague damage every 1.5 sec. This effect stacks.

Qiraji Warrior Summon Cosmetic Beam  
Quaking Leap   Dazar leaps at the targeted player, inflicting up to 45 to 53 Physical damage to all players. This damage is reduced the further players are from the targeted location.

  • NEW Effect #1 School Damage
    Value: 89.2622

NEW   Unlock a new outpost in Drustvar.

NEW   Unlock a new outpost in Tiragarde Sound.

NEW   Unlock a new outpost in Stormsong Valley.

NEW   Unlock a new outpost in Drustvar.

NEW   Unlock a new outpost in Stormsong Valley.

NEW  
REUSEME   Shoots a glob of flame at a trail of Agent Azerite already on the ground, igniting a roaring inferno 5 yards across for 2 min. The flames inflict 20 Fire damage every 2 sec to enemies caught inside.

REUSEME   Shoots a glob of flame at a trail of Agent Azerite already on the ground, igniting a roaring inferno 5 yards across for 2 min. The flames inflict 20 Fire damage every 2 sec to enemies caught inside.

Radiating Energies   Inflicts 5 Arcane damage to all players inside the Energy Vortex.

  • REMOVED Effect #1 School Damage
    Value: 2.72583

Radiating Energies   Inflicts 13 Arcane damage to all players outside of the Energy Vortex.

  • REMOVED Effect #1 School Damage
    Value: 6.81457

Rain of Arrows   The caster calls arrows from the ramparts, inflicting 9 Physical damage every 0.5 sec to anyone in the area.

Rain of Arrows   The caster calls arrows from the ramparts, inflicting 9 Physical damage every 0.5 sec to anyone in the area.

Rain of Arrows   The caster calls arrows from the ramparts, inflicting 9 Physical damage every 0.5 sec to anyone in the area.

Rain of Brimstone   Goroth calls down multiple meteors, each inflicting 1008 Fire damage divided evenly between each of the targets. A Brimstone Infernal will spawn if a meteor fails to hit any targets.

  • REMOVED Effect #1 School Damage
    Value: 9e+06

NEW   Rams the target, inflicting Physical damage and knocks them back.

Ram   Rams enemies in front of the demolishervehicle, inflicting 1500 Physical damage and knocking them back.
Inflicts 3 to 4 Siege damge to structures.damage to structures.

Ramming Charge   Charges forward, inflicting 026 to 28 Physical damage and stunning for 2 sec.

Ramming Charge   Charges forward, inflicting 026 to 28 Physical damage and stunning for 2 sec.

NEW   Rapidly shoot arrows at your target.

NEW   Rapidly shoot arrows at your target.

NEW   The caster rakes their claws across the target’s flesh, causing them to bleed for 10 sec.

NEW   Bites the target, inflicting Physical damage.

Ravaging Darkness   Teleports to a player and executes a series of attacks for 6 sec. Each attack inflicts 14 Shadow damage every 1 sec. Additionally, all players hit by Ravaging Darkness give Saprish a stack of Hunter’s Rush.

  • REMOVED Effect #1 School Damage
    Value: 30.2268

NEW   This creature is so hungry it can’t control its impulses. With each melee swing there is a chance this creature will seek out a new victim.

NEW   Your attacks have a chance to summon a unstable undead minion that shambles forward and explodes, dealing (84% of Attack power) Shadow damage to nearby enemies.

NEW   Summons a ravenous undead to attack your foes.

Raw Energies   The power of the strange energy concentration must be contained within the shield or else all players in the area will suffer 56 Arcane damage every second.

  • REMOVED Effect #1 School Damage
    Value: 127.708

NEW   Fires a sharpened leaf at the enemy, inflicting Nature damage.

NEW   Fires razor sharp leaves at all nearby enemies, inflicting Nature damage.

NEW   Activating the Emergency Protocol to restore power to Uldir.

Reaction: Red   The catalyst reacts with the toxin in your veins, causing an explosion for 886 to 931 Fire damage to you and any friends within 10 yards.

  • REMOVED Effect #1 School Damage
    Value: 38.1616

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW   Inflicts Shadow damage to enemies in a cone in front of the caster.

Rearm   Trothak charges a nearby shark, inflicting 25 to 26 Physical damage to anyone in the way. Upon reaching the shark, Trothak reattaches the shark to his arm.

Rearm   Trothak charges a nearby shark, inflicting 25 to 26 Physical damage to anyone in the way. Upon reaching the shark, Trothak reattaches the shark to his arm.

Rearm   Trothak charges a nearby shark, inflicting 25 to 26 Physical damage to anyone in the way. Upon reaching the shark, Trothak reattaches the shark to his arm.

Rearm   Trothak charges a nearby shark, inflicting 25 to 26 Physical damage to anyone in the way. Upon reaching the shark, Trothak reattaches the shark to his arm.

Rearm   Trothak charges a nearby shark, inflicting 25 to 26 Physical damage to anyone in the way. Upon reaching the shark, Trothak reattaches the shark to his arm.

Reave   The caster inflicts Physical damage to all enemies. The damage received lessens the farther away the target is.

  • REMOVED Effect #1 School Damage
    Value: 12.8795

NEW   Activating the Emergency Protocol to restore power to Uldir.

NEW   Recruits a nearby laborer.

Recurring Power   Grants 0179 increased spell power for 10 sec when one of your spells is resisted.

Recurring Power   Increases spell power by 0179 for 10 sec.

Recycle   The Shade of Xavius heightens the fears of paranoia in his enemies. Enemies affected take 0 to 017 to 19 Shadow damage and are Horrified for 5 sec if they stand close to allies.

Refreshment   Restores 10122 health over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 018 Spell Power and 016 Stamina for 1 hour.

Refreshment   Restores 10122 health and (869 / 5 * 30) mana over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 018 Spell Power and 016 Stamina for 1 hour.

Refreshment   Restores 10122 health and (869 / 5 * 30) mana over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 0 Attack Power, 012 Attack Power, 14 Spell Power and 012 Stamina for 1 hour.

Refreshment   Restores 10122 health and (869 / 5 * 30) mana over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 014 Spell Power and 016 Stamina for 1 hour.

Refreshment   Restores 10122 health over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 014 Spell Power and 012 Stamina for 1 hour.

Refreshment of Fate   Fully heals the Hand of Fate.

Reinforced Armor   Reinforces the armor of an ally, reducing damage taken by 10% for 510 min.

NEW   Heals target for 35341.

NEW  
Release Cannon  
NEW  
NEW  
Renewed Hope   Power Word: Shield and Power Word: Barrier also heals targets affected for (1.87.5% of Spell power).

Reorigination Pulse   Inflicts 83 to 96 Arcane damage to all players and 1679 Arcane damage to players within the area of Reorigination Pulse.

  • REMOVED Effect #1 School Damage
    Value: 4e+06

Repair Demolisher   Repairs a Demolisher, restoring 5% health.

Repair Demolisher   Repairs a Demolisher, restoring 5% health.

Residual Corruption   Residual Corruption left in the quarantine zone inflicts 204 Shadow damage to all players every 3 seconds.

  • REMOVED Effect #1 School Damage
    Value: 8.85894

NEW  
NEW  
NEW  

Resonant Pulse   Tik’aliAzerokk resonates with power, causing all active Earthragers to channel Resonant Quake.

Restless Strength   Increases your melee and ranged damage by (04 * 20) for 20 sec. Every time you hit a target, this bonus is reduced by 04.

NEW  
NEW   Activating the Emergency Protocol to restore power to Uldir.

Restoring Skycaller Gem   Uses 25 Skycaller Gem Chips to create a Skycaller Gem.
Reagent removed: Skycaller Gem Chip.
Retaliation  
Protection:
One of your abilities is improved, based on the weapon you are wielding:
Maces allow you to cast Victory Rush without killing an enemy, and killing an enemy will reset its cooldown.
Sword bonus unlocked at Level 36.
Axe and Polearm bonus unlocked at Level 70.Axes and Polearms reduce the cooldown of Rallying Cry and Intimidating Shout by 20%, and increase their duration by 50%.

Return Home   Instruct Toki and Ai’twen to return to Shore.

NEW   Return to the Terrace of the Chosen.

Reverberating Clap   Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
A second clap and multiple smaller echoes will occur soon after inflicting 19 to 21 Nature damage and knocking back nearby enemies.

Ricochet   Fires at an enemy, inflicting 14 to 15 Physical damage.

Ricochet   Inflicts 775 to 815 damage to enemies with which it comes into contact.

  • REMOVED Effect #1 School Damage
    Value: 350000
  • REMOVED Effect #1 School Damage
    Value: 95.404

Ricocheting Throw   Throws a dagger at a target, inflicting 19 to 20 Physical damage and bouncing to other near bynearby enemies.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW   Demon Spikes increases your Armor by 0 every 1 sec, for 10 sec.

NEW   Demon Spikes increases your Armor by 0 every 1 sec, for 10 sec.

NEW   Demon Spikes increases your Armor by 0 every 1 sec, for 10 sec.

NEW   Increases melee attack speed by 50%.

Ring of Peace   Form a Ring of Peace at the target location for 85 sec. Enemies that enter will be ejected from the Ring.

Ring of Peace   Form a Ring of Peace at the target location for 85 sec. Enemies that enter will be ejected from the Ring.

NEW   Slashes the target with claws, inflicting Physical damage.

NEW   Eat me.

NEW   Protects the caster with stone, reducing damage taken by 35%.

NEW  
NEW  
NEW   Activate for a controlled falling experience across the Great Divide.

NEW   Activate for a controlled falling experience across the Great Divide.

NEW   Spits a rock at the enemy, inflicting Physical damage.

NEW   Throws a packed ball of ice at the target, inflicting Frost damage.

Roiling Deceit   Yogg-Saron corrupts the target, inflicts 39 to 4128 to 30 Shadow damage every 3 sec and forms an Ominous Cloud upon expiration.

Roiling Deceit   Yogg-Saron corrupts the target, inflicts 39 to 4128 to 30 Shadow damage every 3 sec and forms an Ominous Cloud upon expiration.

NEW  
Root Burst   Thorny roots erupt from the ground inflicting 021 to 24 Physical damage to enemies in the area.

NEW  
NEW  
Rot Patch   The caster lobs rot at an area, causing it to inflict Plague damage to enemies within it.

Rot Patch   The caster lobs rot at an area, causing it to inflict Plague damage to enemies within it.

Rot Patch  
NEW  
NEW   Rakes the target with rotten claws, inflicting Nature damage.

NEW  
NEW  
NEW  
Ruby Serpent   Increases spell power by 0257 for 20 sec.

Rum Buster Bomb   Inflicts fire damage and stuns enemies, as well as destroying rum barrels.

NEW  
NEW  
Runic Infusion   Increases spell power by 0165 for 20 sec.

Runic Infusion   Increases spell power by 0138 for 20 sec.

Runic Mark   Marks the enemy with a cursed rune, inflicting 2 Shadow damage every 1 sec for 6 sec. Upon expiration, or if the mark is dispelled, the rune explodes, inflicting an additional 7 Shadow damage to all nearby enemies.

Runic Mark   Marks the enemy with a cursed rune, inflicting 2 Shadow damage every 1 sec for 6 sec. Upon expiration, or if the mark is dispelled, the rune explodes, inflicting an additional 7 Shadow damage to all nearby enemies.

Rupturing Blood   Afflicts targets in a cone in front of Zul with Rupturing Blood, dealing 3118 Physical damage every 2 sec. for 20 sec, and creating a pool of Ruptured Blood upon expiration.
This effect stacks.

Rushing Winds   Inflicts 13 to 14 Nature damage and captures the target for 3 sec.

  • REMOVED Effect #3 School Damage
    Value: 2.72583

NEW   Increases Agility, Intellect and Strength by 10 for 1 min.

Salve of Toxic Fumes   Covers the target in toxic poison, inflicting 6 Nature damage every 1.5 sec to all nearby allies.

  • REMOVED Effect #1 School Damage
    Value: 19.2031

NEW  
NEW  
Sandstorm   Your spells and abilities have a chance to summon a cylone of piercing winds. Enemies inside the cyclone take 69369 damage every 2, and deal 231 less damage to you.

Sandstorm   Your spells and abilities have a chance to summon a cylone of piercing winds. Enemies inside the cyclone take 69369 damage every 2, and deal 231 less damage to you.

NEW   Spits a ball of sand at the enemy, inflicting Physical damage.

NEW  
NEW   If two Nazmani Bloodhexers come within 20 yards of each other, their Sanguine Presence will burst, healing all enemies for 10% every 2 sec.

Sanguine Strike   Instantly attack the target causing 200% of normal weapon damage. In addition, successful melee attacks will restore 1% of maximum health. This effect lasts 10 sec.

NEW  
NEW   Ask Delaryn to Sap this target.

Savage Cleave   Smashes the ground, inflicting 22Spins wildly, inflicting 14 Physical damage to all nearby enemies on impact and an additional 12 Physical damage every 2 sec for 10 sec.every 1 sec for 6 sec.

  • REMOVED Effect #1 School Damage
    Value: 22.0767
  • REMOVED Effect #1 School Damage
    Value: 28.6997
  • REMOVED Effect #1 School Damage
    Value: 40.106

NEW   Tears at the enemy, inflicting Physical damage and additional Physical damage every 1 sec. for 4 sec.

NEW   Spins wildly, inflicting 14 Physical damage to all nearby enemies every 1 sec for 6 sec.

Scorch   Hurls burning shards at random enemy destinations, inflicting 21 to 24 Fire damage to targets caught in the explosion.

  • REMOVED Effect #1 School Damage
    Value: 69.995

Scorch   The caster burns all nearby enemies for 10 to 12 Fire damage.

  • REMOVED Effect #1 School Damage
    Value: 43.3505

Scott Test  
NEW   Wraps the target in thorny brambles, inflicting Nature damage every 1 sec for 6 sec.

NEW   The caster lets out a screeching howl, inflicting Physical damage to all enemies within 8 yards.

NEW  
NEW  
Scroll of Fate’s Hand   Gives you control over enigmatic creature known as the Hand of Fate. Best used with caution. Or haphazardly, depending on relationship with fate.

Scroll of Town Portal   Teleports the caster to the stronghold in NorthfoldAr’gorok.

Sea Blast   Blasts a player with the rage of the ocean when no enemies are in melee combat, inflicting 0 to 0 Frost damage.33 to 37 Frost damage.

NEW  
Seal the Deal   Instantly attack the target causing 0% of normal weapon damage. In addition, successful melee attacks will restore 1% of maximum health. This effect lasts 10 sec.kill the target.

NEW   Credit.

NEW  
NEW   Night elf sentinels have a chance to appear and aid you in combat for a short duration.

Serpentine Gust   Unleashes a gust of wind, inflicting 29 damage to players within 15 yards and knocking them back.

  • NEW Effect #1 School Damage
    Value: 60.5063

Serrated Slash   The sawblade slashes nearby targets, inflicting 946 to 1099 Physical damage and knocking them back.

  • REMOVED Effect #1 School Damage
    Value: 42.9318

Sethrak 1h Melee Attack (DNT)  
NEW  
NEW   Increases stamina by 310.

NEW   Chance on attack to drop an anchor on your target, dealing damage.

NEW   Chance on spell cast to apply a 14 second damaging debuff to your target.

NEW   Chance on heal to throw a card from your deck at a nearby ally, healing them.

Severing Axe   Inflicts 1214 Physical damage every 2 sec. for 20 sec.

Severing Blade   Slashes the target, inflicting 12 Physical damage every 2 sec. for 10 sec. This effect stacks.

NEW   Swipes all nearby enemies, instantly inflicting Physical damage with additional Physical damage every 1 sec. for 8 sec.

Sha Bolt   Inflicts 33 to 35 Shadow damage to enemies within 5 yards, forming a Sha Pool at the location.

  • REMOVED Effect #1 School Damage
    Value: 2.72583

Shadow Barrage   Inflicts 56 to 6542 to 48 Shadow damage to a random player.

Shadow Barrage  

  • NEW Effect #1 School Damage
    Value: 27.3477

Shadow Bolt  

  • NEW Effect #1 School Damage
    Value: 33.4627

Shadow Bolt Volley   Inflicts 17 to 2025 to 30 Shadow damage to all enemies.

  • NEW Effect #1 School Damage
    Value: 50

Shadow Charge   Charges towards a random enemy, inflicting 17 Shadow damage to all players caught in the path. Victims are stunned for 2 sec.

NEW  
Shadow Empowerment   Spending Runic Power increases the Val’kyr Battlemaiden’s damage by 1% per Runic Power spent.damage done.

Shadow Power   Increases shadow spell power by 031 for 1 hour. Battle Elixir.

NEW  
Shadow Whirl  

  • NEW Effect #1 School Damage
    Value: 46.8817

NEW  
NEW   The caster shakes the ground, causing several Ravenous Ranishu to spawn nearby.

NEW   The caster shakes the ground, causing several Ravenous Ranishu to spawn nearby.

NEW   The caster shakes the ground, causing several Ravenous Ranishu to spawn nearby.

Shatter   Zek’voz strikes the target, inflicting 273 to 288232 to 245 Physical damage and increasing Physical damage taken by 50% for 40 sec.

Shatter   Zek’voz strikes the target, inflicting 273 to 288232 to 245 Physical damage and increasing Physical damage taken by 50% for 40 sec.

NEW  
NEW  
Shield Block   Raise your shield, blocking every melee attack against you for 6 sec.

Shield Block  
Arms, Fury:
Raise your shield, blocking all melee attacks against you for 46 sec. Increases Shield Slam damage by 30% while active.
Protection:
Raise your shield, blocking all melee attacks against you for 46 sec. These blocks can be critical blocks. Increases Shield Slam damage by 30% while active.

Shield of Vengeance   Creates a barrier of holy light that absorbs (30% of your maximum health in30 / 100 * Total health) damage for 15 sec.
When the barrier fades or is fully consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 yds.shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.

Shield of the Righteous  
Holy, Retribution:
Slams enemies in front of you with your shield, causing (42.5% of Attack power) Holy damage, and increasing your Armor by (150% of your Strength150 * Strength / 100) for 5 sec.
Protection:
Slams enemies in front of you with your shield, causing (42.5% of Attack power) Holy damage, and increasing your Armor by (150% of your Strength150 * Strength / 100) for 5 sec.
While you are standing in your Consecration, Shield of the Righteous’ effects are increased by 20%.

NEW  
NEW  
NEW   Inflicts Nature damage to an enemy.

NEW   Shoots a cone of electricity at an enemy’s location, inflicting 10 to 11 Nature damage and stunning enemies caught within for 15 sec.

Shockwave   Sends a wave of force in a frontal cone, causing (7.7805% of Attack power) damage and stunning all enemies within 10 yards for 2 sec.

NEW   Shoots at an enemy, inflicting Physical damage.

NEW   Shoots at an enemy, inflicting Physical damage.

Shoot   Shoot a quilboar with Farmer Goldfield’s rifle, dealing 49 to 74 Physical damage.96 to 144 Physical damage.

NEW   Shoots at an enemy, inflicting Physical damage.

NEW   Shoots at an enemy, inflicting Physical damage.

Shrapnel Storm   An explosion of blades that inflicts 28 to 31 Physical damage.

  • REMOVED Effect #1 School Damage
    Value: 98.3766

Shredding Blast   Fires a Shredder Missile at the enemy’s destination that does 332 to 349 Fire damage on impact. Enemies caught in the blast suffer 0 Physical damage every 5 sec. over until cancelled.

  • REMOVED Effect #1 School Damage
    Value: 14.3106

NEW  
NEW   Bear the sacred Shrine’s Breath. Receiving Frost damage will extinguish the spirit flames.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
Shrinking-Shot   Blasts the enemy with a beam that inflicts 11 Physical damage every 1 sec. and slows their movement speed by 75%. Shoots a shrinking beam at the enemy that slows and inflicts damage over time.

NEW   A cloud of shadows surrounds you.
Shifting out of this darkness causes an explosion.

NEW  
Sieze the Moment!   Your spells and abilities have a chance to grant you Meticulous Scheming for 8 sec, which transforms into SiezeSeize the Moment! after you cast 3 different spells, granting you 55 Haste for 20 sec seconds.

Sighted Artillery   Marks an enemy destination for bombardment. Inflicts 32 Fire damage to everyone nearby the impact.and stuns them for 4 sec.

Sighted Artillery   Marks an enemy destination for bombardment. Inflicts 32 Fire damage to everyone nearby the impact.and stuns them for 4 sec.

Sighted Artillery   Marks an enemy destination for bombardment. Inflicts 32 Fire damage to everyone nearby the impact.and stuns them for 4 sec.

NEW  
NEW  
Siphon Ichor   Siphons 10% life from the highest health of the Forces of Blood, creatingCongeals the ambient blood of G’huun into an Animated Ichor with health equal to the amount of health siphoned.at the Bloodhexer’s location.

Siphon Ichor   Siphons 10% life from the highest health of the Forces of Blood, creatingCongeals the ambient blood of G’huun into an Animated Ichor with health equal to the amount of health siphoned.at the Bloodhexer’s location.

Siphoned Power   Increases spell power by 0308 for 20 sec.

Siphoned Power   Increases spell power by 0309 for 20 sec.

NEW  
NEW   Increases stamina by 275.

NEW   Chance on attack to drop an anchor on your target, dealing damage.

NEW   Chance on spell cast to apply a 12 second damaging debuff to your target.

NEW   Chance on heal to throw a card from your deck at a nearby ally, healing them.

NEW   The caster submerges and shakes the ground, causing sharp bone fragments to explode from ground, inflicting Physical damage every 1 sec for 5 sec.

NEW  
NEW  
NEW   Qiraji Warriors ignore threat and seek out random players.

NEW  
NEW   Slams the ground, inflicting Physical damage to all enemies in front of the caster.

NEW   Slams the opponent, causing weapon damage plus an additional amount.

NEW   The caster lashes out with their blade, inflicting Physical damage.

NEW   Inflicts 7 Nature damage and slows movement speed by 10% while within the Slicing Hurricane.

NEW   Creates a Slicing Tornado at an enemies location.

NEW   Fires a torrent of air at the target, inflicting Physical damage.

Slipstream   Clearcasting allows Arcane Missiles to be channeled while moving, and Evocationmoving.
Evocation can be channeled while moving.

Slough Off   The Coalesced Blood continuously leaves Blood Storms in its wake.

NEW   The Coalesced Blood continuously leaves Blood Storms in its wake.

Slyvan Blessing   Increases your spell power by 0178.

NEW   Deals Physical damage.

NEW  
NEW   Fires solar energy at the enemy, inflicting Fire damage.

Song of Sorrow   Your spells that damage a target below 35% health grant 0229 spell power for 10 sec. Cannot activate again for 10 sec after bonus expires.

NEW  
NEW   The caster roars furiously, inflicting 24 to 28 Physical damage to all enemies in a cone in front of them.

NEW  
Soul Power   Increases your spell power by 0229 for 20 sec.

Soul Reaper   Strike an enemy’s soul, for 126% Shadow damage, afflicting them with Soul Reaper for 5 sec.
Bursting a Festering Wound on an enemydealing Shadow damage over 6 sec.
If the enemy dies while afflicted by Soul Reaper, grants 7% Haste for 15 sec, stacking up to 3 times.gain 10% Haste for 8 sec.
Generates 1 Rune.

NEW   Inflicts Shadow damage to enemies within 10 yards.

NEW   When your
Storm Elemental
Storm Elemental
Fire Elemental expires, it leaves behind a
Storm Elemental
Spark Elemental
Ember Elemental to continue attacking your enemies for 20 sec.

NEW   Suffering Nature damage every second and slowed movement.

NEW  
NEW  
NEW  
Spectral Bolt  

  • NEW Effect #1 School Damage
    Value: 37.964

Spell Absorption   Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 100%0% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage.

Spell Damage   Each time you cast a spell, there is chance you will gain 0298 spell power.

Spell Power   Increases spell power by 0116 for 20 sec.

Spell Power   Increases spell power by 0170 for 20 sec.

Spell Power   Increases spell power by 0183 for 15 sec.

Spell Power   Increases spell power by 0112 for 20 sec.

Spell Power   Increases spell power by 0108 for 15 sec.

Spell Power   Increases spell power by 0116 for 15 sec.

Spell Power   Increases spell power by 0153 for 15 sec.

Spell Power   Increases spell power by 0135 for 20 sec.

Spellpower Elixir   Increases spell power by 023 for 1 hour. Battle Elixir.

Spew Corruption   The caster vomits forth 3 Nightmare Abomination that spread pools of corruption. Corruption pools inflict 04 Shadow damage every 2 sec to any enemy in it.

Spew Corruption   The caster vomits forth 3 Nightmare Abomination that spread pools of corruption. Corruption pools inflict 04 Shadow damage every 2 sec to any enemy in it.

Spew Corruption   The caster vomits forth 3 Nightmare Abomination that spread pools of corruption. Corruption pools inflict 04 Shadow damage every 2 sec to any enemy in it.

Spike Mine Detonation   Inflicts 886 to 931 Fire damage to enemies within 8 yards.

  • REMOVED Effect #1 School Damage
    Value: 340.729
  • REMOVED Effect #1 School Damage
    Value: 567.881

NEW  
Spinning Pain Spike   Deals Physical damage equal to a percentage of the target’s maximum health.

  • REMOVED Effect #1 School Damage
    Value: 1
  • REMOVED Effect #1 School Damage
    Value: 1

NEW  
Spirit Blast   Inflicts Shadow damage to the target.

NEW  
Spirit Light   Inflicts 25 to 29 Fire damage and knocks enemies back.

  • REMOVED Effect #2 School Damage
    Value: 10.9045

NEW   Being interrupted causes Swiftness, increasing cast speed by 20%. Stacks.

Spiritual Hammer   The caster throws out multiple hammers that rotate around him, inflicting 29 Holy damage to any enemies it hits.

Spiritual Hammer   Kin’garoth creates a bomb of fel energy that explodes when touched by a player, inflicting 442 to 489 Shadow damage to all players within 200 yard radius. Players farther from the impact take less damage.The caster throws out multiple hammers that rotate around him, inflicting 29 Holy damage to any enemies it hits.

Spiritual Hammer   The caster throws out multiple hammers that rotate around him, inflicting 29 Holy damage to any enemies it hits.

Splash Fluid  
NEW  
NEW  
NEW  
NEW   Chance to proc a damage over time effect on your target. The duration of the debuff depends on the topmost card in the deck.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
Stability Flux   Low on health, the Celestial Protector pulses arcane energy, inflicting 6 Arcane damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 3.67987

NEW   Absorb 3 to 4% incoming damage.
Heal self for 50 every 5 for 10 sec.

NEW  
Star Barrage   Stars fall from the sky, inflicting 026 to 28 Arcane damage to nearby enemies.

Star Shower   Stars fall from the sky, inflicting 026 to 28 Arcane damage to nearby enemies.

Star Shower   Stars fall from the sky, inflicting 026 to 28 Arcane damage to nearby enemies.

Star Shower   Stars fall from the sky, inflicting 026 to 28 Arcane damage to nearby enemies.

  • REMOVED Effect #1 School Damage
    Value: 1.21131

NEW  
NEW   Puts the caster in stealth mode. Lasts until cancelled.

NEW  
NEW  
NEW  
NEW  
NEW   Deals Frost damage.

NEW   Throws a sticky bomb at a player, inflicting 0 Fire damage to all players within 8 yards after 5 sec.

NEW   Throws a sticky bomb at a player, inflicting 0 Fire damage to all players within 8 yards after 5 sec.

NEW   Throws a sticky bomb at a player, inflicting 0 Fire damage to all players within 8 yards after 5 sec.

NEW   Throws a sticky bomb at a player, inflicting 0 Fire damage to all players within 8 yards after 5 sec.

NEW   Sting the target, inflicting Nature damage and Nature damage every 2 sec for 8 sec. This effect stacks.

NEW   Sting the target, inflicting Nature damage and Nature damage over time. This effect stacks.

Stinging Shards   Lauches a barrage of stinging shards that inflict 11 to 12 Nature damage.

  • REMOVED Effect #1 School Damage
    Value: 34.9129

NEW   Coats their blades with stinging venom, granting a chance to inflict the current target with 5 Nature damage every 1 sec. This effect stacks

NEW   Coats their blades with stinging venom, granting a chance to inflict the current target with 5 Nature damage every 1 sec. This effect stacks

NEW  
NEW   Inflicts Nature damage to enemies within 15 yds, knocking them back.

Stone Bolt   When caught in a Rancid Maw pool the drogbar hurls stones wildly, Inflicting 22 to 23 Nature damage to random targets.

  • REMOVED Effect #1 School Damage
    Value: 70.6712

Stone of Attunement   Enhances the weapon of an allyGrants the imbiber greater combat focus, increasing damage dealt by 20% for 5 min.100% but reducing armor by 10% for 10 min.

Stonebloom   Reduces all damage taken by 10% for 5 min.

Storm Bolt   Throws a hammer at an enemy, inflicting 9 to 10 Physical damage and stunning everyone in a line for 3 sec.

Storm Surge   Inflicts 30 Nature damage to enemies in the lightning blast.

  • REMOVED Effect #1 School Damage
    Value: 13333

Stormcloud   Inflicts 14 Nature damage players within 10 yards.

  • REMOVED Effect #1 School Damage
    Value: 6000

Stormstrike   Energize your weapons with lightning and deliver a massive blow to your target, dealing a total of 25% of Spell power + 89.505% of Attack power)%] Physical damage.

Stormstrike   Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 25% of Spell power + 89.505% of Attack power)%] Nature damage.

Stormstrike Off-Hand   Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 25% of Spell power + 89.505% of Attack power)%] Nature damage.

Strangling Roots   Roots emerge under nearby enemies, inflicting 03 to 4 Physical damage every 1 sec. and rooting them in position for 1 min or until destroyed.

Strangling Roots   Throws spears at all nearby enemies, inflicting 03 to 4 Physical damage and rooting them in position until destroyed.

Strangling Roots   Roots emerge under nearby enemies, inflicting 03 to 4 Physical damage every 1 sec. and rooting them in position for 1 min or until destroyed.

Strangling Roots   Roots emerge under nearby enemies, inflicting 03 to 4 Physical damage every 1 sec. and rooting them in position for 1 min or until destroyed.

Strength of Soul   Your Power Word: Shield instantly heals targets for (187.5% of Spell power) and reduces all Physical damage taken by 20% while the shield persists.

Strength of Soul   Your Power Word: Shield instantly heals targets for (187.5% of Spell power) and reduces all Physical damage taken by 20% while the shield persists.

Strike of the Mountain   Summons a pair of stone hands, which move inwards and explode for 90 Nature damage on contact.

  • REMOVED Effect #1 School Damage
    Value: 286.067

NEW  
NEW  
Subjugate  
NEW   Walls of paranoia encircle your mind, whispering of conspiracy…

Sudden Clarity   Increases your spellpower by 0137 for 20 sec.

NEW  
Sul’thraze   Your melee attacks have a chance to lash the enemy with the rage of Sul’thraze, lowering the target’s damage by 0, dealing 0699, dealing 2242 Shadow damage, and another 02235 damage over 15 sec.

NEW   Summons an Enslaved Rockfury near the caster.

NEW   Summons a B.O.O.M.B.A. drone, which fires volleys of Micro Missiles into the arena.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
Summon Fragment of Rhyolith   Summons a rock elemental and deals 14 Fire damage.

  • REMOVED Effect #3 School Damage
    Value: 3750
  • REMOVED Effect #3 School Damage
    Value: 3750

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
Summon Keeshan   Summons Altruis the Sufferer to attack nearby enemies.

NEW  
NEW  
NEW  
NEW  
NEW   Summons Altruis the Sufferer to attack nearby enemies.

NEW   Summons Altruis the Sufferer to attack nearby enemies.

Summon Sentinel   Summons Altruis the Sufferer to attack nearby enemies.

Summon Shandris   Summons Altruis the Sufferer to attack nearby enemies.

NEW  
NEW   Summons a dangerous elemental.

NEW   Activate to designate target

NEW  
NEW  
NEW  
NEW  
Sun Totem   Plants a Blessed Banner, which increases the damage inflicted and reduces the damage taken by allies within 30 yards for 31 min.

Sun-Bleached Linen Net   Slows a target up to 0 to 35 yards away by 75% in a net for 5 sec.

Sundering Blow   Inflicts Physical damage and reduces armor by 10% for 8 sec. Stacks.

Suppression Slam   Disperses electric energy in a cone, inflicting 28 to 33 Nature damage to all affected players and stunning them for 2.50 sec.

  • NEW Effect #1 School Damage
    Value: 55.7995

Supreme Power   Increases spell power by 056 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.

Supreme Power of Shattrath   Increases spell power by 043 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.

Surge of Dominance   When you deal damage or heal a target you have a chance to gain 0129 spell power for 20 sec.

Surge of Dominance   When you deal damage or heal a target you have a chance to gain 0129 spell power for 20 sec.

Surge of Dominance   Increases spell power by 0129 for 20 sec.

Surge of Dominance   Increases spell power by 0129 for 20 sec.

Surge of Dominance   When you deal damage or heal a target you have a chance to gain 0122 spell power for 20 sec.

Surge of Dominance   Increases spell power by 0129 for 20 sec.

Surge of Dominance   Increases spell power by 0129 for 20 sec.

Surge of Dominance   When you deal damage or heal a target you have a chance to gain 0122 spell power for 20 sec.

Surge of Dominance   Increases spell power by 0122 for 20 sec.

Surge of Dominance   When you deal damage or heal a target you have a chance to gain 0129 spell power for 20 sec.

Surge of Dominance   When you deal damage or heal a target you have a chance to gain 0129 spell power for 20 sec.

Surge of Dominance   Increases spell power by 0122 for 20 sec.

Surge of Power   Increases spell power by 030 and an additional 030 every 2 sec. Lasts 20 sec.

Surge of Power   Increases spell power by 031 and an additional 031 every 2 sec. Lasts 20 sec.

NEW   Focused beams of energy project from the arena, inflicting 49 Arcane damage every 0.2 sec to players within.

Surging Darkness   Upon reaching 100 energy, Zek’voz unleashes a series of eruptions in quick succession. Each eruption inflicts 239 to 252 Shadow damage to players caught within it. In addition, each eruption inflicts 21 to 2217 Shadow damage to all players.

Surging Darkness   Upon reaching 100 energy, Zek’voz unleashes a series of eruptions in quick succession. Each eruption inflicts 239 to 252 Shadow damage to players caught within it. In addition, each eruption inflicts 21 to 2217 Shadow damage to all players.

Surging Darkness   Upon reaching 100 energy, Zek’voz unleashes a series of eruptions in quick succession. Each eruption inflicts 239 to 252 Shadow damage to players caught within it. In addition, each eruption inflicts 21 to 2217 Shadow damage to all players.

NEW   Upon reaching 100 energy, Zek’voz unleashes a series of eruptions in quick succession. Each eruption inflicts 239 to 252 Shadow damage to players caught within it. In addition, each eruption inflicts 17 Shadow damage to all players.

Surging Darkness   Upon reaching 100 energy, Zek’voz unleashes a series of eruptions in quick succession. Each eruption inflicts 239 to 252 Shadow damage to players caught within it. In addition, each eruption inflicts 21 to 2217 Shadow damage to all players.

NEW  
Surging Darkness   Upon reaching 100 energy, Zek’voz unleashes a series of eruptions in quick succession. Each eruption inflicts 239 to 252 Shadow damage to players caught within it. In addition, each eruption inflicts 21 to 2217 Shadow damage to all players.

Surging Power   Increases spell power by 030 and an additional 030 every 2 sec. Lasts 20 sec.

Surging Power   Increases spell power by 031 and an additional 031 every 2 sec. Lasts 20 sec.

NEW  
Sweep of Thorns   Slash enemies in front of the caster, inflicting 32 to 35 Nature damage on impact and an additional 20 Nature damage every 2 sec for 12 sec.

  • REMOVED Effect #1 School Damage
    Value: 81.4612

NEW   Every 5 sec a wave of water flows from your Healing Stream Totem to an injured ally, restoring 82 health to allies in its wake.

NEW   Every 5 sec a wave of water flows from your Healing Stream Totem to an injured ally, restoring 82 health to allies in its wake.

NEW   Every 5 sec a wave of water flows from your Healing Stream Totem to an injured ally, restoring 82 health to allies in its wake.

NEW   Every 5 sec a wave of water flows from your Healing Stream Totem to an injured ally, restoring 82 health to allies in its wake.

NEW   Increases cast speed by 20%. Stacks.

NEW  
NEW  
NEW   Swoops down on the enemy, inflicting Physical damage.

NEW   Deals 60% weapon damage as Physical damage to enemies in a line in front of the caster.

NEW  
NEW   Whips the target with the caster’s tail, inflicting Physical damage and knocking back.

NEW  
NEW   Azerokk slams the ground, inflicting 35 Physical damage and knocking down players in a cone in front of the caster.

NEW  
NEW   Teleports the caster to Dalaran.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW   Craft Tempest Hide Pouch.

Tempest Slash   Inflicts 26 to 29 Nature damage and knocks targets away.

  • REMOVED Effect #1 School Damage
    Value: 10.9033

NEW   Unleashes a powerful weapon strike that deals Holy damage to an enemy target.

Tendrils of Corruption   Nightmarish tendrils grasp and squeeze any player who touches them, immobilizing the target and inflicting 08 Plague damage every 51.5 sec for 12 sec.

Tendrils of Darkness   Spell Power increased by 0228 for 15 sec.

Tendrils of Darkness   Your spells have a chance to grant 0150 spell power for 15 sec.

Tendrils of Darkness   Your spells have a chance to grant 0150 spell power for 15 sec.

Terminal Eruption   Players with 600030 stacks of Lingering Infection will suffer a Terminal Eruption whenever they are struck by Contagion.
Terminal Eruption inflicts 600040 Nature damage to all players
and 6000 Nature damage to the initially affected player.

  • NEW Effect #2 School Damage
    Value: 6000

Terrifying Roar   Let loose a terrifying roar, causing enemies within 15 yards to flee in fear for 6 sec.

NEW  
NEW  
Shadow:
Smites an enemy for (80% of Spell power) Holy damage
Discipline:
Smites an enemy for (80% of Spell power) Holy damage and absorbs the next damage dealt by the enemy
Holy:
Smites an enemy for (80% of Spell power) Holy damage and has a 20% chance to reset the cooldown of Holy Fire

Test – Drustvar – Witch – Test Spell Missile 1   Launches a bolt of frost at the enemy, causing (55% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.

NEW  
NEW   When Colossus Smash expires, your Strength is increased by 9 for every 10 Rage you spent during Colossus Smash. Lasts 12 sec.

NEW   Blasts nearby enemies for Frost damage and freezes them in place for up to until cancelled.

The Arcanist’s Stone   Increases spell power by 0204 for 20 sec.

NEW  
The Cruel Hand of Timmy   Your melee attacks have a chance to lower the damage of the target by 0327 for 15 sec.

The Eye of the Dead   Increases spell power of the next 5 spells by 0355 for 30 sec.

NEW   Throw at the corpse of G’huun.

NEW  
NEW   Years of living in harsh conditions has helped the caster’s coat thicken, reducing damage taken by 50% for 6 sec.

Thick Hide   Damage taken reduced by 25%.

Thrash  
NEW   Rakes the target inflicting Physical damage.

NEW  
NEW   Increases stamina by 170.

NEW   Chance on attack to drop an anchor on your target, dealing damage.

NEW   Chance on spell cast to apply a 6 second damaging debuff to your target.

NEW   Chance on heal to throw a card from your deck at a nearby ally, healing them.

NEW   Throw the orb at the target location. The first player or creature in its path will catch it.

NEW   Throws junk at an enemy, inflicting Physical damage.

NEW  
NEW  
Throw Chum   Rowdy spectators throw piles of meat into the arena creating slippery areas, slowing players movement by 50%. Any shark moving through the area consume the chum and have their movement slowed until they are picked up.

Throw Chum   Rowdy spectators throw piles of meat into the arena creating slippery areas, slowing players movement by 50%. Any shark moving through the area consume the chum and have their movement slowed until they are picked up.

Throw Chum   Rowdy spectators throw piles of meat into the arena creating slippery areas, slowing players movement by 50%. Any shark moving through the area consume the chum and have their movement slowed until they are picked up.

NEW   Flings a clump of filth at the target, inflicting Nature damage.

NEW  
NEW   Throw a Wildhammer hammer down at the Horde.

NEW  
Throw Liquid Fire   Throw the Liquid Fire Flask, dealing Fire damage and knocking back all enemies within 5 yards of impact.5% of target’s health as Fire damage, stunning the enemy for 3 sec and additionally dealing 2% per sec as Fire damage.

Throw Liquid Fire   Throw the Liquid Fire Flask, dealing 205% of health as Fire damage and stunning all wicker abominations within 5 yards of impact for 5 sec. Additionally does 2% per sec of health as Fire damage.

Throw Liquid Fire   Throw the Liquid Fire Flask, dealing 5 Fire damage and knocking up all enemies within 5 yards of impact.5% of target’s health as Fire damage, stunning the enemy for 3 sec and additionally dealing 2% per sec as Fire damage.

Throw Liquid Fire   Throw the Liquid Fire Flask, dealing 5% of health as Fire damage and stunning all wicker abominations within 5 yards of impact for 5 sec. Additionally does 2% per sec of health as Fire damage.

Throw Liquid Fire   Throw the Liquid Fire Flask, dealing 5% of health as Fire damage and knocking back all enemiesstunning all wicker abominations within 5 yards of impact for 5 sec. Additionally does 2% per sec of health as Fire damage.

NEW   Throw it!

NEW  
Throw Spear   Hurls the caster’s spear, inflicting 27 to 28 damage on impact.

  • REMOVED Effect #1 School Damage
    Value: 6000
  • REMOVED Effect #1 School Damage
    Value: 6.81457

NEW   The caster launches a trap towards the target. Touching the trap causes it to snap shut, slashing the target inflicting Physical damage every 1.5 sec and reducing movement speed by 50% for 9 sec.

Thrumming Pulse   Increases the damage done by Zul and his minions within 30 yards by 50% for 40 sec. This effect stacks.

Thunder Trap   Inflicts 13 to 14 Nature damage.

  • REMOVED Effect #1 School Damage
    Value: 2.72583

Thunderclap   Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
A second clap and multiple smaller echoes will occur soon after inflicting 19 to 21 Nature damage and knocking back nearby enemies.

Thunderclap   Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
A second clap and multiple smaller echoes will occur soon after inflicting 19 to 21 Nature damage and knocking back nearby enemies.

Thunderclap   Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
A second clap and multiple smaller echoes will occur soon after inflicting 19 to 21 Nature damage and knocking back nearby enemies.

Thunderclap   Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
A second clap and multiple smaller echoes will occur soon after inflicting 19 to 21 Nature damage and knocking back nearby enemies.

Thunderclap   Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
A second clap and multiple smaller echoes will occur soon after inflicting 19 to 21 Nature damage and knocking back nearby enemies.

Thunderclap   Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
A second clap and multiple smaller echoes will occur soon after inflicting 19 to 21 Nature damage and knocking back nearby enemies.

Thunderclap   Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
A second clap and multiple smaller echoes will occur soon after inflicting 19 to 21 Nature damage and knocking back nearby enemies.

Thunderclap   Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
A second clap and multiple smaller echoes will occur soon after inflicting 19 to 21 Nature damage and knocking back nearby enemies.

Thunderclap   Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
A second clap and multiple smaller echoes will occur soon after inflicting 19 to 21 Nature damage and knocking back nearby enemies.

Thunderclap   Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 6 sec.
A second clap and multiple smaller echoes will occur soon after inflicting 19 to 21 Nature damage and knocking back nearby enemies.

NEW  
NEW  
NEW   Slams the ground inflicting Physical damage to all nearby enemies.

Thunderstruck   Lei Shen winds up to hurl his axe at a target location, inflicting 266 to 279 Nature damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from the impact point.

  • REMOVED Effect #1 School Damage
    Value: 163.55

NEW   At full energy, conjures a wall of water that surges across the space, inflicting 25 Frost damage to all enemies caught in the wave.

NEW  
NEW   At full energy, conjures a wall of water that surges across the space, inflicting 25 Frost damage to all enemies caught in the wave.

NEW  
NEW  
NEW  
NEW   Restores mana. Chance to throw a card to a random party member, healing them and bouncing to other party members. Amount of mana restored and number of bounces depends on the topmost card in the deck.

Timed Detonation   A timed charge detonates the Azerite Footbomb, inflicting 6 Fire damage to enemies within 25 yards.
The explosion covers enemies in blazing Azerite, increasing all damage taken by 50% for 15 sec, stacking up to 5 times.

Titan Spark   Titan energy arcs from the damaged Titan Disc, striking several targets for 17 to 18 Nature damage.14 Arcane damage.

NEW  
Toasted Smorc   Increases spell power by 027 for 1 hour.

NEW   Inflicts Physical damage to an enemy and reduces their movement speed by 30% for 10 sec.

Torment   The caster assaults a random player’s mind, inflicting increasing Shadow damage every 3 sec for 15 sec.

Torment   The caster assaults a random player’s mind, inflicting increasing Shadow damage every 3 sec for 15 sec.

NEW   Releases a torrent of icy water, inflicting 150 Frost damage and slowing all enemies in front of the caster. While casting Torrent, the caster rotates in a random direction.

NEW   Channels a torrent of water that inflicts Nature damage and knocks back all enemies in front of the caster.

Torrent   Gouts of water spew forth from the totem, inflicting 12 Frost damage to players within 3 yards and knocking them back.

  • NEW Effect #1 School Damage
    Value: 22.2518

NEW   Channels a torrent of water that inflicts Nature damage and knocks back all enemies in front of the caster.

NEW   Releases a torrent of icy water, inflicting 150 Frost damage and slowing all enemies in front of the caster. While casting Torrent, the caster rotates in a random direction.

NEW  
Torrent of Souls   Fires a flurry of missiles towards a friend over 9 sec. Each impact heals friendly units for 11 to 12 and damage enemies for 11 to 12 Frost damage.

  • REMOVED Effect #1 Heal
    Value: 175000

NEW  
Total Annihilation   Inflicts 53 Arcane damage to all enemies in area.

  • REMOVED Effect #1 School Damage
    Value: 23.1695

Touch of Nalak’sha   Inflicts 26 Arcane damage to all enemies within 30 yards.

  • REMOVED Effect #1 School Damage
    Value: 9.5404

Toxic Blood   Caustic venom erupts from the targets skin, inflicting 13 Nature damage every 1.5 sec. for 9 sec.

  • REMOVED Effect #1 School Damage
    Value: 42.8314

Toxic Blood   The Toxic Blood has grown so potent that the host explodes, inflicting Nature damage to all players within 60 yards.

  • REMOVED Effect #1 School Damage
    Value: 76.6026

NEW   Inflicts Nature damage to all enemies in front of the caster.

Toxic Spew   Periodically spewing a toxic substance that inflicts 12 to 13 damage to all enemies in a 12 yard cone.

  • REMOVED Effect #1 School Damage
    Value: 5.45166

NEW   The casting spits toxins at the target, inflicting Nature damage and additional Nature damage every 1 sec for 5 sec.

NEW   The casting spits toxins at the target, inflicting Nature damage and additional Nature damage every 1 sec for 5 sec.

NEW  
NEW  
NEW   The caster leaps towards a random enemy, inflicting Physical damage to players within 8 yards of the impact, knocking them back.

NEW   The caster leaps towards a random player inflicting Physical damage to players within 8 yards of the impact, knocking them back.

NEW   Heals all allies within 40 yards every 2 sec for 30 sec.

NEW   Heals all allies within 40 yards every 2 sec for 8 sec.

Transfusion   Priestess Alun’za channels a Ritual of Purification for 5 sec, inflicting 2 to 3 Shadow damage to all players and healing herself for (100 / 100)% of her health every 1 sec. for 5 sec. Any player with Tainted Blood will cause Priestess Alun’za to lose 0.25% of her maximum health instead of healing.

NEW   Lets out a horrifying roar, fearing all nearby enemies.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW   Pay respects.

NEW   Increases movement speed by 15.
Only useable on Zandalar or Kul Tiras.

NEW   Inflicts Shadow damage to enemies within a cone.

Twilight Flames   Spell Power increased by 0205 for 15 sec.

Twilight Flames   Spell Power increased by 0205 for 15 sec.

NEW  
Twilight Serpent   Increases spell power by 0152 for 20 sec.

Twisted Vita   Deals 27 Nature damage to an enemy target, chaining to additional nearby targets and dealing increased damage to each successive target.

  • REMOVED Effect #1 School Damage
    Value: 12000

NEW   Increases stamina by 135.

NEW   Chance on attack to drop an anchor on your target, dealing damage.

NEW   Chance on spell cast to apply a 4 second damaging debuff to your target.

NEW   Chance on heal to throw a card from your deck at a nearby ally, healing them.

UNUSED  

  • REMOVED Effect #1 School Damage
    Value: 0.00245297

UNUSUED  
NEW   Focused beams of energy project from the arena, inflicting 50 Arcane damage every 0.2 sec to players within.

NEW   Focused beams of energy project from the arena, inflicting 50 Arcane damage every 0.2 sec to players within.

Uldir Defensive Beam   Focused beams of energy project from the arena, inflicting 4950 Arcane damage every 0.2 sec to players within.

NEW  
Ultimate Power   Increases your spell power by 0191 for 15 sec.

Ultimate Power   Increases your spell power by 0191 for 15 sec.

Ultimate Power   Increases your spell power by 0104 for 20 sec.

NEW   Your inner demon slams into nearby enemies at the end of your Fel Rush, dealing 125 Chaos damage.

NEW   Your inner demon slams into nearby enemies at the end of your Fel Rush, dealing 125 Chaos damage.

NEW  
Unholy Blight   Surrounds the Death Knightyourself with a vile swarm of unholy insects for 10insects for 6 sec, stinging all enemies within 10 yards every 1 secnearby enemies and infecting them with Blood Plague and Frost Fever.an unholy disease that deals (100% of Attack power) damage over 15 sec.

NEW   Deals (70% of Attack power) Shadow damage to enemies within 8 yards.

REMOVED   When a Festering Wound bursts, you gain 40% increased attack speed for 2.50 sec.

Unholy Mutation   When your Virulent Plague is dispelled or ends its duration, a Slime spawns dealing (10003% of Attack power) Plague damage and slowing all enemies within 8 yards by 50% for 3 sec.
The Slime lasts for 8 sec.

  • Effect #2 School Damage
    Value: 0 (AP mod: 00.03)

NEW  
Unleash Energy   Inflicts 90 Fire damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 204.333

Unleashed Flame   Deals 191 damage split evenly between targets within 10 yards.

  • REMOVED Effect #1 School Damage
    Value: 168000
  • REMOVED Effect #1 School Damage
    Value: 163.55

NEW  
NEW  
Unstable Currents   Increases spell power by 0195 for 15 sec.

Unstable Flask of the Physician   Increases Intellect by 0, Stamina by 012, Stamina by 18, and spell power by 014 for 1 hour. Counts as both a Battle and Guardian elixir. You can only have the effect of one flask at a time. This effect persists through death, but only works in the Blade’s Edge Mountains Plateaus and Gruul’s Lair.

Unstable Flask of the Sorcerer   Increases Intellect by 0, Stamina by 012, Stamina by 12, and spell power by 014 for 1 hour. Counts as both a Battle and Guardian elixir. You can only have the effect of one flask at a time. This effect persists through death, but only works in the Blade’s Edge Mountains Plateaus and Gruul’s Lair.

Unstable Ordinance   Fire unstable ordinance at the Dread Ship!

Unstable Power   Increases your spell power by (034 * 12) for 20 sec. Every time you cast a spell, the bonus is reduced by 034 spell power.

Unstable Runic Mark   Marks all nearby enemies with cursed runes, inflicting 3 Shadow damage every 1 sec for 6 sec. Upon expiration, or if the mark is dispelled, the rune explodes, inflicting an additional 16 Shadow damage to all nearby enemies.

Unstable Runic Mark   Marks all nearby enemies with cursed runes, inflicting 3 Shadow damage every 1 sec for 6 sec. Upon expiration, or if the mark is dispelled, the rune explodes, inflicting an additional 16 Shadow damage to all nearby enemies.

Unstable Soul   Inflicts 62 Fire damage every 2 sec. After 8 sec the target will explode, inflicting 188 Fire damage. The target and allies within 5 yds will also be knocked back.

  • REMOVED Effect #2 School Damage
    Value: 44.7805

Unstable Vita   Deals 109 Nature damage to all players in a line.

  • REMOVED Effect #1 School Damage
    Value: 48000

NEW   The churning corruption of G’huun prevents the Gibbering Horror from dying outright.
When reduced to 0 life, the Gibbering Horror erupts into a mass of Blighted Ground. After 35 sec, the Gibbering Horror is restored to 80% of it’s maximum life.
This effect is removed when the Gibbering Horror is under the effect of Reorigination Blast.

NEW   The churning corruption of G’huun prevents the Gibbering Horror from dying outright.
When reduced to 0 life, the Gibbering Horror erupts into a mass of Blighted Ground. After 35 sec, the Gibbering Horror is restored to 80% of it’s maximum life.
This effect is removed when the Gibbering Horror is under the effect of Reorigination Blast.

NEW  
NEW   The caster swirls winds around their, causing an updraft of air, increasing their haste by 25% for 6 sec.

NEW   The caster uproots nearby Lashers.

NEW   The caster uproots nearby Lashers.

NEW   Calls an artillery barrage at a player’s location, inflicting 0 Fire damage on impact. Players struck by the barrage also suffer 0 Fire damage every 5 sec for until cancelled.

NEW   Calls an artillery barrage at a player’s location, inflicting 13 Fire damage on impact. Players struck by the barrage also suffer 5 Fire damage every 2 sec for 6 sec.

NEW   Calls an artillery barrage at a player’s location, inflicting 13 Fire damage on impact. Players struck by the barrage also suffer 5 Fire damage every 2 sec for 6 sec.

Vampiric Aura  

  • REMOVED Effect #1 Heal
    Value: 1

NEW   Zardrax’s projections are protecting him from all damage!

Vampiric Bite   Deals 36 to 41 damage to the target, granting them the Essence of the Vampyr Queen.

  • REMOVED Effect #1 School Damage
    Value: 47.1052

NEW  
NEW  
NEW  
NEW  
Venom Storm   Hurls venom in a frontal cone, inflicting 64 to 71 Nature damage to all enemies.

  • REMOVED Effect #1 School Damage
    Value: 125.385

NEW  
Venomous Jaw   Bite at enemies in front of the caster, inflicting Nature damage and Nature damage over time.

NEW   The caster sprays venomous bile around itself, inflicting Nature to all enemies caught in the spray.

NEW   The caster sprays venomous bile around itself, inflicting Nature to all enemies caught in the spray.

NEW  
NEW   Spits venom in a cone in front of the caster, inflicting Nature damage.

NEW   Spits venom in a cone in front of the caster, inflicting Nature damage.

Victory Rush  
Protection:
One of your abilities is improved, based on the weapon you are wielding:
Maces allow you to cast Victory Rush without killing an enemy, and killing an enemy will reset its cooldown.
Sword bonus unlocked at Level 36.
Axe and Polearm bonus unlocked at Level 70.Axes and Polearms reduce the cooldown of Rallying Cry and Intimidating Shout by 20%, and increase their duration by 50%.

NEW   Spews diseased undead vomit, causing Nature damage.

NEW   Spews diseased undead vomit, causing Nature damage.

Vile Burst   Creates a Vile Mushroom that explodes if disturbed, inflicting 032 to 35 Nature damage to nearby enemies.

  • REMOVED Effect #1 School Damage
    Value: 1.06007

Vile Mushroom   Creates a Vile Mushroom that explodes if disturbed, inflicting 032 to 35 Nature damage to nearby enemies.

Vile Mushroom   Creates a Vile Mushroom that explodes if disturbed, inflicting 032 to 35 Nature damage to nearby enemies.

Vile Pollination   Inflicts 09 to 10 Nature damage to nearby enemies every 2 sec. for 1 min.

Vile Pollination   Inflicts 09 to 10 Nature damage to nearby enemies every 2 sec. for 1 min.

NEW   Devour the darkness to comprehend its mysteries.

Visionary   Spell Power increased by 08 for 15 sec. Stacks up to 6 times.

Void Bolt   Launches Shadow energy towards an enemy, inflicting 90 to 94 Shadow damage.61 to 64 Shadow damage.

NEW   Inflicts 25 to 26 Shadow damage to enemies within 6 yards.

NEW  
NEW  
NEW  
Void Lash   Zek’voz summons lashing tentacles, inflicting 69 to 7252 to 86 Shadow damage in a frontal cone, and reduces healing received by 50% for 8 sec. This effect stacks.

Void Lash   Zek’voz summons lashing tentacles, inflicting 69 to 7252 to 86 Shadow damage in a frontal cone, and reduces healing received by 50% for 8 sec. This effect stacks.

Void Lash   Zek’voz summons lashing tentacles, inflicting 69 to 7252 to 86 Shadow damage in a frontal cone, and reduces healing received by 50% for 8 sec. This effect stacks.

NEW  
NEW  
NEW  
NEW  
NEW  
NEW  
NEW   Inflicts 25 to 26 Shadow damage to enemies within 6 yards when the Void Seed expires.

Voidform  
NEW  
Volatile Amber   Deals 11 to 13 Nature damage to the target.

  • REMOVED Effect #1 School Damage
    Value: 6.81457

Volatile Pulse   Ancient magics in the Vault’s defenses flood the room, inflicting 28 Arcane damage to all non-Shielded players.

  • REMOVED Effect #1 School Damage
    Value: 63.8542

NEW   Lets out a screeching howl, causing the ground to erupt underneath all enemies, inflicting Fire damage at each location.

NEW   Lets out a screeching howl, causing the ground to erupt underneath all enemies, inflicting Fire damage at each location.

NEW  
Voodoo Hex   Physical damage caused by the target is reduced by 05 for 2 min.

NEW  
Wail of Mourning   Channels a wail of mourning, inflicting 13 to 14 Shadow damage to all players every 2 sec., this damage increasing with time.
Releasing the interred player will stop this ability.

  • NEW Effect #1 School Damage
    Value: 24.545

War-Scroll of Battle Shout   Increases the target’s Strength and Agilityattack power by 7% for 30 min.
If target is in your party or raid, all party and raid members will be affected.

Warchanter  
Protection:
One of your abilities is improved, based on the weapon you are wielding:
Maces allow you to cast Victory Rush without killing an enemy, and killing an enemy will reset its cooldown.
Sword bonus unlocked at Level 36.
Axe and Polearm bonus unlocked at Level 70.Axes and Polearms reduce the cooldown of Rallying Cry and Intimidating Shout by 20%, and increase their duration by 50%.

NEW  
NEW  
Warlock Tier 6 Trinket   Each time your Corruption deals damage, it has a 20% chance to grant you 0199 spell power for 5 sec.

Warm Glow   Increases spell power by 0186 for 20 sec.

NEW   3 to 4 Children of Gonk will come to your aid.

NEW  
NEW   Fires a bolt of water at the target, inflicting Frost damage.

Water Bolt   Inflicts Frost damage to an enemy.

NEW   Fires bolts of water at all nearby enemies, inflicting Frost damage.

NEW   Hurls a watery bolt at all nearby enemies within 55 yards, inflicting Frost damage.

NEW  
NEW   Attacks and spells used against you deal Frost damage and slow the attacker’s spell casts. 3 charges. Lasts 10 min.

Watery Detonation   Explodes, inflicting 0 to 06 to 7 Frost damage and knocking back nearby enemies.

  • REMOVED Effect #1 School Damage
    Value: 0.301988

Wave Grog   Wave a Stein of Grog in front of a weakened Enraptured Sailor’s nose, breaking the enchantment that a Wailing Siren holds over him.

  • REMOVED Effect #2 School Damage
    Value: 0.245297

Wave of Corruption   G’huun unleashes a wave of decay that radiates away from him. Any player touching the wave causes a noxious explosion that inflicts 12 to 13 Plague damage to all players within 5 yards, knocking them back and applying Putrid Blood to each player.

Wave of Corruption   When Zul enters Stage Two, he consumes all of his Elder Blood to cast WaveLocus of Corruption, applying one stack of Corrupted Blood to all players per 5 energy consumed.

NEW  
Wave of Corruption   G’huun unleashes a wave of decay that radiates away from him. Any player touching the wave causes a noxious explosion that inflicts 12 to 13 Plague damage to all players within 5 yards, knocking them back and applying Putrid Blood to each player.

Weapon Damage   +09 Weapon Damage.

Weapon Specialist  
Protection:
One of your abilities is improved, based on the weapon you are wielding:
Maces allow you to cast Victory Rush without killing an enemy, and killing an enemy will reset its cooldown.
Sword bonus unlocked at Level 36.
Axe and Polearm bonus unlocked at Level 70.Axes and Polearms reduce the cooldown of Rallying Cry and Intimidating Shout by 20%, and increase their duration by 50%.

NEW   Net the current target rooting them in place for 3 sec.

Well Fed   Attack Power increased by 012, Spell Power increased by 014 and Stamina increased by 012. Lasts 1 hour.

Well Fed   Spell Power increased by 014 and Stamina increased by 012. Lasts 1 hour.

Well Fed   Spell Power increased by 014 and Stamina increased by 016. Lasts 1 hour.

Well Fed   Spell Power increased by 018 and Stamina increased by 016. Lasts 1 hour.

Well Fed   Spell power increased by 012 and Versatility increased by 012. Lasts 30 min.

Well Fed   Increase spell power by 012 and Versatility by 012. Lasts 30 min.

Well Fed   Attack Power increased by 016, Spell Power increased by 018 and Stamina increased by 016. Lasts 1 hour.

Whirling Corruption   Inflicts 233 to 244 Shadow damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from Garrosh.

  • REMOVED Effect #1 School Damage
    Value: 7.44151

NEW   Inflicts 39 to 41 Physical damage to enemies within 8 yards.

NEW  
NEW  
NEW  
NEW  
NEW  
Wicked Frenzy   Haste increased by 100%.
Melee attacks inflict Shadow damage every second for 10 sec.

NEW   Strikes all targets in front of the caster, inflicting Physical damage.

Wild Magic   Increases critical strike by 080 and spell power by 080 for 15 sec.

NEW   The caster swings their claws wildly, striking all targets within 5 yards for Physical damage.

Wild Thrash   Thrashbite is dazed and flailing wildly! Inflicts 896 Physical damage to nearby enemies every 5 sec. Thrashbite’s movement speed is slowed by 0%.

  • REMOVED Effect #1 School Damage
    Value: 1634.49

Wildfire   Deals 25 to 29 Fire damage.

  • REMOVED Effect #1 School Damage
    Value: 12000
  • REMOVED Effect #1 School Damage
    Value: 8.17749

NEW  
NEW   Fires out a blast of wind, inflicting Physical damage to all enemies in a cone in front of the caster and knocking them back.

NEW  
NEW  
NEW  
NEW  
NEW   Gale winds erupt from the caster, inflicting Nature damage and knocking back the target

Wing Buffet   Ji’arak flaps her wings, inflicting 4 Physical damage every 1 sec and pushing enemies away.

Wing Buffet   Ji’arak flaps her wings, inflicting 4 Physical damage every 1 sec and pushing enemies away.

Wing Buffet  
Winged Talisman   Increases spell power by 0154 for 20 sec.

NEW  
Withering  

  • REMOVED Effect #1 School Damage
    Value: 1

Withering Glob   Injects the target with a concoction of diseases, inflicting 6 Nature damage.

NEW  
NEW  
NEW  
NEW  
Wondrous Radiance   Creates an explosion of wondrous energy, inflicting 95 Arcane damage to all enemies within 4 yds.

  • REMOVED Effect #1 School Damage
    Value: 2.0925e+06
  • REMOVED Effect #1 School Damage
    Value: 234.258

NEW   Grants honor.

NEW   Grants honor.

Wraith Walk   Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 3 sec. Any action will cancel the effect.
While active, your movement speed cannot be reduced below 170%.4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.

Wraith Walk   Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 3 sec. Any action will cancel the effect.
While active, your movement speed cannot be reduced below 170%.4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.

Wrath of the Titans   Inflicts Nature damage to a target increasing with distance up to 84 Nature damage at 40 yards.

  • REMOVED Effect #1 School Damage
    Value: 750000

Wrecking Ball   The Starved Yeti inflicts 332 to 349 Physical damage and knocks back all players in its path.

  • REMOVED Effect #1 School Damage
    Value: 150000

NEW  
NEW  
NEW  
Zeal   Judgment grants youJudging a foe empowers you with holy zeal, causing your next 3 auto attacks to attackoccur 50% faster and deal an additional (10% of Attack power) Holy damage.

Zeal   Judgment grants youJudging a foe empowers you with holy zeal, causing your next 3 auto attacks to attackoccur 50% faster and deal an additional (10% of Attack power) Holy damage.

Zeal   A burst of energy fills the caster, increasing his damage by 021 and armor by 032 for 15 sec.

Zeth’jir Harpoon  

  • REMOVED Effect #1 School Damage
    Value: 186.425

Gryphon Cover  
_JKL – SQL – Difficulty  

  • NEW Effect #1 School Damage
    Value: 7.76659
  • NEW Effect #1 School Damage
    Value: 40
  • NEW Effect #1 School Damage
    Value: 10.0966

NEW  
test!!!   Right click to fillet the fish. 22



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