Battle for Azeroth: Class Abilities Scale with Attack Power Instead of Weapon Damage



Comment by Rexnoct2000

on 2018-02-10T19:56:58-06:00

What exactly does this mean? Is this like the way it was in vanilla? Are we stronger this way or nah?

Comment by perculia

on 2018-02-10T19:58:10-06:00

What exactly does this mean? Is this like the way it was in vanilla? Are we stronger this way or nah?

We tried to explain it in this paragraph:

With this change, it appears that the majority of abilities will be based on Attack Power, rather than Weapon Damage, which should help address the issue of power imbalance between classes which favor weapons and those who don’t. Recently at the Battle for Azeroth Q&A, Blizzard also announced that weapon Warforging would be capped at +10 ilvls, as players getting Titanforged weapons could lead to a large power imbalance as some specs scale better with weapons than others. Keep in mind that alpha is still in early development, and other factors could influence weapon power, such as the amount of primary stats budgeted to weapons.

Either weapons are less important, meaning some specs are less reliant on needing a strong weapon, or they become stat sticks which helps favor/prioritze your primary stat.

Comment by Gremm

on 2018-02-10T20:01:48-06:00

What exactly does this mean? Is this like the way it was in vanilla? Are we stronger this way or nah?

Stronger is a relative term, you could have 1 attack power and be overpowered if the game is tuned for it.

Comment by kjn2day1

on 2018-02-10T20:16:59-06:00

Orc Racial Buff.

Comment by SilverDragon234

on 2018-02-10T21:09:51-06:00

Weapon damage empowers class abilities, perc. You know the rules.

Comment by Arraya

on 2018-02-10T21:18:56-06:00

I hope they bring back the Attack Power / Spell Power stat in gear… idk it would be a nice throwback.

Comment by Dragonjts

on 2018-02-10T21:19:11-06:00

Seems like a good time to be an orc.

Comment by Mask

on 2018-02-10T21:27:17-06:00

So with this change the titan forging cap on weapons doesn’t make sense anymore. If abilities don’t scale with weapon damage then weapons are no longer so important as they have been the previous 14 years and no longer represent such a huge spike in power like they did before. Seems a case of different design decisions not communicating with each other before making their choices.

If weapons are just a stat stick now, and their DPS doesn’t matter anymore, then why is titanforging a weapon to +15 so different than titanforging a robe or a boots to +15?

This is a huge change to combat and all the other smaller changes (like the titanforging cap discussed on stream) really need to be considered and tested *after* the impacts of this change go through – not before.

Comment by SilverDragon234

on 2018-02-10T21:40:10-06:00

But this change won’t bug me, but if does bug out on me, I’ll just refrain from attacking.

Comment by lesliejo

on 2018-02-10T21:59:48-06:00

Been there and done that way back in the day….somewhere around vanilla that was a thing….WTF is with Blizz trying to re live the past?

Comment by brekthegreat

on 2018-02-10T23:18:09-06:00

You know, they should just make it obvious which item is an upgrade and which isn’t. Especially with the new Azurite armor it’s gonna be impossible to know without using addons or sites.

Comment by lesliejo

on 2018-02-10T23:43:13-06:00

I think they should bring back “Gear Score”….I really loved it the first time.

Comment by JohnCrichton

on 2018-02-10T23:50:31-06:00

So no matter u have the best weapon if i have 3-4 bad epics with huge stats overpowering ur weapon…great blizz 😀 from somewhat unbalance up to total unbalanced game 🙂

Comment by SaltLB

on 2018-02-11T00:36:55-06:00

No priest changes?

Comment by DakotaLewis95

on 2018-02-11T02:28:32-06:00

I assume casters will use spell power

Comment by elvor0

on 2018-02-11T02:34:56-06:00

So no matter u have the best weapon if i have 3-4 bad epics with huge stats overpowering ur weapon…great blizz 😀 from somewhat unbalance up to total unbalanced game 🙂

How does this create “total imblance”? A weapon is just one piece of many stat sticks your character wears on a regular basis. Physical classes were totally gimped if they had decent gear but were massively unlucky about getting a decent weapon. Casters don’t have this issue, why should physical?

Comment by valky94

on 2018-02-11T03:21:21-06:00

i welcome this change, getting bad rng on weapon drops rly cucked some specs

Comment by Eneathrielia

on 2018-02-11T04:04:34-06:00

I think they are trying to make primary stat to matter more. At the moment it is way better for many classes to just seek secondary stat + weapon ilvl rather than primary stat that is the lowest priority. Often 30-40 ilvl higher items with “wrong” secondary stat are worse than the equipped ones.

Comment by lovelywaz

on 2018-02-11T07:26:48-06:00

Was this really the case in vanilla or people are just saying? If I remember correctly, until now all the damage has been based on weapon. I remember even back in vanilla, slower weapons were always considered better because they had slightly more weapon damage and they will swing slow and hit harder.

Still remember 3.4 weapon speed for 2h in TBC and 3.8 in Wrath were very sought after even with 10 ilvls difference. No warforge / titanforge back in the day which means an older raid tier 2h weapon with lower ilvl could still be better than newer depends on weapon damage and speed.

Comment by knewal

on 2018-02-11T07:53:04-06:00

damn time, now the weapon dmg, speed, dps, wont matter, it will be all based on your ap. higher ilvl better stats win



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