The widely anticipated Adventure – the first for the Year of the Dragon – is now live and you can play its first two chapters.
There are a lot of things to know about the Dalaran Heist. You can read an overview of them here. In this post, we are including only the information that is relevant to the first two chapters.
Dalaran Heist follows the same core format as the Dungeon Run and Monster Hunt. There’s a lot more to it, though: as you progress, you can unlock different starting decks and alternative Hero Powers. Each Hero has access to three different Hero Powers and three starting decks. The three starting decks promote different archetypes and synergies, while a fourth random deck option can also be unlocked.
Tavern encounters will allow you to manipulate your deck – essentially changing it by recruiting new cards or discarding ones you don’t need.
The Adventure also has a Heroic mode, a more difficult version of it, as well as Anomaly mode (which will be available when you finish all chapters). Meanwhile, progress tracking is very meticulous this time: you will literally be able to track whatever you do during the Dalaran Heist.
The first chapter is free. Each subsequent chapter can be unlocked for 700 gold or 6.99 USD/Euros. All five chapters can be bought together and they cost 19.99 USD/Euros.
Chapter 1 & 2 Details
Each chapter features its own unique encounters, twists and mechanics.
Chapter 1 is called Dalaran Bank. Your goal is to break into the Bank of Dalaran to loot its most precious artifacts. The twist is called Coin-filled Coffers: A Cache of Cash will spawn on the opponent’s side of the board. It is a 0/3 minion that has Deathrattle: Give each player 2 Coins.
The Violet Hold is the 2nd Chapter, where you will have to defeat the guards of this magical prison to unleash the horrors within. The twist is called Imprisoned Minions – Random dormant minions are spawned on both sides of the board. They will awaken after a specific amount of turns.
When you first start Dalaran Heist, you start as a Mage. Once you start progressing, you unlock more Heroes.
The Mage hero for Chapter 1 is Rakanishu. Here are its potential Hero Powers and starting decks:
Fireblast (2 mana) – Deal 1 damage.
Burning Wit (1 mana) – Reduce the cost of a random card in your hand by (2).
Frostburn (2 mana) – Freeze a character. If it’s already Frozen, deal 2 damage.
Flickster Trickster – Lots of Spells
The Elements – Elemental archetype
BURN! – Spell Damage + Secrets
In Chapter 2, you will unlock two heroes: Ol’ Barkeye (Hunter) and Vessina (Shaman).
Here are the Hunter Hero Powers and starting decks:
Steady Shot (2 mana) – Deal 2 damage to the enemy hero.
Opportunist (2 mana) – Give a minion +2 Attack this turn.
Pet Training (1 mana) – Add a 1/1 Shifting Chameleon to your hand.
Beast Within – Beasts (duh!)
Locked and Loaded – Spell Hunter with Lock and Load
Tech and Death – Mechs & Deathrattles
And lastly, you can find the Shaman Hero Powers and starting decks below:
Totemic Call (2 mana) – Summon a random Totem.
Evolution (2 mana) – Transform a friendly minion into one that costs (1) more.
Refresh (1 mana) – Draw a card. Overload (1)
Carve and Curse – Midrange Shaman
Primal Storms – Aggro deck with lots of Overload cards
The Swamp – Murlocs!
For now, for completing Chapters 1 and 2 you will get a total of 6 Rise of Shadows card packs. More rewards to follow with the next wings!
As we’ve traditionally done for all previous Hearthstone Adventures, we should have a guide with all the important details for the Dalaran Heist really soon.
Information from HS Top Decks was used in this article.