Comment by MaXiiczek
Looks fun and opens new ways how to run the dungeon, so I guess it will be good 🙂 it will be actually first affix which can provide some advantage (skips) when used properly instead of just slowing you down 🙂
Comment by jcoleman
Does Wowhead need a proofreader/editor? I could help…
Comment by Lolus
Ion mentioned that the lieutenants left alive will join the final boss fight.
Comment by juress
Some errors – first liner
This Corrupted Affix will allows players to make some interesting skips with* the need for a rogue or invisibility.r
This will enable some interesting skips that don’t involve some interesting skips that don’t involve* Shroud of Concealment or Invisibility.r
Comment by RevengeV
This seems significantly more interesting and less obnoxious to deal with then the current Beguiling affix. r
Hopping around trying to figure out which piece of world geometry counts as LoS to avoid the Void explosion or having the healer poke the Arcane lady back with Lighting Bolt occasionally doesn’t really feel like it changes the strategy much for this current season. r
I wonder though if the portal locations in each dungeon to start out with will be static or if they will change each week?
Comment by uzdonnemort
A perk I see is that we won’t need rogues as much as in S3.r
Comment by Fixi
If it can dilute the top runs from using 2 or 3 rogues, then I’m all for it.
I’m still wondering why they can’t analyze this themselves and figure out that “exceptionally hard” packs are going to be skipped and they should just balance it better… Like the pack of 1 dwarf in TD vs the pack before the vomit boss in Atal… /balanced /haha
How would I solve it? Reduce overall trash so you have to do those hard packs to make percent (so probably reduce overall trash 40%) – so keep the difficulty but reduce the slog. Think “Maw of Souls” bois, that was more fun than every dungeon in BfA. M+ should all be 20-25 minutes for most runs.