Corrupted Rings with Kiss/Curse Effects on Patch 8.3 PTR



Comment by Grengarm

on 2019-10-07T22:58:34-05:00

Really cool ideas here! Love to see Blizzard experimenting like this.

Comment by Paraplim

on 2019-10-07T23:00:31-05:00

With such drawbacks they need to bring something better than a passive 2% damage. Though masochistic could be a buff in some cases, I suppose they will nerf it for tank specs to do the opposite or something.

Comment by iressiwi

on 2019-10-07T23:05:10-05:00

masochistic sounds nice for pvp, hope they don’t nerf it

Comment by Plzlemme

on 2019-10-07T23:17:15-05:00

With such drawbacks they need to bring something better than a passive 2% damage. Though masochistic could be a buff in some cases, I suppose they will nerf it for tank specs to do the opposite or something.r
r
2% is actually an insane boost from one piece of gear. Look at like the benthic piece for 2% damage to aberrations that is mandatory for orgozoa. Having that against every boss would be a gigantic dps increase.

Comment by KaptainKrunk

on 2019-10-07T23:17:18-05:00

These sound hilarious, but I can’t see any competetive raiding guilds using anything more than the occasional Spontaneous Fury.r
r
Still though, I like the concept a lot.

Comment by the9tail

on 2019-10-07T23:31:08-05:00

masochistic sounds nice for pvp, hope they don’t nerf itr
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I think that ring will be changed, not used or simply none of the rings will work in pvp.r
Spontaneous Fury also is good in a vaccuum – another one that needs to be addressed.

Comment by Kaiteir

on 2019-10-07T23:31:26-05:00

the payoff is not enough for a single one of those. I wont be using any of them personally….

Comment by MaesElder

on 2019-10-07T23:36:45-05:00

I hope that 2% increase is just a placeholder. That’s really lame and I don’t care how strong it is, I’m not going to take on a mechanic that makes playing the game obnoxious just for a flat damage boost. I like the concept though.

Also that Taunt one would be a #$%^& in Pugs.

Comment by toddiuszho

on 2019-10-07T23:36:51-05:00

Payoff needs to be additional special currency in raid boss kills and end-of-dungeon M+ chest.

Comment by DelliWow

on 2019-10-07T23:42:53-05:00

the payoff is not enough for a single one of those. I wont be using any of them personally….r
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2% free damage on an otherwise normal item isn’t good? You sound like the benthic deniers lmao

Comment by JetLightWolf

on 2019-10-08T00:03:33-05:00

There is a clear problem that some of these have negligible or non existant downsides. the Killing blow or target focus ones do nothing in a single target scenario, with the latter being completely okay in any kill anything on sight, nothing stopping me from aoeing anyways scenario.r
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Meanwhile you have the oops I just taunted the boss because an unavoidable mechanic set me below 25%. Oups here comes an add again. Oops I make life for HoTs horrible(I actually like this one, as healer it gives me added gameplay so shrug).r
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Also these appear to be the only rings right now, and making them all Mastery and Haste is gonna be horrible. I mean the 2% is likely gonna push these above m+ rings, but come on, when you have 8 rings in a raid and your instinct isn’t to have the 6 possible secondary conditions between them, you are doing something wrong.

Comment by Xaethron

on 2019-10-08T00:10:45-05:00

*Benthic Gear is a thing* r
Wowhead commenters – “These kinds of traits shouldnt be on catchup gear. They’re too strong and make them mandatory for raid. Id rather have this on raid gear instead”r
r
*Corrupted Rings come into play*r
Wowhead commenters (same ones probably) – “2% damage boost is almost nothing. It’s certainly not worth their detrimental effects and i dont think anyone use them”r
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!@#$ing pick one guys. r
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With that said the rings are obviously meant to be good for certain classes/specs and bad for others. Tanks will obviously take the aoe taunt ring. Casters will probably get the movement speed reduction one. The killing blow ones and the random fury one will probably used on the single target boss fights.r
r
Those of you complaining should just quit the game right now as your only other choice for rings will be farming M+ which i know the majority of you already hate.

Comment by Zyrosanis

on 2019-10-08T00:15:10-05:00

There is a clear problem that some of these have negligible or non existant downsides. the Killing blow or target focus ones do nothing in a single target scenario, with the latter being completely okay in any kill anything on sight, nothing stopping me from aoeing anyways scenario.r
r
Meanwhile you have the oops I just taunted the boss because an unavoidable mechanic set me below 25%. Oups here comes an add again. Oops I make life for HoTs horrible(I actually like this one, as healer it gives me added gameplay so shrug).r
r
Also these appear to be the only rings right now, and making them all Mastery and Haste is gonna be horrible. I mean the 2% is likely gonna push these above m+ rings, but come on, when you have 8 rings in a raid and your instinct isn’t to have the 6 possible secondary conditions between them, you are doing something wrong.r
r
You do realize the healing absorb is like 25% of a player’s max health right? And not based on the overhealing amount? You really sure you want to be healing someone for an extra like 100K because they took any amount of an overheal? Imagine a tank getting even the tiniest overheal and suddenly having a 150k+ healing absorb.

Comment by ImaLemming

on 2019-10-08T00:24:51-05:00

Corrupted Ring – Masochistic: When you fall below 25% health, taunt all nearby enemies for 5 sec.r
r
This sounds ripe for LFR griefing.

Comment by Incandio

on 2019-10-08T00:31:26-05:00

Problem here is that you won’t really notice the 2% increase but the drawbacks will hit you like a truck. So you get a flat small buff at the expense of a “feels-bad” mechanic.

Comment by Chroniclz

on 2019-10-08T00:32:54-05:00

The idea is cool but if you obtain some of those rings, it will remain in your backpack untill you dare to sell them to the vendor because 2% is nothing compared to the negative effects.

Comment by Incandio

on 2019-10-08T00:34:33-05:00

Tanks will obviously take the aoe taunt ring.Why would you want, as a tank, to do an AOE taunt the moment you drop below 25%? In raids that means taunting the boss right when you might be due a tank swap. In dungeons you could pull a nearby patrol or linked mob right at the wrong moment.

Comment by RaffoPhantom

on 2019-10-08T00:53:06-05:00

A lot of those will be no-brainer picks for healers. Last Grasp, Mesmerizing, Revel in Violence and Spontaneous Fury have little to no downside for healers and Face the Truth and Masochistic usually shouldn’t be detrimental either since the are quite easily outplayable if there is no other “look at” mechanic in the encounter (relevant for FtT) and healers (except holy Pala and maybe mist Monk) shouldn’t really be anywhere near mobs.

Comment by Broghalst

on 2019-10-08T00:55:43-05:00

Tanks will obviously take the aoe taunt ring.Why would you want, as a tank, to do an AOE taunt the moment you drop below 25%? In raids that means taunting the boss right when you might be due a tank swap. In dungeons you could pull a nearby patrol or linked mob right at the wrong moment.r
It’s one of the ones I could see be Ir
Interesting. Coordinate with your healer for a CD, or make sure to pop your own CD. r
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During skittish it’s a easy way to help keep all the mobs on you. If there’s a add fight, easy enough to cordinate in a raid and get the adds supper easy.

Comment by greenegg

on 2019-10-08T00:58:39-05:00

I smell some darkest dungeon gameplay references here.

combined with there being the whole darkest dungeon questline in stormsong, someone on the team must really like that game.



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