Heroes of the Storm has just been updated with Hero balance changes and bug fixes! Read on for details.
Health increased from 10450 to 11500.
Health scaling in minutes 1-5 increased from 550 to 575.
Health scaling over time increased by a proportional amount.
Starting Basic Attack damage increased from 140 to 155.
Starting damage increased from 140 to 160.
Damage bonus vs. non-Heroic targets increased from 400% to 500%.
Jet Propulsion [E]
Delay before charging reduced from .5 to .375 seconds.
Cooldown increased from 8 to 10 seconds.
Mana cost increased from 40 to 45.
Eternal Flames [W]
Additional functionality: Also refunds 35 Mana when Stunning enemy Heroes with Shadow Charge or Overpower.
Diabolical Momentum [Passive]
Cooldown reduction increased from 1 to 1.25 seconds.
Adjusted the order of talents to match other heroes (Q, W, E, etc.).
Devastating Charge [Q]
Damage bonus reduced from 80% to 50%.
Quest: Hit 5 enemy Heroes against terrain with Shadow Charge.
Reward: Hitting enemy Heroes against terrain with Shadow Charge reduces their Armor by 15 for 4 seconds.
Additional functionality: When at maximum stacks, Diablo deals 15 damage to nearby enemies.
Physical Armor amount reduced from 75 to 50.
Adjusted functionality: Casting a Basic Ability gives Johanna 60 Physical Armor for 2.5 seconds.
Eye of the Tiger [W]
Bonus damage and healing reduced from 50% to 40%.
Stormstout Secret Recipe [Passive]
Healing increased from 2.5% to 3% of Chen’s maximum Health.
Accumulating Flame [W]
Increased Ignited damage reduced from 25% to 20%.
Withering Flames [W]
Spell Power reduction increased from 40% to 50%.
Gift of the Ox [E]
Stagger’s damage duration increased from .5 seconds to 1 second.
Storm, Earth, Fire [R2]
Cooldown increased from 100 to 120 seconds.
Ring of Fire [W]
Damage reduced from 60 to 55.
Armor bonus increased from 20 to 30.
Combo Strikes [Trait]
Attack Speed bonus reduced from 50% to 35%.
Valorous Brand [Trait]
Healing amount increased from 70 to 75.
Impaling Light [Q]
Damage increased from 50% to 100%.
Cooldown reduction increased from 1 second to 1.25 seconds.
Consuming Flame [W]
Center damage bonus increased from 100% to 125%.
Battle Hunger [Trait]
Healing increased from 50% to 60%.
Pathetic Mortals [Q]
Damage reduction increased from 35% to 40%.
Celestial Swiftness [Q]
Movement Speed bonus increased from 20% to 25%.
Health increased from 2468 to 2550.
Health Regeneration increased from 5.141 to 5.313.
Hardened Bones [W]
Armor increased from 40 to 50.
Shroud of the Dead King [Active]
Cooldown reduced from 60 to 30 seconds.
Dust of Disappearance [Active]
Allied Heroes who are given Stealth are unable to be revealed for .5 seconds.
Health increased from 1287 to 1350.
Health Regeneration increased from 2.68 to 2.81.
Basic Attack damage increased from 14 to 15.
Distortion Beam Slow increased from 20% to 25%.
Khaydarin Resonance [Passive]
Regeneration Globe amounts for quest completion reduced from 15/30 to 10/20.
Plasma Shield quest completion bonuses reduced from 20%/40% to 15%/30%.
Slow amount increased from 50% to 60%.
Adun’s Wisdom [Trait]
Cooldown reduction increased from 50% to 75%.
Phase Disruption [W]
Physical Armor reduction increased from 25 to 35.
Focused Beam [Trait]
Bonus damage increased from 1% to 1.5% maximum Health.
Prismatic Link [Passive]
Damage increased from 40% to 50%.
Bestow Hope [Trait]
Hope generation from damage that Auriel deals to enemy Heroes increased from 40% to 60%.
Hope generation from damage that Auriel deals to non-Heroes increased from 10% to 20%.
Hope generation from damage that allied Heroes deals to enemy Heroes decreased from 40% to 30%.
Heavy Burden [E]
Slow amount increased from 40% to 50%.
Health increased from 1598 to 1700.
Health Regeneration increased from 3.328 to 3.542.
Cube Mastery [W]
Mana cost reduction of Scroll of Sealing changed from 30 to 25.
Scroll of Sealing cooldown reduction increased from 3 to 4.
Safety in Numbers [Passive]
Additional functionality: When 3 allied Heroes are nearby, Deckard’s Mana Regeneration is also increased by 50%.
Heavenly Zeal [W]
Increased Breath of Heaven Healing duration increased from 3 to 3.5 seconds.
Basic Attack damage reduced from 113 to 106.
Health reduced from 2049 to 2000.
Health Regeneration reduced from 4.27 to 4.167.
Electric Charge [W]
Additional functionality: Damage done with Lightning Shield to enemy Heroes heals Rehgar for 30% of the damage dealt.
Colossal Totem [E]
Additional functionality: Earthbind Totem can be reactivated to move an existing totem to a new location once.
Wolf Run [Z]
Additional functionality: Hitting an enemy Hero with Ghost Form’s Lunge attack reduces the cooldown of Ghost Wolf by 1 second.
Totemic Projection [E]
New talent: Grounded Totem [E]
Increase the Health of Earthbind Totem by 100%. Enemy Heroes who are Slowed by Earthbind Totem also have their Attack Speed Slowed by 40%.
Range increased from 8 to 12.
Movement Speed bonus increased from 25% to 35%.
Flailing Swipe [R1]
Cooldown reduced from 80 to 60 seconds.
Mana cost reduced from 80 to 60.
Controlled Chaos [R1]
Cooldown of Flailing Swipe changed from 30 to 25 seconds.
Mana cost of Flailing Swipe changed from 30 to 25.
Everlasting Light [Q]
Healing increased from 40% to 45%.
Mark of Mending [Trait]
Self-healing increased from 2% to 2.5% maximum Health.
Elune’s Chosen [Active]
Healing reduced from 200% to 175% of the damage dealt.
The talents on this tier have been moved to follow normal talent ordering conventions (Q, W, E, etc.).
Cooldown reduced from 30 to 25 seconds.
Trueshot Aura [Active]
Cooldown reduced from 60 to 45 seconds.
Huntress’ Fury [Trait]
Moved from Level 16.
Ranger’s Mark [Trait]
Basic Attacks against marked targets no longer increase the duration of Hunter’s Mark.
New functionality: Basic Attacks against marked targets reduce the cooldown of Lunar Flare by 1.5 seconds.
Celestial Attunement [Q]
Moved from Level 7.
Ruthless Momentum [W]
Cooldown recharge rate reduced from 100% to 75%.
Show of Force [Trait]
Damage reduced from 68 to 65.
Hindered Motion [W]
Slow duration increased from 2 to 3 seconds.
Slime Time [Q]
Required number of times enemy Heroes need to be Slimed to receive quest rewards reduced from 15/30 to 10/20.
Living the Dream [Passive]
Maximum Spell Power bonus increased from 20% to 25%.
Health reduced from 2075 to 1950.
Health Regeneration reduced from 4.32 to 4.06
Grappling Hook [Trait]
Range reduced from 12 to 11.
Maximum Effort [Q]
Slow increased from 20% for 2 seconds to 25% for 2.5 seconds.
Fatal Wounds [W]
Quest completion requirement increased from 125 to 200.
Bonus Blood Rage bleed damage reduced from 50% to 40%.
Finishing Touch [Passive]
Bonus damage increased from 25% to 30%.
Duration increased from 2.5 to 3 seconds.
Ensnaring Swing [E]
Primary target Slow increased from 25% to 30%.
Secondary target Slow increased from 35% to 40%.
Healing reduced from 205 to 190.
Unrelenting Strikes [R1]
Stun duration increased from .75 seconds to 1 second.
Final damage increased from 83 to 160.
Final Strike [R2]
Damage reduced from 415 to 395.
Shroud of Adun [Trait]
Shield amount increased from 15% to 20%.
Shield gain reduced from being over 5 seconds to over 3 seconds.
Timewalker’s Pursuit [Active]
Spellpower bonus increased from 10% to 15%.
Bronze Talons [Q]
Bonus Basic Attack damage increased from 30% to 40%.
Mobius Loop [W]
Cooldown reduction increased from 1.5 to 1.75 seconds.
Here and There [Active]
Cooldown reduced from 25 to 20 seconds.
Fast Forward [Q]
Additional functionality: Also refunds 10 Mana when Sand Blast travels 50% of its base distance and hits an enemy Hero.
Blessing of the Bronze [Active]
Additional functionality: Hitting enemy Heroes with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 8 seconds.
Rain of Destruction [R2]
Cooldown reduced from 100 to 70 seconds.
Mana cost reduced from 90 to 80.
Darkness Within [Trait]
New functionality: Dealing 600 damage to enemy Heroes causes the next cast of Life Tap to cost no Health and grant Gul’dan 25% Spell Power for 5 seconds.
Explosive Arrows [Q]
Bonus damage reduced from 75% to 60%.
Cooldown reduced from 100 to 60 seconds.
Mana cost reduced from 100 to 60.
Damage increased from 70 to 78.
Mounted Archery [Passive]
Movement Speed bonus increased from 20% to 25%.
The Dragon Awakens [R1]
Cooldown reduction reduced from 5 to 4 seconds.
Accelerated Decay [Q]
Bonus damage increased from 20% to 25%.
Maximum stacks reduced from 6 to 4.
Ice Cold [Passive]
Cooldown reduction increased from 5 to 8 seconds.
Bonus damage increased from 300% to 400%.
Frost Blast [R1]
Cooldown reduced from 60 to 50 seconds.
Mana cost reduced from 50 to 45.
Root duration increased from 1.75 to 2 seconds.
Shadow Fissure [R2]
Mana cost reduced from 45 to 40.
Damage reduced from 360 to 320.
New functionality: Damaging an enemy Hero with Shadow Fissure resets its cooldown.
Icy Grasp [W]
Damaging enemy Heroes who are slowed by Frost Nova no longer increases its slow duration.
New functionality: Damaging enemy Heroes who are slowed by Frost Nova reduces the cooldown of Frost Nova by .4 seconds.
Might of the Scourge [R2]
If an enemy Hero is hit by Shadow Fissure, then it will explode a second time below them 1 second later. This second cast will not duplicate itself.
Magic Missiles [Q]
Damage scaling increased from 3% to 3.5%.
Rearranged talents at Levels 1 and 13 to appear in the same order as other Heroes (Q, W, E, etc.).
Astral Presence [Passive]
Mana threshold for Mana gain increased from 25% to 35%.
Damage increased from 125 to 140.
Zei’s Vengeance [W]
Damage increase bonus for distance traveled increased from 25% to 30%.
Damage increased from 11 to 12.
Glass Cannon [Passive]
Spell Power bonus increased from 15% to 20%.
Press the Advantage [E]
Duration increased from 3 to 5 seconds.
No longer has a quest component.
Adjusted functionality: Increase the range of Run and Gun by 50%. Casting Run and Gun grants Tychus 20% Movement Speed for 2.5 seconds.
Combat Tactician [E]
New functionality: Casting Run and Gun reduces the cooldown of Minigun by 8 seconds.
Additional functionality: Upon completing the quest, Vault’s Mana cost is reduced from 50 to 25.
Qhira’s Grappling Hook should no longer pull her after she has been Rooted.
Qhira’s Grappling Hook visuals should clean up correctly if she dies at the same time it connects.
Qhira’s Revolving Sweep kinetics have been cleaned up and should play nicer with sub-game-loop interactions.
Qhira’s Unleashed Potential talent will no longer cause ability resets when killing Illusions.
The latest Heroes of the Storm balance update is now live!