Our favorite protoss high templar will be reworked in a future patch and here’s everything we know so far.
Tassadar will be reworked soon and the Heroes team shared some interesting bits on Reddit regarding his rework and we found out that:
Force Wall will become a basic ability, replacing Dimensional Shift, which becomes its own talent.
Force Wall has been adjusted to be more in-line with a basic ability.
A toned down version of Force Barrier still exists as a talent.
Tassadar will have a completely new Heroic ability.
We’re still not ready to showcase the whole Tassadar rework, but I wanted to pop in and share a little bit of info where it seemed appropriate!
The current plan is that Force Wall becomes a base ability, replacing Dimensional Shift (which becomes its own talent). Being that this ability was a fully viable heroic choice on it own, we think it’s appropriate to make a number of adjustments, including its cooldown, duration, mana cost, range and the birth delay to bring it more in-line with a basic ability. There is currently a toned down version of the Force Barrier talent still in his kit, as well as a some new talents.
And now I get to draw attention to the fact that Tass has an empty Heroic option! Let the speculation commence! *muahahaha*
Oracle is being kept in his talent tree and the ability is supposed to give his kit the Hallucination fantasy. The dev team also experimented with an ability which would empower Tassadar’s basic abilities, but it created a lot of problems, so they decided not to ship it.
Internally, we’ve been joking about a kamikaze Gantrithor ult for at least 5 years now. I’d like to think that this idea inspired Junkrat’s Rocket Ride, but I can’t say for sure.
I wanted to hit the Hallucination fantasy somewhere in his kit, but a literal translation was too close to Abathur’s Ultimate Evolution or Nova/Samuro clones. We’re also planning on keeping a slightly altered version of Oracle in his talent tree, which steps on the mechanic of Hallucination being a ‘scouting’ tool. I did spend a few days building out and experimenting with Hallucination as an active that empowered your basic abilities, but it didn’t end up working in-game as well as it did in my head. After activating it, your next basic ability would gain a vector targeted component. When cast, Tass would create a hallucination at the cast position, instantly teleport a short distance in the vector direction, then both him and his clone would finish casting the ability towards the original target point. While super cool looking, it had its fair share of insurmountable problems and ultimately never made it to a play-test.