How to Unlock Each Warfronts Stage and Available Content



Starting last week, Blizzard added the full Warfronts feature on the Battle for Azeroth Beta. Control of Arathi Highlands will flip between the factions and one faction’s players will be allowed to access the Warfronts feature right before Arathi Highlands flips control.

Having control of Arathi allows access to bonus quests and a unique World Boss! For control of Arathi to completely change hands, it will take 2 days (on beta) plus however much time it takes for the faction to accumulate enough contributions.

There are four stages that the cycle of Warfronts and Arathi Highlands can be in.

Stage 1: Alliance Controls Arathi, Horde Contribution Phase

During this stage, the Warfronts feature is not active for either faction. This stage will last until the Horde Contributes enough supplies to reach 100% on their meter.

We’re starting off with the Alliance Controlling Arathi Highlands. During this stage, Alliance players will be able to go teleport to Arathi, where there will be some things to do:

  • A number of quests to complete.
  • A special World Quest which tasks players with killing a Horde World Boss named Doom’s Howl for Loot!

Horde characters will not have control of Arathi, and on the docks of Zuldazar, players will be able to donate Profession Items, Gold or War Resources. Contributing any of these items rewards players with The Honorbound reputation and Artifact Power for your Heart of Azeroth, and increases the Contributions percentage seen on the map. For more information on the Contributions phase, click here.

Stage 2: Alliance Controls Arathi, Horde Warfronts Phase

During this stage, the Warfronts feature is active for Horde players and starts the countdown clock for Alliance players who wish to access Arathi. This stage will last for 2 days (on beta).

There is no change to the content that is unlocked for Alliance players. They are still able to go to Arathi to complete the quests and kill Doom’s Howl for loot.

Horde players will now have a short quest chain that culminates by unlocking the Warfronts feature. All Contribution NPCs will no longer be accepting any items and more Grunts are seen around the area. The map will now show that the Warfront is Active.

This quest line takes Horde players to Arathi and gets players to scout out Ar’gorok, Drywhisker Mine and Hatchet Ridge as they are the first locations that players will assault in the Warfront. Once the quest chain is complete, players will return to Zuldazar and be allowed to queue up for Warfronts.

Stage 3: Horde Controls Arathi, Alliance Contribution Phase

Just like Stage 1, neither team is able to access the Warfronts feature at this time. This stage will last until the Alliance reaches 100% Contribution.

Now, Horde will be able to teleport to Arathi at any point as they maintain control. There will be some things to do:

  • Complete a number of quests in the area.
  • Defeat the Alliance World Boss The Lion’s Roar for Loot!

The Alliance will have Contributions open, and similar to the Horde, be able to Contribute Profession Items, Gold and War Resources for 7th Legion reputation, Artifact Power and Contribution percentage.

Stage 4: Horde Controls Arathi, Alliance Warfronts Phase

Similar to Phase 2, Alliance players will be able to access Warfronts and the countdown clock for Horde control of Arathi starts. This phase will also last for 2 days (on beta).

The content that Horde players have will not change. They are still able to teleport to the zone, complete quests and kill the World Boss The Lion’s Roar for loot.

Alliance players will now have a short quest chain that culminates by unlocking the Warfronts feature. All Contribution NPCs will no longer be accepting any items and the map will now show that the Warfront is Active.

Blue Posts

Blizzard

With the current Beta build, Beta testers are experiencing the entirety of the Warfronts: Battle for Stromgarde experience. An alternating cycle kicked off on Thursday, June 7 between the Horde and Alliance vying for control of Stromgarde and Arathi Highlands. Both Horde and Alliance testers have queued since then.

Here’s an outline of how the cycle works:

  • The Alliance starts with ownership of Arathi Highlands, and Horde players challenge them by contributing professions items, gold, and War Resources to help their faction build up enough strength to attack. This is a region-wide effort.
  • Once enough contributions are supplied by the region, the Warfront: Battle for Stromgarde unlocks and Horde players are able to queue for the experience. This queue remains open for a set duration, allowing players to complete the Warfront on a schedule that works for them.
  • After the Horde attack is complete, the Horde takes control of Arathi Highlands, giving them access to a unique World Boss and a series of rare spawns and other rewards only available during the period when their faction owns the zone.
  • The Alliance then begins contributing resources to challenge Horde control.

The cycle continues perpetually, with each faction competing against the other to gain access more quickly or reduce the enemy team’s access to the zone. Currently, the queue window in the Beta is set to remain open for 2 days.

Notably, this update included a first look at a completely updated version of the Arathi Highlands zone, including new creatures, as well as access to your faction’s base in the zone, and plenty of other surprises.

Please feel free to post your feedback on Warfronts in this thread, and please submit issues with Warfronts to our BFA Beta Bug Report Forum.

Blizzard

Hey guys, few additional clarifications for you from the development team:

In order to be eligible to queue for Warfronts, you need to be level 120, and have completed enough of the campaign to have unlocked World Quests. We’re also working to make it more apparent when the Warfront is actually open, and what its current state is. We previously had Warfronts available starting at level 110 for early testing; that is no longer the case.

Also just to clarify an earlier point: each state of the Warfront should be active for approximately two days, but the exact amount of time can change based on player participation. We’re not planning on accelerating that in the Beta for the time being, because we want to see how things work out in on a “real” schedule.

The feedback we’ve gotten so far has been very helpful, especially the points where the system seemed confusing or unclear. Warfronts are pretty complex, and one of our goals with Beta is to figure out ways to make them understandable. This is part of why we haven’t directly explained too much about how they work; we want to hear how you experience them naturally, and where that experience stumbles, so that we can make it more clear. Keep it coming!



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