In this new Brawl, all minions work like Nightmare Amalgam.
This means that all minions count as Elementals, Mechs, Demons, Murlocs, Dragons, Beasts, Pirates and Totems!
Since this a Constructed Tavern Brawl, you want to build your deck carefully. It’s clever to focus on synergies of a specific Tribe (Murloc, Pirate and Mech/Magnetic decks being the most successful ones so far) but you can also create some busted combos if you mix and match.
Key cards for each type of Tribe include:
Elementals: Lesser Ruby Spellstone, Frost Lich Jaina
Mechs: Galvanizer, Mechwarper, Magnetic cards
Demons: Ectomancy, Sacrificial Pact, Sense Demons
Murlocs: Murloc Warleader, Underbelly Angler, Old Murk-Eye – basically anything that has Murloc written on it
Dragons: Duskbreaker, Wyrmrest Agent, Drakonid Operative, Twilight Guardian
Beasts: Crackling Razormaw, Master’s Call, Scavenging Hyena, Revenge of the Wild
Pirates: Ship’s Cannon, Patches the Pirate
Totems: Thing from Below, Totemic Surge, Splitting Axe
Some Tribe combinations favour specific classes (like Elemental for Mages and Beasts for Hunters and Druids) or are strictly restricted to them (Totems and Demons), while classes like Shaman enjoy the freedom of being decent for various deck styles.
Don’t forget to grab your Hungry Crab, Golakka Crawler and a board clear – you are going to need them! Menagerie cards will also buff nicely your entire board.