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Here’s a full list of Imperius’ abilities and talents. The Diablo Hero will hit live servers next week.

Heroes of the Storm PTR Patch Notes: January 2

Imperius Spotlight

Abilities

Trait

Valorous Brand – Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target’s marks, dealing 30% bonus damage per mark.

Primary Abilities

[Q] Celestial Charge (Mana: 40, Cooldown: 10 seconds) – Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.

[W] Solarion’s Fire (Mana: 60, Cooldown: 8 seconds) – Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.

[E] Molten Armor (Mana: 50, Cooldown: 12 seconds) – Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Heroic Abilities (Level 10 Talents)

[R1] Angelic Armaments (Mana: 60, Cooldown: 60 seconds) – Summon a ring of blazing swords that grant 1000 Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.

[R2] Wrath of the Angiris (Mana: 80, Cooldown: 80 seconds) – After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into te ground, dealing 375 damage and Stunning them for 1 second.

Talents

Level 1

[Q] Impaling Light – Celestial Charge deals 125% increased damage.

Quest: Stun multiple enemy Heroes with a single Celestial Charge.

Reward: After Stunning 2 Heroes, permanently reduce the cooldown by 2 seconds.

Reward: After Stunning 3 Heroes, permanently reduce the cooldown by an additional 2 seconds.

[W] Consuming Flame

Quest: Hitting Heroes with the center of Solarion’s Fire increases its center damage by 10, up to 150.

Reward: After hitting 15 Heroes, increase Solarion’s Fire Slow by 15%.

[W] Burn The Impure – Consuming a Solarion’s Fire mark deals bonus damage equal to 3% of Hero’s maximum Health.

Level 4

[W] Bulwark of Flame – Hitting a Hero with Solarion’s Fire grants 60 Physical Armor against the next 2 enemy Hero Basic Attacks. Stores up to 4 Charges.

[E] Unshakable Faith – Activating Molten Armor removes Roots and Slows. If a disabling effect is removed, heal for 250.

[Trait] Battle Hunger – Heal for 82 Health for every Valorous Brand mark consumed.

Level 7

[Q] Flash of Anger – Hitting a Hero marked by Solarion’s Fire with Celestial Charge deals 160 damage around the target.

[W] Blaze of Glory – Solarion’s Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 125 damage.

[Active] Holy Fervor (Cooldown: 18 seconds) – Activate to cause the next 4 Basic Attacks to cleave for 157 damage.

Level 10

[R1] Angelic Armaments (Mana: 60, Cooldown: 60 seconds) – Summon a ring of blazing swords that grant 1000 Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.

[R2] Wrath of the Angiris (Mana: 80, Cooldown: 80 seconds) – After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into te ground, dealing 375 damage and Stunning them for 1 second.

Level 13

[Q] Pathetic Mortals – Stunning enemy Heroes with Celestial Charge reduces their damage by 35% for 4 seconds.

[E] Divine Rage – Striking an enemy Hero with Molten Armor reduces its cooldown by 0.25 seconds.

[E] Heat of Battle – Molten Armor heals 25% more while Imperius is below 50% Health.

Level 16

[Q] Celestial Swiftness – Stunning an enemy Hero with Celestial Charge grants 50% Attack Speed and 20% Movement Speed for 5 seconds.

[E] Melting Touch – Consuming a Molten Armor mark reduces the target’s Armor by 25 for 4 seconds.

[E] Sovereign Armor – Molten Armor grants 50 Armor for 2.5 seconds.

Level 20

[R1] Heavenly Host – Nearby allied Heroes gain 600 Shield for 3 seconds. If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 damage.

[R2] Unrelenting Descent – Consuming a Valorous Brand reduces the cooldown of Wrath of Angiris by 5 seconds.

[Active] Impervious (Cooldown: 75 seconds) – Activate to become Unstoppable and gain 75 Spell Armor for 2 seconds. Hitting Heroes with the center of Solarion’s Fire reduces this cooldown by 5 seconds.

[Active] Valorous Pursuit (Cooldown: 15 seconds) – Activate to teleport to an enemy that has been marked by Valorous Brand.



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