Oculus Rift team talks Steam support, hamster balls and '90s VR at IndieCade

Sweat drips down my face. We stand in a parking lot in Culver City, and it’s so hot we can feel the asphalt through our shoes.

In a few days this lot will fade back into the featureless sprawl of Los Angeles, but for now this slab of tarmac is home to a charming little tent city that comprises the IndieCade festival.

Independent games, both digital and tabletop, are on display here, but it’s actually a piece of hardware that has the longest line. It obstructs the walkway, curling back beyond the confines of a blue tent, hiding the line’s real length.

People really want to play with the Oculus Rift virtual reality headset.

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