Pantheon Trinkets Will Now Follow Loot Specialization Past First Drop



Comment by Felsuria

on 2018-03-13T20:37:31-05:00

What if my Havoc trinket is 1000, but I’m still fishing for Havoc relics?

Will the tank one never drop for as long as I’m in Havoc loot spec?
I mean, personally I’m cool with that, but I am curious if that’s what this means.

Comment by Bladehawk

on 2018-03-13T20:44:51-05:00

What if my Havoc trinket is 1000, but I’m still fishing for Havoc relics?

Will the tank one never drop for as long as I’m in Havoc loot spec?
I mean, personally I’m cool with that, but I am curious if that’s what this means.

Yes, if you never swap to Vengeance loot spec you’ll never get the tank Pantheon trinket. This is the inverse of before, where your first Pantheon trinket followed your loot spec and subsequent ones were random.

Comment by lanilani26

on 2018-03-13T21:05:26-05:00

Do normal argus first for tank trinket, then heroic for havoc relics.

Comment by nmb3000

on 2018-03-13T21:16:57-05:00

Well to be fair, the Pantheon trinket reward system really is pretty horrible. Making an upgradeable trinket with a guaranteed drop on the upgrade, but for which the trinket is a random chance feels very bad. You are basically teasing people for not having gotten their trinket yet. And frankly, taking 3 months to fix the off-spec rewards being random is just sad.

But the icing on the cake is the random legendary trinket that most people apparently won’t see until it just doesn’t matter anymore (if ever). I don’t know who came up with the idea to have the last boss in the expansion drop a rare legendary item AND make it provide such a small power increase due to over-inflated gear, but it’s terrible. And to double down on the bad, it is a trinket, which means it has zero value outside of a temporary small power gain in one single raid instance.

I’ll take the Mists or Warlords legendary system over this burning Legion legendary dumpster fire any day.

Comment by CyrusDarkstar

on 2018-03-13T21:17:30-05:00

These Pantheon trinket drops have been a debacle since Day 1. At least on Draenor, arguably a huge debacle in so many ways, we could BUY our off spec legendary rings after completing the quest line.

Blizzard seems to take even the slightest critique against their nonstop RNG system in Legion as nothing short of heresy.

Comment by phoenicks

on 2018-03-13T21:30:40-05:00

Well to be fair, the Pantheon trinket reward system really is pretty horrible. Making an upgradeable trinket with a guaranteed drop on the upgrade, but for which the trinket is a random chance feels very bad. You are basically teasing people for not having gotten their trinket yet. And frankly, taking 3 months to fix the off-spec rewards being random is just sad.

But the icing on the cake is the random legendary trinket that most people apparently won’t see until it just doesn’t matter anymore (if ever). I don’t know who came up with the idea to have the last boss in the expansion drop a rare legendary item AND make it provide such a small power increase due to over-inflated gear, but it’s terrible. And to double down on the bad, it is a trinket, which means it has zero value outside of a temporary small power gain in one single raid instance.

I’ll take the Mists or Warlords legendary system over this burning Legion legendary dumpster fire any day.

It’s only a dumpster fire to those that don’t have it yet. It’s a rare trinket, I dunno what your concept of rare means but to me that means barely any people are going to have it. Now, loot systems have literally always had something like this in play for the entire existence of RPG games where loot mattered so much and was the basis for it. I understand that it feels terrible to be looking forward to getting an item and then not getting that item at all for weeks or months on end, but that’s how RNG works. Same thing with real life, some people are lucky and can win the lottery while others play it to try and win and don’t for months, years, or their entire lives. Some people are able to cheat and get away with it while others get caught, etc. Luck is a big factor in everything from games to real life so why would you get such a super powerful trinket that replaces like any of the trinkets for almost every other class without it being about luck and behind a boss? The last boss actually makes sense, too, to give such a powerful item. Just kill him each week and maybe, just maybe, you’ll get that trinket for any of your toons. Upgradeable trinkets and items are always a plus, it gives something that can counter bad RNG like what people experience trying to get that trinket.

Comment by MrLathus

on 2018-03-13T21:42:56-05:00

I can definately

Well to be fair, the Pantheon trinket reward system really is pretty horrible. Making an upgradeable trinket with a guaranteed drop on the upgrade, but for which the trinket is a random chance feels very bad. You are basically teasing people for not having gotten their trinket yet. And frankly, taking 3 months to fix the off-spec rewards being random is just sad.

But the icing on the cake is the random legendary trinket that most people apparently won’t see until it just doesn’t matter anymore (if ever). I don’t know who came up with the idea to have the last boss in the expansion drop a rare legendary item AND make it provide such a small power increase due to over-inflated gear, but it’s terrible. And to double down on the bad, it is a trinket, which means it has zero value outside of a temporary small power gain in one single raid instance.

I’ll take the Mists or Warlords legendary system over this burning Legion legendary dumpster fire any day.

It’s only a dumpster fire to those that don’t have it yet. It’s a rare trinket, I dunno what your concept of rare means but to me that means barely any people are going to have it. Now, loot systems have literally always had something like this in play for the entire existence of RPG games where loot mattered so much and was the basis for it. I understand that it feels terrible to be looking forward to getting an item and then not getting that item at all for weeks or months on end, but that’s how RNG works. Same thing with real life, some people are lucky and can win the lottery while others play it to try and win and don’t for months, years, or their entire lives. Some people are able to cheat and get away with it while others get caught, etc. Luck is a big factor in everything from games to real life so why would you get such a super powerful trinket that replaces like any of the trinkets for almost every other class without it being about luck and behind a boss? The last boss actually makes sense, too, to give such a powerful item. Just kill him each week and maybe, just maybe, you’ll get that trinket for any of your toons. Upgradeable trinkets and items are always a plus, it gives something that can counter bad RNG like what people experience trying to get that trinket.

You can tell when people have only been playing for a short amount of time. We are pretty lucky that we get legendaries like candy now. Used to be only 1 or 2 per xpac.

Comment by Interest

on 2018-03-13T21:44:52-05:00

Well to be fair, the Pantheon trinket reward system really is pretty horrible. Making an upgradeable trinket with a guaranteed drop on the upgrade, but for which the trinket is a random chance feels very bad. You are basically teasing people for not having gotten their trinket yet. And frankly, taking 3 months to fix the off-spec rewards being random is just sad.

Honestly what feels bad is the off-spec trinkets drop in an un-upgraded form.

But the icing on the cake is the random legendary trinket that most people apparently won’t see until it just doesn’t matter anymore (if ever). I don’t know who came up with the idea to have the last boss in the expansion drop a rare legendary item AND make it provide such a small power increase due to over-inflated gear, but it’s terrible. And to double down on the bad, it is a trinket, which means it has zero value outside of a temporary small power gain in one single raid instance.

Sounds awfully similar to Thori’dal.

I’ll take the Mists or Warlords legendary system over this burning Legion legendary dumpster fire any day.

I’ve said this many times before, but comparing the current legendary system to older ones is false equivalence. The older systems you’re referring to used a concept of gradual, consistent development that may span a tier or (in the case of MoP/WoD) an entire expansion and in the process one earns rewards in stages. This is more comparable to the Artifact weapons and therefore serves as a more definitive form of personal progression.

Legion’s legendary system instead is more about random discovery which is comparable to the very old system largely utilized in BC and has very definitive roots in Diablo. It banks on the idea of the discovery itself being part of the fun with some modern twists such as pity timers, which isn’t too different from trying to hunt for RNG drops like players have been doing for over a decade in WoW. Personally, I find such a design philosophy outdated since there are ways to capture to joy of being on the positive end of a random result without getting too upset by a negative one – such methods are not utilized aggressively enough in the Legion legendary system.

To put it another way: One system is grindy because it is always requires a time investment while the other can end up being grindy because of bad luck. Legion strongly featured both of these systems. WoW generally uses both of these systems consistently.

Comment by Mclaggin

on 2018-03-13T21:51:32-05:00

So, they fixed a bug? Well hot damn. WoW! There’s like a 40 page thread addressing how flawed the trinkets being on personal loot are(and not being able to bonus roll them after 15 weeks) and their grand announcement is “Hey, umm, trinkets were dropping randomly regardless of spec so we fixed that”. gg blizz gg

Comment by Grortraugh

on 2018-03-13T22:13:28-05:00

Hot take: I think the trinket system work fine, even if the legendary version was so rare as to be silly.

Comment by orleadan

on 2018-03-13T22:53:41-05:00

“I’d be eager to hear your suggestions on how it could be better. I mean, the existing one has functioned pretty well for the past 13 years for WoW specifically and for the past 20 years across an entire genre of games (other genres too, but you get my point).”

I don’t think the past 13 years they had a loot system as bad as legion did with such examples as: What gear relinquished can drop (tier, arcano and other stuff aswell), then the legendary system (right now it’s not as bad because you can get pretty much 2-3 legendaries a week, but in the begining of the expansion up until the very end when they added legendaries for wakening essences and made them drop more often it was really bad), then there is the titanforging which has to be the literal worst thing ever to happen to this game (there’s plenty of reasons why this is the worst thing to ever happen to this game so i’m not even going to get into it).

I just don’t understand after everyone complaining so much about legendaries, titanforging and all that stuff, how do they think it’s still a good system.

Comment by qaccy

on 2018-03-13T23:58:31-05:00

I’ll take the Mists or Warlords legendary system over this burning Legion legendary dumpster fire any day.

I’ve said this many times before, but comparing the current legendary system to older ones is false equivalence. The older systems you’re referring to used a concept of gradual, consistent development that may span a tier or (in the case of MoP/WoD) an entire expansion and in the process one earns rewards in stages. This is more comparable to the Artifact weapons and therefore serves as a more definitive form of personal progression.

Legion’s legendary system instead is more about random discovery which is comparable to the very old system largely utilized in BC and has very definitive roots in Diablo. It banks on the idea of the discovery itself being part of the fun with some modern twists such as pity timers, which isn’t too different from trying to hunt for RNG drops like players have been doing for over a decade in WoW. Personally, I find such a design philosophy outdated since there are ways to capture to joy of being on the positive end of a random result without getting too upset by a negative one – such methods are not utilized aggressively enough in the Legion legendary system.

To put it another way: One system is grindy because it is always requires a time investment while the other can end up being grindy because of bad luck. Legion strongly featured both of these systems. WoW generally uses both of these systems consistently.

I think your post is a bit confused, or maybe I am while I read it. The person you quoted isn’t making any ‘false equivalences’, they’re saying they preferred how legendaries were presented in MoP/WoD over Legion. In fact, that legendaries were switched from being something you work towards to being largely RNG makes such a preference even possible in the first place. If legendaries were RNG in all three expansions, there wouldn’t even be a discussion about it at all.

Comment by JaceDraccus

on 2018-03-14T00:47:13-05:00

I just don’t understand after everyone complaining so much about legendaries, titanforging and all that stuff, how do they think it’s still a good system.

Probably something like the complaints are less compelling an argument to them than whatever data they’re analysing.

Basically, “Ok, so you don’t like it when you don’t get X, but overall it is working as intended.”

Comment by Merakas

on 2018-03-14T00:53:57-05:00

I mean at this point a 5 year old could think of a better loot system
I’d be eager to hear your suggestions on how it could be better. I mean, the existing one has functioned pretty well for the past 13 years for WoW specifically and for the past 20 years across an entire genre of games (other genres too, but you get my point).

Well, after a lot of ppl post suggest i guess the first guy have a point. and yeah GREAT and almost meaningless hotfix, just waiting for other 3 trinkets drop in Druid just because RNG and BLP suck oh btw 48 weeks to upgrade all the 4 trinks for a druid really an excellent system.

Comment by Kimaell

on 2018-03-14T01:08:26-05:00

We’ve been killing Argus Normal and Heroic every week since the raid launched and we saw only 1 Amantul’s legendary trinket…
Yeah, great system…

Comment by vovany

on 2018-03-14T01:12:49-05:00

Random loot is great thing in case of taishalak (sword of agrammar), mounts and other things, which have not impact on your raid progress. Pantheon trinket is the best trinket for almost all specialization, thus if you are not lucky, you won’t have big dps or hps. As for me, I was disappointed in this game and considered to quit several times, because all my friends have got this trinket on the first week, while I have looted only after 7th kill. I would not be mad, if only one my friend looted it. But since I was the one among 12 people, who did not get lucky, it was offensive. By the way, I killed argus 7 times on my main, and 10 times on my other characters before I have got the trinket.
In result, the draenor system, where your hard work ( competing quests) was rewarded ( I mean you can buy your legendary ring), is the best.

Comment by tussock

on 2018-03-14T01:30:04-05:00

Before this post

BlIzZ kEePs GiViNg mE GeAr FoR mY oS

After this post

BlIzZ kEePs GiViNg mE GeAr FoR mY MS

Comment by balljingo

on 2018-03-14T01:43:40-05:00

“I’d be eager to hear your suggestions on how it could be better. I mean, the existing one has functioned pretty well for the past 13 years for WoW specifically and for the past 20 years across an entire genre of games (other genres too, but you get my point).”

I mean, so have tier sets and yet you guys are still ditching those next expansion.

Comment by Lolus

on 2018-03-14T01:52:06-05:00

It’s been months, make it retroactive and it will actually be fixed.

Comment by JaceDraccus

on 2018-03-14T01:58:26-05:00

“I’d be eager to hear your suggestions on how it could be better. I mean, the existing one has functioned pretty well for the past 13 years for WoW specifically and for the past 20 years across an entire genre of games (other genres too, but you get my point).”

I mean, so have tier sets and yet you guys are still ditching those next expansion.

Kinda different things though.



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