Patch 2.6.1 PTR: Demon Hunter Impale Hotfix – News


 

The latest PTR patch is getting some updates, as Monks and Wizards get some skill tweaks, items get only a few changes, sets get a bit more and there’s a whole lot more itemand adventure mode bug fixes.

PTR, August 22nd (source)

Table of Contents:

Classes

Items

Adventure Mode

 

CLASSES

Barbarian Skills

Battle Rage

Bloodshed

Has been redesigned:

Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.

Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.

Crusader Skills

Blessed Hammer

Limitless

Has been redesigned:

Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.

Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.

Monk Skills

Tempest Rush

Flurry

Reduced the maximum number of stacks from 500 to 100

Necromancer Skills

Command Skeletons

Commanding your Skeletal Warriors will break crowd control effects on them

Skeletal Warriors will no longer die after taking too many hits

Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.

Devour

Voracious

Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.

Simulacrum

Added a glow to the skill icon to indicate when Simulacrum is active.

Skeletal Mage

This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active

Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.

Bone Armor

Essence cost removed.

Can now be cast while moving.

Army of the Dead

Frozen Army

The pulsing damage from this rune has been spread out

Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.

Necromancer Passives

Fueled By Death

The movement speed bonus from this passive can now exceed the 25% cap

Witch Doctor Skills

Soul Harvest

Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.

Wizard Skills

Arcane Orb

Frozen Orb

Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold

Bug Fixes

Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it

Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech

Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air

Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage

Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target

Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time

Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion

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ITEMS

General

Many Legendary and Set items have had their drop chance increased

Legendary Items

Barbarian

Bracers of Destruction

Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.

Bracers of the First Men

Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% increased damage.

Fury of the Vanished Peak

No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.

Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Gavel of Judgement

No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.

Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies.

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch

Girdle of Giants

Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.

Skull Grasp

Increase the damage of Whirlwind by 250–300% 400-500%

Standoff

Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.

Crusader

Blade of Prophecy

No longer rolls a bonus to Condemn damage as an inherent affix.

Two Condemned enemies also trigger Condemn’s explosion and the damage of Condemn is increased by 350-450%.

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Bracer of Fury

Heaven’s Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.

Denial

Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.

Faithful Memory

Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.

Fate of the Fell

Gain two additional rays of Heaven’s Fury.

Heaven’s Fury gains two additional rays and has its damage increased by 150-200%.

Frostburn

No longer smart drops for Crusader.

Frydehr’s Wrath

No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.

Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath.

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Gyrfalcon’s Foote

Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%.

Jekangbord

No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.

Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%.

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Demon Hunter

Dead Man’s Legacy

No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.

Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%.

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Karlei’s Point

The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.

Lord Greenstone’s Fan

Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.

Manticore

No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.

Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Yang’s Recurve

Multishot attacks 50% faster and its damage is increased by 125-150%.

Monk

Binding of the Lost

Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.

Balance

No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.

The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Cesar’s Memento

Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun

The Fist of Az’Turrasq

Exploding Palm’s on-death explosion damage is increased by 250–300% 400-500%. 

Incense Torch of the Grand Temple

No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.

Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Scarbringer

The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit.

Necromancer

Bloodsong Mail

While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.

Bloodtide Blade

Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..

Dayntee’s Binding

You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.

Defiler Cuisses

Your Bone Spirit’s damage is increased by 75–100% 400-500% for every second it is active.

Fate’s Vow

Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.

Golemskin Breeches

Your Golem’s damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.

Leger’s Disdain

Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.

Lost Time

Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.

Maltorius’ Petrified Spike

Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.

Mask of Scarlet Death

When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.

This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.

Nayr’s Black Death

Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.

Scythe of the Cycle

Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.

Steuart’s Greaves

You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.

The Johnstone

Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.

Witch Doctor

Bakuli Jungle Wraps

Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.

Mask of Jeram

Pets deal 75–100% 150-200% increased damage.

Staff of Chiroptera

No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.

Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

The Short Man’s Finger

Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch

Wizard

Orb of Infinite Depth

Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.

Ranslor’s Folly

Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.

Triumvirate

Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.

Unstable Scepter

No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.

The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Wand of Woh

No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.

The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.

Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

Set Items

Barbarian

Immortal King’s Call

(6) Set

While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage.

Might of the Earth

(6) Set

Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%.

The Legacy of Raekor

(4) Set

Furious Charge gains the effect of every rune and deals 300% 500% increased damage.

(6) Set

Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.

Wrath of the Wastes

(4) Set

During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.

(6) Set

Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700%.

Crusader

Armor of Akkhan

(6) Set

While Akarat’s Champion is active, you deal 600% 900% increased damage and take 15% 20% 50% less damage.

Thorns of the Invoker

(2) Set

Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% for 2 seconds.

Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch

(6) Set

The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% of your Thorns damage to the first enemy hit.

Demon Hunter

Embodiment of the Marauder

(6) Set

Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry.

Natalya’s Vengeance

(6) Set

After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds.

Unhallowed Essence

(6) Set

Your generators, Multishot, and Vengeance deal 40% 70% increased damage for every point of Discipline you have.

Monk

Monkey King’s Garb

(6) Set

Has been redesigned.

Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.

Uliana’s Stratagem

(4) Set

Your Seven-Sided Strike deals double 777% its total damage with each hit.

(6) Set

Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm.

Necromancer

Pestilence Master’s Shroud

(6) Set

Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.

Trag’Oul’s Avatar

(6) Set

Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.

Witch Doctor

Helltooth Harness

(2) Set

Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.

(6) Set

After casting Wall of Death, gain 1400% 1700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.

Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.

Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.

Raiment of the Jade Harvester

(2) Set

When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage.

(6) Set

Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.

Wizard

Firebird’s Finery

(6) Set

Your damage is increased by 120% 200% 150% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

Vyr’s Amazing Arcana

(6) Set

Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2

You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18%.

Chantodo’s Resolve

(2) Set

Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% weapon damage to enemies within 30 yards

Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times

Other Items

Shields acquired by Necromancer players can now properly roll the +Max Essence affix

Bug Fixes

Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.

Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.

Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.

Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.

Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.

Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.

(PTR Only) Fixed an issue where minions summoned by the Demon Hunter’s Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder

(PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness

(PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha’s Elements

Fixed an issue with the (2) Set power of Vyr’s Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen

(PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues

(PTR Only) Fixed an issue which caused the change to Dayntee’s Binding to incorrectly affect existing versions of the item

Fixed an issue where the Wave of Destruction was doing slightly less damage than intended

(PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped

(PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man’s Finger would result in no Legendary power from either being applied

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ADVENTURE MODE

Rifts

Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset

Increased the amount of experience and Rift progress granted by the Hematic Disciple

Reduced the fog effect in the Shrouded Moors tilesets in Rifts

The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts

The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased

Shield Pylons no longer reflects damage back to attackers

Note: Reflecting damage back to attackers caused performance issues when encountering high density.

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PTR ONLY

D’jank Miem

Players can exchange Blood Shards with this vendor for bags containing Legendary items

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