There are five methods of character generation to suit every situation and taste.
Uses the same scale in character generation and attempt that measures real-world IQ for more meaningful information at a glance.
Tree-like skills arrays go from general to specific. Choose your own ease/realism tradeoff.
A single method is used to resolve all actions. This lets you keep your nose out of the book.
Follow the same path or improve your character over several lifetimes.
Translate between EVERYVERSE RPG and other games with minimum effort.
~Wen Spencer, award-winning science fiction and fantasy author.
~Rich S., Cedar Rapids, IA
~Jeremy Wilson â The Guild of Games HCC President
~ Don Kosak, Hawaii Island Game Developer Association
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