PTR Class and Azerite Essence Changes – Death Knight, Guardian, Vengeance



Comment by Saby

on 2019-04-30T17:47:48-05:00

So, VDH buff means more self-healing, right? Well, it’s not more defense, but still a good thing to have.

Comment by Jaasce

on 2019-04-30T17:53:19-05:00

Vengeance change is a joke. Like a 1% damage increase on ST.

Comment by Jaasce

on 2019-04-30T18:03:30-05:00

So, VDH buff means more self-healing, right? Well, it’s not more defense, but still a good thing to have.r
r
It provides no survivability increase. Soul Cleave does flat healing and damage and only the damage was increased.

Comment by Wraknar

on 2019-04-30T18:05:49-05:00

“Ironfur now has a maximum of 8 stacks (was 6 stacks).”

Is there a trait that reduces it’s cost / extends it duration or something? I’ve never been able to get more than 3 stacks of ironfur.
Or am I completely misunderstanding that point?

“Frenzied Regeneration, at rank 3, now costs 10-30 rage (was 10-40 rage).”
Just like Paladin’s HOP, it’s not that useful still being on GCD.

Comment by Panthrax

on 2019-04-30T18:06:32-05:00

I thought Frenzied Regen had moved to a 0-30 rage cost?

Comment by Panthrax

on 2019-04-30T18:09:45-05:00

“Ironfur now has a maximum of 8 stacks (was 6 stacks).”r
r
Is there a trait that reduces it’s cost / extends it duration or something? I’ve never been able to get more than 3 stacks of ironfur. r
Or am I completely misunderstanding that point?r
r
Guardian of Elune extends it by 2s after a mangle. I also run Bloody Frenzy and Soul of the Forest. With lots of targets around I can hit 6 stacks if I want to be silly, but the damage reduction per stack at that point is only a couple of %.

Comment by Unsettled

on 2019-04-30T18:12:46-05:00

“Ironfur now has a maximum of 8 stacks (was 6 stacks).”

Is there a trait that reduces it’s cost / extends it duration or something? I’ve never been able to get more than 3 stacks of ironfur.
Or am I completely misunderstanding that point?

The only real time I manage to get 6 stacks on iron fur is pulling the whole snake area just before the last boss on ToS w/ bristling fur active. Other than that yea pretty hard to get it pretty high unless they reduce the rage requirement and increase the rage regeneration at the same time

Comment by garuchiy

on 2019-04-30T18:27:30-05:00

Its look like not funy joke

Comment by Darkhonors

on 2019-04-30T18:37:11-05:00

With the past mentioned changes to both Druids are DH i can see them getting closer to the other tanks. But i still feel like Dh will be lacking compared to others, Maybe in dungeons so much not raids. Time will tell

Comment by Olieron

on 2019-04-30T18:57:36-05:00

Is it really hard to make frenzied regeneration off GCD?

Comment by Flixla

on 2019-04-30T19:21:33-05:00

Ironfur now has a maximum of 8 stacks (was 6 stacks).r
Frenzied Regeneration, at rank 3, now costs 10-30 rage (was 10-40 ragr
nonsense changes

Comment by Soupguy

on 2019-04-30T20:35:18-05:00

Ironfur now has a maximum of 8 stacks (was 6 stacks).r
Frenzied Regeneration, at rank 3, now costs 10-30 rage (was 10-40 ragr
nonsense changesr
r
Yeah. With just those changes, it looks like they made them just for the sake of making a change. Same with the VDH damage change. VDH needs some extra damage and healing in that change to make it worthwhile.

Comment by Segano

on 2019-04-30T21:22:02-05:00

VDH damage is fine, they need a 20% HEALING increase, not damage Blizz. At this point I’m convinced Blizz is hiring actual monkeys to work on the class dev team.

Comment by Nahela

on 2019-04-30T22:02:12-05:00

“Fixed a bug that caused Ghoul Energy to benefit doubly from Haste. To compensate, Ghoul base damage has been increased by 6%.”r
r
Why buff Ghouls but not Felguards when they did that?

Comment by Kurtosis

on 2019-04-30T22:10:14-05:00

VDH damage is fine, they need a 20% HEALING increase, not damage Blizz. At this point I’m convinced Blizz is hiring actual monkeys to work on the class dev team.

^^. BFA class design has been in the hands of the interns, not the pros.

Comment by TwistedMetal

on 2019-04-30T22:33:23-05:00

VDH damage is fine, they need a 20% HEALING increase, not damage Blizz. At this point I’m convinced Blizz is hiring actual monkeys to work on the class dev team.r
r
^^. BFA class design has been in the hands of the interns, not the pros.r
r
A video got out of how their development team is working https://www.youtube.com/watch?v=loMEF18Ir4s

Comment by rincewiz42

on 2019-04-30T22:42:20-05:00

With lots of targets around I can hit 6 stacks if I want to be silly, but the damage reduction per stack at that point is only a couple of %.r
r
Armor gains are roughly linear with survivability u2013u00a0remember that the mitigation % is the amount you don’t take, so higher point values are significantly more valuable. My percentages against a dummy for example are:r
r
Stacks of Iron Fur : Armor DR% : Time to Live multiplierr
0 : 53% : 2.12xr
1 : 67% : 3.03xr
2 : 75% : 4xr
3 : 80% : 5xr
r
6, 7, and 8x time to lives would be at 83.3%, 85.7% and 87.5%, but are all just “a couple of % points”. 9x and 10x are even smaller percentages.r
r
But that said, I don’t know if there is still an armor mitigation cap. It used to be 85%, which would align with roughly 5 stacks of iron fur for me. The cap never used to show in the UI either, so would need more extensive testing than I have energy for tonight.



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