Reddit’s Patch 8.1 Community Class Feedback Megathreads – Monk, Paladin, Priest, Shaman



Comment by sbensen

on 2018-10-18T01:34:40-05:00

Priest? Wahhhh! ud83dude06 Let the games begin!

Comment by Antracin

on 2018-10-18T02:08:21-05:00

I do hope that this deep silence about shadow priests is caused by Blizzard’s hard work to fix our problems. They communicate nothing towards us and we didn’t receive any serious changes. Blizzard, what’s up with your step-child shadow priest?

Comment by Dejo93

on 2018-10-18T04:10:19-05:00

I really hope they fix shamans, especially Enhancement.

Comment by Terrorshark

on 2018-10-18T04:18:00-05:00

I do hope that this deep silence about shadow priests is caused by Blizzard’s hard work to fix our problems. They communicate nothing towards us and we didn’t receive any serious changes. Blizzard, what’s up with your step-child shadow priest?

>Silence with Blizzard means they’re working hard to fix things.

Ohh you sweet summer child.

Comment by Gangme

on 2018-10-18T05:02:49-05:00

My considerations: let’s start with the talk of Monk, it is the cancer class of this game, with his mobility the blizzard had to change the style of game play, adapting many classes with new spells, the blizzard should remove all the mobility in the game, classes like warlock-shadow priest(caster) are unplayable. Priest disc together with the holy paladin and the shaman restoration are healer classes that make a dps absurd, 1v1 in the arena and very likely that if you’re dps you can die. this happens because the blizzard based that the healers doing damage to care them at the same time, the consumption of mana with the spell of damage in the healer classes should be double compared to the dps, but it is not so, the healer damage spell should at least be compared to that of a dps, but it’s not like that. In arena see priest disci more that do dps that has healing (purge spam). Paladin holy that seem Paladin ret, like a melee,about all buffs Paladin for some reason are undispell (but this is strange because paladins only use buff magic). shaman rest that spam purge (with talent of the damage) and flow at least 10 lava burst instant in arena, seeing this is ridiculous. The problem of this game are the talents of choice, too much mobility, too many spells of damage reduction, off healing exaggerated to the dps and in turn the dps of exaggerated healers. hybrid class with off spec from dps / healer / guardian overly op. The classes are not balanced at all, there are classes that have everything to counter melee or caster and classes that have nothing. the combos that you find in arena are always the same, healer with melee stop. Double dps in the arena and hard to find high rating too, you can play double melee and it is easier to raise rating compared to 2 dps caster(to be specified caster spell not spam spell). the blizzard will have so much to work before they open the classics. I wish the blizzard a good job

Comment by Ithline

on 2018-10-18T05:50:06-05:00

My considerations: let’s start with the talk of Monk, it is the cancer class of this game, with his mobility the blizzard had to change the style of game play, adapting many classes with new spells, the blizzard should remove all the mobility in the game, classes like warlock-shadow priest(caster) are unplayable. Priest disc together with the holy paladin and the shaman restoration are healer classes that make a dps absurd, 1v1 in the arena and very likely that if you’re dps you can die. this happens because the blizzard based that the healers doing damage to care them at the same time, the consumption of mana with the spell of damage in the healer classes should be double compared to the dps, but it is not so, the healer damage spell should at least be compared to that of a dps, but it’s not like that. In arena see priest disci more that do dps that has healing (purge spam). Paladin holy that seem Paladin ret, like a melee,about all buffs Paladin for some reason are undispell (but this is strange because paladins only use buff magic). shaman rest that spam purge (with talent of the damage) and flow at least 10 lava burst instant in arena, seeing this is ridiculous. The problem of this game are the talents of choice, too much mobility, too many spells of damage reduction, off healing exaggerated to the dps and in turn the dps of exaggerated healers. hybrid class with off spec from dps / healer / guardian overly op. The classes are not balanced at all, there are classes that have everything to counter melee or caster and classes that have nothing. the combos that you find in arena are always the same, healer with melee stop. Double dps in the arena and hard to find high rating too, you can play double melee and it is easier to raise rating compared to 2 dps caster(to be specified caster spell not spam spell). the blizzard will have so much to work before they open the classics. I wish the blizzard a good jobr
r
Resto shamans do not have comparable dmg to hpala/disc/MW. I completely agree, that healers dmg should be brought down by a lot. they should never do more dmg than dps. Same with monk mobility. 2s is just filled with MW monks/discs paired with rogues. It is just as playing against double dps but one of them can do absurd healing.

Comment by Sydbarrett81

on 2018-10-18T05:55:27-05:00

My considerations: let’s start with the talk of Monk, it is the cancer class of this game, with his mobility the blizzard had to change the style of game play, adapting many classes with new spells, the blizzard should remove all the mobility in the game, classes like warlock-shadow priest(caster) are unplayable. Priest disc together with the holy paladin and the shaman restoration are healer classes that make a dps absurd, 1v1 in the arena and very likely that if you’re dps you can die. this happens because the blizzard based that the healers doing damage to care them at the same time, the consumption of mana with the spell of damage in the healer classes should be double compared to the dps, but it is not so, the healer damage spell should at least be compared to that of a dps, but it’s not like that. In arena see priest disci more that do dps that has healing (purge spam). Paladin holy that seem Paladin ret, like a melee,about all buffs Paladin for some reason are undispell (but this is strange because paladins only use buff magic). shaman rest that spam purge (with talent of the damage) and flow at least 10 lava burst instant in arena, seeing this is ridiculous. The problem of this game are the talents of choice, too much mobility, too many spells of damage reduction, off healing exaggerated to the dps and in turn the dps of exaggerated healers. hybrid class with off spec from dps / healer / guardian overly op. The classes are not balanced at all, there are classes that have everything to counter melee or caster and classes that have nothing. the combos that you find in arena are always the same, healer with melee stop. Double dps in the arena and hard to find high rating too, you can play double melee and it is easier to raise rating compared to 2 dps caster(to be specified caster spell not spam spell). the blizzard will have so much to work before they open the classics. I wish the blizzard a good jobr
r
Wall of text crit for 9000 aids

Comment by Chewarette

on 2018-10-18T06:38:40-05:00

Shadow Priest’s insanity shall become a build/spend resource, not a build/wait-for-it-to-deplete kind of stuff. Give us two or three spenders (one single target – Devouring Plague-like, one AoE (Void eruption), one utility (a Shadow Covenant-like ?)), remove Voidform or make it a on-use offensive cooldown, a small talent reshuffling and we’re kinda set to go.r
r
I feel like Shadow Priest would be great with some kind of “insanity micro-management”. Like, Insanity being a straight bar from 0 to 1000, you deal increased damage depending on your current insanity (500 = +25%), with a threshold to never attain (750 for example). If you go beyond, you’re actually becoming “insane”, dealing maybe extra-damage but entirely depleting your insanity. That could be used as a “at will” cooldown, you try to maximize your dps by remaining at 700-750 insanity, but you have the possibility to enter into a burst phase whenever needed (could be used as Execute phase too).r
r
That would be imo more interesting. A more manageable resource, some nice interactions with talents (Surrender to Madness could extend the duration of the >750 phase).r
r
Even thematically. I’ve never understood why the ultimate goal of Shadow Priests was to … become insane and remain insane as long as possible ? We should be trying to use the power of the Shadows, but still trying to remain sane. r
Reaching max insanity should just Mind-Control your character and/or kill you.



Source link

 

Add Comment