Review: SimCity rebuilds the sandbox game

Building a city is hard work. Armchair urban planners have known this for nigh on three decades, ever since 1989’s SimCity introduced us to a game world of zoning regulations and budget balancing. ­­

It’s been a long time, but SimCity has been reborn. Powering the experience is developer Maxis’s GlassBox engine, which attempts to dynamically simulate conditions in a city. You can track individual citizens as they shuffle about your city, filling residential areas as they move in and causing traffic jams as they attempt to commute to work. While much of the gameplay has been simplified (no more laying down power lines and water pipes), new complexity has been introduced through a focus on multiplayer cooperation and specialized cities.

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