Rogue Legacy (Game) – Giant Bomb


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Rogue Legacy is a 2D medieval-fantasy side-scrolling action-adventure platformer developed and published digitally by Cellar Door for the PC on June 27, 2013. It received Mac and Linux support on October 15, 2013, was ported to the PlayStation 3, PlayStation 4, and PlayStation Vita (all released via PlayStation Network) on July 29, 2014, and was ported to the Xbox One (with assistance by Abstraction) on May 27, 2015.

Combining elements of Metroidvania and roguelike games, players explore the procedurally-generated Castle Hamson (each with four areas of varying difficulty) as a valiant knight to accumulate gold coins (from enemies and environmental objects) and attempt to defeat the four bosses residing in each area of the castle. Once the knight dies (and they will), their lineage lives on with a choice of one of three randomized descendents (each with their own class, gender, and “special” traits, such as gigantism, color-blindness, or Irritable Bowel Syndrome).

While the castle is procedurally re-generated for each heir (unless it’s “locked down” by the Architect for a fee), the descendent can use the gold earned by their predecessor to buy additional character classes, persistent upgrades, new unlocked gear, and unlocked ability-modifying runes (all of which are persistent for the entire lineage). However, the castle’s gatekeeper (Charon) takes all (or most, depending on upgrades) of the heir’s leftover gold as a fee for entering the castle.

The game received some updates throughout 2013 (mostly bugfixes), the last being the major v1.2 patch (adding five challenging boss “remixes”, one secret class, four additional traits, 28 new room types, the ability to reduce shader effects, and new Steam achievements).


Class Health Mana Strength Intelligence Notes


Barbarian King / Queen

150% 50% 75% 100% Special: Barbarian Shout – knock back enemies and destroy projectiles.
Dragon 40% 25% 100% 100%

Infinite Flight

Automatic Mana Regeneration

Throws Fireballs instead of attacking.



75% 65% 75% 100%

Special: Mist Form – turn invisbile and become immune to damage.

+15% Critical Chance

+125% Critical Damage



100% 100% 100% 100% Special: Guardian Shield – block attacks from any direction.


Lich King / Queen

35% 50% 75% 150%

Special: HP Conversion – convert half of Max Health into Max Mana

Every kill grants +4 Max HP



50% 150% 50% 125%

Special: Spell Cycle – switch between three spells.

Every Kill grants +6 Mana


Spelunker / Spelunkette

50% 50% 75% 100%

Special: Headlamp – removes darkness filter in Dungeon.

+30% Gold Earned

Can see location of chests in unexplored areas of the map.



60% 40% 175% 100%

Special: Replacement Technique – replaces self with a log, and teleports forward. (Reference to the substitution jutsu from the popular anime series Naruto.)

No critical hits



75% 40% 75% 100%

Special: Empower Spell – casts a more powerful version of equipped spell, does double damage.

30% of damage is converted into Mana

Note: All values are listed as a percentage of the base stats (Knight / Paladin).


Trait Name Game Description Effects
Vertigo Welcome to barfs-ville. Inverts the screen.
Dwarfism You never get to ride rollercoasters.

The character is about half-size and can get through small passages around the castle.

Hypergonadism You’re perma-roided. Attacks knock enemies further. The character’s sword attacks have extra-strong knockback.
O.C.D. Must. Clear. House. Break stuff to restore MP. The character gains 1 MP for each object destroyed.
Dementia You are insane. False enemies appear that don’t do damage and can’t be damaged.
Ectomorph You’re skinny, so every hit sends you flying. The character suffers a large amount of knockback when hit.
Dyslexia You hvae trboule raednig tinhgs. Scrambles all but the first and last letter of every word.
Hypochondriac You tend to EXAGGERATE. When the character takes damage, the damage number shown is much higher than the actual value.
Muscle Wk. You have weak limbs. Enemies won’t get knocked back. Enemies aren’t knocked back when hit.
Nostalgic You miss the good old days. A sepia filter is applied to the graphics, and the first loading screen says “Reminiscing”.
Eid. Mem. You remember things with extreme clarity. Enemy locations are tracked on the map.
Tunnel Vision No peripheral vision. No warning indicators for off-screen projectiles.
Savant You are very talented. With a few issues The character’s spell changes to a random new one each time it’s used.
Gay You like the ladies. / You’re a fan of the man. No apparent effects.
I.B.S. Even the most valiant heroes can suffer from irritable bowels. Random fart noises occur.

So Energetic!

You move faster.

The character moves much faster.
E.D.S. You are very flexible. The character can change direction while attacking.
Alektorphobia Chickens freak you out. Chicken legs are replaced with headless chickens that run around, dealing minor damage, until they are killed and turn into a normal chicken leg. Chickens appear slightly more often than chicken legs do for other characters.
Alzheimers You have trouble remembering where you are. The main map no longer works and is replaced by question marks. The mini map remains functional.


You’ve got two left hands, and can’t cast spells properly. Projectile spells emit from the character’s back when cast.
Baldness The bald and the beautiful. The character is bald, and the first loading screen will say “Balding” rather than “Building”.
C.I.P. Congenital Insensitivity to Pain. Know no pain. The health bar is invisible.
Color Blind You can’t see colors because of monochromancy The world is entirely black and white.
Coprolalia %#&@! The character swears when hit, and his/her Last Words are a curse rather than a hint. Also reduces recovery time.
Dextrocardia Your HP and MP pools are swapped. Who knew? HP and MP bars swap positions and values.


Castle Hamson

Castle Hamson is the first area the player enters with each character, and is connected to the other three areas. It also contains the door leading to the final boss as the player enters. The area’s boss is Khidr.

The Forest

The Forest is to the far right of the Castle, and is the third most difficult area. It is the only exterior area of the four, but it is segmented into ‘rooms’ just like the others. The area’s boss is Alexander.

The Maya

The Maya is above the Castle, and is the second most difficult area. It looks like a run-down version of Castle Hamson. The area’s boss is Ponce de Leon.

The Darkness

The Darkness, situated below the Castle, is the most difficult area. As the name implies, it is dark, except for a small sphere of light surrounding the player. However, the room’s contents can still be seen dimly. The area’s boss is Herodotus.



Name Location Abilities/ Attributes Images
Pyrite Castle Hamson Flying, can ignore walls, does damage on contact. Uses a dash attack. Image Not Added
Infernite Flying, can ignore walls, attacks using 8 omnidirectional projectiles and by contacting player. Makes use of a dash attack.
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Doomvas Castle Hamson Flying, disguised as a painting, player, does damage on contact.
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Doomtrait The Maya Flying, disguised as a painting, circumnavigates player, attacks by contacting player, fires one fireball at a time while in flight. Image Not Added
GuardBox Castle Hamson Stationary, shoots a single rocket
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GuardBox XL The Maya Stationary, attacks using a rapid fire burst of 3 unidirectional rockets.
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Frosten Castle Hamson Flying, attacks using 7 omnidirectional ice shards.
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Icen Flying, attacks using 14 omnidirectional ice shards. Image Not Added
Glacien Flying, attacks using a large barrage of omnidirection ice shards. Image Not Added


Castle Hamson

Flying, attacks using 3 individual fireballs in a sequence, each aimed for the player’s position at time of firing.

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Flying, attacks using 5 individual fireballs in a sequence, each aimed for the player’s position at time of firing.

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Flying, attacks by summoning a three large fireball to toss at the player one after the other.

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Attacks by throwing a single bone that can pass through floors and walls.

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Mr Bones

The Darkness

Attacks by throwing a single bone that can pass through floors and walls.

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Attacks by throwing multiple bones that can pass through floors and walls

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Corrupt Lord

Attacks using a spear stab, spear charge, or spear slash projectile

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Corrupt Vanguard

Attacks using a spear stab, spear charge, or spear slash projectile.

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Stationary, attacks using 8 omnidirectional fireballs.

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Stationary, attacks using 8 omnidirectional projectiles similar to those fired by Infernites. Fires two waves of projectiles that ignore walls, rotating after the first before resetting.

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Gray Baron

Attacks using a charged double sword chop.

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Attacks using a charged triple sword chop.

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Rises from the ground when player is in range, attacks by making contact with player.

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The Darkness

A predatory flow that spits multiple green projectiles in an arc over its head.

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Mini Bosses

Column Head Column Head
Amon and Barbatos Amon and Barbatos are giant, twin versions of the game’s warlock enemy types. Black in color, they can only be distinguished by the projectiles they fire. Amon favors large ice attacks similar to the Icens and Frostens. While Barbatos casts massive strings of fire balls similar to the Flamelocks and Blazelocks.


Name Description
Khidr A giant version of the game’s flying eyeball enemy type, Khidr attacks by launching a larger type of the same teardrop shaped projectiles in either a random spread or 4 spiraling lines.
Alexander A giant version of the game’s flaming flying-skull enemy type, Alexander attacks by launching a constant stream of energy attacks in the same pattern that the smaller skulls use to attack. As Alexander is damaged smaller skulls spawn to attack the player.
Ponce de Leon A giant version of the game’s pyrite/infernite enemies, Ponce de Leon attacks by chasing the play around his chamber in a similar manner to its smaller counterparts while also leaving behind a stream of massive stationary fireballs.
Herodotus A giant version of the game’s slime enemy type. The arena contains multiple platforms, and spiketraps along the floor. Herodotus will attack by jumping into the player. Upon “death” will spawn two more smaller slimes and will continue to do so until all are defeated.

System Requirements



  • OS: Windows XP/Vista/7
  • Processor: 1.6 Ghz
  • Memory: 1 GB RAM
  • Graphics: X1950 Pro, 7900 GT
  • DirectX®: 9.0c
  • Hard Drive: 400 MB HD space


  • OS: Windows XP/Vista/7
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: HD 4770, 8800 GTX
  • DirectX®: 9.0c
  • Hard Drive: 400 MB HD space



  • OS: Snow Leopard 10.6.8, 32/64-bit
  • Processor: Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Hard Drive: 400 MB HD space



  • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
  • Processor: Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Hard Drive: 400 MB HD space

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