This Week in WoW History: Nostalrius Statement, Rise of the Zandalari, World First C’Thun/Ragnaros



Hey everyone, and welcome to another bit of WoW History! Every week, we look down at important events that happened in WoW (or Blizzard!) for that week.

We see an announcement that starts paving the way to Classic servers, the Battle.net Restoration feature makes its debut, we get a whole lot of trolling with the Rise of the Zandalari, and some of the first World Firsts happened on this week!

Let’s go, then!

2016

April 26, 2016

On this day, Blizzard has released a statement about why they had to shut down Nostalrius, the private vanilla WoW server that served as fuel to the flames of the discussion that are classic realms.

Below you can read the blue post, posted by J. Allen Brack, WoW’s Production Director, using Nethaera’s account:

Nethaera

We wanted to let you know that we’ve been closely following the Nostalrius discussion and we appreciate your constructive thoughts and suggestions.

Our silence on this subject definitely doesn’t reflect our level of engagement and passion around this topic. We hear you. Many of us across Blizzard and the WoW Dev team have been passionate players ever since classic WoW. In fact, I personally work at Blizzard because of my love for classic WoW.

We have been discussing classic servers for years – it’s a topic every BlizzCon – and especially over the past few weeks. From active internal team discussions to after-hours meetings with leadership, this subject has been highly debated. Some of our current thoughts:

Why not just let Nostalrius continue the way it was? The honest answer is, failure to protect against intellectual property infringement would damage Blizzard’s rights. This applies to anything that uses WoW’s IP, including unofficial servers. And while we’ve looked into the possibility – there is not a clear legal path to protect Blizzard’s IP and grant an operating license to a pirate server.

We explored options for developing classic servers and none could be executed without great difficulty. If we could push a button and all of this would be created, we would. However, there are tremendous operational challenges to integrating classic servers, not to mention the ongoing support of multiple live versions for every aspect of WoW.

So what can we do to capture that nostalgia of when WoW first launched? Over the years we have talked about a “pristine realm”. In essence that would turn off all leveling acceleration including character transfers, heirloom gear, character boosts, Recruit-A-Friend bonuses, WoW Token, and access to cross realm zones, as well as group finder. We aren’t sure whether this version of a clean slate is something that would appeal to the community and it’s still an open topic of discussion.

One other note – we’ve recently been in contact with some of the folks who operated Nostalrius. They obviously care deeply about the game, and we look forward to more conversations with them in the coming weeks.

You, the Blizzard community, are the most dedicated, passionate players out there. We thank you for your constructive thoughts and suggestions. We are listening.

J. Allen Brack

During Blizzcon 2017, Blizzard did announce they’re working on classic realms! Blizzard was recently hiring software engineers and senior software engineers for the Classic project, which means it is still in very early development.

Check out when this was reported!

2012

April 25, 2012
On this day, Blizzard released the Battle.net Restoration feature!

With the Battle.net Restoration, you’re able to automatically restore items that you may have accidentally sold or disenchanted, without needing to clog the in-game ticket system. Although the feature was initially released with a 30-day cooldown, it was since changed so you’re able to perform item restorations every 15 days.

You can restore multiple items within 1 use of the Restoration feature. Below is the short blue post describring it:

Starting today, players can access a new system that will allow players to recover World of Warcraft items that they may have sold, destroyed or disenchanted: Battle.net Item Restoration.

With this new self-service option the recovery of an item or items that were recently deleted or sold to a vendor can be restored to a character immediately when using the ticket submission system on our support site. For any items that were accidentally disenchanted the same method can be used to request a review by Customer Support for restoration.

This restoration option may only be used once every 30 days on active World of Warcraft accounts that are in good standing. As this option has a limited availability and use, we still encourage caution when selling, deleting or disenchanting items.

While Customer Service always strives to help whenever we can, with the introduction of this self-help feature we will no longer be able to assist with these types of requests.

Check out when this was reported!

2011

April 26, 2011

On this day, Patch 4.1, Rise of the Zandalari was released! Although this was a major patch, it was somewhat minor in content, with no new raids, but lots of quality of life content. Highlights include:

  • Return of Zul’Gurub and Zul’Aman: With the events of the Cataclysm, the trolls of the Zandalari empire are faced with a bleak future and embark on a bold crusade to unite the Troll Tribes into a single mighty empire. The capitals of the Gurubashi and Amani Empires, Zul’Gurub and Zul’Aman, were rebuilt, repurposed into 5-man dungeons with new drops.
  • Quality of Life changes: This patch did focus on a lot of class quality of life changes, with things like:
    Non-damaging interrupts will now always land on targets, regardless of your hit chance (paving the way for Hit Rating to be removed entirely in Warlords of Draenor);
  • Several persistent ground effects now display new visuals for hostile and friendly players, making it easy to identify who cast what in a PvP scenario.

Call to Arms: This new system was introduced as an incentive to lower queue times. Call to Arms appears when a specific role is causing queue times for dungeons (and later, Raid Finder) to increase. If you queue as that role during Call to Arms, you will receive a goodie bag at the end of your dungeon, containing gold, consumables and the rare chance of a dungeon mount.

You can check out the official patch notes here, and you can check our Patch 4.1 Survival Guide with Lore!

2006

April 25, 2006
On this day, we had the World First for C’Thun, the final boss of Temple of Ahn’Qiraj! C’Thun was very infamous at the time for being the very first “mathematically impossible” boss. He did staggering amounts of damage and mechanics included close to lethal fall damage from the tentacles throwing you in the air. The boss received a couple nerfs on April 25, and the kill happened on the same day.

To this day, C’Thun holds the title as the longest end-boss to die, staying alive for a staggering 86 days after the Twin Emperor’s death. The only reason he’s not #1 on that list is because of Ouro, who was in fact glitched to the point of being unkillable. That, coupled with the fact that it was an optional boss, allowed it to survive a day longer than C’Thun did.

<Nihilum> was the guild that landed the first kill, and it is also a controversial kill to this day, as a video never got released. The reasons for that are unclear to this day, but people speculate that happened because of an exploit with the Disgusting Oozeling‘s Oozeling’s Disgusting Aura, which allowed you to stay on C’Thun’s stomach for extended (if not unlimited) amounts of time.

Below you can see <Curse>‘s first kill!

2005

April 25, 2005
Another World First happened on this day! Ragnaros, the first final end boss of WoW, was defeated by <Ascent>! Ragnaros was a synopsis of everything that Vanilla raid encompassed – Resistance gear, lots of small adds, and overall very simple mechanics that could be followed by people without addons.

Watch the world first video below!

It’s interesting to see how raid mechanics changed over the years – Raid fights in Vanilla were simple enough to the point where addons weren’t a necessity, but they still managed to make incredibly hard fights on those limitations. Nowadays, you’re pretty much required to have at the very least a boss timer addon, to know what they’re doing beforehand.

How do you like Classic raiding compared to raiding nowadays? Are you excited for more information on classic servers?

Let us know in the comments, and see you next week!



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