Warfronts Contribution Phase (Horde) – News

End-game content that has been enabled on live servers in North America today includes Warfronts, Mythic+ dungeons, Uldir, and new world bosses. Battle for Stromgarde is the first Warfront available in Battle for Azeroth. The Alliance controls the area first and has access to a second world boss that drops ilvl 370 loot before the Horde gathers enough resources to launch an assault on the zone.

Arathi Highlands received visual updates in Battle for Azeroth in preparation for Warfronts.

Whenever your faction controls Arathi Highlands, you’ll gain access to various world quests that yield War Resources and reputation with War Campaign factions as well as Elites that can drop mounts, gear, and a world boss.

The other faction will need to accumulate enough resources to conduct an attack to claim Arathi Highlands for themselves.

Note: This is a region-wide effort, similar to Legion’s Broken Shore structures.

As mentioned before, Warfronts launch with the Alliance controlling Arathi Highlands.

Doom’s Howl (A) // Warfronts World Boss

Doom’s Howl was created from stolen Alliance engineering plans. Used to transport hordes of troops into the worst combat conditions, this gigantic vehicle can also transform into a powerful siege platform capable of decimating enemy fortifications.


Doom’s Howl is a mobile war vehicle that switches in and out of a siege mode. While sieged the Demolisher Cannon must be avoided while dealing with the War Machine’s soldiers.

 Damage Dealers

Interrupt Battle Field Repair to stop the Doom’s Howl from being healed.


Stay spread so less allies are affected by splash damage dealt from Mortar Shot.


Interrupt Battle Field Repair to stop the Doom’s Howl from being healed.

Tank Doom’s Howl Shieldbearer away from Doom’s Howl Engineer, to allow them to be interupted.

Loot Table

Alliance Bowman’s Coif

Battlemage’s Collar

Gilded-Wing Shoulderguards

Lion’s Roar Pauldrons

Warcaster’s Arcane Mantle

Polished Shieldbearer’s Breastplate

Sharpshooter’s Chainmail Hauberk

Vest of the Veiled Gryphon

Lion’s Grace

Lion’s Guile

Lion’s Strength

You can find our preview of the Warfront here and learn more by visiting our Warfronts guide.

Blizzard (Source)

Are you ready to Battle for Stromgarde? This new Warfront is the ultimate tug-of-war over control of a key location in the war between the Horde and Alliance.


Warfronts represent large-scale war on the homefront as members of each faction fight for control of a location critical to the war effort between the Horde and Alliance.

Anchored in the real-time strategy (RTS) origins of Warcraft, you play the role of a lieutenant leading the charge on the ground of a massive battle. Together with 19 fellow allied players, you will create an outpost, secure resources, set up supply lines, and train troops to help push forward and assault an enemy stronghold. Unlike Warcraft III, you’ll be fighting in this conflict firsthand rather than commanding from a top-down perspective—putting you on the front lines of a large-scale, 20-player PvE experience.

Once your faction controls the Stromgarde Warfront, you’ll be able to reap the rewards: access to a variety of new outdoor content for your faction in the nearby Arathi Highlands zone.

Senior Producer Michael Bybee and Senior Game Designer Andrew Chambers sit down to give an overview of the new Warfronts feature.


Arathi Highlands starts off in the hands of the Alliance, with the Horde preparing to launch their assault on Stromgarde to claim Arathi for themselves. But before they can go on the offsensive, the entire Horde faction across the entire game region (e.g. the Americas) will need to come together and provide war contributions to supply their army.

While the Horde prepares to launch their assault during their contribution phase, the Alliance will have access to a variety of new quests in Arathi Highlands—as well as a special World Boss: Doom’s Howl.

Once enough contributions have been supplied by Horde players in your region, the Warfront: Battle for Stromgarde unlocks, and Horde players are able to queue for the experience. This queue remains open for a set duration, allowing players enough time to complete the Warfront on a schedule that works for them. Alliance players will be able to continue questing in Arathi Highlands during this time.

After the Horde’s attack on the Warfront is complete, players can no longer queue for it, and the Horde takes control of Arathi Highlands—and all of the benefits that come with it. At this point, the Alliance begins their own resource contribution phase, and the cycle of war begins anew.

To check the status of who has control of Arathi Highlands, visit the War Table either in Boralus Harbor for the Alliance or Port of Zandalar for the Horde.


Once your faction gains the ability to enter the Warfront, you’ll need to queue by using the War Table in either Boralus Harbor for the Alliance or Port of Zandalar for the Horde, where you’ll join with 19 other players to begin the Battle for Stromgarde.

You’ll begin by gathering resources, Iron and Wood, to build out your base of operations and upgrade them. Some of the buildings you’ll be able to create include:

Great Hall – This mandatory “home base” is the first structure you’ll need to build before you begin pushing further into the map. It’s needed to construct other buildings.

Upgrades Available: Stronghold, Fortress

Barracks – This building will produce various troops which will follow you through the battlefield as your personal units.

Armory – This building will allow you to upgrade the weapons and armor of units produced in the Barracks.

Altar of Storms – This building bestows powerful player buffs (for a price).

Workshop – Here you can produce powerful siege vehicles to destroy the enemy’s gates.

As in the Warcraft RTS games, you’ll need to balance out your team strategy and focus on coordinating attacks on key points of interest throughout the map to maximize your success.


As you build up, create troops, and siege weapons, you’ll need to work your way through the map and claim various points of interest. As the aggressor, you’ll need to defeat the sitting lieutenant for that base and capture the base flag. The reverse isn’t true for your opponents, however, and if you let them get a foothold or overwhelm your newly captured location, you’ll lose it to them.

These points of interest provide interesting new challenges, access to some new troops, and sometimes some additional bonuses for your base or troops.


If you’re participating in the Warfront as the Horde, you’ll need to push your way through the map, shoring up your defenses, creating troops, and defeating the enemy along the way toward your ultimate goal – Stromgarde Keep.

If you’re participating in the Warfront as the Alliance, it means reestablishing yourself in Stromgarde and marching on the Horde stronghold, Ar’gorok.

It won’t be easy as you push your way through the opposing forces, batter through the gates, and confront the final boss within these strongholds—you never know who could be waiting for you.

Source link


Add Comment