Weekly Collection Update: Mar 13 – News


The latest Heroes of the Storm patch is now available for play, featuring updates for Anna, Sonya, Medivh, new Enforcer skins, and more.

Note: Orange text indicates a difference between the PTR and Live patch notes.

Blizzard (Source)

Art

Heroes, Abilities, and Talents

Nova: Precision Strike has received updated visual effects.

Sgt. Hammer: Has received a custom Hearthstone animation.

Thrall: After learning the Thunderstorm Talent, a UI indicator will now appear under the Health bar of Thrall’s most recent Chain Lightning target.

Design

Trait Quests

The following Hero Traits are now categorized as Repeatable Quests:

Alarak: Sadism

Quest progress visual and sound effects will now play when earning Takedown credit.

Alarak’s Sadism Quest will now appear on the in-game Score Screen (TAB)

Diablo: Black Soulstone

Quest progress and completion visual and sound effects will now play when Diablo gains Souls.

Quest completion will now appear in the Event Log on the left side of the screen.

Diablo’s Black Soulstone Quest will now appear in the in-game Score Screen (TAB).

Heroes

Specialist

Medivh

Medivh has received significant updates with today’s patch. Find his detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.

Stats

Health scaling increased from 4% to 4.5% per level

Health Regeneration scaling increased from 4% to 4.5% per level

Abilities

Arcane Rift [Q]

Damage reduced from 200 to 170

Additional Functionality:

Quest: Hit 40 enemy Heroes without dying.

Reward: Permanently increase Arcane Rift’s damage by 75 and the cooldown reduction granted for hitting a Hero by 1 second

Force of Will [W]

Cooldown increased from 5 to 8 seconds

Mana cost increased from 50 to 60

Upon expiration, allies are healed for 20% of the damage absorbed

Portal [E]

Cooldown reduced from 20 to 16 seconds

Mana cost reduced from 75 to 65  

Talents

Level 1

Winds of Celerity [Z]

Moved from Level 13

Portal Mastery (Active)

Additional Functionality:

Portals can now be cast while in Raven form

Raven’s Intellect (Z)

Additional Functionality:

Now also increases Health regeneration by 75% while in Raven form

Mana regeneration bonus reduced from 100% to 75%

Level 4

Bird’s Eye View (Trait)

Removed

Mage Armor [E]

New functionality:

An ally now gains 25 Armor for 4 seconds the first time they enter a Portal

Raven Familiar [E]

Moved from Level 7

Additional functionality:

Now also Slows enemies by 30% for 2.5 seconds.

A Raven now joins an ally each time they enter a Portal

Dust of Appearance (Active)

Adjusted Functionality:

Permanently increases vision range in Raven Form by 25%.

Activate to greatly increase Medivh’s vision range for 5 seconds, and reveal enemy Heroes in the area for 8 seconds. Does not cancel Raven form

Level 7

The Master’s Touch [Q]

Removed

Arcane Explosion [W]

New functionality:

Deals 90 damage to nearby enemies when Force of Will expires. Also deals an additional 100% of damage taken, up to 365 bonus damage

Explosion radius increased from 3 to 3.5

New Talent: Mystic Assault [Q]

If Arcane Rift hits an enemy Hero, Medivh’s next Basic Attack within 6 seconds deals 40% more damage and Heals for 40% of the damage dealt

New Talent: Force of Magic [W]

Preventing 268 or more damage with a single Force of Will grants Medivh 20% Spell Power for 12 seconds. This can stack up to 2 times

Level 13

Quickening [Q]

Removed

Astral Projection [E]

Removed

Circle of Protection [W]

Moved from Level 16

Now applies a talented version of Force of Will to nearby allies

Radius increased from 2.5 to 3

Enduring Will [W]

Moved from Level 16

New functionality:

If Force of Will absorbs 268 damage, its cooldown is reduced to 3 seconds

Reabsorption [W]

Moved from Level 16

Increases Force of Will’s Healing to 50% of the damage taken

Level 16

Arcane Charge [Q]

Moved from Level 7

Damage bonus reduced from 30% to 15%

Stable Portal [W]

Moved from Level 1

New Functionality:

Reduces Portal’s cooldown by 25% and increases Portal duration by 50%

New Talent: Temporal Flux (Passive)

Basic Attacks reduce Medivh’s Heroic cooldown by 1 second. Hitting enemy Heroes with Arcane Rift reduces Medivh’s Heroic cooldown by 3 seconds

Level 20

Invisibility (Active) renamed to: Dust of Disappearance (Active)

No longer costs Mana

LEVEL (TIER)

MEDIVH TALENTS

1 (1)

Winds of Celerity [Z]

Raven’s Intellect [Z]

Portal Mastery (Active)

4 (2)

Mage Armor [E]

Raven Familiar [E]

Dust of Appearance (Active)

7 (3)

Mystic Assault [Q]

Arcane Explosion [W]

Force of Magic [W]

10 (4)

Poly Bomb [R]

Ley Line Seal [R]

13 (5)

Circle of Protection [W]

Enduring Will [W]

Reabsorption [W]

16 (6)

Arcane Charge [Q]

Temporal Flux [Q]

Stable Portal [E]

20 (7)

Glyph of Poly Bomb [R]

Medivh Cheats! [R]

Guardian of Tirisfal [Q]

Arcane Brilliance (Active)

Dust of Disappearance (Active)

(!) indicates a Questing Talent.

Italic text indicates a NEW Talent.

Underlined text indicates a MOVED Talent.

Support

Ana

Abilities

Shrike (Trait)

Added functionality:

Ana Heals for 50% of Shrike damage dealt to Heroes

Healing Dart [Q]

Healing reduced from 237 to 215

Biotic Grenade [W]

Adjusted functionality:

Amplified Healing now only affects Ana’s Healing output

Amplified Healing duration increased from 3 to 4 seconds

Nano Boost [R]

Cooldown increased from 50 to 60 seconds

Mana cost increased from 40 to 60

Eye of Horus [R]

Self-cancelling no longer places the Ability on a 10 second cooldown

Cooldown reduced from 60 to 45 seconds

Mana cost reduced from 75 to 45

Number of shots reduced from 8 to 6

Talents

Level 1

Grenade Calibration [W]

Add base functionality

The amplified healing effect of Biotic Grenade now works on all healing

Piercing Darts [E]

1st quest unlock

Range increase from 50 to 25%

2nd quest unlock

Range increase from 50 to 25%

Detachable Box Magazine (Passive)

1st quest unlock

New functionality

The self-healing for Shrike now also applies to non-Heroes

Level 4

Aim Down Sights (Trait)

Shrike activation cooldown reduced from 10 to 3 seconds

Air Strike [W]

Airborne duration reduced from 4 to 3 seconds

Level 7

Debilitating Dart (Active)

Cooldown reduced from 45 to 20 seconds

Mind-Numbing Agent (Trait)

Spell Power reduction per Shrike stack decreased from 15% to 10%

Warrior

Sonya

Sonya has received significant updates with today’s patch. Find her detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.

Talents

Level 1

Block (Passive)

Removed

Furious Blow [W]

Moved from Level 16

New functionality

Every fourth Seismic Slam deals 40% more damage and costs no Fury

New Talent: Tough as Nails (Passive)

Every 12 seconds gain a stack of Block that grants 75 Physical Armor against the next Hero Basic Attack. Stores up to 3 charges. Cooldown refreshes 200% faster while Fury is active

Level 4

Focused Attack (Passive)

Removed

Shattered Ground [W]

New Functionality:

Seismic Slam deals 75% damage to all targets hit and its splash damage travels 66% farther

Mercenary Lord (Passive)

Removed

New Talent: Battle Rage (Active)

Passively increases damage dealt to Mercenaries by 25%

Activate to Heal for 10% of Sonya’s maximum Health. 30 second charge cooldown. Stores up to 3 charges

Level 7

Follow Through (Passive)

Removed

Ferocious Healing (Active)

Removed

Shot of Fury (Trait)

Moved from Level 1

New Functionality:

Activate to instantly gain 50 Fury. 40 Second cooldown

After casting Seismic Slam, your next Basic Attack deals 40% more damage

Level 13

Aftershock [W]

Removed

Spell Shield (Passive)

Removed

No Escape (Trait)

Moved from Level 16

Movement Speed bonus reduced from 25% to 20%

New Talent: Ruthless [E]

Whirlwind deals an additional 50 damage to Heroes below 33% Health. This damage does not generate additional Healing

Level 16

Imposing Presence (Active)

Removed

New Talent: Giant Slammer [W]

Seismic Slam deals an additional 2% of Heroes’ maximum Health as damage

New Talent: Rampage (Passive)

Increases Basic Attack damage by 25%

Basic Attacks decrease the Ancient Spear’s cooldown 0.75 seconds

Level 20

Anger Management [R]

Removed

Nexus Blades (Passive)

Removed

Ignore Pain (Active)

Armor reduced from 75 to 60

Composite Spear [Q]

Moved from Level 7

New functionality:

Increases Ancient Spear’s range by 50%.

Hitting an enemy Hero with Ancient Spear grants 25 armor for 4 seconds

New Talent: Striding Giant [R]

Wrath of The Berserker increases maximum Health by 10% and grants the Striding Giant Ability while it is active

Striding Giant can be activated to become Unstoppable for 2 seconds. 30 second cooldown

LEVEL (TIER)

SONYA TALENTS

1 (1)

Furious Blow [W]

War Paint (Passive)

Tough as Nails (Passive)

4 (2)

Shattered Ground [W]

Hurricane [E]

Battle Rage (Active)

7 (3)

Poisoned Spear [Q]

Life Funnel (E)

Shot of Fury (Trait)

10 (4)

Leap (R)

Wrath of the Berserker (R)

13 (5)

Mystical Spear [Q]

Ruthless [E]

No Escape (Trait)

16 (6)

Giant Slammer [W]

Rampage (Passive)

Nerves of Steel (Active)

20 (7)

Arreat Crater [R]

Striding Giant [R]

Composite Spear [Q]

Ignore Pain (Active)

(!) indicates a Questing Talent.

Italic text indicates a NEW Talent.

Underlined text indicates a MOVED Talent.

Collection

New Bundles

The following new bundles are available for a limited time!

Enforcers Bundle

Enforcer Johanna Heroic Bundle

Paramedic Morales Heroic Bundle

Watchdog Greymane Heroic Bundle

Medivh Remastered Bundle

Sonya Remastered Bundle

New Skins

Greymane

Watchdog Greymane

Arctic Watchdog Greymane

Desert Watchdog Greymane

Johanna

Enforcer Johanna

Arctic Enforcer Johanna

Vigilante Enforcer Johanna

Lt. Morales

Paramedic Morales

Covert Paramedic Morales

Fiery Paramedic Morales

Azmodan

Competitive Azmodunk

Lúcio

Vermelho Lúcio

Medivh

Dark Medivh

Sonya

Angelic Sonya

New Mounts

STORM Strider

Smart STORM Strider

Supercharged STORM Strider

Lucky Piggy Bank

The Lucky Piggy Bank mount can be purchased for 7,000 gold.

Ranked Season Mount Rewards

The following Mounts have been awarded to players who reached Platinum in Hero League or Bronze in Team League:

Elemental Boar

Azure Elemental Boar

Verdant Elemental Boar

The following Mounts have been awarded to players who reached Master or higher in Hero League or Team League:

Epic Elemental Boar

Epic Azure Elemental Boar

Epic Verdant Elemental Boar

Bug Fixes

General

Fixed a number of typo and tooltip errors across several aspects of the game.

Art

Abathur: Fixed a pair of small holes in Xenotech Abathur’s model.

Blaze: Talent icons for Adhesive Petroleum and Oil Dispersal now use different colors so they are easier to differentiate at a glance.

Greymane: Greymane’s Health bar will no longer move during his victory animation.

Greymane: The Doctor Wolf & Stein skin’s Inner Beast visual effects no longer appear misaligned during Greymane’s Hearthstone animation.

Sgt. Hammer: Neosteel Plating’s visual effects now correctly match Sgt. Hammer’s model while in Siege Mode.

Tassadar: Moving while in the Mecha Tassadar Skin’s Mount form on Sky Temple will no longer cause flickering visual effects to appear on-screen.

Valeera: After activating Crippling Poison and Wound Poison, visual effects on Valeera’s blades will no longer flicker while she is riding certain mounts.

Battlegrounds

Mage Wars (Brawl): Kael’thas can now correctly cast Verdant Spheres as soon as its cooldown completes.

Mercenaries: Fixed an issue in which neutral Mercenaries could spawn twice at their Mercenary Camp under specific circumstances.

Try Mode: Zul’jin’s Headhunter Talent will now progress correctly after killing The Lost Vikings.

Heroes, Abilities, and Talents

Brightwing: Soothing Mist will no longer Heal allies who are standing nearby while Brightwing is inside Anub’arak’s Cocoon, Lt. Morales’ Medivac, Stitches’ Gorge, or Zagara’s Devouring Maw.

Brightwing: Phase Shift can no longer be cast on Allies who are in Stasis.

D.Va: Fixed an issue that could cause Big Shot to deal no damage after learning the Pew! Pew! Pew! Talent and becoming affected by another damage or Spell Power reduction effect.

Gall: Shadow Bolt Volley’s targeting reticle is no longer visible to enemies through the Fog of War.

General: Fixed an issue that allowed certain Abilities to affect enemy Heroes in their own Hall of Storms:

Alarak – Telekinesis [W]

Brightwing – Emerald Wind [R]

Dehaka – Drag [Q]

Medivh – Ley Line Seal [R]

Stitches – Hook [Q]

Hanzo: Casting Storm Bow with Quick Cast turned off will no longer prevent the player from issuing movement commands by holding down right-click.

Hanzo: Issuing a Stop or Hold command will now correctly halt Hanzo’s movement and cancel Storm Bow’s primed state.

Hanzo: Casting Storm Bow immediately after Dragon’s Arrow will no longer cause Hanzo to become stuck in Storm Bow’s primed state.

Hanzo: Striking an enemy Hero with Sonic Arrow just before they enter their Hall of Storms will no longer cause Sonic Arrow to display odd visual effects.

Nazeebo: Using a mine entrance or exit on Haunted Mines during Gargantuan’s summoning animation will no longer cause Nazeebo to lose control of the Gargantuan.

Raynor: Cooldown reduction granted by A Card to Play will no longer trigger twice after killing Leoric or Uther.

Rexxar: Entering a Garden Terror while Misha is dead will no longer prevent Rexxar from issuing commands to Misha after she respawns.

Samuro: Can no longer swap places with a Mirror Image that is in the allied Hall of Storms.

After some consideration, we believe this tactic can make for clever plays and have decided to revert this change.

Samuro: Mirror Images now correctly play Level Up and Quest Completion visual effects when Samuro levels up or completes a quest.

Sgt. Hammer: Commands can now correctly be queued while Sgt. Hammer is returning to Tank Mode.

Tassadar: Fixed an issue that could cause Basic Attacks in Archon form to deal splash damage twice to secondary attack targets after learning Prismatic Link.

Tassadar: Completing the Templar’s Will quest and learning Twilight Archon will no longer grant extended range to Tassadar’s first Basic Attack in Twilight Archon form.

Tracer: The Bullet Spray Talent now correctly increases the Melee’s radius by 40%.

Tyrael: The remaining duration on bonus Armor granted by the Stalwart Angel Talent after using El’Druin’s Might to teleport will now correctly appear in the Buff Bar.

Tyrande: The Darnassian Archery Talent’s Buff Bar icon now correctly displays the current number of stacks in addition to its duration.

Zagara: Fixed an issue that could cause Heroes who were caught in the center of Devouring Maw to display their exit locations before Devouring Maw expired.

Sound

Ana: Debilitating Dart activation is no longer audible when the player camera is far from Ana’s location.

Falstad: Lightning Rod is no longer audible to enemies through the Fog of War.

Greymane: Gilnean Cocktail will now correctly play sound effects when it hits a target in the Fog of War.

User Interface

Draft Mode: Using the voice volume control in a draft lobby will no longer prevent players from viewing teammates’ profiles using the right-click context menu.

Minimap: Ping icons will no longer appear faded on the Minimap while shaders are set to medium.

Score Screen: The in-game Score Screen will now correctly track quest progress for D.Va’s Crash Course Talent.



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