WoW Economy Weekly Wrap-Up: Alpha Updates & Speculation, Banking Alts, Crash Course for Newbies & Lockboxes!



WoW Economy Weekly Wrap-Up
Welcome to the thirty-sixth edition of the WoW Economy Weekly Wrap-up! In this edition we’re taking a look at the most recent Alpha build for some Profession changes and speculation on Mission Tables, how and why to use banking alts, Newbie crash course intros along with dispelling some myths for new goblins plus lockboxes!

If you’re new to this series or want to re-visit past posts, you can check out the previous articles right here on wowhead.com

I’ll also be covering the article live on my Twitch stream shortly after publication, if you’d like to join in and ask any questions and participate in our weekly giveaways!

Watch live video from GumdropsTSM on www.twitch.tv

My name is Gumdrops and I’m the lead moderator for the /r/woweconomy subreddit and the accompanying Discord server. I am also the Support Manager & User Evangelist for TradeSkillMaster, the Auction House addon suite for World of Warcraft. I hope to cover and showcase some of the interesting topics, discussions, content and guides that have been going on over the last week in the gold making community. Some that you might have missed as a veteran gold maker, or you might be interested in checking out for the first time as a new or aspiring ‘goblin’.

The format will not be that of a traditional guide, but links to further reading with commentary and opinions of my own. I will be looking at the bigger picture, the decision making and thought processes in being a gold maker – rather than a step by step instructional list. As the saying goes, “give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime”.

Another week, another Alpha build. This week didn’t have too much to dive through – most of the updates were spelling/naming changes. Here is the overview of the profession changes, from the full 26476 build coverage here on Wowhead.com:

Full List of Profession Changes

  • Monel-Hardened Hoofplates   Create a set of Monal HardenedMonel-Hardened Hoofplates.
    Name changed from Monal-Hardened Hoofplates to Monel-Hardened Hoofplates
  • Monel-Hardened Stirrups   Create a set of Monal HardenedMonel-Hardened Stirrups.
    Name changed from Monal-Hardened Stirrups to Monel-Hardened Stirrups
  • Monelite Skeleton Key   Create a MonaliteMonelite Skeleton Key.
    Name changed from Monalite Skeleton Key to Monelite Skeleton Key

  • Blade Ward   Permanently enchant a weapon to sometimes grant Blade Warding when striking an enemy. Blade Warding increases your parry by 85 and inflicts 242 to 266254 damage on your next parry. Lasts 10 sec. Cannot be applied to items higher than level 600.
  • Pact of Critical Strike   Permanently enchant a ring to increase Critical Strike by 9.
    Name changed from Brand of Critical Strike to Pact of Critical Strike
  • Pact of Critical Strike   Permanently enchant a ring to increase Critical Strike by 9. Greatly reduced materials.
    Name changed from Brand of Critical Strike to Pact of Critical Strike
  • Pact of Critical Strike   Permanently enchant a ring to increase Critical Strike by 9. Reduced materials.
    Name changed from Brand of Critical Strike to Pact of Critical Strike
  • Pact of Haste   Permanently enchant a ring to increase Haste by 9. Reduced materials.
    Name changed from Brand of Haste to Pact of Haste
  • Pact of Haste   Permanently enchant a ring to increase Haste by 9. Greatly reduced materials.
    Name changed from Brand of Haste to Pact of Haste
  • Pact of Haste   Permanently enchant a ring to increase Haste by 9.
    Name changed from Brand of Haste to Pact of Haste
  • Pact of Mastery   Permanently enchant a ring to increase Mastery by 9.
    Name changed from Brand of Mastery to Pact of Mastery
  • Pact of Mastery   Permanently enchant a ring to increase Mastery by 9. Greatly reduced materials.
    Name changed from Brand of Mastery to Pact of Mastery
  • Pact of Mastery   Permanently enchant a ring to increase Mastery by 9. Reduced materials.
    Name changed from Brand of Mastery to Pact of Mastery
  • Pact of Versatility   Permanently enchant a ring to increase Versatility by 9. Greatly reduced materials.
    Name changed from Brand of Versatility to Pact of Versatility
  • Pact of Versatility   Permanently enchant a ring to increase Versatility by 9. Reduced materials.
    Name changed from Brand of Versatility to Pact of Versatility
  • Pact of Versatility   Permanently enchant a ring to increase Versatility by 9.
    Name changed from Brand of Versatility to Pact of Versatility
  • Seal of Critical Strike   Permanently enchant a ring to increase Critical Strike by 7.
    Name changed from Sigil of Critical Strike to Seal of Critical Strike
  • Seal of Critical Strike   Permanently enchant a ring to increase Critical Strike by 7. Reduced materials.
    Name changed from Sigil of Critical Strike to Seal of Critical Strike
  • Seal of Critical Strike   Permanently enchant a ring to increase Critical Strike by 7. Greatly reduced materials.
    Name changed from Sigil of Critical Strike to Seal of Critical Strike
  • Seal of Haste   Permanently enchant a ring to increase Haste by 7. Greatly reduced materials.
    Name changed from Sigil of Haste to Seal of Haste
  •   Permanently enchant a ring to increase Haste by 7. Reduced materials.
    Name changed from Sigil of Haste to Seal of Haste
  • Seal of Haste   Permanently enchant a ring to increase Haste by 7.
    Name changed from Sigil of Haste to Seal of Haste
  • Seal of Mastery   Permanently enchant a ring to increase Mastery by 7. Reduced materials.
    Name changed from Sigil of Mastery to Seal of Mastery
  • Seal of Mastery   Permanently enchant a ring to increase Mastery by 7. Greatly reduced materials.
    Name changed from Sigil of Mastery to Seal of Mastery
  • Seal of Mastery   Permanently enchant a ring to increase Mastery by 7.
    Name changed from Sigil of Mastery to Seal of Mastery
  • Seal of Versatility   Permanently enchant a ring to increase Versatility by 7. Reduced materials.
    Name changed from Sigil of Versatility to Seal of Versatility
  • Seal of Versatility   Permanently enchant a ring to increase Versatility by 7.
    Name changed from Sigil of Versatility to Seal of Versatility
  • Seal of Versatility   Permanently enchant a ring to increase Versatility by 7. Greatly reduced materials.
    Name changed from Sigil of Versatility to Seal of Versatility
  • Weapon Enchant – Deadly Navigation   Permanently enchant a weapon to sometimes increase critical strike by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 critical strike for 12 sec.
  • Weapon Enchant – Deadly Navigation   Permanently enchant a weapon to sometimes increase critical strike by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 critical strike for 12 sec.
    Reduced materials.
  • Weapon Enchant – Deadly Navigation   Permanently enchant a weapon to sometimes increase critical strike by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 critical strike for 12 sec.
    Greatly reduced materials.
  • Weapon Enchant – Masterful Navigation   Permanently enchant a weapon to sometimes increase mastery by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 mastery for 12 sec.
  • Weapon Enchant – Masterful Navigation   Permanently enchant a weapon to sometimes increase mastery by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 mastery for 12 sec.
    Reduced materials.
  • Weapon Enchant – Masterful Navigation   Permanently enchant a weapon to sometimes increase mastery by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 mastery for 12 sec.
    Greatly reduced materials.
  • Weapon Enchant – Quick Navigation   Permanently enchant a weapon to sometimes increase haste by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 haste for 12 sec.
  • Weapon Enchant – Quick Navigation   Permanently enchant a weapon to sometimes increase haste by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 haste for 12 sec.
    Reduced materials.
  • Weapon Enchant – Quick Navigation   Permanently enchant a weapon to sometimes increase haste by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 haste for 12 sec.
    Greatly reduced materials.
  • Weapon Enchant – Stalwart Navigation   Permanently enchant a weapon to sometimes increase armor by 501 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 4008 armor for 12 sec.
    Reduced materials.
  • Weapon Enchant – Stalwart Navigation   Permanently enchant a weapon to sometimes increase armor by 501 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 4008 armor for 12 sec.
  • Weapon Enchant – Stalwart Navigation   Permanently enchant a weapon to sometimes increase armor by 501 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 4008 armor for 12 sec.
    Greatly reduced materials.
  • Weapon Enchant – Coastal Surge   Permanently enchant a weapon to sometimes increase mana regeneration for until cancelled. Greatly reduced materials.
    Name changed from Weapon Enchant – Tidal Surge to Weapon Enchant – Coastal Surge
  • Weapon Enchant – Coastal Surge   Permanently enchant a weapon to sometimes increase mana regeneration for until cancelled.
    Name changed from Weapon Enchant – Tidal Surge to Weapon Enchant – Coastal Surge
  • Weapon Enchant – Coastal Surge   Permanently enchant a weapon to sometimes increase mana regeneration for until cancelled. Reduced materials.
    Name changed from Weapon Enchant – Tidal Surge to Weapon Enchant – Coastal Surge
  • Weapon Enchant – Versatile Navigation   Permanently enchant a weapon to sometimes increase versatility by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 versatility for 12 sec.
    Greatly reduced materials.
  • Weapon Enchant – Versatile Navigation   Permanently enchant a weapon to sometimes increase versatility by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 versatility for 12 sec.
  • Weapon Enchant – Versatile Navigation   Permanently enchant a weapon to sometimes increase versatility by 502 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 40020 versatility for 12 sec.
    Reduced materials.

  • Explosive Bolts   Fires several charged bolts at an enemy for 768 to 11520 damage and briefly interrupts casting. Consumes a Handful of Obsidium Bolts each time it’s fired.
  • NEW   Craft a Mogul Head Mk2.
  • Monelite Boomstick   Craft a MonaliteMonelite Boomstick.
    Name changed from Monalite Boomstick to Monelite Boomstick
  • Monelite Scope of Alacrity   Reduces the materials required to craft a MonaliteMonelite Scope of Alacrity.
    Name changed from Monalite Scope of Alacrity to Monelite Scope of Alacrity
  • Monelite Scope of Alacrity   Greatly reduces the materials required to craft a MonaliteMonelite Scope of Alacrity.
    Name changed from Monalite Scope of Alacrity to Monelite Scope of Alacrity
  • Monelite Scope of Alacrity   Craft a MonaliteMonelite Scope of Alacrity.
    Name changed from Monalite Scope of Alacrity to Monelite Scope of Alacrity
  • Spinal Healing Injector   Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 3955 to 45954275 every minute. Shares a cooldown with potions.
    Requires an Engineering skill of 450 or higher to operate.

  • Mass Prospect Monelite   Teaches you how to mass prospect MonaliteMonelite Ore.
    Name changed from Mass Prospect Monalite to Mass Prospect Monelite

  • Monelite Deposit   Gather monalitemonelite more effectively.
    Name changed from Monalite Deposit to Monelite Deposit
  • Monelite Deposit   Gather monalitemonelite even more effectively.
    Name changed from Monalite Deposit to Monelite Deposit
  • Monelite Deposit   Gather monalitemonelite even more effectively.
    Name changed from Monalite Deposit to Monelite Deposit
  • Monelite Seam   Gather from monolitemonelite seams more effectively.
    Name changed from Monalite Seam to Monelite Seam
  • Monelite Seam   Gather from monolitemonelite seams even more effectively.
    Name changed from Monalite Seam to Monelite Seam
  • Monelite Seam   Gather from monolitemonelite seams even more effectively.
    Name changed from Monalite Seam to Monelite Seam

For Enchanting, the ‘lesser’ enchants have been renamed to ‘Pact’ from ‘Brand’ and the ‘greater’ enchants have been renamed to ‘Seal’ from ‘Sigil’. Some numbers have been tweaked too for old-world enchants but it’s most likely just a placeholder for Alpha purposes rather than an intentional nerf/removal of those enchants. The Enchanted Tiki Mask pet was also found related to Enchanting – but it’s not clear if this is crafted or a profession quest reward.

Engineers get a brand new mount which is crafted and Bind-on-Pickup, Mecha-Mogul Mk2 – it’s possible this is an evolution of the Sky Golem and will allow for gathering while mounted based on the flavour-text, but that is simply speculation at this time. It does require 20 x Expulsom, which is less than some of the crafts from other professions that we looked at recently such as Hardened Tempest Leggings

Archaeology received some toys and pets too, likely rewarded from rotating quest-lines similar to Legion. Dance of the Dead and Croak Crock appear to be BoE Toys along with the pet, Pile of Bones.

Mission Tables
Recent Alpha builds also re-introduced the mission table in-game. Not just datamined Champions or Followers but the mission tables themselves. In a recent developer Q&A Game Director Ion Hazzikostas indicated that the Battle for Azeroth mission system would be further scaled down compared to Legion, more-so than the scale down was from Draenor to Legion – and it will be primarily tied in to the war campaign between Horde and Alliance, rather than your specific class. /u/IronStarCarrier shares a screenshot from the Alpha:

While gold missions haven’t been specifically found (yet), it’s a safe assumption that they will be reintroduced – simply because there’d be no way for the general population to keep up with the rate of inflation as it stands today. /u/OhwowTaux speculates on the motivation for gold missions too:

Although we don’t have confirmation of gold missions yet, we have to assume a decent part of retention at the tail end of Legion is from Order Hall App keeping people in. I know its at least true with me and quite a few on this subreddit. It’s essentially like those iOS games where you log in every X hours to get your prize except instead of speeding things up with micro-transactions, we pay a subscription.

That being said, I suspect they implement really low gold missions at launch and ramp it up with patches, like how Argus worked out.

If you’re already utilsing an army of alts for gold missions, this could be good news as you’d be able to continue doing the same thing in Battle for Azeroth. Personally, I haven’t done missions on any character in several months now – I find the system particularly uninteresting compared to playing the Auction House. On the other hand, it offers a guaranteed way for players to generate revenue who aren’t interested in playing the Auction House for whatever reason, and since you can min/max it, you can invest time and resources in to scaling that gold-making method without relying on anyone but yourself. So whether you identify as a ‘gold-maker’ or just a player of WoW there always needs to be a way for you to acquire gold in that manner.

Especially now with the WoW Token, buying your subscription with in-game gold actually generates more revenue for Blizzard since someone would have paid more $ for that token compared to the gold-buyer would have done with a regular paid subscription. It’s a win-win situation and makes total business sense.

Discussion Point
Are you happy to see a return of Mission Tables in Battle for Azeroth? Will you be forming an alt army to participate in the gold missions early on in the expansion? What do you think of the new mounts, toys and pets datamined?

This week saw a discussion on bank alts and alts with banks, both important tools that can be utilised by gold-makers in the pursuit of maximum efficiency. /u/aszma shared some tips and asked for community opinions:

Hello all as the title suggests, I wanted to know if anyone had any useful tips to optimizing a banker alt without any serious time/gold investment.

Just as an example, I used a lv1 human alt for ever now but recently I spent like 40 minutes leveling him to lv16 for enchanting and blink. As I didn’t have an enchanter prior to this I’ve noticed a decent amount of increase profit from disenchanting things I get as I do other things on my other alts. Blink for the convenience of being able to blink from auctioneer to mailbox.

Hopefully someone finds my experience helpful and if anyone else has any tips for their banker alts I’d love to here them even if its just naming their favorite AH because its the least crowded or whatever.

Creating an alt specifically as a ‘banker’ is very useful to store items you may not need immediately, or items you have a surplus stock of that can be replaced on your other characters as-and-when you need it. You can send important crafted items or high-value things to your bank alt to post from one character and handle it all in once place at the same time – and you can even have that bank alt on a second WoW account that you can log in to simultaneously with your primary account. This gives you a competitive advantage, allowing you to continue posting and reposting your items while you play the game normally with your main characters/alts on your primary account. This is especially useful for high-turnover markets like current content enchants, gems and consumables.

/u/cerexia leveled beyond 16 with their mage:

i don’t have room on my server to hold a character at level 1, so my 110 mage is my bank alt. Northrend Dalaran is my preferred AH (the clockwork gnome in the engineering shop + mailbox right outside + bank just a second away with master flying) and having my own port there makes everything super quick and painless. i even make a bit of beer money on occasion from people asking to be ported to Ashran. not a bad gig.

Now that you have a bank alt, what about an alt bank? /u/Unforgiven817 asks why goblins have guild banks upon guild banks:

I see a lot of characters, fellow gold-Goblins, who have their own Guild and I’ve heard they utilize their Guild vault as additional storage. I guess my question is…what are you storing and not selling?
What’s the allure?

Guild banks for storage can seem a bit redundant if you’re early on in your gold-making adventures. You’ll most likely have everything you own listed on the Auction House – but there are certainly times where that mind set doesn’t make 100% sense. /u/Lagrangian21 breaks down the reasons for owning a guild vault for gold-making:

  1. Crafting reagents. That can be from stuff I’ve found that was cheap on the AH. Or from large shuffles, old dungeon/raid runs or leveling an alt.
  2. I only post one of the same transmog at a time, any multiples end up in a g-bank.
  3. Flips. I buy stuff during holiday events and store them in gbank until prices have risen. I’ve only recently embarked on this endeavor, so I can’t claim I’ve had any success with it yet.
  4. Hoarding. Hoarding, hoarding and hoarding. I really ought to clean up my gbanks…

I have a guild bank that stores all of my shared crafting reagents, each of my profession alts reside in this guild – along with one of my multibox teams so they can dump materials in to the guild bank for easy processing on my other characters. I have a second guild bank like /u/Lagrangian21 to store surplus materials from shuffles or buying out markets on the Auction House, plus surplus transmog that I already have 1 or 2 posted to the Auction House. I’m actually considering making a third guild bank because I’m starting to run out of room, each of my profession characters have their personal and reagent banks full, and I have two low level (since I haven’t gotten around to leveling them yet) characters dedicated to simply storing crafting reagents in their bags and banks. I need more room!

What do I do with all this STUFF!

Besides items, you can also deposit gold in to your guild bank. The player gold cap is 9,999,999g99s,99c and so is the guild bank – if you’re at the point where your characters literally can’t acquire more gold you can use your guild bank(s) to deposit your liquid until it’s ready to be used. /u/noblelie17 expands on his reasoning for using the guild bank for gold storage:

I use it to store gold mainly, along with crafting materials and some items for future sales such as sky golems. I hate having random gold across a bunch of different toons, I prefer to keep it all in one location in case I need to make a big purchase (I’ve spent over 1.5 million in one shot on cooking materials, for example). Also, I mass craft feasts, so being able to craft 1500 of each necessary item at a time is very helpful, as I can store them in the bank and then move along to the next item, instead of consistently stop-starting the task

Even further down the line of gold-making, they can be used to move between servers. A guild transfer in the player services in-game store costs a little more than a character transfer, however it comes with the benefit of bypassing the 250,000 gold player transfer limit since you can transfer a guild that contains 9,999,999g,99s,99c plus all of the inventory in the guild. This is useful when you’re at a point of hunting for incredibly rare or valuable items that aren’t available on your server like the TCG mounts.

Discussion Point
Do you have a guild bank to store your wares? Have you ever transferred a guild bank to another server to make a purchase? What is your guild bank named?

Introduction for Beginners
Sheyrah of xionikandsheyrah returned to YouTube for perhaps a final contribution to the gold-making community, and what an incredible resource she has made. After spending many hundreds of hours building her famous TradeSkillMaster profile to share with the public, Sheyrah’s work and opinions are trusted to the highest degree. In this new video Sheyrah discusses all the fundamentals of gold-making – again, not necessarily specifically what to do to make gold in WoW, but what you can do, so that you can decide what looks interesting and could be worth investigating for you to participate in on your server.

Despite the ‘long’ video (let’s be honest, discussing these things properly requires some time to provide context and accurate information), Sheyrah gets directly to the point and outlines all the possible methods to make gold, including:

  • Farming
  • Professions & Crafting
  • Auction House Activities
  • Mission Tables
  • Selling PvP/PvE Services

I’d highly recommend using this as a resource to share with your friends or anyone you may encounter that asks the age-old question ‘How do I make gold?’. What the question quite often should be is ‘What can I do to make gold?’, some players don’t know where to begin, and because there are so many options it’s difficult to know what to pay attention to and what to ignore. This video does a perfect job explaining it all and it will always be relevant as it does not reference specific items or methods that are tied to a particular patch or expansion. I’ll be using this for a long time!

Dispelling Myths
So maybe you’ve made the decision to start out with gold-making, you’ve heard some things and you’ve read some things. You’re not really sure what you’re doing just yet but you’ve been given some sage advice from Tradechat or a friend that dabbles a little bit in the Auction House. There may be some concepts you’re aware of but don’t fully understand but you’ve picked up on in your research, thankfully The Lazy Goldmaker is here to clarify and dispel some myths in gold-making that newcomers may have attached to. His recent blog post covers some common misconceptions:

For most of these misconceptions I will be using my own experience as examples. While I’m certainly not the richest player in WoW I am living proof that a lot of the things I mention below are not universal truths.

Gold making is about farming

This is the most prevalent notion among players with no knowledge of the gold making side of the game. Obviously farming is a legitimate route to getting rich in WoW, there’s absolutely no denying that. It is not the only way however, and in my opinion absolutely NOT the best way. I make all my gold from the Auction house. Most of it is from flipping, but I also make a nice amount of gold from crafting professions.

Gold making requires Auction House camping

I have never ever camped my auctions. I don’t even follow my auctions to see how quickly I get undercut. And I still get plenty of sales. Obviously you can increase your sales by cancelling and reposting constantly, especially in high volume markets, but this is very firmly into “nice to have” territory. I get sales across all my markets even with just one repost a day. This includes cut-throat markets like glyphs and enchanting.

You should find a “good” realm for gold making

There are so many questions about realm choice on the woweconomy reddit it’s quite astounding. You can make gold on any size realm. The best strategies will differ, but at the end of the day all realms are unique. Just start testing out some of the markets you’ve read about here or on reddit on the realm you are currently on. Choosing a realm specifically for the economy makes little sense. My preference is for higher population realms for crafting markets as I don’t farm for materials. For flipping battle pets I like realms with a medium to low population as prices are better.

If you play the game for more than the AH I suggest choosing a realm that maximizes your enjoyment. Whether that is an RP realm, the one your friends are on, or where your old guild is it makes little difference in the end. You will meet competition on every realm.

You need to analyze your market before jumping in
Market analysis before you start out is heavily overrated. You learn a market by operating it. Spending time studying the enchanting market before jumping in makes zero sense. You can use TSM to guarantee that you will sell your items for more than your crafting cost.

Here’s how I would enter literally every crafting market:

  1. Buy materials below 100% dbmarket
  2. Craft the item
  3. List it with a generic auctioning operation and a minimum price of 120%crafting.

Do this every day for two weeks in a high volume market and you will notice which days the items sell fast. Which days materials are cheap. Which days they are expensive. This is not information that you can truly “learn” by just looking at prices on TUJ.

Cornering a market is how you get rich
Actually cornering a market requires a ridiculous amount of dedication. It also requires you to have some very deep coffers as you will have to buy out a lot of other players. It is also one of the easiest way to make a very expensive mistake if you try cornering an uncornerable market.

I don’t have the time to even attempt cornering a market, but I would not advise it unless you have a million gold at least. Even then I don’t think it is worth the hassle compared to getting a flipping operation started on a second realm.

Large undercuts are always bad
They are not. There are tons of legitimate reasons to use larger undercuts than 1 copper, including the fact that they can be incredibly annoying. I’ve already talked about this in a full length post, so head over there for a more detailed run down. If you want to cope with people “ruining” your market I suggest diversifying out. Enter some other markets as well. I honestly wouldn’t even notice someone heavily undercutting me outside of seeing some more “below min price” messages when doing a post scans. I much prefer entering a ton of different markets rather than trying to min-max one or two as the marginal gains are just not worth the massive increase in time commitment.

If you’ve enjoyed the content featured in my weekly wrap-up from The Lazy Goldmaker, or his blog directly – he is launching a Patreon with some exciting benefits soon.

Have you ever gotten lucky opening a lockbox? Perhaps you got another lockbox for some lockbox-ception situations? Our friend StudenAlbatroz started to document opening up 100 of each variety of Lockbox and the results are interesting!

Opening up 100 Steel Lockboxes BEST ONE SO FAR!

Opening up 100 Strong Iron LOCKBOXES

BIG OPENING!! 100 Reinforced Steel LOCKBOX

OPENING up 120+ Ghost Iron Lockboxes

It’s important to note that these lockboxes aren’t farmed for specifically, they’re obtained while farming for other items like transmog, pets or materials. Those opened in the video was most likely many weeks or even months of farming/gathering other things to get to 100 before opening.

Another lockbox of note is the Heavy Junkbox, this one is used as part of etting Ravenholdt reputation to exalted for the Insane in the Membrane achievement. Everyone starts at 0/3000 neutral. Once you have that achievement, you get to use the title <Name> the Insane across all your characters. Players will pay a sizable sum of gold to acquire the Heavy Junkbox so they don’t have to farm them!

Most of this information was discussed and originally posted on the /r/woweconomy subreddit or in the accompanying Discord server. You can also catch me streaming live on Twitch every Tuesday and Saturday from 5PM UK (12 Noon US Eastern) and Thursdays from 12 Noon UK (7AM US Eastern) or Fridays from 9PM UK (4PM US Eastern) answering gold making and TradeSkillMaster questions, or you can tweet your feedback/thoughts via Twitter at @GumdropsEU





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