Anub’arak is a great tank who can counter mages and there are no changes planned for him right now.
Arthas has some talents in the works that are internally tested that might help him.
There are plans to allow Azmodan to walk with basic movement speed while casting his laser.
The team wants to change the “D” overwrite.
The infamous Level 1 agility talent is on the radar.
Diablo being able to activate his “D” was tested, but lead to weird behavior (players not resurrecting, because of losing power from stacks), so it wasn’t implemented.
Hinterland Blast will be revisited in the future to make it a more desirable pick.
Drastic changes are coming to “Marked for the Kill” to make it an opening skillshot.
Damage reduction in Worgen Form is considered.
She will get some buffs to compensate for the “Calamity” nerf if needed.
A change for Skybound to reveal Stealth is planned.
The team is satisfied how Medivh turned out, but they don’t want to design Heroes that are useless to most of the audience.
He’s being tested internally and we should expect a rework in the next 2 or 3 months.
No Nova changes are planned for now.
The team is happy with Raynor’s simplicity and don’t want to change him, but at some point in the future they’d like to update his talent tree.
There are plans to rework “Archon” to its former glory.
They’re satisfied with Thrall’s current spot, but he lacks talent diversity that will be looked into in the middle of next year.
The rework is on the radar (around March). He will be reworked to fit the “tanky support fantasy”.
She’s fine now, both her “Q” and “W” builds are doing fine. If the “Q” build isn’t doing well, they consider buffing it or nerfing the “W” build.
The mount speed nerf is doing well, but it made globals more popular, which is why they are changing their effectiveness.
The team doesn’t want to spend time redesigning Heroes that are fine for 99% of the player base, but aren’t picked in Competitive.
There are no current plans to rework existing Heroes to be “multiclass”.
There are discussions to expand the Hero role system, but far more important things to do for now.
The team is not a fan of hard counters, e.g. Murky vs Tracer.
Health Globe talents are being looked into. The team wants to make them more interesting. One idea is split quest rewards, Part for gathering 20 globes and the rest for gathering 40.
Patches released two weeks after a Hero release are the best and they want to continue this trend.
Four-lane maps are hard to balance, but they want to make a brawl with one for testing.
Three talent picks per Tier are best for Heroes in terms of win rate and it allows to focus on more powerful options.